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§ 21 How to Play – Proving Grounds PDF (UVS Games, partner)

Beyond Proving Grounds You can get more Riftbound cards to customize these Hidden decks or even make new ones. When you’re ready to During your turn, you can hide a card with the HIDDEN do that, you’ll encounter some rules and concepts that ability from your hand facedown at a battlefield you aren’t in these decks. control by spending (a Power of any type). You can only have one card hidden at each battlefield. It stays Deck Size there as long as you control that battlefield and can be When you get new cards, you can either replace cards in revealed and played as a REACTION for 0 . If you play it your Main Deck or just add new ones, going above the from HIDDEN this way, you must play it targeting a unit minimum deck size. It’s usually better to keep your deck at that battlefield (if it’s a spell with targets) or to that small, and tournaments and events may require a Main battlefield if able (if it’s a unit). Deck of exactly 40 cards. Stun Battlefields When an effect stuns a unit, that unit doesn’t deal For games outside Proving Grounds, your deck should damage in combat this turn. Other effects may care have 3 battlefields with different names. You’ll randomly about whether units are currently stunned. select 1 to use before each game (except in Matches; see Modes of Play). Buff Buffin g a unit means giving it a buff, a marker that Gear gives it +1 . By default, each unit can only have 1 buff; Gear are played readied on your turn to your base. They further buffs get ignored. Some cards let you “spend” a don’t move or attack, but have abilities that affect buff to get an effect. the game. They can be played, discarded, exhausted, readied, and even killed much like units, although they don’t have Might, don’t take damage, and don’t fight in combat.

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