Poracle

§ 480.1.b Core Rules PDF (officieel)

laatst bijgewerkt 17-7-2026

§ 480 If more than one effect applies in the same layer but no dependency is established, then Timestamp order is applied to the effects within that layer and sublayer

§ 480.1 When an effect begins applying, it establishes a time for which it is compared against other Game Effects for purposes of resolving Layered effects as its Timestamp.

Timestamps are relative comparisons between effects and when they began applying to the game.

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