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Riftbound Gear: Scryer's Bloom. This enters exhausted.
Kill this, [1], [T]: [Predict 2], then draw 1. Gain 1 XP.  (To Predict 2, look at the top two cards of your Main Deck. Recycle any of them and put the rest back in any order.)
Illustratie: 黯荧岛Dark Glow

Scryer's Bloom Legaal

Gear · Uncommon · Unleashed #136 · UNL-136/219

Chaos Energy1

Kaarttekst

This enters exhausted. Kill this, 1, exhaust: Predict 2, then draw 1. Gain 1 XP. (To Predict 2, look at the top two cards of your Main Deck. Recycle any of them and put the rest back in any order.)

Mechanieken

PredictRecycle

Triggers en effecten

Triggers: when activated (kill this, pay energy, exhaust)
Effecten: enters exhausted · predict 2 · draw 1 card · gain 1 XP

In decks Bekijk in de deck-browser →

0.2% van recente decks speelt deze kaart

1 van 500 recente decks (Piltover Archive)

Gemiddeld 3 exemplaren wanneer gespeeld.

Vaak samen gespeeld met:

Body RuneFlurry of BladesMobilizeCatalyst of AeonsDazzling Aurora

Regels en errata voor deze kaart

§ 431.2.b

Recycles their trash into their Main Deck. Reminder: When multiple cards are Recycled to the Main Deck at the same time, those cards must be randomized…

Lees hele sectie → · Core Rules PDF (officieel)

§ 431.2.d

Completes the remainder of the action that caused them to burn out. Example: A player attempts to draw 1 during their Draw Phase while their Main Deck is empty. That player instead recycles their trash into their Main Deck, randomizing it as normal, then choos…

Lees hele sectie → · Core Rules PDF (officieel)

§ 436.4.a

The Player will not perform a Burn Out as a result of Predicting with too few cards in their deck.…

Lees hele sectie → · Core Rules PDF (officieel)

Regelsecties zijn semantisch gematcht op de kaarttekst — de meest relevante paragrafen uit de officiële rules.

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Het percentage is tekst-gelijkenis (embedding); de chips tonen wat de kaarten concreet delen.