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20 kaarten · gesorteerd op relevantie

Riftbound Unit: Kayle, Justified. [Empower] [3] ([3]: Empower me.)
I can be [Empowered] up to three times.
I have +2 [S] for each time I'm [Empowered].
While I'm [Empowered] three times, I have [Deflect 3] and [Ganking].
Kayle

Unit · Order · E3 · M3

Empower 3 (3: Empower me.) I can be Empowered up to three times. I have +2 might for each time I'm Empowered. While I'm Empowered three times, I have Deflect 3 and Ganking.

Riftbound Unit: Allay, Eager Admirer. [Deflect] (Opponents must pay [A] to choose me with a spell or ability.)
While I'm at a battlefield, your other units here have [Deflect].
Allay, Eager Admirer

Unit · Calm · E3 · M3

Deflect (Opponents must pay willekeurige rune to choose me with a spell or ability.) While I'm at a battlefield, your other units here have Deflect.

Riftbound Unit: Enthusiastic Promoter. [Backline] (I must be assigned combat damage last.)
When I hold, [Buff] all units here. (Give each a +1 [S] buff if it doesn't have one.)
Enthusiastic Promoter

Unit · Calm · E3 · M2

Backline (I must be assigned combat damage last.) When I hold, Buff all units here. (Give each a +1 might buff if it doesn't have one.)

Riftbound Unit: Teemo, Scout. [Hidden] (Hide now for [A] to react with later for [0].)
When you play me, give me +3 [S] this turn.
Teemo, Scout

Champion Unit · Chaos · E2 · M1

Hidden (Hide now for willekeurige rune to react with later for 0.)When you play me, give me +3 might this turn.

Riftbound Legend: Blade Dancer. When you choose a friendly unit, you may exhaust me and pay [A] to ready it.
When you conquer, you may pay [1] to ready me.
Blade Dancer

Legend · Calm/Chaos

When you choose a friendly unit, you may exhaust me and pay willekeurige rune to ready it. When you conquer, you may pay 1 to ready me.

Riftbound Legend: Blade Dancer. When you choose a friendly unit, you may exhaust me and pay [A] to ready it.
When you conquer, you may pay [1] to ready me.
Irelia - Blade Dancer (Metal)

Legend · Calm/Chaos

When you choose a friendly unit, you may exhaust me and pay willekeurige rune to ready it.When you conquer, you may pay 1 to ready me.

Riftbound Unit: Caitlyn, Patrolling. I must be assigned combat damage last.
[T]: Deal damage equal to my Might to a unit at a battlefield. Use this ability only while I'm at a battlefield.
Caitlyn, Patrolling

Champion Unit · Calm · E3 · M3

I must be assigned combat damage last.exhaust: Deal damage equal to my Might to a unit at a battlefield. Use this ability only while I'm at a battlefield.

Riftbound Unit: Needlessly Large Yordle. [Shield 5] (+5 [S] while I'm a defender.)
[Tank] (I must be assigned combat damage first.)
I cost [2][C] less for each point you scored from holding this turn.
Needlessly Large Yordle

Unit · Calm · E10 · M5

Shield 5 (+5 might while I'm a defender.) Tank (I must be assigned combat damage first.) I cost 2calm rune less for each point you scored from holding this turn.

Riftbound Unit: Loyal Pup. When you defend at a battlefield, you may move me there.
Loyal Pup

Unit · Chaos · E3 · M3

When you defend at a battlefield, you may move me there.

Riftbound Unit: Determined Sentry. I can't move to base.
Determined Sentry

Unit · Body · E1 · M1

I can't move to base.

Riftbound Legend: Defender of Tomorrow. [Empower] [2][A][A] ([2][A][A]: Empower me. Use only if not Empowered.)
[1], [T]: Ready a gear. 
[Empowered][>] [1], [T]: Ready 2 gear.
Defender of Tomorrow

Legend · Mind/Body

Empower 2willekeurige runewillekeurige rune (2willekeurige runewillekeurige rune: Empower me. Use only if not Empowered.) 1, exhaust: Ready a gear. Empowered[>] 1, exhaust: Ready 2 gear.

Riftbound Legend: Bashful Bloom. [4], [T]: Play a ready 3 [S] Sprite unit token with [Temporary]. This ability costs [1] less for each friendly unit with [Temporary].
Bashful Bloom

Legend · Calm/Mind

4, exhaust: Play a ready 3 might Sprite unit token with Temporary. This ability costs 1 less for each friendly unit with Temporary.

Riftbound Unit: Pit Crew. When you play a gear, ready me.
Pit Crew

Unit · Mind · E3 · M3

When you play a gear, ready me.

Riftbound Unit: Lee Sin, Ascetic. [Shield] (+1 [S] while I'm a defender.)
[T]: Buff me. (I get a +1 [S] buff.)
I can have any number of buffs.
Lee Sin, Ascetic

Champion Unit · Calm · E5 · M5

Shield (+1 might while I'm a defender.)exhaust: Buff me. (I get a +1 might buff.)I can have any number of buffs.

Riftbound Unit: Ol' Poro. I can't be played on your first, second, or third turns.
Ol' Poro

Unit · Calm · E2 · M4

I can't be played on your first, second, or third turns.

Riftbound Unit: Yuumi, Magical Cat. When I attack or defend, give one of your other units here +3 [S] and [Tank] this turn. (It must be assigned combat damage first.)
Yuumi, Magical Cat

Champion Unit · Calm · E3 · M1

When I attack or defend, give one of your other units here +3 might and Tank this turn. (It must be assigned combat damage first.)

Riftbound Unit: Jayce, Brilliant Inventor. When you play me or the first time you play a non-token gear each turn, you may ready something besides me that's exhausted.
Jayce

Unit · Mind · E6 · M6

When you play me or the first time you play a non-token gear each turn, you may ready something besides me that's exhausted.

Riftbound Unit: Tasty Faefolk. [Accelerate] (You may pay [1][C] as an additional cost to have me enter ready.)
[Deathknell] — Channel 2 runes exhausted and draw 1. (When I die, get the effect.)
Tasty Faefolk

Unit · Calm · E7 · M6

Accelerate (You may pay 1calm rune as an additional cost to have me enter ready.) Deathknell — Channel 2 runes exhausted and draw 1. (When I die, get the effect.)

Riftbound Unit: Mournful Witness. When a combat that I was in ends, empower me. (I become Empowered if I'm not already.)
[Empowered][>] I have +2 [S].
Mournful Witness

Unit · Calm · E2 · M2

When a combat that I was in ends, empower me. (I become Empowered if I'm not already.) Empowered[>] I have +2 might.

Riftbound Unit: Monch. If an opponent controls a stunned unit, I cost [2] less and enter ready.
Monch

Unit · Calm · E6 · M6

If an opponent controls a stunned unit, I cost 2 less and enter ready.