Examples of observable impact: 1. The trigger would change a point total. (Example card: Ahri, Alluring) 2. The trigger would change a rune total. (Example card: Startipped Peak) 3. The trigger would add a Buff token to a unit. (Example card: Sett, Brawler) 4. The trigger would impact combat or other game procedures. A card that reads “When you play a spell, give me +1 Might this turn.” does NOT have an immediate observable impact. It has an observable impact once it’s Might would be relevant. (Example card: Ravenbloom Student) 5. A trigger would cause a player to draw or discard. (Example card: Traveling Merchant) 6. A trigger would cause a game object to be exhausted or readied. (Example card: Miss Fortune, Captain) 7. A trigger would cause a unit to move. (Example card: Stealthy Pursuer) 8. A player asks for public information that would be impacted by a trigger. See 502 for more information on public information. 9. A player would be required to make a choice of whether or not to place an optional trigger on the chain. (Example: Overzealous Fan)
§ 506.3.e Tournament Rules PDF (officieel)
§ 506 Triggered Abilities
§ 506.3 The accountable player must acknowledge their triggers by the time they would have an observable impact on the game. If they do not, they are forgotten.
Kaarten die op deze regel leunen
Wijzigingen die deze regel raakten
Tournooiregels herzien per 7/16/2026: Swiss-paring definitie aangepast (spelers mogen niet eerder tegen elkaar gespeeld hebben én delen bij voorkeur hetzelfde record), nieuw Power Pairing-regel toegevoegd (202.2.a.1) voor de laatste ronde, CR-verwijzingen gewijzigd (116→110 en 448.1.a→469.1.a), en nieuwe verplichte resource-tracking regels (415.4) ingevoerd voor XP en Energy/Power.