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20 kaarten · gesorteerd op relevantie

Riftbound Unit: Jhin, Murderous Artist. [Deflect] (Opponents must pay [A] to choose me with a spell or ability.)
[Ganking] (I can move from battlefield to battlefield.)
When I move, [Add] [1][A]. (Abilities that add resources can't be reacted to.)
Jhin

Champion Unit · Fury · E4 · M4

Deflect (Opponents must pay willekeurige rune to choose me with a spell or ability.) Ganking (I can move from battlefield to battlefield.) When I move, Add 1willekeurige rune. (Abilities that add resources can't be reacted to.)

Riftbound Unit: Jinx, Demolitionist. [Accelerate] (You may pay [1][C] as an additional cost to have me enter ready.)
[Assault 2] (+2 [S] while I'm an attacker.)
When you play me, discard 2.
Jinx

Unit · Fury · E3 · M4

Accelerate (You may pay 1fury rune as an additional cost to have me enter ready.) Assault 2 (+2 might while I'm an attacker.) When you play me, discard 2.

Riftbound Legend: Virtuoso. When you play a spell, if you spent [4] or more, you may banish it. Then, if there are four spells banished with me, put each in its trash, channel 4 runes, and draw 1.
Virtuoso

Legend · Fury/Mind

When you play a spell, if you spent 4 or more, you may banish it. Then, if there are four spells banished with me, put each in its trash, channel 4 runes, and draw 1.

Riftbound Spell: Curtain Call. [Repeat] — [1] / [A] / [1][A] (You may pay each additional cost to repeat this spell's effect.)
Choose one you haven't already chosen —
- Draw 1.
- Deal 2 to a unit at a battlefield.
- Deal 3 to a unit at a base.
- Give a unit at a battlefield -4 [S] this turn.
Curtain Call

Spell · Fury/Mind · E4

Repeat — 1 / willekeurige rune / 1willekeurige rune (You may pay each additional cost to repeat this spell's effect.) Choose one you haven't already chosen — Draw 1. Deal 2 to a unit at a battlefield. Deal 3 to a unit at a base. Give a unit at a battlefield -4 might this turn.

Riftbound Unit: Insightful Investigator. When you play me, choose an opponent. They reveal their hand. You may pay 2 XP to choose a card from their hand. If you do, they discard that card and draw 1.
Insightful Investigator

Unit · Chaos · E3 · M3

When you play me, choose an opponent. They reveal their hand. You may pay 2 XP to choose a card from their hand. If you do, they discard that card and draw 1.

Riftbound Unit: Reckless Innovator. [Accelerate] (You may pay [1][C] as an additional cost to have me enter ready.)
When I become exhausted, choose one —
- Play a Gold gear token exhausted. (It has "[Reaction][>] Kill this, [T]: [Add] [A].")
- Pay [C] to draw 1.
Reckless Innovator

Unit · Chaos · E3 · M3

Accelerate (You may pay 1chaos rune as an additional cost to have me enter ready.) When I become exhausted, choose one — Play a Gold gear token exhausted. (It has "Reaction[>] Kill this, exhaust: Add willekeurige rune.") Pay chaos rune to draw 1.

Riftbound Unit: Jinx, Rebel. When you discard one or more cards, ready me and give me +1 [S] this turn.
Jinx, Rebel

Champion Unit · Chaos · E5 · M5

When you discard one or more cards, ready me and give me +1 might this turn.

Riftbound Legend: Mechanized Menace. Your Mechs have [Shield]. (+1 [S] while they're defenders.)
Mechanized Menace

Legend · Fury/Mind

Your Mechs have Shield. (+1 might while they're defenders.)

Riftbound Legend: Loose Cannon. At start of your Beginning Phase, draw 1 if you have one or fewer cards in your hand.
Jinx - Loose Cannon (Metal)

Legend · Fury/Chaos

At start of your Beginning Phase, draw 1 if you have one or fewer cards in your hand.

