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Typ wat een kaart doet voor semantisch zoeken, of laat leeg en filter om te bladeren.
Reaction (Play any time, even before spells and abilities resolve.) Counter a spell. Return it to its owner's hand instead of putting it in their trash. Predict. (Look at the top card of your Main Deck. You may recycle it.)
When a player plays a spell, they may give a unit they control here +1 might this turn.
Deflect (Opponents must pay willekeurige rune to choose me with a spell or ability.) While I'm at a battlefield, your other units here have Deflect.
Action (Play on your turn or in showdowns.) Choose a friendly unit. It deals damage equal to its Might split among enemy units at battlefields. Then for each unit this kills, do this: Gain 1 XP.
Tank (I must be assigned combat damage first.) Your units here with less Might than me can't be chosen by enemy spells and abilities.
If a unit here would die during combat, its controller may pay willekeurige runewillekeurige runewillekeurige rune to heal it, exhaust it, and recall it instead.
When you hold here, you may move a unit at a battlefield to its base.
When you play me, return all units with 2 might or less to their owners' hands.
Hunt 2 (When I conquer or hold, gain 2 XP.) I can be played to an occupied battlefield if an enemy unit is alone there. Friendly units can be played to an occupied battlefield if an enemy unit is alone there.
When you play me, choose an opponent. They reveal their hand. Choose a card revealed this way and banish it. When they hold, return it to their hand (even if I'm no longer on the board).
You may kill a friendly unit as an additional cost to play me. If you do, I cost 1 less for each Energy it costs and order rune less for each Power it costs. Ganking (I can move from battlefield to battlefield.) When I attack, the defender must kill one of their units here.
Hidden (Hide now for willekeurige rune to react with later for 0.) Action (Play on your turn or in showdowns.) Stun a unit. (It doesn't deal combat damage this turn.) If you played this from your hand, draw 1.
Level 3[>] I enter ready. (While you have 3+ XP, get the effect.)
As you play me, add the Baron Pit battlefield token to the board if it's not there already. If you do, I enter there. (It has "Units can move here from anywhere.") I can't be chosen by enemy spells and abilities. Other friendly units have +2 might.
(You can't start the game with a token battlefield.) Units can move here from anywhere.
4, exhaust: Play a ready 3 might Sprite unit token with Temporary. This ability costs 1 less for each friendly unit with Temporary.
When you play me, choose a player. They discard 1.
Deflect (Opponents must pay willekeurige rune to choose me with a spell or ability.)
Units here with Temporary have Shield. (+1 might while they're defenders.)
Assault (+1 might while I'm an attacker.) Deathknell[>] Channel 1 rune exhausted. (When I die, get the effect.)
When you play this, you may move an enemy unit. When you move an enemy unit, you may exhaust this to Stun it. (It doesn't deal combat damage this turn.)
Equip 1fury rune (1fury rune: Attach this to a unit you control.)
1, exhaust: Return a friendly unit at a battlefield to its owner's hand. Play a Gold gear token exhausted. (It has "Reaction[>] Kill this, exhaust: Add willekeurige rune.")
When you play a unit, you may pay 1 to gain 1 XP. Spend 3 XP, exhaust: Ready a unit.
Hidden (Hide now for willekeurige rune to react with later for 0.) Choose a battlefield. An opponent reveals their hand. You may choose a unit from it. They play that unit to that battlefield, ignoring any and all costs. When they do, Stun it. (It doesn't deal combat damage this turn.)
Bird, Cat, Dog, Poro, and Ivern units here have +1 might. When you score here, you may replace this with the battlefield it replaced.
A unit may have no more than one buff at a time.
Move a unit you control to a battlefield you control. Then, choose an opponent. They move a unit they control to the same battlefield.
Deathknell[>] Play a 1 might Bird unit token with Deflect to your base. (When I die, get the effect. Opponents must pay willekeurige rune to choose a Deflect unit with a spell or ability.)
Ambush (You may play me as a Reaction to a battlefield where you have units.) When you play me, give your other units here Shield this turn. (+1 might while they're defenders.)
Choose two units. They deal damage equal to their Mights to each other.
