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20 kaarten · gesorteerd op relevantie

Riftbound Unit: Akshan, Mischievous. [Weaponmaster]
You may pay [C][C] as an additional cost to play me.
When you play me, if you paid the additional cost, move an enemy gear to your base. You control it until I leave the board. If it's an Equipment, attach it to me.
Akshan

Unit · Body · E4 · M4

Weaponmaster You may pay body runebody rune as an additional cost to play me. When you play me, if you paid the additional cost, move an enemy gear to your base. You control it until I leave the board. If it's an Equipment, attach it to me.

Riftbound Unit: Mischievous Marai. [Hidden] (Hide now for [A] to react with later for [0].)
When you play me to a battlefield, deal 2 to an enemy unit here.
Mischievous Marai

Unit · Fury · E2 · M2

Hidden (Hide now for willekeurige rune to react with later for 0.) When you play me to a battlefield, deal 2 to an enemy unit here.

Riftbound Unit: Eager Drakehound. I enter ready.
Eager Drakehound

Unit · Fury · E3 · M3

I enter ready.

Riftbound Unit: Armed Assailant. [Accelerate] (You may pay [1][C] as an additional cost to have me enter ready.)
[Weaponmaster] (When you play me, you may [Equip] one of your Equipment to me for [A] less, even if it's already attached.)
Armed Assailant

Unit · Fury · E6 · M6

Accelerate (You may pay 1fury rune as an additional cost to have me enter ready.) Weaponmaster (When you play me, you may Equip one of your Equipment to me for willekeurige rune less, even if it's already attached.)

Riftbound Spell: Arcane Shift. [Action] (Play on your turn or in showdowns.)
Banish a friendly unit, then its owner plays it, ignoring its cost. Deal 3 to an enemy unit at a battlefield. Banish this.
Arcane Shift

Spell · Mind/Chaos · E3

Action (Play on your turn or in showdowns.) Banish a friendly unit, then its owner plays it, ignoring its cost. Deal 3 to an enemy unit at a battlefield. Banish this.

Riftbound Unit: Annie, Stubborn. When you play me, return a spell from your trash to your hand.
Annie, Stubborn

Champion Unit · Chaos · E4 · M3

When you play me, return a spell from your trash to your hand.

Riftbound Unit: Reckless Innovator. [Accelerate] (You may pay [1][C] as an additional cost to have me enter ready.)
When I become exhausted, choose one —
- Play a Gold gear token exhausted. (It has "[Reaction][>] Kill this, [T]: [Add] [A].")
- Pay [C] to draw 1.
Reckless Innovator

Unit · Chaos · E3 · M3

Accelerate (You may pay 1chaos rune as an additional cost to have me enter ready.) When I become exhausted, choose one — Play a Gold gear token exhausted. (It has "Reaction[>] Kill this, exhaust: Add willekeurige rune.") Pay chaos rune to draw 1.

Riftbound Spell: Icathian Rain. Deal 2 to a unit.
Deal 2 to a unit.
Deal 2 to a unit.
Deal 2 to a unit.
Deal 2 to a unit.
Deal 2 to a unit.
Icathian Rain

Spell · Fury/Mind · E7

Deal 2 to a unit. Deal 2 to a unit. Deal 2 to a unit. Deal 2 to a unit. Deal 2 to a unit. Deal 2 to a unit.

Riftbound Legend: Pride of Nazumah. [1], [T]: Give a friendly unit "I have [Assault] equal to my [Shield]" this turn. (+1 [S] for each instance of Assault while it's an attacker.)
Pride of Nazumah

Legend · Calm/Body

1, exhaust: Give a friendly unit "I have Assault equal to my Shield" this turn. (+1 might for each instance of Assault while it's an attacker.)

Riftbound Legend: Mechanized Menace. Your Mechs have [Shield]. (+1 [S] while they're defenders.)
Mechanized Menace

Legend · Fury/Mind

Your Mechs have Shield. (+1 might while they're defenders.)

Riftbound Unit: Blazing Scorcher. [Accelerate] (You may pay [1][C] as an additional cost to have me enter ready.)
Blazing Scorcher

Unit · Fury · E5 · M5

Accelerate (You may pay 1fury rune as an additional cost to have me enter ready.)

Riftbound Spell: On the Hunt. Ready your units.
On the Hunt

Spell · Body/Chaos · E1

Ready your units.

Riftbound Unit: Atakhan. You may kill a friendly unit as an additional cost to play me. If you do, I cost [1] less for each Energy it costs and [Y] less for each Power it costs.
[Ganking] (I can move from battlefield to battlefield.)
When I attack, the defender must kill one of their units here.
Atakhan

Unit · Order · E10 · M7

You may kill a friendly unit as an additional cost to play me. If you do, I cost 1 less for each Energy it costs and order rune less for each Power it costs. Ganking (I can move from battlefield to battlefield.) When I attack, the defender must kill one of their units here.

Riftbound Unit: Industrious Mechsmith. When you play me, play a 3 [S] Mech unit token here.
Industrious Mechsmith Nieuw

· — · E4 · M1

When you play me, play a 3 might Mech unit token here.

Riftbound Legend: Rogue Assassin. [Empower] [3][A] ([3][A]: Empower this. Use only if not Empowered.)
[Action][>] [T]: If it's your turn, move a friendly unit in a showdown to base and if I'm [Empowered], ready it.
Rogue Assassin

Legend · Fury/Calm

Empower 3willekeurige rune (3willekeurige rune: Empower this. Use only if not Empowered.) Action[>] exhaust: If it's your turn, move a friendly unit in a showdown to base and if I'm Empowered, ready it.

Riftbound Unit: Lee Sin, Ascetic. [Shield] (+1 [S] while I'm a defender.)
[T]: Buff me. (I get a +1 [S] buff.)
I can have any number of buffs.
Lee Sin, Ascetic

Champion Unit · Calm · E5 · M5

Shield (+1 might while I'm a defender.)exhaust: Buff me. (I get a +1 might buff.)I can have any number of buffs.

Riftbound Unit: Captain Farron. Other friendly units here have [Assault]. (+1 [S] while they're attackers.)
Captain Farron

Unit · Fury · E4 · M5

Other friendly units here have Assault. (+1 might while they're attackers.)

Riftbound Legend: Dark Child - Starter. At the end of your turn, ready 2 runes.
Dark Child

Legend · Fury/Chaos

At the end of your turn, ready 2 runes.

Riftbound Unit: Scorchclaw. [Hunt 2] (When I conquer or hold, gain 2 XP.)
[Level 3][>] I have +1 [S] and enter ready. (While you have 3+ XP, get the effect.)
Scorchclaw

Unit · Fury · E3 · M3

Hunt 2 (When I conquer or hold, gain 2 XP.)Level 3[>] I have +1 might and enter ready. (While you have 3+ XP, get the effect.)

Riftbound Unit: Annie, Fiery. Your spells and abilities deal 1 Bonus Damage. (Each instance of damage the spell deals is increased by 1.)
Annie, Fiery

Champion Unit · Fury · E5 · M4

Your spells and abilities deal 1 Bonus Damage. (Each instance of damage the spell deals is increased by 1.)