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Riftbound Spell: Mobilize. Channel 1 rune exhausted. If you can't, draw 1.
Illustratie: Kudos Productions

Mobilize Legaal

Spell · Common · Origins #134 · OGN-134/298

Body Energy2

Kaarttekst

Channel 1 rune exhausted. If you can't, draw 1.

Triggers en effecten

Effecten: channel 1 rune exhausted · draw 1 if cannot channel

In decks Bekijk in de deck-browser →

3.8% van recente decks speelt deze kaart

19 van 500 recente decks (Piltover Archive)

Gemiddeld 2.9 exemplaren wanneer gespeeld.

Vaak samen gespeeld met:

Body RuneElder DragonCatalyst of AeonsSigil of the StormChallenge

Regels en errata voor deze kaart

§ 430.5

This action is formatted as "Channel X rune(s)," optionally followed by conditions or stipulations. e.g., "Channel 1 rune." e.g., "When you play me, channel 1 rune exhausted." e.g., "Channel 2 runes exhausted. If you couldn't channel 2 runes this way, draw 1."…

Lees hele sectie → · Core Rules PDF (officieel)

§ 2

runes at the start of each turn, but other cards printed tokens to represent them, but don’t worry may tell you to channel additional runes. if you run out—anything you can clearly ready and exhaust can be a token!…

Lees hele sectie → · How to Play – Proving Grounds PDF (UVS Games, partner)

§ 430.2

The Game Effect that instructs a player to channel 1 or more runes may specify the conditions or circumstances under which those runes enter the board. Example: A spell reads "Channel 1 rune exhausted." As that spell resolves, its controller puts the top rune …

Lees hele sectie → · Core Rules PDF (officieel)

Regelsecties zijn semantisch gematcht op de kaarttekst — de meest relevante paragrafen uit de officiële rules.

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Het percentage is tekst-gelijkenis (embedding); de chips tonen wat de kaarten concreet delen.