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Riftbound Spell: Abandon. [Reaction] (Play any time, even before spells and abilities resolve.)
Counter a spell. Return it to its owner's hand instead of putting it in their trash.
[Predict]. (Look at the top card of your Main Deck. You may recycle it.)
Abandon

Spell · Chaos · E2

[Reaction] (Play any time, even before spells and abilities resolve.) Counter a spell. Return it to its owner's hand instead of putting it in their trash. [Predict]. (Look at the top card of your Main Deck. You may recycle it.)

Riftbound Battlefield: Abandoned Hall. When a player plays a spell, they may give a unit they control here +1 [S] this turn.
Abandoned Hall

Battlefield · Colorless

When a player plays a spell, they may give a unit they control here +1 might this turn.

Riftbound Spell: Acceleration Gate. Ready up to 4 units, gear, and/or runes.
Acceleration Gate Nieuw

Signature Spell · Mind/Body · E3

Ready up to 4 units, gear, and/or runes.

Riftbound Spell: Acceptable Losses. [Action] (Play on your turn or in showdowns.)
Each player kills one of their gear.
Acceptable Losses

Spell · Chaos · E1

[Action] (Play on your turn or in showdowns.) Each player kills one of their gear.

Riftbound Unit: Adaptatron. When I conquer, you may kill a gear. If you do, buff me. (If I don't have a buff, I get a +1 [S] buff.)
Adaptatron

Unit · Calm · E4 · M3

When I conquer, you may kill a gear. If you do, buff me. (If I don't have a buff, I get a +1 might buff.)

Riftbound Unit: Affectionate Poro. When a combat that I was in ends, if I haven't been dealt damage this turn, draw 1.
Affectionate Poro Nieuw

Unit · Calm · E3 · M3

When a combat that I was in ends, if I haven't been dealt damage this turn, draw 1.

Riftbound Spell: Against the Odds. [Reaction] (Play any time, even before spells and abilities resolve.)
Give a friendly unit at a battlefield +2 [S] this turn for each enemy unit there.
Against the Odds

Spell · Fury · E2

[Reaction] (Play any time, even before spells and abilities resolve.) Give a friendly unit at a battlefield +2 might this turn for each enemy unit there.

Riftbound Unit: Ahri, Alluring. When I hold, you score 1 point.
Ahri, Alluring +2 versies

Champion Unit · Calm · E5 · M4

When I hold, you score 1 point.

Riftbound Unit: Ahri, Inquisitive. When I attack or defend, give an enemy unit here -2 [S] this turn, to a minimum of 1 [S].
Ahri, Inquisitive +4 versies

Champion Unit · Mind · E3 · M3

When I attack or defend, give an enemy unit here -2 might this turn, to a minimum of 1 might.

Riftbound Legend: Nine-Tailed Fox. When an enemy unit attacks a battlefield you control, give it -1 [S] this turn, to a minimum of 1 [S].
Ahri - Nine-Tailed Fox (Metal)

Champion Legend · Calm/Mind

When an enemy unit attacks a battlefield you control, give it -1 might this turn, to a minimum of 1 might.

Riftbound Unit: Akali, Deadly Weapon. [Empower] [2][C] ([2][C]: Empower me. Use only if not Empowered.)
When I move, you may deal 1 to a unit at a battlefield I moved to or from. If I'm [Empowered], deal 2 instead.
[Empowered][>] I have +1 [S].
Akali, Deadly Weapon Nieuw +1 versies

Champion Unit · Fury · E3 · M3

[Empower] 2fury rune (2fury rune: Empower me. Use only if not Empowered.) When I move, you may deal 1 to a unit at a battlefield I moved to or from. If I'm [Empowered], deal 2 instead. [Empowered][>] I have +1 might.

Riftbound Unit: Akali, Silent. I can't be chosen by enemy spells and abilities unless I'm in combat.
When I move to a battlefield, give me +2 [S] this turn.
Akali, Silent Nieuw +1 versies

Champion Unit · Calm · E4 · M4

I can't be chosen by enemy spells and abilities unless I'm in combat. When I move to a battlefield, give me +2 might this turn.

Riftbound Unit: Akshan, Mischievous. [Weaponmaster]
You may pay [C][C] as an additional cost to play me.
When you play me, if you paid the additional cost, move an enemy gear to your base. You control it until I leave the board. If it's an Equipment, attach it to me.
Akshan, Mischievous

Champion Unit · Body · E4 · M4

[Weaponmaster] You may pay body runebody rune as an additional cost to play me. When you play me, if you paid the additional cost, move an enemy gear to your base. You control it until I leave the board. If it's an Equipment, attach it to me.

