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Riftbound Unit: Mel, Newly Awakened. When you play me, draw 1.
[Empower] [3] ([3]: Empower me. Use only if not Empowered.)
[Empowered][>] Your spells and abilities can't be countered. If a spell or ability you control would give -[S] to a unit it chooses, it gives an additional -1 [S].
Mel

Unit · Mind · E4 · M4

When you play me, draw 1. Empower 3 (3: Empower me. Use only if not Empowered.) Empowered[>] Your spells and abilities can't be countered. If a spell or ability you control would give -might to a unit it chooses, it gives an additional -1 might.

Riftbound Legend: Soul's Reflection. When you empower something else, empower me. (I become Empowered if I'm not already.)
Disempower me, [T]: Give a unit at a battlefield -2 [S] this turn.
Soul's Reflection

Legend · Mind/Chaos

When you empower something else, empower me. (I become Empowered if I'm not already.) Disempower me, exhaust: Give a unit at a battlefield -2 might this turn.

Riftbound Spell: Rebuttal. [Reaction] (Play any time, even before spells and abilities resolve.)
Choose a spell with Energy cost no more than [4].  You may pay [A]. If you do, gain control of it and you may make new choices for it. Otherwise, counter it.
Rebuttal

Spell · Mind/Chaos · E1

Reaction (Play any time, even before spells and abilities resolve.) Choose a spell with Energy cost no more than 4. You may pay willekeurige rune. If you do, gain control of it and you may make new choices for it. Otherwise, counter it.

Riftbound Unit: Entrenched Boar. You may have me enter ready. If you do, I can't move this turn.
Entrenched Boar

· — · E2 · M2

You may have me enter ready. If you do, I can't move this turn.

Riftbound Unit: Coalesced Energy. At the end of your turn, recycle all your runes, then channel 4 runes exhausted.
Coalesced Energy

Spell · Mind · E4 · M4

At the end of your turn, recycle all your runes, then channel 4 runes exhausted.

Riftbound Unit: Mournful Witness. When a combat that I was in ends, empower me. (I become Empowered if I'm not already.)
[Empowered][>] I have +2 [S].
Mournful Witness

Unit · Calm · E2 · M2

When a combat that I was in ends, empower me. (I become Empowered if I'm not already.) Empowered[>] I have +2 might.

Riftbound Spell: Mobilize. Channel 1 rune exhausted. If you can't, draw 1.
Mobilize

Spell · Body · E2

Channel 1 rune exhausted. If you can't, draw 1.

Riftbound Spell: Downwell. Return all units and gear to their owners' hands.
Downwell

Spell · Chaos · E8

Return all units and gear to their owners' hands.

Riftbound Unit: Heartening Soul. When you play me, ready a friendly legend.
Friendly legends have "[T]: Give a unit +3 [S] this turn."
Heartening Soul Nieuw

Unit · Calm · E7 · M7

When you play me, ready a friendly legend. Friendly legends have "exhaust: Give a unit +3 might this turn."

Riftbound Spell: Upstage Comedy. [Repeat] [2] (You may pay the additional cost to repeat this spell's effect.)
Ready a unit.
Upstage Comedy

Spell · Fury · E2

Repeat 2 (You may pay the additional cost to repeat this spell's effect.)Ready a unit.

Riftbound Spell: Charm. Move an enemy unit.
Charm

Spell · Calm · E1

Move an enemy unit.

Riftbound Battlefield: Startipped Peak. When you hold here, you may channel 1 rune exhausted.
Startipped Peak

Battlefield · Colorless

When you hold here, you may channel 1 rune exhausted.

Riftbound Unit: Sett, Brawler. When I'm played and when I conquer, buff me. (If I don't have a buff, I get a +1 [S] buff.)
Spend my buff: Give me +4 [S] this turn.
Sett

Unit · Body · E5 · M4

When I'm played and when I conquer, buff me. (If I don't have a buff, I get a +1 might buff.) Spend my buff: Give me +4 might this turn.

Riftbound Unit: Elnuk Herd. [Hidden] (Hide now for [A] to react with later for [0].)
When you play me, give another friendly unit +3 [S] this turn, then recycle me if I was played from face down.
Elnuk Herd

Unit · Fury · E6 · M5

Hidden (Hide now for willekeurige rune to react with later for 0.) When you play me, give another friendly unit +3 might this turn, then recycle me if I was played from face down.

Riftbound Unit: Raving Witness. When I move, reveal the top card of your Main Deck. If it's [Mighty], draw it. Otherwise, recycle it. (A unit is Mighty while it has 5+ [S].)
Raving Witness Nieuw

Unit · Body · E3 · M3

When I move, reveal the top card of your Main Deck. If it's Mighty, draw it. Otherwise, recycle it. (A unit is Mighty while it has 5+ might.)

Riftbound Legend: Blind Monk. [1], [T]: Buff a friendly unit. (If it doesn't have a buff, it gets a +1 [S] buff.)
Lee Sin - Blind Monk (Metal)

Legend · Calm/Body

1, exhaust: Buff a friendly unit. (If it doesn't have a buff, it gets a +1 might buff.)

Riftbound Spell: Bellows Breath. [Action] (Play on your turn or in showdowns.)
[Repeat] [1][C] (You may pay the additional cost to repeat this spell's effect.)
Deal 1 to up to three units at the same location.
Bellows Breath

Spell · Mind · E1

Action (Play on your turn or in showdowns.) Repeat 1mind rune (You may pay the additional cost to repeat this spell's effect.) Deal 1 to up to three units at the same location.

Riftbound Unit: Mega-Mech.
Mega-Mech

Unit · Mind · E7 · M8

Riftbound Unit: Beast Below. When you play me, return another friendly unit and an enemy unit to their owners' hands.
Beast Below

Unit · Chaos · E7 · M8

When you play me, return another friendly unit and an enemy unit to their owners' hands.

Riftbound Gear: Seal of Insight. [T]: [Reaction] — [Add] [C]. (Abilities that add resources can't be reacted to.)
Seal of Insight

Gear · Mind · E0

exhaust: Reaction — Add mind rune. (Abilities that add resources can't be reacted to.)