Kaarten zoeken
Typ wat een kaart doet voor semantisch zoeken, of laat leeg en filter om te bladeren.
Empower 3 (3: Empower me.) I can be Empowered up to three times. I have +2 might for each time I'm Empowered. While I'm Empowered three times, I have Deflect 3 and Ganking.
Deflect (Opponents must pay willekeurige rune to choose me with a spell or ability.) While I'm at a battlefield, your other units here have Deflect.
Backline (I must be assigned combat damage last.) When I hold, Buff all units here. (Give each a +1 might buff if it doesn't have one.)
Hidden (Hide now for willekeurige rune to react with later for 0.)When you play me, give me +3 might this turn.
When you choose a friendly unit, you may exhaust me and pay willekeurige rune to ready it. When you conquer, you may pay 1 to ready me.
When you choose a friendly unit, you may exhaust me and pay willekeurige rune to ready it.When you conquer, you may pay 1 to ready me.
I must be assigned combat damage last.exhaust: Deal damage equal to my Might to a unit at a battlefield. Use this ability only while I'm at a battlefield.
Shield 5 (+5 might while I'm a defender.) Tank (I must be assigned combat damage first.) I cost 2calm rune less for each point you scored from holding this turn.
When you defend at a battlefield, you may move me there.
I can't move to base.
Empower 2willekeurige runewillekeurige rune (2willekeurige runewillekeurige rune: Empower me. Use only if not Empowered.) 1, exhaust: Ready a gear. Empowered[>] 1, exhaust: Ready 2 gear.
4, exhaust: Play a ready 3 might Sprite unit token with Temporary. This ability costs 1 less for each friendly unit with Temporary.
When you play a gear, ready me.
Shield (+1 might while I'm a defender.)exhaust: Buff me. (I get a +1 might buff.)I can have any number of buffs.
I can't be played on your first, second, or third turns.
When I attack or defend, give one of your other units here +3 might and Tank this turn. (It must be assigned combat damage first.)
When you play me or the first time you play a non-token gear each turn, you may ready something besides me that's exhausted.
Accelerate (You may pay 1calm rune as an additional cost to have me enter ready.) Deathknell — Channel 2 runes exhausted and draw 1. (When I die, get the effect.)
When a combat that I was in ends, empower me. (I become Empowered if I'm not already.) Empowered[>] I have +2 might.
If an opponent controls a stunned unit, I cost 2 less and enter ready.