Riftbound Unit: Albus Ferros. When you play me, spend any number of buffs. For each buff spent, channel 1 rune exhausted.
Albus Ferros

Unit · Order · E4 · M3

When you play me, spend any number of buffs. For each buff spent, channel 1 rune exhausted.

Riftbound Unit: Allay, Eager Admirer. [Deflect] (Opponents must pay [A] to choose me with a spell or ability.)
While I'm at a battlefield, your other units here have [Deflect].
Allay, Eager Admirer

Unit · Calm · E3 · M3

[Deflect] (Opponents must pay willekeurige rune to choose me with a spell or ability.) While I'm at a battlefield, your other units here have [Deflect].

Riftbound Spell: Alpha Strike. [Action] (Play on your turn or in showdowns.)
Choose a friendly unit. It deals damage equal to its Might split among enemy units at battlefields. Then for each unit this kills, do this: Gain 1 XP.
Alpha Strike

Signature Spell · Calm/Body · E3

[Action] (Play on your turn or in showdowns.) Choose a friendly unit. It deals damage equal to its Might split among enemy units at battlefields. Then for each unit this kills, do this: Gain 1 XP.

Riftbound Unit: Alpha Wildclaw. [Tank] (I must be assigned combat damage first.)
Your units here with less Might than me can't be chosen by enemy spells and abilities.
Alpha Wildclaw

Unit · Calm · E6 · M7

[Tank] (I must be assigned combat damage first.) Your units here with less Might than me can't be chosen by enemy spells and abilities.

Riftbound Battlefield: Altar of Blood. If a unit here would die during combat, its controller may pay [A][A][A] to heal it, exhaust it, and recall it instead.
Altar of Blood

Battlefield · Colorless

If a unit here would die during combat, its controller may pay willekeurige runewillekeurige runewillekeurige rune to heal it, exhaust it, and recall it instead.

Riftbound Gear: Altar of Memories. When a friendly unit dies, you may exhaust me to draw 1, then put a card from your hand on the top or bottom of your Main Deck.
Altar of Memories

Gear · Order · E2

When a friendly unit dies, you may exhaust me to draw 1, then put a card from your hand on the top or bottom of your Main Deck.

Riftbound Battlefield: Altar to Unity. When you hold here, play a 1 [S] Recruit unit token in your base.
Altar to Unity

Battlefield · Colorless

When you hold here, play a 1 might Recruit unit token in your base.

Riftbound Battlefield: Amateur Recital. When you hold here, you may move a unit at a battlefield to its base.
Amateur Recital

Battlefield · Colorless

When you hold here, you may move a unit at a battlefield to its base.

Riftbound Unit: Ambessa, Respected and Feared. [Empower] [1][C][C] ([1][C][C]: Empower me. Use only if not Empowered.)
[Empowered][>] I have [Assault 2]. (+2 [S] while I'm an attacker.)
[Empowered][>] When I attack, kill an enemy unit here with less Might than me.
Ambessa, Respected and Feared Nieuw +2 versies

Champion Unit · Order · E5 · M5

[Empower] 1order runeorder rune (1order runeorder rune: Empower me. Use only if not Empowered.) [Empowered][>] I have [Assault 2]. (+2 might while I'm an attacker.) [Empowered][>] When I attack, kill an enemy unit here with less Might than me.

Riftbound Unit: Ambessa, The Wolf. [Empower] [3][C] ([3][C]: Empower me. Use only if not Empowered.)
[Empowered][>] I have +3 [S] and can't be dealt damage unless I'm in combat.
Ambessa, The Wolf Nieuw +1 versies

Champion Unit · Body · E4 · M4

[Empower] 3body rune (3body rune: Empower me. Use only if not Empowered.) [Empowered][>] I have +3 might and can't be dealt damage unless I'm in combat.

Riftbound Gear: Ancient Henge. [T]: [Reaction] — Pay any amount of Energy to [Add] that much [A]. (Abilities that add resources can't be reacted to.)
Ancient Henge

Gear · Body · E2

exhaust: [Reaction] — Pay any amount of Energy to [Add] that much willekeurige rune. (Abilities that add resources can't be reacted to.)

Riftbound Unit: Ancient Warmonger. [Accelerate] (You may pay [1][C] as an additional cost to have me enter ready.)
I have [Assault] equal to the number of enemy units here. (+1 [S] while I'm an attacker for each instance of Assault.)
Ancient Warmonger

Unit · Chaos · E5 · M4

[Accelerate] (You may pay 1chaos rune as an additional cost to have me enter ready.) I have [Assault] equal to the number of enemy units here. (+1 might while I'm an attacker for each instance of Assault.)

