Starting the Game You’ve already selected 1 battlefield for each player Before the game begins, you may take up to one (see Setting Up the Game). Now, determine the mulligan: Choose up to 2 cards to recycle (place starting player by shuffling the selected battlefields and facedown on the bottom of your deck), then draw that choosing one at random. That battlefield’s owner goes many. first. Then return the battlefields to the Battlefield Zone. (Their arrangement doesn’t matter.) The last player plays an extra rune on their first turn. (See Steps of the Turn.) With 4 players, remove the battlefield owned by the player going first, so there are only 3 battlefields. With 4 players, the first player also skips drawing a card on their first turn. Each player draws 4 cards from their Main Deck. Turns proceed clockwise around the table. Some of these rules are modified in different game modes. (See Modes of Play.) Terms to Know Exhaust ( ): Turn a card sideways, usually to Move: Units can exhaust to move to and from pay a cost. Units enter exhausted; units, runes, battlefields. Units with GANKING can move and even legends can be exhausted during play. directly from one battlefield to another. Units can also be moved by spells and abilities, even Ready: Turn a card upright; the opposite of if they’re exhausted or couldn’t normally move exhaust. All your cards become readied at the between those two locations. start of your turn. Card: In rules text, “card” means a card from Recycle: Take a card from its current location your Main Deck. It doesn’t include legends, runes, and put it on the bottom of the appropriate deck. battlefields, or tokens. Channel: Take the top card or cards of your Rune Tokens: Tokens are units that are created during Deck and putting them on the board. You channel play instead of starting in your deck. You can use