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60 kaarten · alfabetisch

Riftbound Spell: Acceptable Losses. [Action] (Play on your turn or in showdowns.)
Each player kills one of their gear.
Acceptable Losses

Spell · Chaos · E1

[Action] (Play on your turn or in showdowns.) Each player kills one of their gear.

Riftbound Unit: Adaptatron. When I conquer, you may kill a gear. If you do, buff me. (If I don't have a buff, I get a +1 [S] buff.)
Adaptatron

Unit · Calm · E4 · M3

When I conquer, you may kill a gear. If you do, buff me. (If I don't have a buff, I get a +1 might buff.)

Riftbound Unit: Ahri, Alluring. When I hold, you score 1 point.
Ahri, Alluring +2 versies

Champion Unit · Calm · E5 · M4

When I hold, you score 1 point.

Riftbound Unit: Ahri, Inquisitive. When I attack or defend, give an enemy unit here -2 [S] this turn, to a minimum of 1 [S].
Ahri, Inquisitive +4 versies

Champion Unit · Mind · E3 · M3

When I attack or defend, give an enemy unit here -2 might this turn, to a minimum of 1 might.

Riftbound Unit: Albus Ferros. When you play me, spend any number of buffs. For each buff spent, channel 1 rune exhausted.
Albus Ferros

Unit · Order · E4 · M3

When you play me, spend any number of buffs. For each buff spent, channel 1 rune exhausted.

Riftbound Battlefield: Altar to Unity. When you hold here, play a 1 [S] Recruit unit token in your base.
Altar to Unity

Battlefield · Colorless

When you hold here, play a 1 might Recruit unit token in your base.

Riftbound Unit: Anivia, Primal. When I attack, deal 3 to all enemy units here.
Anivia, Primal

Champion Unit · Body · E7 · M8

When I attack, deal 3 to all enemy units here.

Riftbound Gear: Arena Bar. [T]: Buff an exhausted friendly unit. (If it doesn't have a buff, it gets a +1 [S] buff.)
Arena Bar

Gear · Body · E3

exhaust: Buff an exhausted friendly unit. (If it doesn't have a buff, it gets a +1 might buff.)

Riftbound Battlefield: Aspirant's Climb. Increase the points needed to win the game by 1.
Aspirant's Climb +1 versies

Battlefield · Colorless

Increase the points needed to win the game by 1.

Riftbound Unit: Ava Achiever. When I attack, you may pay [C] to play a card with [Hidden] from your hand here, ignoring its cost.
Ava Achiever

Unit · Mind · E5 · M4

When I attack, you may pay mind rune to play a card with [Hidden] from your hand here, ignoring its cost.

Riftbound Battlefield: Back-Alley Bar. When a unit moves from here, give it +1 [S] this turn.
Back-Alley Bar

Battlefield · Colorless

When a unit moves from here, give it +1 might this turn.

Riftbound Spell: Back to Back. [Reaction] (Play any time, even before spells and abilities resolve.)
Give two friendly units each +2 [S] this turn.
Back to Back

Spell · Order · E3

[Reaction] (Play any time, even before spells and abilities resolve.) Give two friendly units each +2 might this turn.

Riftbound Gear: Baited Hook. [1][C], [E]: Kill a friendly unit. Look at the top 5 cards of your Main Deck. You may banish a unit from among them that has Might up to 1 more than the killed unit and play it, ignoring its cost. Then recycle the rest.
Baited Hook

Gear · Order · E3

1order rune, exhaust: Kill a friendly unit. Look at the top 5 cards of your Main Deck. You may banish a unit from among them that has Might up to 1 more than the killed unit and play it, ignoring its cost. Then recycle the rest.

Riftbound Battlefield: Bandle Tree. You may hide an additional card here.
Bandle Tree +1 versies

Battlefield · Colorless

You may hide an additional card here.

Riftbound Unit: Bilgewater Bully. While I'm buffed, I have [Ganking]. (I can move from battlefield to battlefield.)
Bilgewater Bully

Unit · Body · E6 · M6

While I'm buffed, I have [Ganking]. (I can move from battlefield to battlefield.)

Riftbound Unit: Blastcone Fae. [Hidden] (Hide now for [A] to react with later for [0].)
When you play me, give a unit -2 [S] this turn, to a minimum of 1 [S].
Blastcone Fae

Unit · Mind · E2 · M2

[Hidden] (Hide now for willekeurige rune to react with later for 0.) When you play me, give a unit -2 might this turn, to a minimum of 1 might.

