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Riftbound Legend: Dark Child - Starter. At the end of your turn, ready 2 runes.
Illustratie: Six More Vodka

Dark Child - Starter Legaal

Champion Legend · Rare · Proving Grounds #17 · OGS-017/024

FuryChaos

Kaarttekst

At the end of your turn, ready 2 runes.

Triggers en effecten

Triggers: at the end of your turn
Effecten: ready 2 runes

Tags

Annie

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0% van recente decks speelt deze kaart

0 van 500 recente decks (Piltover Archive)

Regels en errata voor deze kaart

§ 20

Dark Child, Annie Use quick units and fiery spells to torch your opponents, then close the deal with your best friend Tibbers! You’ll get extra runes each turn to make sure the flames always stay lit and your opponents play somewhere else. The recommended Chos…

Lees hele sectie → · How to Play – Proving Grounds PDF (UVS Games, partner)

§ 12

runes, in any combination of the Domains of your Your deck has a number of components: champion legend. (These decks use an even split of 6 and 6, which is always a good place to start.)…

Lees hele sectie → · How to Play – Proving Grounds PDF (UVS Games, partner)

§ 164.1

There are six Basic Runes, each with a Domain corresponding to its name: Fury Rune Calm Rune Mind Rune Body Rune Chaos Rune Order Rune…

Lees hele sectie → · Core Rules PDF (officieel)

Regelsecties zijn semantisch gematcht op de kaarttekst — de meest relevante paragrafen uit de officiële rules.

Vergelijkbare kaarten Bekijk in graph →

Annie - Dark Child Annie - Dark Child 94% FuryChaos zelfde type
Annie, Fiery Annie, Fiery 70% Fury
Tibbers Tibbers 69% FuryChaos
Shadow Fiend Shadow Fiend 68% Fury
Danger Zone Danger Zone 68% Fury
Discipline Discipline 68%
Loose Cannon Loose Cannon 67% FuryChaos zelfde type
Shadow Assassin Shadow Assassin 67% Fury

Het percentage is tekst-gelijkenis (embedding); de chips tonen wat de kaarten concreet delen.