Skip is an action that interacts with events and procedures of the turn. Example: A card reads in part “Choose an enemy unit. Skip the next time that unit would move this turn.” This is a replacement effect that replaces the event of a unit moving with nothing. Example: A card reads in part “Skip your Draw phase.” This is a replacement effect that replaces a player’s Draw Phase with nothing. Example: A card reads in part “Choose a player. They skip their next point from conquering this turn.” This is a replacement effect that replaces the 1 point gained when conquering with nothing. 1. An event is the singular moment that results from a Game Action being performed or from a Game Object changing state. See rule 367. Replacement Effects for more information. 2. Procedures of the turn include turns, phases, steps, and substeps.