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Riftbound Spell: Abandon. [Reaction] (Play any time, even before spells and abilities resolve.)
Counter a spell. Return it to its owner's hand instead of putting it in their trash.
[Predict]. (Look at the top card of your Main Deck. You may recycle it.)
Abandon

Spell · Chaos · E2

[Reaction] (Play any time, even before spells and abilities resolve.) Counter a spell. Return it to its owner's hand instead of putting it in their trash. [Predict]. (Look at the top card of your Main Deck. You may recycle it.)

Riftbound Battlefield: Abandoned Hall. When a player plays a spell, they may give a unit they control here +1 [S] this turn.
Abandoned Hall

Battlefield · Colorless

When a player plays a spell, they may give a unit they control here +1 might this turn.

Riftbound Unit: Allay, Eager Admirer. [Deflect] (Opponents must pay [A] to choose me with a spell or ability.)
While I'm at a battlefield, your other units here have [Deflect].
Allay, Eager Admirer

Unit · Calm · E3 · M3

[Deflect] (Opponents must pay willekeurige rune to choose me with a spell or ability.) While I'm at a battlefield, your other units here have [Deflect].

Riftbound Spell: Alpha Strike. [Action] (Play on your turn or in showdowns.)
Choose a friendly unit. It deals damage equal to its Might split among enemy units at battlefields. Then for each unit this kills, do this: Gain 1 XP.
Alpha Strike

Signature Spell · Calm/Body · E3

[Action] (Play on your turn or in showdowns.) Choose a friendly unit. It deals damage equal to its Might split among enemy units at battlefields. Then for each unit this kills, do this: Gain 1 XP.

Riftbound Unit: Alpha Wildclaw. [Tank] (I must be assigned combat damage first.)
Your units here with less Might than me can't be chosen by enemy spells and abilities.
Alpha Wildclaw

Unit · Calm · E6 · M7

[Tank] (I must be assigned combat damage first.) Your units here with less Might than me can't be chosen by enemy spells and abilities.

Riftbound Battlefield: Altar of Blood. If a unit here would die during combat, its controller may pay [A][A][A] to heal it, exhaust it, and recall it instead.
Altar of Blood

Battlefield · Colorless

If a unit here would die during combat, its controller may pay willekeurige runewillekeurige runewillekeurige rune to heal it, exhaust it, and recall it instead.

Riftbound Battlefield: Amateur Recital. When you hold here, you may move a unit at a battlefield to its base.
Amateur Recital

Battlefield · Colorless

When you hold here, you may move a unit at a battlefield to its base.

Riftbound Unit: Angler Beast. When you play me, return all units with 2 [S] or less to their owners' hands.
Angler Beast

Unit · Chaos · E5 · M5

When you play me, return all units with 2 might or less to their owners' hands.

Riftbound Unit: Arachnoid Horror. [Hunt 2] (When I conquer or hold, gain 2 XP.)
I can be played to an occupied battlefield if an enemy unit is alone there.
Friendly units can be played to an occupied battlefield if an enemy unit is alone there.
Arachnoid Horror

Unit · Body · E6 · M6

[Hunt 2] (When I conquer or hold, gain 2 XP.) I can be played to an occupied battlefield if an enemy unit is alone there. Friendly units can be played to an occupied battlefield if an enemy unit is alone there.

Riftbound Unit: Atakhan. You may kill a friendly unit as an additional cost to play me. If you do, I cost [1] less for each Energy it costs and [Y] less for each Power it costs.
[Ganking] (I can move from battlefield to battlefield.)
When I attack, the defender must kill one of their units here.
Atakhan

Unit · Order · E10 · M7

You may kill a friendly unit as an additional cost to play me. If you do, I cost 1 less for each Energy it costs and order rune less for each Power it costs. [Ganking] (I can move from battlefield to battlefield.) When I attack, the defender must kill one of their units here.

Riftbound Spell: Back Off. [Hidden] (Hide now for [A] to react with later for [0].)
[Action] (Play on your turn or in showdowns.)
[Stun] a unit. (It doesn't deal combat damage this turn.)
If you played this from your hand, draw 1.
Back Off

Spell · Calm · E3

[Hidden] (Hide now for willekeurige rune to react with later for 0.) [Action] (Play on your turn or in showdowns.) [Stun] a unit. (It doesn't deal combat damage this turn.) If you played this from your hand, draw 1.

Riftbound Unit: Bandle Soldier. [Level 3][>] I enter ready. (While you have 3+ XP, get the effect.)
Bandle Soldier

Unit · Order · E4 · M5

[Level 3][>] I enter ready. (While you have 3+ XP, get the effect.)