Riftbound Unit: Angler Beast. When you play me, return all units with 2 [S] or less to their owners' hands.
Angler Beast

Unit · Chaos · E5 · M5

When you play me, return all units with 2 might or less to their owners' hands.

Riftbound Spell: Angle Shot. [Reaction] (Play any time, even before spells and abilities resolve.)
Choose a unit and an Equipment with the same controller. Attach that Equipment to that unit or detach that Equipment from that unit. Draw 1.
Angle Shot

Spell · Fury · E2

[Reaction] (Play any time, even before spells and abilities resolve.) Choose a unit and an Equipment with the same controller. Attach that Equipment to that unit or detach that Equipment from that unit. Draw 1.

Riftbound Unit: Anivia, Primal. When I attack, deal 3 to all enemy units here.
Anivia, Primal

Champion Unit · Body · E7 · M8

When I attack, deal 3 to all enemy units here.

Riftbound Legend: Dark Child - Starter. At the end of your turn, ready 2 runes.
Annie - Dark Child

Champion Legend · Fury/Chaos

At the end of your turn, ready 2 runes.

Riftbound Unit: Annie, Fiery. Your spells and abilities deal 1 Bonus Damage. (Each instance of damage the spell deals is increased by 1.)
Annie, Fiery +1 versies

Champion Unit · Fury · E5 · M4

Your spells and abilities deal 1 Bonus Damage. (Each instance of damage the spell deals is increased by 1.)

Riftbound Unit: Annie, Stubborn. When you play me, return a spell from your trash to your hand.
Annie, Stubborn +1 versies

Champion Unit · Chaos · E4 · M3

When you play me, return a spell from your trash to your hand.

Riftbound Unit: Aphelios, Exalted. When you attach an Equipment to me, choose one that hasn't been chosen this turn —
- Ready 2 runes.
- Channel 1 rune exhausted.
- Buff a friendly unit.
Aphelios, Exalted +2 versies

Champion Unit · Calm · E4 · M4

When you attach an Equipment to me, choose one that hasn't been chosen this turn — Ready 2 runes. Channel 1 rune exhausted. Buff a friendly unit.

Riftbound Unit: Applied Researchers. [Empower] [3] ([3]: Empower me. Use only if not Empowered.)
[Empowered][>] Your spells cost [1][A] less, to a minimum of [1].
Applied Researchers Nieuw

Unit · Mind · E4 · M4

[Empower] 3 (3: Empower me. Use only if not Empowered.) [Empowered][>] Your spells cost 1willekeurige rune less, to a minimum of 1.

Riftbound Unit: Apprentice Mage. [Empower] [2] ([2]: Empower me. Use only if not Empowered.)
When I become [Empowered], [Predict 2]. (Look at the top 2 cards of your Main Deck. Recycle any of them and put the rest back in any order.)
[Empowered][>] I have +1 [S].
Apprentice Mage Nieuw

Unit · Mind · E3 · M3

[Empower] 2 (2: Empower me. Use only if not Empowered.) When I become [Empowered], [Predict 2]. (Look at the top 2 cards of your Main Deck. Recycle any of them and put the rest back in any order.) [Empowered][>] I have +1 might.

Riftbound Unit: Apprentice Smith. When I move, reveal the top card of your Main Deck. If it's a gear, draw it. Otherwise, recycle it.
Apprentice Smith

Unit · Calm · E2 · M2

When I move, reveal the top card of your Main Deck. If it's a gear, draw it. Otherwise, recycle it.

Riftbound Unit: Arachnoid Horror. [Hunt 2] (When I conquer or hold, gain 2 XP.)
I can be played to an occupied battlefield if an enemy unit is alone there.
Friendly units can be played to an occupied battlefield if an enemy unit is alone there.
Arachnoid Horror

Unit · Body · E6 · M6

[Hunt 2] (When I conquer or hold, gain 2 XP.) I can be played to an occupied battlefield if an enemy unit is alone there. Friendly units can be played to an occupied battlefield if an enemy unit is alone there.

Riftbound Spell: Arcane Shift. [Action] (Play on your turn or in showdowns.)
Banish a friendly unit, then its owner plays it, ignoring its cost. Deal 3 to an enemy unit at a battlefield. Banish this.
Arcane Shift

Signature Spell · Mind/Chaos · E3

[Action] (Play on your turn or in showdowns.) Banish a friendly unit, then its owner plays it, ignoring its cost. Deal 3 to an enemy unit at a battlefield. Banish this.

