Rift Herald Legaal
Order Energy8 Might7 Power1
Kaarttekst
When I move to a battlefield, look at the top 3 cards of your Main Deck. You may reveal a unit from among them and draw it. Recycle the rest. [Deathknell][>] Play a unit from your hand to your base, ignoring its Energy cost. (When I die, get the effect. You must still pay its Power cost.)
Mechanieken
Triggers en effecten
Tags
The Void
Andere versies
In decks Bekijk in de deck-browser →
2.4% van recente decks speelt deze kaart
Interacties (geverifieerd)
Regels en errata voor deze kaart
Types of Main Deck Cards Units are played exhausted on your turn, either to Spells do what they say they do, then go to the trash. your base or to a battlefield you control. (See Moving, They’re never on the board, even if they affect things Conquering, and Co…
Playing Cards Playing a card requires runes. The top left of each card • Power cost appears as symbols. It represents the displays its cost. number and type of runes you must recycle (put on the bottom of your deck) to pay the cost. You must Costs have two com…
Starting the Game You’ve already selected 1 battlefield for each player Before the game begins, you may take up to one (see Setting Up the Game). Now, determine the mulligan: Choose up to 2 cards to recycle (place starting player by shuffling the selected batt…
Rulings over deze kaart Alle rulings →
Mandatory Actions and Private Information
A player cannot be compelled to perform an action on cards whose privacy is secret or private if that action specifies a type or quality of card. If such an effect would compel this, the player may ignore it instead. This means Rift Herald's Deathknell cannot force an opponent to play a unit from hand. Citaat uit de bron: “A player cannot be compelled to perform an action on cards whose privacy is secret or private if that action specifies a type or quality of card.”
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