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60 kaarten · alfabetisch

Riftbound Spell: Acceleration Gate. Ready up to 4 units, gear, and/or runes.
Acceleration Gate

Spell · Mind/Body · E3

Ready up to 4 units, gear, and/or runes.

Riftbound Legend: Agony's Embrace. Once each turn, when you play a card from face down, draw 1. Then, if it's not your turn, discard 1.
Agony's Embrace +1 versies

Legend · Body/Chaos

Once each turn, when you play a card from face down, draw 1. Then, if it's not your turn, discard 1.

Riftbound Unit: Akshan, Mischievous. [Weaponmaster]
You may pay [C][C] as an additional cost to play me.
When you play me, if you paid the additional cost, move an enemy gear to your base. You control it until I leave the board. If it's an Equipment, attach it to me.
Akshan

Unit · Body · E4 · M4

Weaponmaster You may pay body runebody rune as an additional cost to play me. When you play me, if you paid the additional cost, move an enemy gear to your base. You control it until I leave the board. If it's an Equipment, attach it to me.

Riftbound Spell: Alpha Strike. [Action] (Play on your turn or in showdowns.)
Choose a friendly unit. It deals damage equal to its Might split among enemy units at battlefields. Then for each unit this kills, do this: Gain 1 XP.
Alpha Strike

Spell · Calm/Body · E3

Action (Play on your turn or in showdowns.) Choose a friendly unit. It deals damage equal to its Might split among enemy units at battlefields. Then for each unit this kills, do this: Gain 1 XP.

Riftbound Unit: Ambessa, The Wolf. [Empower] [3][C] ([3][C]: Empower me. Use only if not Empowered.)
[Empowered][>] I have +3 [S] and can't be dealt damage unless I'm in combat.
Ambessa +4 versies

Unit · Body · E4 · M4

Empower 3body rune (3body rune: Empower me. Use only if not Empowered.) Empowered[>] I have +3 might and can't be dealt damage unless I'm in combat.

Riftbound Gear: Ancient Henge. [T]: [Reaction] — Pay any amount of Energy to [Add] that much [A]. (Abilities that add resources can't be reacted to.)
Ancient Henge

Gear · Body · E2

exhaust: Reaction — Pay any amount of Energy to Add that much willekeurige rune. (Abilities that add resources can't be reacted to.)

Riftbound Unit: Anivia, Primal. When I attack, deal 3 to all enemy units here.
Anivia

Unit · Body · E7 · M8

When I attack, deal 3 to all enemy units here.

Riftbound Unit: Arachnoid Horror. [Hunt 2] (When I conquer or hold, gain 2 XP.)
I can be played to an occupied battlefield if an enemy unit is alone there.
Friendly units can be played to an occupied battlefield if an enemy unit is alone there.
Arachnoid Horror

Unit · Body · E6 · M6

Hunt 2 (When I conquer or hold, gain 2 XP.) I can be played to an occupied battlefield if an enemy unit is alone there. Friendly units can be played to an occupied battlefield if an enemy unit is alone there.

Riftbound Gear: Arena Bar. [T]: Buff an exhausted friendly unit. (If it doesn't have a buff, it gets a +1 [S] buff.)
Arena Bar

Gear · Body · E3

exhaust: Buff an exhausted friendly unit. (If it doesn't have a buff, it gets a +1 might buff.)

Riftbound Spell: Avalanche. Deal 3 to all units in bases.
Avalanche

Spell · Body · E5

Deal 3 to all units in bases.

Riftbound Unit: Baccai Witherclaw. [Empower] [1][A][A] ([1][A][A]: Empower me. Use only if not Empowered.)
[Empowered][>] I have +2 [S].
[Empowered][>][>>][Deathknell][>] Channel 2 runes exhausted. (When I die while Empowered, get the effect.)
Baccai Witherclaw

Unit · Body · E4 · M4

Empower 1willekeurige runewillekeurige rune (1willekeurige runewillekeurige rune: Empower me. Use only if not Empowered.) Empowered[>] I have +2 might. Empowered[>][>>]Deathknell[>] Channel 2 runes exhausted. (When I die while Empowered, get the effect.)