Riftbound Unit: Lee Sin, Ascetic. [Shield] (+1 [S] while I'm a defender.)
[T]: Buff me. (I get a +1 [S] buff.)
I can have any number of buffs.
Lee Sin, Ascetic

Champion Unit · Calm · E5 · M5

Shield (+1 might while I'm a defender.)exhaust: Buff me. (I get a +1 might buff.)I can have any number of buffs.

Riftbound Spell: Deadly Flourish. Deal 3 to an enemy unit. When it dies this turn, play a Gold gear token exhausted. (It has "[Reaction][>] Kill this, [T]: [Add] [A].")
Deadly Flourish

Spell · Mind · E4

Deal 3 to an enemy unit. When it dies this turn, play a Gold gear token exhausted. (It has "Reaction[>] Kill this, exhaust: Add willekeurige rune.")

Riftbound Unit: Warwick, Hunter. I enter ready.
When I attack, kill all damaged enemy units here.
Warwick, Hunter

Champion Unit · Body · E6 · M5

I enter ready.When I attack, kill all damaged enemy units here.

Riftbound Unit: Zaun Punk. You may kill a friendly gear as an additional cost to play me.
When you play me, if you paid the additional cost, kill a gear.
Zaun Punk

Unit · Order · E3 · M3

You may kill a friendly gear as an additional cost to play me. When you play me, if you paid the additional cost, kill a gear.

Riftbound Unit: Jayce, Man of Progress. When you play me, you may kill a friendly gear. If you do, you may play a gear with Energy cost no more than [7] from hand this turn, ignoring its Energy cost.
Jayce, Man of Progress

Champion Unit · Mind · E4 · M4

When you play me, you may kill a friendly gear. If you do, you may play a gear with Energy cost no more than 7 from hand this turn, ignoring its Energy cost. (You must still pay its Power cost.)

Riftbound Gear: Scryer's Bloom. This enters exhausted.
Kill this, [1], [T]: [Predict 2], then draw 1. Gain 1 XP.  (To Predict 2, look at the top two cards of your Main Deck. Recycle any of them and put the rest back in any order.)
Scryer's Bloom

Gear · Chaos · E1

This enters exhausted. Kill this, 1, exhaust: Predict 2, then draw 1. Gain 1 XP. (To Predict 2, look at the top two cards of your Main Deck. Recycle any of them and put the rest back in any order.)

Riftbound Unit: Cruel Patron. As an additional cost to play me, kill a friendly unit.
Cruel Patron

Unit · Order · E4 · M6

As an additional cost to play me, kill a friendly unit.

Riftbound Unit: Ekko, Recurrent. [Accelerate] (You may pay [1][C] as an additional cost to have me enter ready.)
[Deathknell] — Recycle me to ready your runes. (When I die, get the effect.)
Ekko

Unit · Mind · E5 · M5

Accelerate (You may pay 1mind rune as an additional cost to have me enter ready.) Deathknell — Recycle me to ready your runes. (When I die, get the effect.)

Riftbound Unit: Swain, Visionary. [Vision] (When you play me, look at the top card of your Main Deck. You may recycle it.)
When I conquer, if you've played a non-token unit, a non-token gear, and a spell this turn, you score 1 point.
Swain

Unit · Mind · E6 · M6

Vision (When you play me, look at the top card of your Main Deck. You may recycle it.) When I conquer, if you've played a non-token unit, a non-token gear, and a spell this turn, you score 1 point.

Riftbound Unit: Lee Sin, Ascetic. [Shield] (+1 [S] while I'm a defender.)
[T]: Buff me. (I get a +1 [S] buff.)
I can have any number of buffs.
Lee Sin

Unit · Calm · E5 · M5

Shield (+1 might while I'm a defender.) exhaust: Buff me. (I get a +1 might buff.) I can have any number of buffs.

Riftbound Spell: Hexplosive Minefield. [Action] (Play on your turn or in showdowns.)
Kill any number of friendly Bomb tokens. At end of turn, play that many Bomb tokens to a single battlefield.
Hexplosive Minefield

Spell · Fury/Chaos · E2

Action (Play on your turn or in showdowns.) Kill any number of friendly Bomb tokens. At end of turn, play that many Bomb tokens to a single battlefield.