Riftbound Unit: Blazing Scorcher. [Accelerate] (You may pay [1][C] as an additional cost to have me enter ready.)
Blazing Scorcher +1 versies

Unit · Fury · E5 · M5

[Accelerate] (You may pay 1fury rune as an additional cost to have me enter ready.)

Riftbound Spell: Blind Fury. [Action] (Play on your turn or in showdowns.)
Each opponent reveals the top card of their Main Deck. Choose one and banish it, then play it, ignoring its cost. Then recycle the rest.
Blind Fury

Spell · Fury · E4

[Action] (Play on your turn or in showdowns.) Each opponent reveals the top card of their Main Deck. Choose one and banish it, then play it, ignoring its cost. Then recycle the rest.

Riftbound Legend: Blind Monk. [1], [T]: Buff a friendly unit. (If it doesn't have a buff, it gets a +1 [S] buff.)
Blind Monk +2 versies

Legend · Calm/Body

1, exhaust: Buff a friendly unit. (If it doesn't have a buff, it gets a +1 might buff.)

Riftbound Unit: Blitzcrank, Impassive. [Tank] (I must be assigned combat damage first.)
When you play me to a battlefield, you may move an enemy unit to here.
When I hold, return me to my owner's hand.
Blitzcrank, Impassive +1 versies

Champion Unit · Calm · E5 · M5

[Tank] (I must be assigned combat damage first.) When you play me to a battlefield, you may move an enemy unit to here. When I hold, return me to my owner's hand.

Riftbound Spell: Block. [Hidden] (Hide now for [A] to react with later for [0].)
[Action] (Play on your turn or in showdowns.)
Give a unit [Shield 3] and [Tank] this turn. (+3 [S] while it's a defender. It must be assigned combat damage first.)
Block

Spell · Calm · E2

[Hidden] (Hide now for willekeurige rune to react with later for 0.) [Action] (Play on your turn or in showdowns.) Give a unit [Shield 3] and [Tank] this turn. (+3 might while it's a defender. It must be assigned combat damage first.)

Riftbound Rune: Body Rune.
Body Rune +3 versies

Basic Rune · Body

Riftbound Legend: Bounty Hunter. [T]: Give a unit [Ganking] this turn. (It can move from battlefield to battlefield.)
Bounty Hunter +2 versies

Champion Legend · Body/Chaos

exhaust: Give a unit [Ganking] this turn. (It can move from battlefield to battlefield.)

Riftbound Unit: Brazen Buccaneer. As you play me, you may discard 1 as an additional cost. If you do, reduce my cost by [2].
Brazen Buccaneer

Unit · Fury · E6 · M5

As you play me, you may discard 1 as an additional cost. If you do, reduce my cost by 2.

Riftbound Unit: Brynhir Thundersong. When you play me, opponents can't play cards this turn.
Brynhir Thundersong

Unit · Fury · E6 · M5

When you play me, opponents can't play cards this turn.

Riftbound Spell: Bullet Time. [Action] (Play on your turn or in showdowns.)
Pay any amount of [C] to deal that much damage to all enemy units at a battlefield.
Bullet Time

Signature Spell · Body/Chaos · E1

[Action] (Play on your turn or in showdowns.) Pay any amount of willekeurige rune to deal that much damage to all enemy units at a battlefield.

Riftbound Unit: Caitlyn, Patrolling. I must be assigned combat damage last.
[T]: Deal damage equal to my Might to a unit at a battlefield. Use this ability only while I'm at a battlefield.
Caitlyn, Patrolling +1 versies

Champion Unit · Calm · E3 · M3

I must be assigned combat damage last. exhaust: Deal damage equal to my Might to a unit at a battlefield. Use this ability only while I'm at a battlefield.

Riftbound Spell: Call to Glory. [Reaction] (Play any time, even before spells and abilities resolve.)
As you play this, you may spend a buff as an additional cost. If you do, ignore this spell's cost.
Give a unit +3 [S] this turn.
Call to Glory

Spell · Order · E3

[Reaction] (Play any time, even before spells and abilities resolve.) As you play this, you may spend a buff as an additional cost. If you do, ignore this spell's cost. Give a unit +3 might this turn.

Riftbound Rune: Calm Rune.
Calm Rune +3 versies

Basic Rune · Calm

Riftbound Spell: Cannon Barrage. [Reaction] (Play any time, even before spells and abilities resolve.)
Deal 2 to all enemy units in combat.
Cannon Barrage

Spell · Body · E2

[Reaction] (Play any time, even before spells and abilities resolve.) Deal 2 to all enemy units in combat.