Riftbound Legend: Battle Mistress. When you recycle a rune, you may exhaust me to play a Gold gear token exhausted.
When one or more enemy units die, ready me.
Battle Mistress +1 versies

Legend · Body/Chaos

When you recycle a rune, you may exhaust me to play a Gold gear token exhausted. When one or more enemy units die, ready me.

Riftbound Unit: Bilgewater Bully. While I'm buffed, I have [Ganking]. (I can move from battlefield to battlefield.)
Bilgewater Bully

Unit · Body · E6 · M6

While I'm buffed, I have Ganking. (I can move from battlefield to battlefield.)

Riftbound Unit: Bilgewater Tracker. When you play me, deal 1 to each of up to 2 units.
Bilgewater Tracker

Unit · Body · E3 · M3

When you play me, deal 1 to each of up to 2 units.

Riftbound Legend: Blind Monk. [1], [T]: Buff a friendly unit. (If it doesn't have a buff, it gets a +1 [S] buff.)
Blind Monk +2 versies

Legend · Calm/Body

1, exhaust: Buff a friendly unit. (If it doesn't have a buff, it gets a +1 might buff.)

Riftbound Gear: Blood Rose. When you play a unit, you may pay [1] to gain 1 XP.
Spend 3 XP, [T]: Ready a unit.
Blood Rose

Gear · Body · E1

When you play a unit, you may pay 1 to gain 1 XP. Spend 3 XP, exhaust: Ready a unit.

Riftbound Rune: Body Rune.
Body Rune +5 versies

Rune · Body

Riftbound Gear: Boneshiver. [Equip] [1][C] ([1][C]: Attach this to a unit you control.)
Boneshiver +1 versies

Gear · Body · E3 · M2

Equip 1body rune (1body rune: Attach this to a unit you control.)

Riftbound Legend: Bounty Hunter. [T]: Give a unit [Ganking] this turn. (It can move from battlefield to battlefield.)
Bounty Hunter +2 versies

Legend · Body/Chaos

exhaust: Give a unit Ganking this turn. (It can move from battlefield to battlefield.)

Riftbound Unit: Brutal Hunter. [Empower] [3] ([3]: Empower me. Use only if not Empowered.)
[Empowered][>] I have +2 [S] and [Ganking]. (I can move from battlefield to battlefield.)
Brutal Hunter

Unit · Body · E3 · M4

Empower 3 (3: Empower me. Use only if not Empowered.) Empowered[>] I have +2 might and Ganking. (I can move from battlefield to battlefield.)

Riftbound Unit: Buhru Captain. When you play me, you may draw 1 or buff me. (To buff a unit, give it a +1 [S] buff if it doesn't already have one.)
Buhru Captain

Unit · Body · E3 · M3

When you play me, you may draw 1 or buff me. (To buff a unit, give it a +1 might buff if it doesn't already have one.)

Riftbound Spell: Bullet Time. [Action] (Play on your turn or in showdowns.)
Pay any amount of [C] to deal that much damage to all enemy units at a battlefield.
Bullet Time

Spell · Body/Chaos · E1

Action (Play on your turn or in showdowns.) Pay any amount of willekeurige rune to deal that much damage to all enemy units at a battlefield.

Riftbound Legend: Butcher of the Sands. [Reaction][>] [A][A], [T]: [Add] [2]. Spend this Energy only to play units or activated abilities of units.
Butcher of the Sands +2 versies

Legend · Fury/Body

Reaction[>] willekeurige runewillekeurige rune, exhaust: Add 2. Spend this Energy only to play units or activated abilities of units.