Reaction (Play any time, even before spells and abilities resolve.) Give a unit +1 might this turn. Level 6[>] Give it +3 might this turn instead. (While you have 6+ XP, get the effect.)
Draw 2. Level 6[>] This costs 2 less. (While you have 6+ XP, get the effect.) Level 11[>] This costs 4 less instead.
You may spend 5 XP as an additional cost to play this. Choose an enemy unit at a battlefield with 3 might or less. If you paid the additional cost, choose any enemy unit at a battlefield instead. Take control of it, exhaust it, and recall it.
If you've played a spell this turn, you may pay chaos rune as an additional cost to play me. If you do, I enter ready.
Action (Play on your turn or in showdowns.) Choose a battlefield and an enemy unit there. Deal 4 to that unit and 1 to each other enemy unit there.
I have +2 might while I'm attacking with another unit.
Hunt (When I conquer or hold, gain 1 XP.) Spend 2 XP: Buff me. (Give me a +1 might buff if I don't have one.)
When you play this, banish all units from your trash. exhaust: Play a unit banished with this. (You must pay its costs.)
Repeat — 1 / willekeurige rune / 1willekeurige rune (You may pay each additional cost to repeat this spell's effect.) Choose one you haven't already chosen — Draw 1. Deal 2 to a unit at a battlefield. Deal 3 to a unit at a base. Give a unit at a battlefield -4 might this turn.
I enter ready. Reduce my cost by 1 for each of the following tags among your units — Bird, Cat, Dog, and Poro. When I attack while your units have all 4 tags, Stun an enemy unit here. (It doesn't deal combat damage this turn.)
Deal 2 to a unit. Its controller may play this spell again for willekeurige rune. If they do, this deals 1 additional Bonus Damage for each time this spell has dealt damage this turn.
Deal 3 to an enemy unit. When it dies this turn, play a Gold gear token exhausted. (It has "Reaction[>] Kill this, exhaust: Add willekeurige rune.")
Kill a unit at a battlefield. Then, if it had 3 might or less, you may play this from your trash for willekeurige rune.
When you conquer or hold, you may discard 1 and exhaust me to play a ready Reflection unit token there. It becomes a copy of another unit there. Give it Temporary.
When you play me, gain 1 XP.
I can't move to base.
When a showdown begins here, you may pay 1. If you do, Predict, then reveal the top card of your Main Deck. If it's a spell, draw it. (To Predict, look at the top card of your Main Deck. You may recycle it.)
Reaction (Play any time, even before spells and abilities resolve.) Choose one — Choose up to 3 cards from opponents' trashes. Their owners recycle them. Draw 1.
Vision (When you play this, look at the top card of your Main Deck. You may recycle it.) Action[>] Kill this, exhaust: Give a unit +2 might this turn.
Repeat 2 (You may pay the additional cost to repeat this spell's effect.) Look at the top 3 cards of your Main Deck. You may reveal a unit from among them and draw it. Recycle the rest.
Deathknell[>] Predict 2. (When I die, look at the top two cards of your Main Deck. Recycle any of them and put the rest back in any order.)
At the start of your Beginning Phase, you may kill a unit you control here to draw 1. (This happens before scoring.)
Reaction (Play any time, even before spells and abilities resolve.) Give a unit -4 might this turn. Predict. (Look at the top card of your Main Deck. You may recycle it.)
Any amount of your damage is enough to kill enemy units. When you play me, choose up to one enemy unit at each location. Deal 1 to them.
Hunt (When I conquer or hold, gain 1 XP.) Spend 2 XP: Buff me. (Give me a +1 might buff if I don't have one.)
Backline (I must be assigned combat damage last.) When I hold, Buff all units here. (Give each a +1 might buff if it doesn't have one.)
When you play me, discard 1, then draw 1.
Action (Play on your turn or in showdowns.) Repeat 2 (You may pay the additional cost to repeat this spell's effect.) Stun an attacking enemy unit. If it's already stunned, return it to its owner's hand instead. (A stunned unit doesn't deal combat damage this turn.)
When you play me, look at the top 4 cards of your Main Deck. You may reveal a spell with Energy cost 4 or more from among them and draw it. Recycle the rest.