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Weaponmaster You may pay body runebody rune as an additional cost to play me. When you play me, if you paid the additional cost, move an enemy gear to your base. You control it until I leave the board. If it's an Equipment, attach it to me.
Hidden (Hide now for willekeurige rune to react with later for 0.) When you play me to a battlefield, deal 2 to an enemy unit here.
I enter ready.
Accelerate (You may pay 1fury rune as an additional cost to have me enter ready.) Weaponmaster (When you play me, you may Equip one of your Equipment to me for willekeurige rune less, even if it's already attached.)
Action (Play on your turn or in showdowns.) Banish a friendly unit, then its owner plays it, ignoring its cost. Deal 3 to an enemy unit at a battlefield. Banish this.
When you play me, return a spell from your trash to your hand.
Accelerate (You may pay 1chaos rune as an additional cost to have me enter ready.) When I become exhausted, choose one — Play a Gold gear token exhausted. (It has "Reaction[>] Kill this, exhaust: Add willekeurige rune.") Pay chaos rune to draw 1.
Deal 2 to a unit. Deal 2 to a unit. Deal 2 to a unit. Deal 2 to a unit. Deal 2 to a unit. Deal 2 to a unit.
1, exhaust: Give a friendly unit "I have Assault equal to my Shield" this turn. (+1 might for each instance of Assault while it's an attacker.)
Your Mechs have Shield. (+1 might while they're defenders.)
Accelerate (You may pay 1fury rune as an additional cost to have me enter ready.)
Ready your units.
You may kill a friendly unit as an additional cost to play me. If you do, I cost 1 less for each Energy it costs and order rune less for each Power it costs. Ganking (I can move from battlefield to battlefield.) When I attack, the defender must kill one of their units here.
When you play me, play a 3 might Mech unit token here.
Empower 3willekeurige rune (3willekeurige rune: Empower this. Use only if not Empowered.) Action[>] exhaust: If it's your turn, move a friendly unit in a showdown to base and if I'm Empowered, ready it.
Shield (+1 might while I'm a defender.)exhaust: Buff me. (I get a +1 might buff.)I can have any number of buffs.
Other friendly units here have Assault. (+1 might while they're attackers.)
At the end of your turn, ready 2 runes.
Hunt 2 (When I conquer or hold, gain 2 XP.)Level 3[>] I have +1 might and enter ready. (While you have 3+ XP, get the effect.)
Your spells and abilities deal 1 Bonus Damage. (Each instance of damage the spell deals is increased by 1.)