Riftbound Unit: Captain Farron. Other friendly units here have [Assault]. (+1 [S] while they're attackers.)
Captain Farron

Unit · Fury · E4 · M5

Other friendly units here have [Assault]. (+1 might while they're attackers.)

Riftbound Unit: Carnivorous Snapvine. When you play me, choose an enemy unit at a battlefield. We deal damage equal to our Mights to each other.
Carnivorous Snapvine

Unit · Body · E5 · M6

When you play me, choose an enemy unit at a battlefield. We deal damage equal to our Mights to each other.

Riftbound Spell: Catalyst of Aeons. Channel 2 runes exhausted. If you couldn't channel 2 runes this way, draw 1.
Catalyst of Aeons

Spell · Body · E4

Channel 2 runes exhausted. If you couldn't channel 2 runes this way, draw 1.

Riftbound Unit: Cemetery Attendant. When you play me, return a unit from your trash to your hand.
Cemetery Attendant

Unit · Chaos · E3 · M3

When you play me, return a unit from your trash to your hand.

Riftbound Spell: Challenge. [Action] (Play on your turn or in showdowns.)
Choose a friendly unit and an enemy unit. They deal damage equal to their Mights to each other.
Challenge +1 versies

Spell · Body · E2

[Action] (Play on your turn or in showdowns.) Choose a friendly unit and an enemy unit. They deal damage equal to their Mights to each other.

Riftbound Rune: Chaos Rune.
Chaos Rune +3 versies

Basic Rune · Chaos

Riftbound Spell: Charm. Move an enemy unit.
Charm

Spell · Calm · E1

Move an enemy unit.

Riftbound Unit: Chemtech Enforcer. [Assault 2] (+2 [S] while I'm an attacker.)
When you play me, discard 1.
Chemtech Enforcer

Unit · Fury · E2 · M2

[Assault 2] (+2 might while I'm an attacker.) When you play me, discard 1.

Riftbound Unit: Cithria of Cloudfield. When you play another unit, buff me. (If I don't have a buff, I get a +1 [S] buff.)
Cithria of Cloudfield

Unit · Body · E2 · M1

When you play another unit, buff me. (If I don't have a buff, I get a +1 might buff.)

Riftbound Spell: Cleave. [Action] (Play on your turn or in showdowns.)
Give a unit [Assault 3] this turn. (+3 [S] while it's an attacker.)
Cleave

Spell · Fury · E1

[Action] (Play on your turn or in showdowns.) Give a unit [Assault 3] this turn. (+3 might while it's an attacker.)

Riftbound Unit: Clockwork Keeper. As you play me, you may pay [C] as an additional cost. If you do, draw 1.
Clockwork Keeper

Unit · Calm · E2 · M2

As you play me, you may pay calm rune as an additional cost. If you do, draw 1.

Riftbound Unit: Commander Ledros. As you play me, you may kill any number of friendly units as an additional cost. Reduce my cost by [C] for each killed this way.
[Deflect] (Opponents must pay [A] to choose me with a spell or ability.)
[Ganking] (I can move from battlefield to battlefield.)
Commander Ledros

Unit · Order · E6 · M8

As you play me, you may kill any number of friendly units as an additional cost. Reduce my cost by order rune for each killed this way. [Deflect] (Opponents must pay willekeurige rune to choose me with a spell or ability.) [Ganking] (I can move from battlefield to battlefield.)

Riftbound Spell: Confront. [Action] (Play on your turn or in showdowns.)
Units you play this turn enter ready. Draw 1.
Confront

Spell · Body · E2

[Action] (Play on your turn or in showdowns.) Units you play this turn enter ready. Draw 1.

Riftbound Spell: Consult the Past. [Hidden] (Hide now for [A] to react with later for [0].)
[Reaction] (Play any time, even before spells and abilities resolve.)
Draw 2.
Consult the Past +1 versies

Spell · Mind · E4

[Hidden] (Hide now for willekeurige rune to react with later for 0.) [Reaction] (Play any time, even before spells and abilities resolve.) Draw 2.

Riftbound Spell: Convergent Mutation. [Reaction] (Play any time, even before spells and abilities resolve.)
Choose a friendly unit. This turn, increase its Might to the Might of another friendly unit.
Convergent Mutation

Spell · Mind · E2

[Reaction] (Play any time, even before spells and abilities resolve.) Choose a friendly unit. This turn, increase its Might to the Might of another friendly unit.

