Reckoner's Arena's activate effect simulates a conquer event without an actual conquer occurring. Because the card specifies units, only units with conquer effects at Reckoner's Arena see this conquer event and can potentially trigger.
Citaat uit de bron: “Reckoner's Arena's case it specifies units, so only units with conquer effects at Reckoner's Arena will see this conquer event”
Gear cards enter play in the Ready state (not Exhausted), so they can be used immediately; Gear always enters at the controller's Base.
community (2 bronnen, trust 0.75, officieel bevestigd, status=unreviewed — nog niet gereviewd)
“Gear cannot hold or conquer battlefields, and can only exist in base. If a Gear card is played at a battlefield, it is immediately recalled to the base.”
Rumble, Hotheaded can choose a Mech token to recycle. Tokens inherit the recycle destination of their type—a token that is a unit or gear is recycled to the Main Deck. The token then vanishes (as tokens do whenever they leave the board), but it still counts as 'the unit you recycled,' so Rumble can check its Might.
Citaat uit de bron: “tokens 'inherit' the recycle destination of their type(s), so a token that's a unit or gear is recycled to your Main Deck… it still counts as 'the unit you recycled' and Rumble can check its Might.”
During the Beginning Phase, each player channels 2 Runes from the top of their Rune Deck; the second player channels 3 Runes on their very first turn to compensate for going second.
community (1 bron, trust 0.50, officieel bevestigd, status=unreviewed — nog niet gereviewd)
“If you're going second on your very first turn, you get 3 Runes instead to help catch up.”
Arise! is revised to use a reflexive trigger: it first plays a 2 M Sand Soldier unit token for each Equipment you control, then 'Then do this:' readies up to two of them, allowing players to respond between the two effects.
Citaat uit de bron: “Play a 2 M Sand Soldier unit token for each Equipment you control. Then do this: Ready up to two of them.”
When an Attacker destroys all Defending units and still has units remaining, they conquer the Battlefield and immediately score 1 point; additionally, every time a Battlefield is conquered without winning the game, the conquering player draws a card.
community (1 bron, trust 0.50, officieel bevestigd, status=unreviewed — nog niet gereviewd)
“every time you conquer a Battlefield but it doesn't win you the game, you get to draw a card”
Cards that instruct you to play a card from your Main Deck must first banish that card, then play it from banish. This gives the game a defined zone for the card while it is being played and a place to return it if it cannot be played for any reason. This applies to Rek'Sai Swarm Queen, Void Burrower, Void Rush, and Reinforce.
Citaat uit de bron: “banishing the card ensures that the game has a place to put the card until it's actually played, and a place to send the card back to if it can't be played”
Units with the Ganking ability may move directly from one Battlefield to another, whereas normal units can only move between their controller's Base and a Battlefield.
community (2 bronnen, trust 0.75, officieel bevestigd, status=unreviewed — nog niet gereviewd)
“only units with the Ganking ability may move between battlefields”
Baron Nashor's passive generates a delayed replacement effect ('I enter there') that replaces his entering any other location with entering the Baron Pit, bypassing play-location restrictions such as Mageseeker Warden. Dragon Roost is only a permission on play location, not a replacement effect, and therefore cannot bypass such restrictions.
Citaat uit de bron: “Baron Nashor's passive ability generates a delayed replacement effect...This replacement effect replaces the event of him entering to any other location with him entering to the Baron Pit.”
Action Spells may be played during the controller's turn or during a Showdown; on an opponent's turn, a player may only play Action Spells during Showdowns.
community (1 bron, trust 0.50, officieel bevestigd, status=unreviewed — nog niet gereviewd)
“Most Spells are labeled Action, which means you can play them during your turn or during a Showdown. If it's not your turn, you can only play Action Spells during Showdowns.”
Dragon Form sets a unit's base Might to 5 via the Trait-Altering layer; existing arithmetic modifiers (e.g., Stupefy's -1) are applied in the Arithmetic layer. Layer evaluation is instantaneous—there is no window where the unit momentarily exists at 5 Might before the modifier is applied. A unit under both Dragon Form and Stupefy is immediately 4 Might; Fiora, Grand Duelist will not trigger.
Citaat uit de bron: “this process happens instantaneously; there is no window while evaluating layers for the unit to see itself become 5 M and then go down to 4 M”
Each Battlefield can only award 1 point per turn; moving a unit away and replacing it with another unit in the same turn does not grant additional points.
community (2 bronnen, trust 0.75, officieel bevestigd, status=unreviewed — nog niet gereviewd)
“Moving away from a battlefield and back to it with another unit the same turn will not gain you a bonus point.”
In Riftbound, 'can't' beats 'can.' Perched Grimwyrm's restriction (can't be played except to a battlefield conquered this turn) is a prohibition that Dragon Roost's permission to play a dragon there cannot overcome.