Riftbound Spell: Call to Battle. Move a unit you control to a battlefield you control. Then, choose an opponent. They move a unit they control to the same battlefield.
Call to Battle

Spell · Body · E3

Move a unit you control to a battlefield you control. Then, choose an opponent. They move a unit they control to the same battlefield.

Riftbound Spell: Cannon Barrage. [Reaction] (Play any time, even before spells and abilities resolve.)
Deal 2 to all enemy units in combat.
Cannon Barrage

Spell · Body · E2

Reaction (Play any time, even before spells and abilities resolve.) Deal 2 to all enemy units in combat.

Riftbound Unit: Carnivorous Snapvine. When you play me, choose an enemy unit at a battlefield. We deal damage equal to our Mights to each other.
Carnivorous Snapvine

Unit · Body · E5 · M6

When you play me, choose an enemy unit at a battlefield. We deal damage equal to our Mights to each other.

Riftbound Spell: Cataclysm. Opponents can't play spells this turn. 
Move a friendly unit to an occupied enemy battlefield.
Cataclysm

Spell · Body · E4

Opponents can't play spells this turn. Move a friendly unit to an occupied enemy battlefield.

Riftbound Spell: Cataclysmic Duel. Each player chooses a unit they control. Kill the rest.
Cataclysmic Duel

Spell · Body · E8

Each player chooses a unit they control. Kill the rest.

Riftbound Spell: Catalyst of Aeons. Channel 2 runes exhausted. If you couldn't channel 2 runes this way, draw 1.
Catalyst of Aeons

Spell · Body · E4

Channel 2 runes exhausted. If you couldn't channel 2 runes this way, draw 1.

Riftbound Spell: Challenge. [Action] (Play on your turn or in showdowns.)
Choose a friendly unit and an enemy unit. They deal damage equal to their Mights to each other.
Challenge +1 versies

Spell · Body · E2

Action (Play on your turn or in showdowns.) Choose a friendly unit and an enemy unit. They deal damage equal to their Mights to each other.

Riftbound Unit: Cithria of Cloudfield. When you play another unit, buff me. (If I don't have a buff, I get a +1 [S] buff.)
Cithria of Cloudfield

Unit · Body · E2 · M1

When you play another unit, buff me. (If I don't have a buff, I get a +1 might buff.)

Riftbound Spell: Clash of Giants. Choose two units. They deal damage equal to their Mights to each other.
Clash of Giants

Spell · Body · E6

Choose two units. They deal damage equal to their Mights to each other.

Riftbound Unit: Combat Chef. [Weaponmaster] (When you play me, you may [Equip] one of your Equipment to me for [A] less, even if it's already attached.)
Combat Chef

Unit · Body · E5 · M5

Weaponmaster (When you play me, you may Equip one of your Equipment to me for willekeurige rune less, even if it's already attached.)

Riftbound Spell: Concentrate. Draw 2.
[Level 6][>] This costs [2] less. (While you have 6+ XP, get the effect.)
[Level 11][>] This costs [4] less instead.
Concentrate

Spell · Body · E5

Draw 2. Level 6[>] This costs 2 less. (While you have 6+ XP, get the effect.) Level 11[>] This costs 4 less instead.

Riftbound Spell: Confront. [Action] (Play on your turn or in showdowns.)
Units you play this turn enter ready. Draw 1.
Confront

Spell · Body · E2

Action (Play on your turn or in showdowns.) Units you play this turn enter ready. Draw 1.

Riftbound Unit: Corrupted Dragon. If your score is not within 3 points of the Victory Score, I enter ready.
When I attack, you may move any number of enemy units here each with 5 [S] or less to their base.
Corrupted Dragon

Unit · Body · E10 · M10

If your score is not within 3 points of the Victory Score, I enter ready. When I attack, you may move any number of enemy units here each with 5 might or less to their base.