Riftbound Gear: Arena Bar. [T]: Buff an exhausted friendly unit. (If it doesn't have a buff, it gets a +1 [S] buff.)
Arena Bar

Gear · Body · E3

exhaust: Buff an exhausted friendly unit. (If it doesn't have a buff, it gets a +1 might buff.)

Riftbound Unit: Arena Kingpin. I enter ready.
[T]: Give a unit +3 [S] this turn.
Arena Kingpin +1 versies

Unit · Fury · E5 · M3

I enter ready.exhaust: Give a unit +3 might this turn.

Riftbound Spell: Arise!. Play a 2 [M] Sand Soldier unit token for each Equipment you control. Then ready two of them.
Arise!

Signature Spell · Calm/Order · E6

Play a 2 might Sand Soldier unit token for each Equipment you control. Then ready two of them.

Riftbound Unit: Armed Assailant. [Accelerate] (You may pay [1][C] as an additional cost to have me enter ready.)
[Weaponmaster] (When you play me, you may [Equip] one of your Equipment to me for [A] less, even if it's already attached.)
Armed Assailant

Unit · Fury · E6 · M6

[Accelerate] (You may pay 1fury rune as an additional cost to have me enter ready.) [Weaponmaster] (When you play me, you may [Equip] one of your Equipment to me for willekeurige rune less, even if it's already attached.)

Riftbound Unit: Ashe, Focused. When you play me, choose an opponent. They reveal their hand. Choose a card revealed this way and banish it. When they hold, return it to their hand (even if I'm no longer on the board).
Ashe, Focused +1 versies

Champion Unit · Order · E5 · M4

When you play me, choose an opponent. They reveal their hand. Choose a card revealed this way and banish it. When they hold, return it to their hand (even if I'm no longer on the board).

Riftbound Battlefield: Aspirant's Climb. Increase the points needed to win the game by 1.
Aspirant's Climb +1 versies

Battlefield · Colorless

Increase the points needed to win the game by 1.

Riftbound Unit: Aspiring Engineer. When you play me, return a gear from your trash to your hand.
Aspiring Engineer

Unit · Mind · E3 · M3

When you play me, return a gear from your trash to your hand.

Riftbound Gear: Assembly Rig. [1][C], Recycle a unit from your trash, [T]: Play a 3 [S] Mech unit token to your base.
Assembly Rig

Gear · Fury · E4

1fury rune, Recycle a unit from your trash, exhaust: Play a 3 might Mech unit token to your base.

Riftbound Unit: Astral Heron. When you play your first card each turn, if I'm at a battlefield, your next card costs [2][A][A] less.
Astral Heron Nieuw

Unit · Calm · E7 · M7

When you play your first card each turn, if I'm at a battlefield, your next card costs 2willekeurige runewillekeurige rune less.

Riftbound Unit: Atakhan. You may kill a friendly unit as an additional cost to play me. If you do, I cost [1] less for each Energy it costs and [Y] less for each Power it costs.
[Ganking] (I can move from battlefield to battlefield.)
When I attack, the defender must kill one of their units here.
Atakhan

Unit · Order · E10 · M7

You may kill a friendly unit as an additional cost to play me. If you do, I cost 1 less for each Energy it costs and order rune less for each Power it costs. [Ganking] (I can move from battlefield to battlefield.) When I attack, the defender must kill one of their units here.

Riftbound Unit: Aurok General. [Empower] [3][C] ([3][C]: Empower me. Use only if not Empowered.)
[Empowered][>] Your units that are [Empowered] have +2 [S] (including me).
Aurok General Nieuw

Unit · Order · E5 · M5

[Empower] 3order rune (3order rune: Empower me. Use only if not Empowered.) [Empowered][>] Your units that are [Empowered] have +2 might (including me).

Riftbound Unit: Ava Achiever. When I attack, you may pay [C] to play a card with [Hidden] from your hand here, ignoring its cost.
Ava Achiever

Unit · Mind · E5 · M4

When I attack, you may pay mind rune to play a card with [Hidden] from your hand here, ignoring its cost.

Riftbound Unit: Azir, Ascendant. [C]: [Action] — Choose a unit you control. Move me to its location and it to my original location. If it's equipped, you may attach one of its Equipment to me. Use only once per turn.
Azir, Ascendant +1 versies

Champion Unit · Calm · E6 · M6

calm rune: [Action] — Choose a unit you control. Move me to its location and it to my original location. If it's equipped, you may attach one of its Equipment to me. Use only once per turn.

