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20 kaarten · gesorteerd op relevantie

Riftbound Unit: Draven, Showboat. My Might is increased by your points.
Draven

Unit · Fury · E5 · M3

My Might is increased by your points.

Riftbound Legend: Glorious Executioner. When you win a combat, draw 1. (You win if only your units remain after combat.)
Draven - Glorious Executioner (Metal)

Legend · Fury/Chaos

When you win a combat, draw 1. (You win if only your units remain after combat.)

Riftbound Legend: Glorious Executioner. When you win a combat, draw 1. (You win if only your units remain after combat.)
Glorious Executioner

Legend · Fury/Chaos

When you win a combat, draw 1. (You win if only your units remain after combat.)

Riftbound Unit: Allay, Eager Admirer. [Deflect] (Opponents must pay [A] to choose me with a spell or ability.)
While I'm at a battlefield, your other units here have [Deflect].
Allay, Eager Admirer

Unit · Calm · E3 · M3

Deflect (Opponents must pay willekeurige rune to choose me with a spell or ability.) While I'm at a battlefield, your other units here have Deflect.

Riftbound Unit: Eager Drakehound. I enter ready.
Eager Drakehound

Unit · Fury · E3 · M3

I enter ready.

Riftbound Unit: Covert Informant. [Empower] [3] ([3]: Empower me. Use only if not Empowered.)
[Empowered][>] When I move, draw 1.
Covert Informant

Unit · Mind · E3 · M4

Empower 3 (3: Empower me. Use only if not Empowered.) Empowered[>] When I move, draw 1.

Riftbound Legend: Gloomist. When you or an ally hold, you may exhaust me to draw 1.
Gloomist

Legend · Calm/Chaos

When you or an ally hold, you may exhaust me to draw 1.

Riftbound Unit: Cloud Drake. When you play me, draw 1.
Cloud Drake

Unit · Mind · E6 · M5

When you play me, draw 1.

Riftbound Legend: Exemplar of Demacia. When you play a gear with [Deploy], you may exhaust me and pay [A] to move a friendly unit to that battlefield.
Exemplar of Demacia

Legend · Body/Order

When you play a gear with Deploy, you may exhaust me and pay willekeurige rune to move a friendly unit to that battlefield.

Riftbound Unit: Inviolus Vox. When I conquer, give a friendly unit +8 [S] this turn.
Inviolus Vox

Unit · Fury · E8 · M8

When I conquer, give a friendly unit +8 might this turn.

Riftbound Unit: Reckless Innovator. [Accelerate] (You may pay [1][C] as an additional cost to have me enter ready.)
When I become exhausted, choose one —
- Play a Gold gear token exhausted. (It has "[Reaction][>] Kill this, [T]: [Add] [A].")
- Pay [C] to draw 1.
Reckless Innovator

Unit · Chaos · E3 · M3

Accelerate (You may pay 1chaos rune as an additional cost to have me enter ready.) When I become exhausted, choose one — Play a Gold gear token exhausted. (It has "Reaction[>] Kill this, exhaust: Add willekeurige rune.") Pay chaos rune to draw 1.

Riftbound Legend: Blade Dancer. When you choose a friendly unit, you may exhaust me and pay [A] to ready it.
When you conquer, you may pay [1] to ready me.
Blade Dancer

Legend · Calm/Chaos

When you choose a friendly unit, you may exhaust me and pay willekeurige rune to ready it. When you conquer, you may pay 1 to ready me.

Riftbound Unit: Kadregrin the Infernal. When you play me, draw 1 for each of your [Mighty] units. (A unit is Mighty while it has 5+ [S].)
Kadregrin the Infernal

Unit · Fury · E9 · M9

When you play me, draw 1 for each of your Mighty units. (A unit is Mighty while it has 5+ might.)

Riftbound Unit: Raving Witness. When I move, reveal the top card of your Main Deck. If it's [Mighty], draw it. Otherwise, recycle it. (A unit is Mighty while it has 5+ [S].)
Raving Witness Nieuw

Unit · Body · E3 · M3

When I move, reveal the top card of your Main Deck. If it's Mighty, draw it. Otherwise, recycle it. (A unit is Mighty while it has 5+ might.)

Riftbound Unit: Unsung Hero. [Deathknell] — If I was [Mighty], draw 2. (When I die, get the effect. I'm Mighty while I have 5+ [S].)
Unsung Hero

Unit · Order · E2 · M2

Deathknell — If I was Mighty, draw 2. (When I die, get the effect. I'm Mighty while I have 5+ might.)

Riftbound Legend: Agony's Embrace. Once each turn, when you play a card from face down, draw 1. Then, if it's not your turn, discard 1.
Agony's Embrace

Legend · Body/Chaos

Once each turn, when you play a card from face down, draw 1. Then, if it's not your turn, discard 1.

Riftbound Spell: Mobilize. Channel 1 rune exhausted. If you can't, draw 1.
Mobilize

Spell · Body · E2

Channel 1 rune exhausted. If you can't, draw 1.

Riftbound Unit: Stellacorn Herder. When I move, draw 1.
Stellacorn Herder

Unit · Calm · E4 · M3

When I move, draw 1.

Riftbound Gear: Resplendent Rostrum. [T]: Draw 1 and channel 1 rune exhausted.
When I become exhausted, give a friendly unit +3 [S] this turn.
Resplendent Rostrum

Spell · Calm · E8

exhaust: Draw 1 and channel 1 rune exhausted. When I become exhausted, give a friendly unit +3 might this turn.

Riftbound Unit: Dauntless Vanguard. You may play me to an occupied enemy battlefield.
Dauntless Vanguard

Unit · Body · E4 · M4

You may play me to an occupied enemy battlefield.