Riftbound Unit: Baron Nashor. As you play me, add the Baron Pit battlefield token to the board if it's not there already. If you do, I enter there. (It has "Units can move here from anywhere.")
I can't be chosen by enemy spells and abilities.
Other friendly units have +2 [S].
Baron Nashor +2 versies

Unit · Chaos · E10 · M12

As you play me, add the Baron Pit battlefield token to the board if it's not there already. If you do, I enter there. (It has "Units can move here from anywhere.") I can't be chosen by enemy spells and abilities. Other friendly units have +2 might.

Riftbound Battlefield: Baron Pit. (You can't start the game with a token battlefield.)
Units can move here from anywhere.
Baron Pit

Battlefield · Colorless

(You can't start the game with a token battlefield.) Units can move here from anywhere.

Riftbound Legend: Bashful Bloom. [4], [T]: Play a ready 3 [S] Sprite unit token with [Temporary]. This ability costs [1] less for each friendly unit with [Temporary].
Bashful Bloom +2 versies

Legend · Calm/Mind

4, exhaust: Play a ready 3 might Sprite unit token with [Temporary]. This ability costs 1 less for each friendly unit with [Temporary].

Riftbound Unit: Bewitching Spirit. When you play me, choose a player. They discard 1.
Bewitching Spirit

Unit · Chaos · E3 · M2

When you play me, choose a player. They discard 1.

Riftbound Unit: Bird. [Deflect] (Opponents must pay [A] to choose me with a spell or ability.)
Bird

Unit · Colorless · M1

[Deflect] (Opponents must pay willekeurige rune to choose me with a spell or ability.)

Riftbound Battlefield: Black Flame Altar. Units here with [Temporary] have [Shield]. (+1 [S] while they're defenders.)
Black Flame Altar

Battlefield · Colorless

Units here with [Temporary] have [Shield]. (+1 might while they're defenders.)

Riftbound Unit: Black Rose Dignitary. [Assault] (+1 [S] while I'm an attacker.)
[Deathknell][>] Channel 1 rune exhausted. (When I die, get the effect.)
Black Rose Dignitary

Unit · Order · E3 · M2

[Assault] (+1 might while I'm an attacker.) [Deathknell][>] Channel 1 rune exhausted. (When I die, get the effect.)

Riftbound Gear: Blast Cone. When you play this, you may move an enemy unit.
When you move an enemy unit, you may exhaust this to [Stun] it. (It doesn't deal combat damage this turn.)
Blast Cone

Gear · Chaos · E4

When you play this, you may move an enemy unit. When you move an enemy unit, you may exhaust this to [Stun] it. (It doesn't deal combat damage this turn.)

Riftbound Gear: Blighted Battleaxe. [Equip] [1][C] ([1][C]: Attach this to a unit you control.)
Blighted Battleaxe

Gear · Fury · E4

[Equip] 1fury rune (1fury rune: Attach this to a unit you control.)

Riftbound Legend: Bloodharbor Ripper. [1], [T]: Return a friendly unit at a battlefield to its owner's hand. Play a Gold gear token exhausted. (It has "[Reaction][>] Kill this, [T]: [Add] [A].")
Bloodharbor Ripper +2 versies

Legend · Fury/Chaos

1, exhaust: Return a friendly unit at a battlefield to its owner's hand. Play a Gold gear token exhausted. (It has "[Reaction][>] Kill this, exhaust: [Add] willekeurige rune.")

Riftbound Gear: Blood Rose. When you play a unit, you may pay [1] to gain 1 XP.
Spend 3 XP, [T]: Ready a unit.
Blood Rose

Gear · Body · E1

When you play a unit, you may pay 1 to gain 1 XP. Spend 3 XP, exhaust: Ready a unit.

Riftbound Spell: Bone Skewer. [Hidden] (Hide now for [A] to react with later for [0].)
Choose a battlefield. An opponent reveals their hand. You may choose a unit from it. They play that unit to that battlefield, ignoring any and all costs. When they do, [Stun] it. (It doesn't deal combat damage this turn.)
Bone Skewer

Spell · Chaos · E2

[Hidden] (Hide now for willekeurige rune to react with later for 0.) Choose a battlefield. An opponent reveals their hand. You may choose a unit from it. They play that unit to that battlefield, ignoring any and all costs. When they do, [Stun] it. (It doesn't deal combat damage this turn.)

Riftbound Battlefield: Brush. Bird, Cat, Dog, Poro, and Ivern units here have +1 [S].
When you score here, you may replace this with the battlefield it replaced.
Brush

Battlefield · Colorless

Bird, Cat, Dog, Poro, and Ivern units here have +1 might. When you score here, you may replace this with the battlefield it replaced.

