Modes of Play Riftbound supports multiple ways of playing with 2, 3, 2v2 Teams or 4 players. Remember that even in games with more A 2-on-2 game mode, played to a combined 11 points by than 2 players, only 2 players can have units at the one team. As in War, the first player skips their draw and same battlefield. The player who goes last always plays discards their starting battlefield. an extra rune on their first turn. Allies don’t share cards, resources, or control, but Two-Player Modes their units and other cards are friendly to one another. (For example, a card that says "Ready a friendly unit" • Duel: Two players playing one game to an 8-point could ready your own unit or your ally’s unit.) Victory Score. The default described in these rules. • Match: Two players playing to the best of three Your opponents’ turns come between you and your games. All rules are the same as Duel, except ally’s. You can either sit across from your ally and pass that during setup, each player chooses 1 of their 3 turns clockwise as usual, or sit next to your ally but pass battlefields for the first game instead of selecting turns across the table. one randomly. For each subsequent game of the match, each player chooses 1 of their battlefields A B that hasn’t been chosen yet this match. C B Modes with More than Two Players • Skirmish: Three-player free-for-all. There are 3 A D battlefields rather than 2, and the player who goes D C first skips drawing a card on their first turn. • War: Four-player free-for-all. Similar to the three- For example, if players A and C are allies and players B player version, but in addition to skipping their draw, and D are allies, you can sit either of the ways shown the player who goes first also removes their starting above. (Passing across the table may feel a little weird, battlefield. but it’s nice to sit next to your ally!)