Riftbound Spell: Counter Strike. [Reaction] (Play any time, even before spells and abilities resolve.)
Choose a unit. The next time that unit would be dealt damage this turn, prevent it. Draw 1.
Counter Strike

Spell · Calm/Body · E2

Reaction (Play any time, even before spells and abilities resolve.) Choose a unit. The next time that unit would be dealt damage this turn, prevent it. Draw 1.

Riftbound Unit: Crackshot Corsair. When I attack, deal 1 to an enemy unit here.
Crackshot Corsair

Unit · Body · E3 · M3

When I attack, deal 1 to an enemy unit here.

Riftbound Unit: Crowd Favorite. [Hunt] (When I conquer or hold, gain 1 XP.)
Spend 2 XP: [Buff] me. (Give me a +1 [S] buff if I don't have one.)
Crowd Favorite

Unit · Body · E3 · M3

Hunt (When I conquer or hold, gain 1 XP.) Spend 2 XP: Buff me. (Give me a +1 might buff if I don't have one.)

Riftbound Unit: Dame the Despoiler. [Empower] [5][C] ([5][C]: Empower me. Use only if not Empowered.)
[Empowered][>] When I attack or defend, choose a unit here. Increase my Might to its Might this turn, then give me +1 [S] this turn.
Dame the Despoiler

Unit · Body · E5 · M5

Empower 5body rune (5body rune: Empower me. Use only if not Empowered.) Empowered[>] When I attack or defend, choose a unit here. Increase my Might to its Might this turn, then give me +1 might this turn.

Riftbound Unit: Dauntless Vanguard. You may play me to an occupied enemy battlefield.
Dauntless Vanguard

Unit · Body · E4 · M4

You may play me to an occupied enemy battlefield.

Riftbound Gear: Dazzling Aurora. At the end of your turn, reveal cards from the top of your Main Deck until you reveal a unit. Play it, ignoring its cost, and recycle the rest.
Dazzling Aurora

Gear · Body · E9

At the end of your turn, reveal cards from the top of your Main Deck until you reveal a unit. Play it, ignoring its cost, and recycle the rest.

Riftbound Unit: Deadbloom Predator. [Deflect] (Opponents must pay [A] to choose me with a spell or ability.)
You may play me to an occupied enemy battlefield.
Deadbloom Predator

Unit · Body · E8 · M8

Deflect (Opponents must pay willekeurige rune to choose me with a spell or ability.) You may play me to an occupied enemy battlefield.

Riftbound Spell: Decisive Strike. [Action] (Play on your turn or in showdowns.)
Give friendly units +2 [S] this turn.
Decisive Strike +1 versies

Spell · Body/Order · E5

Action (Play on your turn or in showdowns.) Give friendly units +2 might this turn.

Riftbound Spell: Decree of Strength. Choose an opponent. They reveal their hand and you choose a Mind ([B]) card from it. They recycle that card.
Decree of Strength

Spell · Body · E1

Choose an opponent. They reveal their hand and you choose a Mind (mind rune) card from it. They recycle that card.

Riftbound Legend: Defender of Tomorrow. [Empower] [2][A][A] ([2][A][A]: Empower me. Use only if not Empowered.)
[1], [T]: Ready a gear. 
[Empowered][>] [1], [T]: Ready 2 gear.
Defender of Tomorrow +2 versies

Legend · Mind/Body

Empower 2willekeurige runewillekeurige rune (2willekeurige runewillekeurige rune: Empower me. Use only if not Empowered.) 1, exhaust: Ready a gear. Empowered[>] 1, exhaust: Ready 2 gear.

Riftbound Unit: Demacian Diplomat. When you play me, gain 1 XP.
Demacian Diplomat

Unit · Body · E2 · M2

When you play me, gain 1 XP.

