Kaarten zoeken
Typ wat een kaart doet voor semantisch zoeken, of laat leeg en filter om te bladeren.
[Reaction] (Play any time, even before spells and abilities resolve.) Counter a spell. Return it to its owner's hand instead of putting it in their trash. [Predict]. (Look at the top card of your Main Deck. You may recycle it.)
When a player plays a spell, they may give a unit they control here +1 might this turn.
Ready up to 4 units, gear, and/or runes.
[Action] (Play on your turn or in showdowns.) Each player kills one of their gear.
When I conquer, you may kill a gear. If you do, buff me. (If I don't have a buff, I get a +1 might buff.)
When a combat that I was in ends, if I haven't been dealt damage this turn, draw 1.
[Reaction] (Play any time, even before spells and abilities resolve.) Give a friendly unit at a battlefield +2 might this turn for each enemy unit there.
When I hold, you score 1 point.
When I attack or defend, give an enemy unit here -2 might this turn, to a minimum of 1 might.
When an enemy unit attacks a battlefield you control, give it -1 might this turn, to a minimum of 1 might.
[Empower] 2fury rune (2fury rune: Empower me. Use only if not Empowered.) When I move, you may deal 1 to a unit at a battlefield I moved to or from. If I'm [Empowered], deal 2 instead. [Empowered][>] I have +1 might.
I can't be chosen by enemy spells and abilities unless I'm in combat. When I move to a battlefield, give me +2 might this turn.
[Weaponmaster] You may pay body runebody rune as an additional cost to play me. When you play me, if you paid the additional cost, move an enemy gear to your base. You control it until I leave the board. If it's an Equipment, attach it to me.
When you play me, spend any number of buffs. For each buff spent, channel 1 rune exhausted.
[Deflect] (Opponents must pay willekeurige rune to choose me with a spell or ability.) While I'm at a battlefield, your other units here have [Deflect].
[Action] (Play on your turn or in showdowns.) Choose a friendly unit. It deals damage equal to its Might split among enemy units at battlefields. Then for each unit this kills, do this: Gain 1 XP.
[Tank] (I must be assigned combat damage first.) Your units here with less Might than me can't be chosen by enemy spells and abilities.
If a unit here would die during combat, its controller may pay willekeurige runewillekeurige runewillekeurige rune to heal it, exhaust it, and recall it instead.
When a friendly unit dies, you may exhaust me to draw 1, then put a card from your hand on the top or bottom of your Main Deck.
When you hold here, play a 1 might Recruit unit token in your base.
When you hold here, you may move a unit at a battlefield to its base.
[Empower] 1order runeorder rune (1order runeorder rune: Empower me. Use only if not Empowered.) [Empowered][>] I have [Assault 2]. (+2 might while I'm an attacker.) [Empowered][>] When I attack, kill an enemy unit here with less Might than me.
[Empower] 3body rune (3body rune: Empower me. Use only if not Empowered.) [Empowered][>] I have +3 might and can't be dealt damage unless I'm in combat.
exhaust: [Reaction] — Pay any amount of Energy to [Add] that much willekeurige rune. (Abilities that add resources can't be reacted to.)
[Accelerate] (You may pay 1chaos rune as an additional cost to have me enter ready.) I have [Assault] equal to the number of enemy units here. (+1 might while I'm an attacker for each instance of Assault.)
When you play me, return all units with 2 might or less to their owners' hands.
[Reaction] (Play any time, even before spells and abilities resolve.) Choose a unit and an Equipment with the same controller. Attach that Equipment to that unit or detach that Equipment from that unit. Draw 1.
When I attack, deal 3 to all enemy units here.
At the end of your turn, ready 2 runes.
Your spells and abilities deal 1 Bonus Damage. (Each instance of damage the spell deals is increased by 1.)
When you play me, return a spell from your trash to your hand.
When you attach an Equipment to me, choose one that hasn't been chosen this turn — Ready 2 runes. Channel 1 rune exhausted. Buff a friendly unit.
[Empower] 3 (3: Empower me. Use only if not Empowered.) [Empowered][>] Your spells cost 1willekeurige rune less, to a minimum of 1.