Riftbound : Buff. A unit may have no more than one buff at a time.
Buff

· Colorless

A unit may have no more than one buff at a time.

Riftbound Spell: Call to Battle. Move a unit you control to a battlefield you control. Then, choose an opponent. They move a unit they control to the same battlefield.
Call to Battle

Spell · Body · E3

Move a unit you control to a battlefield you control. Then, choose an opponent. They move a unit they control to the same battlefield.

Riftbound Unit: Carrion Dredger. [Deathknell][>] Play a 1 [S] Bird unit token with [Deflect] to your base. (When I die, get the effect. Opponents must pay [A] to choose a [Deflect] unit with a spell or ability.)
Carrion Dredger

Unit · Order · E2 · M1

[Deathknell][>] Play a 1 might Bird unit token with [Deflect] to your base. (When I die, get the effect. Opponents must pay willekeurige rune to choose a [Deflect] unit with a spell or ability.)

Riftbound Unit: Chakram Dancer. [Ambush] (You may play me as a [Reaction] to a battlefield where you have units.)
When you play me, give your other units here [Shield] this turn. (+1 [S] while they're defenders.)
Chakram Dancer

Unit · Mind · E3 · M3

[Ambush] (You may play me as a [Reaction] to a battlefield where you have units.) When you play me, give your other units here [Shield] this turn. (+1 might while they're defenders.)

Riftbound Spell: Clash of Giants. Choose two units. They deal damage equal to their Mights to each other.
Clash of Giants

Spell · Body · E6

Choose two units. They deal damage equal to their Mights to each other.

Riftbound Spell: Combat Experience. [Reaction] (Play any time, even before spells and abilities resolve.)
Give a unit +1 [S] this turn.
[Level 6][>] Give it +3 [S] this turn instead. (While you have 6+ XP, get the effect.)
Combat Experience

Spell · Calm · E1

[Reaction] (Play any time, even before spells and abilities resolve.) Give a unit +1 might this turn. [Level 6][>] Give it +3 might this turn instead. (While you have 6+ XP, get the effect.)

Riftbound Spell: Concentrate. Draw 2.
[Level 6][>] This costs [2] less. (While you have 6+ XP, get the effect.)
[Level 11][>] This costs [4] less instead.
Concentrate

Spell · Body · E5

Draw 2. [Level 6][>] This costs 2 less. (While you have 6+ XP, get the effect.) [Level 11][>] This costs 4 less instead.

Riftbound Spell: Conscription. You may spend 5 XP as an additional cost to play this.
Choose an enemy unit at a battlefield with 3 [S] or less. If you paid the additional cost, choose any enemy unit at a battlefield instead. Take control of it, exhaust it, and recall it.
Conscription

Spell · Chaos · E5

You may spend 5 XP as an additional cost to play this. Choose an enemy unit at a battlefield with 3 might or less. If you paid the additional cost, choose any enemy unit at a battlefield instead. Take control of it, exhaust it, and recall it.

Riftbound Unit: Crescent Guardian. If you've played a spell this turn, you may pay [C] as an additional cost to play me. If you do, I enter ready.
Crescent Guardian

Unit · Chaos · E4 · M4

If you've played a spell this turn, you may pay chaos rune as an additional cost to play me. If you do, I enter ready.

Riftbound Spell: Crescent Strike. [Action] (Play on your turn or in showdowns.)
Choose a battlefield and an enemy unit there. Deal 4 to that unit and 1 to each other enemy unit there.
Crescent Strike

Spell · Mind · E3

[Action] (Play on your turn or in showdowns.) Choose a battlefield and an enemy unit there. Deal 4 to that unit and 1 to each other enemy unit there.

Riftbound Unit: Crimson Pigeons. I have +2 [S] while I'm attacking with another unit.
Crimson Pigeons

Unit · Order · E3 · M3

I have +2 might while I'm attacking with another unit.

Riftbound Unit: Crowd Favorite. [Hunt] (When I conquer or hold, gain 1 XP.)
Spend 2 XP: [Buff] me. (Give me a +1 [S] buff if I don't have one.)
Crowd Favorite

Unit · Body · E3 · M3

[Hunt] (When I conquer or hold, gain 1 XP.) Spend 2 XP: [Buff] me. (Give me a +1 might buff if I don't have one.)

Riftbound Gear: Cursed Sarcophagus. When you play this, banish all units from your trash.
[T]: Play a unit banished with this. (You must pay its costs.)
Cursed Sarcophagus

Gear · Chaos · E4

When you play this, banish all units from your trash. exhaust: Play a unit banished with this. (You must pay its costs.)