Riftbound Legend: Emperor of the Sands. Your Sand Soldiers have [Weaponmaster].
[1], [T]: Play a 2 [S] Sand Soldier unit token to your base. Use only if you've played an Equipment this turn.
Azir - Emperor of the Sands (Metal)

Legend · Calm/Order

Your Sand Soldiers have [Weaponmaster].1, exhaust: Play a 2 might Sand Soldier unit token to your base. Use only if you've played an Equipment this turn.

Riftbound Unit: Azir, Sovereign. [Accelerate] (You may pay [1][C] as an additional cost to have me enter ready.)
When I attack, you may move any number of your token units to this battlefield.
Azir, Sovereign +1 versies

Champion Unit · Order · E4 · M4

[Accelerate] (You may pay 1order rune as an additional cost to have me enter ready.) When I attack, you may move any number of your token units to this battlefield.

Riftbound Unit: Baccai Reaper. When I attack, you may pay [C] to give me [Assault 2] this turn. (+2 [S] while I'm an attacker.)
Baccai Reaper Nieuw

Unit · Fury · E3 · M4

When I attack, you may pay fury rune to give me [Assault 2] this turn. (+2 might while I'm an attacker.)

Riftbound Unit: Baccai Sandspinner. [Empower] [5]. This ability costs [3] less if you control 4 or fewer runes. (Pay the cost: Empower me. Use only if not Empowered.)
[Empowered][>] I have [Deflect] and [Assault 2]. (Opponents must pay [A] to choose me with a spell or ability. +2 [S] while I'm an attacker.)
Baccai Sandspinner Nieuw

Unit · Fury · E6 · M6

[Empower] 5. This ability costs 3 less if you control 4 or fewer runes. (Pay the cost: Empower me. Use only if not Empowered.) [Empowered][>] I have [Deflect] and [Assault 2]. (Opponents must pay willekeurige rune to choose me with a spell or ability. +2 might while I'm an attacker.)

Riftbound Unit: Baccai Witherclaw. [Empower] [1][A][A] ([1][A][A]: Empower me. Use only if not Empowered.)
[Empowered][>] I have +2 [S].
[Empowered][>][>>][Deathknell][>] Channel 2 runes exhausted. (When I die while Empowered, get the effect.)
Baccai Witherclaw Nieuw

Unit · Body · E4 · M4

[Empower] 1willekeurige runewillekeurige rune (1willekeurige runewillekeurige rune: Empower me. Use only if not Empowered.) [Empowered][>] I have +2 might. [Empowered][>][>>][Deathknell][>] Channel 2 runes exhausted. (When I die while Empowered, get the effect.)

Riftbound Battlefield: Back-Alley Bar. When a unit moves from here, give it +1 [S] this turn.
Back-Alley Bar

Battlefield · Colorless

When a unit moves from here, give it +1 might this turn.

Riftbound Spell: Back Off. [Hidden] (Hide now for [A] to react with later for [0].)
[Action] (Play on your turn or in showdowns.)
[Stun] a unit. (It doesn't deal combat damage this turn.)
If you played this from your hand, draw 1.
Back Off

Spell · Calm · E3

[Hidden] (Hide now for willekeurige rune to react with later for 0.) [Action] (Play on your turn or in showdowns.) [Stun] a unit. (It doesn't deal combat damage this turn.) If you played this from your hand, draw 1.

Riftbound Spell: Back to Back. [Reaction] (Play any time, even before spells and abilities resolve.)
Give two friendly units each +2 [S] this turn.
Back to Back

Spell · Order · E3

[Reaction] (Play any time, even before spells and abilities resolve.) Give two friendly units each +2 might this turn.

Riftbound Gear: Baited Hook. [1][C], [E]: Kill a friendly unit. Look at the top 5 cards of your Main Deck. You may banish a unit from among them that has Might up to 1 more than the killed unit and play it, ignoring its cost. Then recycle the rest.
Baited Hook

Gear · Order · E3

1order rune, exhaust: Kill a friendly unit. Look at the top 5 cards of your Main Deck. You may banish a unit from among them that has Might up to 1 more than the killed unit and play it, ignoring its cost. Then recycle the rest.

Riftbound Unit: Bandle Soldier. [Level 3][>] I enter ready. (While you have 3+ XP, get the effect.)
Bandle Soldier

Unit · Order · E4 · M5

[Level 3][>] I enter ready. (While you have 3+ XP, get the effect.)