[Empower] 2 (2: Empower me. Use only if not Empowered.) When I become [Empowered], [Predict 2]. (Look at the top 2 cards of your Main Deck. Recycle any of them and put the rest back in any order.) [Empowered][>] I have +1 might.
When I move, reveal the top card of your Main Deck. If it's a gear, draw it. Otherwise, recycle it.
[Hunt 2] (When I conquer or hold, gain 2 XP.) I can be played to an occupied battlefield if an enemy unit is alone there. Friendly units can be played to an occupied battlefield if an enemy unit is alone there.
[Action] (Play on your turn or in showdowns.) Banish a friendly unit, then its owner plays it, ignoring its cost. Deal 3 to an enemy unit at a battlefield. Banish this.
exhaust: Buff an exhausted friendly unit. (If it doesn't have a buff, it gets a +1 might buff.)
I enter ready.exhaust: Give a unit +3 might this turn.
Play a 2 might Sand Soldier unit token for each Equipment you control. Then ready two of them.
[Accelerate] (You may pay 1fury rune as an additional cost to have me enter ready.) [Weaponmaster] (When you play me, you may [Equip] one of your Equipment to me for willekeurige rune less, even if it's already attached.)
When you play me, choose an opponent. They reveal their hand. Choose a card revealed this way and banish it. When they hold, return it to their hand (even if I'm no longer on the board).
Increase the points needed to win the game by 1.
When you play me, return a gear from your trash to your hand.
1fury rune, Recycle a unit from your trash, exhaust: Play a 3 might Mech unit token to your base.
When you play your first card each turn, if I'm at a battlefield, your next card costs 2willekeurige runewillekeurige rune less.
You may kill a friendly unit as an additional cost to play me. If you do, I cost 1 less for each Energy it costs and order rune less for each Power it costs. [Ganking] (I can move from battlefield to battlefield.) When I attack, the defender must kill one of their units here.
[Empower] 3order rune (3order rune: Empower me. Use only if not Empowered.) [Empowered][>] Your units that are [Empowered] have +2 might (including me).
When I attack, you may pay mind rune to play a card with [Hidden] from your hand here, ignoring its cost.
calm rune: [Action] — Choose a unit you control. Move me to its location and it to my original location. If it's equipped, you may attach one of its Equipment to me. Use only once per turn.
Your Sand Soldiers have [Weaponmaster].1, exhaust: Play a 2 might Sand Soldier unit token to your base. Use only if you've played an Equipment this turn.
[Accelerate] (You may pay 1order rune as an additional cost to have me enter ready.) When I attack, you may move any number of your token units to this battlefield.
When I attack, you may pay fury rune to give me [Assault 2] this turn. (+2 might while I'm an attacker.)
[Empower] 5. This ability costs 3 less if you control 4 or fewer runes. (Pay the cost: Empower me. Use only if not Empowered.) [Empowered][>] I have [Deflect] and [Assault 2]. (Opponents must pay willekeurige rune to choose me with a spell or ability. +2 might while I'm an attacker.)
[Empower] 1willekeurige runewillekeurige rune (1willekeurige runewillekeurige rune: Empower me. Use only if not Empowered.) [Empowered][>] I have +2 might. [Empowered][>][>>][Deathknell][>] Channel 2 runes exhausted. (When I die while Empowered, get the effect.)
When a unit moves from here, give it +1 might this turn.
[Hidden] (Hide now for willekeurige rune to react with later for 0.) [Action] (Play on your turn or in showdowns.) [Stun] a unit. (It doesn't deal combat damage this turn.) If you played this from your hand, draw 1.
[Reaction] (Play any time, even before spells and abilities resolve.) Give two friendly units each +2 might this turn.
1order rune, exhaust: Kill a friendly unit. Look at the top 5 cards of your Main Deck. You may banish a unit from among them that has Might up to 1 more than the killed unit and play it, ignoring its cost. Then recycle the rest.
[Level 3][>] I enter ready. (While you have 3+ XP, get the effect.)