Poracle

§ 480.1.a Core Rules PDF (officieel)

laatst bijgewerkt 17-7-2026

§ 480 If more than one effect applies in the same layer but no dependency is established, then Timestamp order is applied to the effects within that layer and sublayer

§ 480.1 When an effect begins applying, it establishes a time for which it is compared against other Game Effects for purposes of resolving Layered effects as its Timestamp.

Timestamps are not rote values.