Elder Dragon Legaal
Body Energy12 Might10 Power4
Kaarttekst
Any amount of your damage is enough to kill enemy units. When you play me, choose up to one enemy unit at each location. Deal 1 to them.
Triggers en effecten
Tags
Dragon
Andere versies
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3.6% van recente decks speelt deze kaart
Body RuneMobilizeSigil of the StormChallengeCatalyst of Aeons
Regels en errata voor deze kaart
Some effects may alter this amount. These effects will refer to the amount of damage needed to kill a unit. Example: Elder Dragon’s passive ability reads “Any amount of your damage is enough to kill enemy units.” This alters the Lethal Damage value for enemy u…
4. Units cannot have more damage assigned to them than the minimum required to constitute lethal damage unless no further units remain to have damage assigned to them. Example: If a player has 5 damage to distribute among four 3 Might units and those units eac…
3. Units must have lethal damage assigned to them in full before damage is assigned to a different Unit. Example: If a player has 5 damage to distribute among four 3 Might units, they may not choose to assign 2 damage to one of the units and 1 damage to each o…
Rulings over deze kaart Alle rulings →
Counter Strike vs. Elder Dragon (§437.2.a)
If Counter Strike (or any prevent effect) completely prevents Elder Dragon's 1 damage to a unit, that damage is never dealt per rule 437.2.a. Since no damage is dealt, Elder Dragon's passive ability—which redefines lethal damage thresholds for units that have damage marked on them by its controller—has no opportunity to apply to that unit. Citaat uit de bron: “If the damage is entirely prevented, it is never dealt per rule 437.2.a., and thus there is no opportunity for the passive ability of Elder Dragon to apply”
Elder Dragon (§460.2.c.3)
Elder Dragon's passive ('Any amount of your damage is enough to kill enemy units') alters the lethal damage threshold for units with damage marked by Elder Dragon's controller to any non-zero amount. As a result, Elder Dragon can check damage marked on units before it enters the board, and its controller need only assign one damage per unit during the Combat Damage step. Citaat uit de bron: “Elder Dragon can check damage marked on units by its controller before it enters the board, and that players need only assign one damage to units during the Combat Damage step while they control Elder”
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