Citaat uit de bron: “In Riftbound, 'can't' beats 'can.'...Dragon Roost's ability tries to give the Grimwyrm permission to be played to the Roost, but that can't overcome Perched Grimwyrm's own restriction.”
Ravenborn Tome's Bonus Damage effect now applies only to the next spell played 'this turn,' preventing the bonus from carrying forward to future turns.
community (1 bron, trust 0.50, officieel bevestigd, status=unreviewed — nog niet gereviewd)
“The next spell you play this turn deals 1 Bonus Damage.”
Icathian Rain is no longer a reflexive trigger. All six targets are chosen upfront before anything resolves; the opponent can react before resolution; then each chosen unit takes 2 damage on resolution. The same unit may be chosen for multiple instances.
Citaat uit de bron: “you pick all the targets up front, the other player can react before any of it resolves, and then each of the units affected take the damage on resolution”
When naming a card or tag in Riftbound, you cannot name something that does not exist in Riftbound. You may identify a card by any information that uniquely identifies it (not just its printed name). If the identifier is ambiguous—e.g., saying only 'Kai'Sa' when multiple Kai'Sa cards exist—no card has been named.
Citaat uit de bron: “you can't name something that doesn't exist in Riftbound … As long as there is no ambiguity as to what card is being named, a player can use whatever method is clear to their opponents and teammates.”
Heimerdinger, Inventor can gain Jayce, Defender of Tomorrow's Empowered> activated ability (ready 2 gear) even if Jayce is not empowered, because a dependent ability exists on the card for reference and evaluation before its condition is met (rule 727.1.b.1.). Heimerdinger himself must be empowered to satisfy the ability's activation condition.
Citaat uit de bron: “The Dependent Ability is present on the card for the sake of reference or evaluation until the Condition is met … Heimerdinger, Inventor is exactly one such effect.”
When Draven wins combat and conquers, his triggered ability resolves before you gain the regular point for scoring the battlefield and before any conquer effects trigger. Consequently, Draven's point is counted first—e.g., going from 6 to 7 points means the subsequent conquer gives a card draw instead of the 8th point.
Citaat uit de bron: “Draven's ability will trigger and resolve before you gain your regular point for scoring the battlefield and before any conquer effects are triggered.”
Signature Cards are Legend-specific cards that can only be included in a deck matching their designated Legend, with a maximum of 3 total Signature Cards permitted across the entire deck.
community (1 bron, trust 0.50, officieel bevestigd, status=unreviewed — nog niet gereviewd)
“You can only use them with their matching Legend, and you can't put more than 3 total Signature Cards in your deck.”
A target must be in a Public zone: a player, a unit on the board, a spell on the chain, or a card in the trash can all be targets. A card in a player's hand cannot be a target because it is not in a Public zone; if you must choose a card from your hand, you do so as the spell or ability resolves.
Citaat uit de bron: “A card in your hand cannot be a target, because it's not in a Public zone.”
A player can use Profiteer to disempower their own legend (e.g., Ambessa, Matriarch of War) in order to empower another unit such as Kayle. A player controls their own legend; control of legends cannot change.
Citaat uit de bron: “you can disempower Ambessa, Matriarch of War with Profiteer. And yes, you control your own legend.”
Per rule 466.1.b, when a player tries to gain a point through a Score and their current total is one point from the Victory Score or higher, every such point becomes the 'final point': if from Conquering, the player draws 1 instead of gaining the point, unless they have scored each battlefield that turn.
Citaat uit de bron: “every point at or above the Victory Score becomes the final point”
When Deceiver's reflexive trigger copies Zilean, Time Mage, the two Reflection tokens resolve and become copies of Zilean. However, there is no subsequent 'play token' game action for Zilean's replacement effect to apply to, so no further tokens are produced and the loop does not repeat.
Citaat uit de bron: “there is no subsequent play game action involving tokens to apply their replacement effects to”
A player cannot be compelled to perform an action on cards whose privacy is secret or private if that action specifies a type or quality of card. If such an effect would compel this, the player may ignore it instead. This means Rift Herald's Deathknell cannot force an opponent to play a unit from hand.
Citaat uit de bron: “A player cannot be compelled to perform an action on cards whose privacy is secret or private if that action specifies a type or quality of card.”
Accelerate creates a delayed replacement effect that causes the card to enter ready. This delayed replacement effect persists on the card even after the Accelerate keyword itself is no longer present when the card resolves.
Citaat uit de bron: “Accelerate creates a delayed replacement effect that causes Atakhan to enter ready. Although he lacks the Accelerate keyword when he resolves, he still has the delayed replacement effect”
Astral Heron's triggered ability discounts the next card played (added to the chain and queued for finalization) this turn after the ability resolves. Erratum wording: 'When you play your first card each turn, if I'm at a battlefield, the next card you play this turn costs [2]AA less.'
Citaat uit de bron: “It discounts the next card played (added to the chain and queued for finalization) this turn after the ability resolves.”