Riftbound Gear: Demacian Standard. [Deploy] (Play this only to a battlefield. When an opponent holds here, kill this.)
When one or more friendly units attack here, give one of them +2 [S] this turn.
When you hold here, you may return this to its owner's hand.
Demacian Standard

Gear · Body/Order · E2

Deploy (Play this only to a battlefield. When an opponent holds here, kill this.) When one or more friendly units attack here, give one of them +2 might this turn. When you hold here, you may return this to its owner's hand.

Riftbound Unit: Determined Sentry. I can't move to base.
Determined Sentry

Unit · Body · E1 · M1

I can't move to base.

Riftbound Unit: Direwing. I enter ready if you control another Dragon.
Direwing

Unit · Body · E7 · M7

I enter ready if you control another Dragon.

Riftbound Spell: Disposal Order. [Reaction] (Play any time, even before spells and abilities resolve.)
Choose one —
- Choose up to 3 cards from opponents' trashes. Their owners recycle them.
- Draw 1.
Disposal Order

Spell · Body · E2

Reaction (Play any time, even before spells and abilities resolve.) Choose one — Choose up to 3 cards from opponents' trashes. Their owners recycle them. Draw 1.

Riftbound Spell: Dominus. [Action] (Play on your turn or in showdowns.)
This turn, double a unit's Might and give it "[A][A]: Ready me."
Dominus

Spell · Fury/Body · E4

Action (Play on your turn or in showdowns.) This turn, double a unit's Might and give it "willekeurige runewillekeurige rune: Ready me."

Riftbound Gear: Doran's Blade. [Equip] [C] ([C]: Attach this to a unit you control.)
Doran's Blade +1 versies

Gear · Body · E2

Equip body rune (body rune: Attach this to a unit you control.)

Riftbound Unit: Dragonsoul Sage. [Reaction][>] [T]: [Add] [1]. (Abilities that add resources can't be reacted to.)
Dragonsoul Sage +1 versies

Unit · Body · E2 · M1

Reaction[>] exhaust: Add 1. (Abilities that add resources can't be reacted to.)

Riftbound Spell: Dragon's Rage. Move an enemy unit. Then choose another enemy unit at its destination. They deal damage equal to their Mights to each other.
Dragon's Rage

Spell · Calm/Body · E4

Move an enemy unit. Then choose another enemy unit at its destination. They deal damage equal to their Mights to each other.

Riftbound Unit: Dune Drake. When I attack, give me +2 [S] this turn if there is a ready enemy unit here.
Dune Drake

Unit · Body · E5 · M5

When I attack, give me +2 might this turn if there is a ready enemy unit here.

Riftbound Unit: Elder Dragon. Any amount of your damage is enough to kill enemy units.
When you play me, choose up to one enemy unit at each location. Deal 1 to them.
Elder Dragon +1 versies

Unit · Body · E12 · M10

Any amount of your damage is enough to kill enemy units. When you play me, choose up to one enemy unit at each location. Deal 1 to them.

Riftbound Unit: Evelynn, Consuming. [Ambush] (You may play me as a [Reaction] to a battlefield where you have units.)
When you play a card from face down, ready me and give me +1 [S] this turn.
Evelynn +5 versies

Unit · Body · E5 · M5

Ambush (You may play me as a Reaction to a battlefield where you have units.) When you play a card from face down, ready me and give me +1 might this turn.

Riftbound Legend: Exemplar of Demacia. When you play a gear with [Deploy], you may exhaust me and pay [A] to move a friendly unit to that battlefield.
Exemplar of Demacia +1 versies

Legend · Body/Order

When you play a gear with Deploy, you may exhaust me and pay willekeurige rune to move a friendly unit to that battlefield.

Riftbound Unit: Fae Dragon. When you play me, buff up to four friendly units. (Give each a +1 [S] buff if it doesn't have one.)
When you spend a buff, play a Gold gear token exhausted.
Fae Dragon +1 versies

Unit · Body · E7 · M7

When you play me, buff up to four friendly units. (Give each a +1 might buff if it doesn't have one.)When you spend a buff, play a Gold gear token exhausted.