Riftbound Spell: Curtain Call. [Repeat] — [1] / [A] / [1][A] (You may pay each additional cost to repeat this spell's effect.)
Choose one you haven't already chosen —
- Draw 1.
- Deal 2 to a unit at a battlefield.
- Deal 3 to a unit at a base.
- Give a unit at a battlefield -4 [S] this turn.
Curtain Call

Signature Spell · Fury/Mind · E4

[Repeat] — 1 / willekeurige rune / 1willekeurige rune (You may pay each additional cost to repeat this spell's effect.) Choose one you haven't already chosen — Draw 1. Deal 2 to a unit at a battlefield. Deal 3 to a unit at a base. Give a unit at a battlefield -4 might this turn.

Riftbound Unit: Daisy!. I enter ready.
Reduce my cost by [1] for each of the following tags among your units — Bird, Cat, Dog, and Poro.
When I attack while your units have all 4 tags, [Stun] an enemy unit here. (It doesn't deal combat damage this turn.)
Daisy!

Signature Unit · Calm/Order · E9 · M8

I enter ready. Reduce my cost by 1 for each of the following tags among your units — Bird, Cat, Dog, and Poro. When I attack while your units have all 4 tags, [Stun] an enemy unit here. (It doesn't deal combat damage this turn.)

Riftbound Spell: Dancing Grenade. Deal 2 to a unit. Its controller may play this spell again for [A]. If they do, this deals 1 additional Bonus Damage for each time this spell has dealt damage this turn.
Dancing Grenade

Spell · Fury · E2

Deal 2 to a unit. Its controller may play this spell again for willekeurige rune. If they do, this deals 1 additional Bonus Damage for each time this spell has dealt damage this turn.

Riftbound Spell: Deadly Flourish. Deal 3 to an enemy unit. When it dies this turn, play a Gold gear token exhausted. (It has "[Reaction][>] Kill this, [T]: [Add] [A].")
Deadly Flourish

Spell · Mind · E4

Deal 3 to an enemy unit. When it dies this turn, play a Gold gear token exhausted. (It has "[Reaction][>] Kill this, exhaust: [Add] willekeurige rune.")

Riftbound Spell: Death from Below. Kill a unit at a battlefield. Then, if it had 3 [S] or less, you may play this from your trash for [A].
Death from Below

Signature Spell · Fury/Chaos · E4

Kill a unit at a battlefield. Then, if it had 3 might or less, you may play this from your trash for willekeurige rune.

Riftbound Legend: Deceiver. When you conquer or hold, you may discard 1 and exhaust me to play a ready Reflection unit token there. It becomes a copy of another unit there. Give it [Temporary].
Deceiver +2 versies

Legend · Mind/Order

When you conquer or hold, you may discard 1 and exhaust me to play a ready Reflection unit token there. It becomes a copy of another unit there. Give it [Temporary].

Riftbound Unit: Demacian Diplomat. When you play me, gain 1 XP.
Demacian Diplomat

Unit · Body · E2 · M2

When you play me, gain 1 XP.

Riftbound Unit: Determined Sentry. I can't move to base.
Determined Sentry

Unit · Body · E1 · M1

I can't move to base.

Riftbound Unit: Diana, Lunari. When a showdown begins here, you may pay [1]. If you do, [Predict], then reveal the top card of your Main Deck. If it's a spell, draw it. (To Predict, look at the top card of your Main Deck. You may recycle it.)
Diana, Lunari +1 versies

Champion Unit · Mind · E3 · M3

When a showdown begins here, you may pay 1. If you do, [Predict], then reveal the top card of your Main Deck. If it's a spell, draw it. (To Predict, look at the top card of your Main Deck. You may recycle it.)

Riftbound Unit: Diana, No Longer Human. [Ambush] (You may play me as a [Reaction] to a battlefield where you have units.)
When you play a spell, give me +2 [S] this turn.
Diana, No Longer Human +2 versies

Champion Unit · Chaos · E4 · M3

[Ambush] (You may play me as a [Reaction] to a battlefield where you have units.) When you play a spell, give me +2 might this turn.

Riftbound Spell: Disposal Order. [Reaction] (Play any time, even before spells and abilities resolve.)
Choose one —
- Choose up to 3 cards from opponents' trashes. Their owners recycle them.
- Draw 1.
Disposal Order

Spell · Body · E2

[Reaction] (Play any time, even before spells and abilities resolve.) Choose one — Choose up to 3 cards from opponents' trashes. Their owners recycle them. Draw 1.

