Kaarten zoeken
Typ wat een kaart doet voor semantisch zoeken, of laat leeg en filter om te bladeren.
[Action] (Play on your turn or in showdowns.) Each player kills one of their gear.
When I conquer, you may kill a gear. If you do, buff me. (If I don't have a buff, I get a +1 might buff.)
When I hold, you score 1 point.
When I attack or defend, give an enemy unit here -2 might this turn, to a minimum of 1 might.
When you play me, spend any number of buffs. For each buff spent, channel 1 rune exhausted.
When you hold here, play a 1 might Recruit unit token in your base.
When I attack, deal 3 to all enemy units here.
exhaust: Buff an exhausted friendly unit. (If it doesn't have a buff, it gets a +1 might buff.)
Increase the points needed to win the game by 1.
When I attack, you may pay mind rune to play a card with [Hidden] from your hand here, ignoring its cost.
When a unit moves from here, give it +1 might this turn.
[Reaction] (Play any time, even before spells and abilities resolve.) Give two friendly units each +2 might this turn.
1order rune, exhaust: Kill a friendly unit. Look at the top 5 cards of your Main Deck. You may banish a unit from among them that has Might up to 1 more than the killed unit and play it, ignoring its cost. Then recycle the rest.
You may hide an additional card here.
While I'm buffed, I have [Ganking]. (I can move from battlefield to battlefield.)
[Hidden] (Hide now for willekeurige rune to react with later for 0.) When you play me, give a unit -2 might this turn, to a minimum of 1 might.
[Accelerate] (You may pay 1fury rune as an additional cost to have me enter ready.)
[Action] (Play on your turn or in showdowns.) Each opponent reveals the top card of their Main Deck. Choose one and banish it, then play it, ignoring its cost. Then recycle the rest.
1, exhaust: Buff a friendly unit. (If it doesn't have a buff, it gets a +1 might buff.)
[Tank] (I must be assigned combat damage first.) When you play me to a battlefield, you may move an enemy unit to here. When I hold, return me to my owner's hand.
[Hidden] (Hide now for willekeurige rune to react with later for 0.) [Action] (Play on your turn or in showdowns.) Give a unit [Shield 3] and [Tank] this turn. (+3 might while it's a defender. It must be assigned combat damage first.)
exhaust: Give a unit [Ganking] this turn. (It can move from battlefield to battlefield.)
As you play me, you may discard 1 as an additional cost. If you do, reduce my cost by 2.
When you play me, opponents can't play cards this turn.
[Action] (Play on your turn or in showdowns.) Pay any amount of willekeurige rune to deal that much damage to all enemy units at a battlefield.
I must be assigned combat damage last. exhaust: Deal damage equal to my Might to a unit at a battlefield. Use this ability only while I'm at a battlefield.
[Reaction] (Play any time, even before spells and abilities resolve.) As you play this, you may spend a buff as an additional cost. If you do, ignore this spell's cost. Give a unit +3 might this turn.
[Reaction] (Play any time, even before spells and abilities resolve.) Deal 2 to all enemy units in combat.
Other friendly units here have [Assault]. (+1 might while they're attackers.)
When you play me, choose an enemy unit at a battlefield. We deal damage equal to our Mights to each other.
Channel 2 runes exhausted. If you couldn't channel 2 runes this way, draw 1.
When you play me, return a unit from your trash to your hand.
[Action] (Play on your turn or in showdowns.) Choose a friendly unit and an enemy unit. They deal damage equal to their Mights to each other.
Move an enemy unit.
[Assault 2] (+2 might while I'm an attacker.) When you play me, discard 1.
When you play another unit, buff me. (If I don't have a buff, I get a +1 might buff.)
[Action] (Play on your turn or in showdowns.) Give a unit [Assault 3] this turn. (+3 might while it's an attacker.)
As you play me, you may pay calm rune as an additional cost. If you do, draw 1.
As you play me, you may kill any number of friendly units as an additional cost. Reduce my cost by order rune for each killed this way. [Deflect] (Opponents must pay willekeurige rune to choose me with a spell or ability.) [Ganking] (I can move from battlefield to battlefield.)
[Action] (Play on your turn or in showdowns.) Units you play this turn enter ready. Draw 1.
[Hidden] (Hide now for willekeurige rune to react with later for 0.) [Reaction] (Play any time, even before spells and abilities resolve.) Draw 2.
[Reaction] (Play any time, even before spells and abilities resolve.) Choose a friendly unit. This turn, increase its Might to the Might of another friendly unit.
When I attack, deal 1 to an enemy unit here.
As an additional cost to play me, kill a friendly unit.
Each player kills one of their units.
[Legion] — When you play me, give a unit +2 might this turn. (Get the effect if you've played another card this turn.)
[Assault] (+1 might while I'm an attacker.)
[Legion] — When you play me, ready me. (Get the effect if you've played another card this turn) Other friendly units have +1 might here.
When you play your second card in a turn, give me +2 might this turn and ready me.
exhaust: [Reaction] — [Add] willekeurige rune. Use only to play spells. (Abilities that add resources can't be reacted to.)
At the end of your turn, reveal cards from the top of your Main Deck until you reveal a unit. Play it, ignoring its cost, and recycle the rest.
[Deflect] (Opponents must pay willekeurige rune to choose me with a spell or ability.) You may play me to an occupied enemy battlefield.
[Reaction] (Play any time, even before spells and abilities resolve.) Counter a spell that costs no more than 4 and no more than willekeurige rune.
[Reaction] (Play any time, even before spells and abilities resolve.) Give a unit +2 might this turn. Draw 1.
[Action] (Play on your turn or in showdowns.) Deal 3 to a unit at a battlefield. If this kills it, draw 1.
Each player chooses 2 units, 2 gear, 2 runes, and 2 cards in their hands. Recycle the rest.
Move an enemy unit. Then choose another enemy unit at its destination. They deal damage equal to their Mights to each other.