Kaarten zoeken
Typ wat een kaart doet voor semantisch zoeken, of laat leeg en filter om te bladeren.
My Might is increased by your points.
When you win a combat, draw 1. (You win if only your units remain after combat.)
When you win a combat, draw 1. (You win if only your units remain after combat.)
Deflect (Opponents must pay willekeurige rune to choose me with a spell or ability.) While I'm at a battlefield, your other units here have Deflect.
I enter ready.
Empower 3 (3: Empower me. Use only if not Empowered.) Empowered[>] When I move, draw 1.
When you or an ally hold, you may exhaust me to draw 1.
When you play me, draw 1.
When you play a gear with Deploy, you may exhaust me and pay willekeurige rune to move a friendly unit to that battlefield.
When I conquer, give a friendly unit +8 might this turn.
Accelerate (You may pay 1chaos rune as an additional cost to have me enter ready.) When I become exhausted, choose one — Play a Gold gear token exhausted. (It has "Reaction[>] Kill this, exhaust: Add willekeurige rune.") Pay chaos rune to draw 1.
When you choose a friendly unit, you may exhaust me and pay willekeurige rune to ready it. When you conquer, you may pay 1 to ready me.
When you play me, draw 1 for each of your Mighty units. (A unit is Mighty while it has 5+ might.)
When I move, reveal the top card of your Main Deck. If it's Mighty, draw it. Otherwise, recycle it. (A unit is Mighty while it has 5+ might.)
Deathknell — If I was Mighty, draw 2. (When I die, get the effect. I'm Mighty while I have 5+ might.)
Once each turn, when you play a card from face down, draw 1. Then, if it's not your turn, discard 1.
Channel 1 rune exhausted. If you can't, draw 1.
When I move, draw 1.
exhaust: Draw 1 and channel 1 rune exhausted. When I become exhausted, give a friendly unit +3 might this turn.
You may play me to an occupied enemy battlefield.