Riftbound Gear: Divining Shells. [Vision] (When you play this, look at the top card of your Main Deck. You may recycle it.)
[Action][>] Kill this, [T]: Give a unit +2 [S] this turn.
Divining Shells

Gear · Order · E2

[Vision] (When you play this, look at the top card of your Main Deck. You may recycle it.) [Action][>] Kill this, exhaust: Give a unit +2 might this turn.

Riftbound Spell: Double Trouble. [Repeat] [2] (You may pay the additional cost to repeat this spell's effect.)
Look at the top 3 cards of your Main Deck. You may reveal a unit from among them and draw it. Recycle the rest.
Double Trouble

Spell · Calm · E2

[Repeat] 2 (You may pay the additional cost to repeat this spell's effect.) Look at the top 3 cards of your Main Deck. You may reveal a unit from among them and draw it. Recycle the rest.

Riftbound Unit: Dramatic Visionary. [Deathknell][>] [Predict 2]. (When I die, look at the top two cards of your Main Deck. Recycle any of them and put the rest back in any order.)
Dramatic Visionary

Unit · Mind · E4 · M4

[Deathknell][>] [Predict 2]. (When I die, look at the top two cards of your Main Deck. Recycle any of them and put the rest back in any order.)

Riftbound Battlefield: Dusk Rose Lab. At the start of your Beginning Phase, you may kill a unit you control here to draw 1. (This happens before scoring.)
Dusk Rose Lab

Battlefield · Colorless

At the start of your Beginning Phase, you may kill a unit you control here to draw 1. (This happens before scoring.)

Riftbound Spell: Eclipse. [Reaction] (Play any time, even before spells and abilities resolve.)
Give a unit -4 [S] this turn.
[Predict]. (Look at the top card of your Main Deck. You may recycle it.)
Eclipse

Spell · Mind · E3

[Reaction] (Play any time, even before spells and abilities resolve.) Give a unit -4 might this turn. [Predict]. (Look at the top card of your Main Deck. You may recycle it.)

Riftbound Unit: Elder Dragon. Any amount of your damage is enough to kill enemy units.
When you play me, choose up to one enemy unit at each location. Deal 1 to them.
Elder Dragon +1 versies

Unit · Body · E12 · M10

Any amount of your damage is enough to kill enemy units. When you play me, choose up to one enemy unit at each location. Deal 1 to them.

Riftbound Unit: Enthralling Protector. [Hunt] (When I conquer or hold, gain 1 XP.)
Spend 2 XP: [Buff] me. (Give me a +1 [S] buff if I don't have one.)
Enthralling Protector

Unit · Order · E2 · M2

[Hunt] (When I conquer or hold, gain 1 XP.) Spend 2 XP: [Buff] me. (Give me a +1 might buff if I don't have one.)

Riftbound Unit: Enthusiastic Promoter. [Backline] (I must be assigned combat damage last.)
When I hold, [Buff] all units here. (Give each a +1 [S] buff if it doesn't have one.)
Enthusiastic Promoter

Unit · Calm · E3 · M2

[Backline] (I must be assigned combat damage last.) When I hold, [Buff] all units here. (Give each a +1 might buff if it doesn't have one.)

Riftbound Unit: Evelynn, Entrancing. [Hidden] (Hide now for [A] to react with later for [0].)
[Backline] (I must be assigned combat damage last.)
When you play me from face down on your turn, you may move an enemy unit at a different location to my battlefield.
Evelynn, Entrancing

Champion Unit · Chaos · E2 · M2

[Hidden] (Hide now for willekeurige rune to react with later for 0.) [Backline] (I must be assigned combat damage last.) When you play me from face down on your turn, you may move an enemy unit at a different location to my battlefield.

Riftbound Unit: Evershade Stalker. When you play me, discard 1, then draw 1.
Evershade Stalker

Unit · Chaos · E3 · M3

When you play me, discard 1, then draw 1.

Riftbound Spell: Existential Dread. [Action] (Play on your turn or in showdowns.)
[Repeat] [2] (You may pay the additional cost to repeat this spell's effect.)
[Stun] an attacking enemy unit. If it's already stunned, return it to its owner's hand instead. (A stunned unit doesn't deal combat damage this turn.)
Existential Dread

Spell · Chaos · E1

[Action] (Play on your turn or in showdowns.) [Repeat] 2 (You may pay the additional cost to repeat this spell's effect.) [Stun] an attacking enemy unit. If it's already stunned, return it to its owner's hand instead. (A stunned unit doesn't deal combat damage this turn.)