Riftbound Unit: Crackshot Corsair. When I attack, deal 1 to an enemy unit here.
Crackshot Corsair

Unit · Body · E3 · M3

When I attack, deal 1 to an enemy unit here.

Riftbound Unit: Cruel Patron. As an additional cost to play me, kill a friendly unit.
Cruel Patron

Unit · Order · E4 · M6

As an additional cost to play me, kill a friendly unit.

Riftbound Spell: Cull the Weak. Each player kills one of their units.
Cull the Weak

Spell · Order · E2

Each player kills one of their units.

Riftbound Unit: Dangerous Duo. [Legion] — When you play me, give a unit +2 [S] this turn. (Get the effect if you've played another card this turn.)
Dangerous Duo

Unit · Fury · E3 · M3

[Legion] — When you play me, give a unit +2 might this turn. (Get the effect if you've played another card this turn.)

Riftbound Unit: Daring Poro. [Assault] (+1 [S] while I'm an attacker.)
Daring Poro +2 versies

Unit · Order · E2 · M2

[Assault] (+1 might while I'm an attacker.)

Riftbound Unit: Darius, Executioner. [Legion] — When you play me, ready me. (Get the effect if you've played another card this turn)
Other friendly units have +1 [S] here.
Darius, Executioner +3 versies

Champion Unit · Order · E6 · M6

[Legion] — When you play me, ready me. (Get the effect if you've played another card this turn) Other friendly units have +1 might here.

Riftbound Unit: Darius, Trifarian. When you play your second card in a turn, give me +2 [S] this turn and ready me.
Darius, Trifarian +1 versies

Champion Unit · Fury · E5 · M5

When you play your second card in a turn, give me +2 might this turn and ready me.

Riftbound Legend: Daughter of the Void. [T]: [Reaction] — [Add] [C]. Use only to play spells. (Abilities that add resources can't be reacted to.)
Daughter of the Void +2 versies

Champion Legend · Fury/Mind

exhaust: [Reaction] — [Add] willekeurige rune. Use only to play spells. (Abilities that add resources can't be reacted to.)

Riftbound Gear: Dazzling Aurora. At the end of your turn, reveal cards from the top of your Main Deck until you reveal a unit. Play it, ignoring its cost, and recycle the rest.
Dazzling Aurora

Gear · Body · E9

At the end of your turn, reveal cards from the top of your Main Deck until you reveal a unit. Play it, ignoring its cost, and recycle the rest.

Riftbound Unit: Deadbloom Predator. [Deflect] (Opponents must pay [A] to choose me with a spell or ability.)
You may play me to an occupied enemy battlefield.
Deadbloom Predator

Unit · Body · E8 · M8

[Deflect] (Opponents must pay willekeurige rune to choose me with a spell or ability.) You may play me to an occupied enemy battlefield.

Riftbound Spell: Defy. [Reaction] (Play any time, even before spells and abilities resolve.)
Counter a spell that costs no more than [4] and no more than [A].
Defy

Spell · Calm · E1

[Reaction] (Play any time, even before spells and abilities resolve.) Counter a spell that costs no more than 4 and no more than willekeurige rune.

Riftbound Spell: Discipline. [Reaction] (Play any time, even before spells and abilities resolve.)
Give a unit +2 [S] this turn. Draw 1.
Discipline +1 versies

Spell · Calm · E2

[Reaction] (Play any time, even before spells and abilities resolve.) Give a unit +2 might this turn. Draw 1.

Riftbound Spell: Disintegrate. [Action] (Play on your turn or in showdowns.)
Deal 3 to a unit at a battlefield. If this kills it, draw 1.
Disintegrate

Spell · Fury · E4

[Action] (Play on your turn or in showdowns.) Deal 3 to a unit at a battlefield. If this kills it, draw 1.

Riftbound Spell: Divine Judgment. Each player chooses 2 units, 2 gear, 2 runes, and 2 cards in their hands. Recycle the rest.
Divine Judgment

Spell · Order · E7

Each player chooses 2 units, 2 gear, 2 runes, and 2 cards in their hands. Recycle the rest.

Riftbound Spell: Dragon's Rage. Move an enemy unit. Then choose another enemy unit at its destination. They deal damage equal to their Mights to each other.
Dragon's Rage

Signature Spell · Calm/Body · E4

Move an enemy unit. Then choose another enemy unit at its destination. They deal damage equal to their Mights to each other.