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31 kaarten · alfabetisch

Riftbound Gear: Ancient Henge. [T]: [Reaction] — Pay any amount of Energy to [Add] that much [A]. (Abilities that add resources can't be reacted to.)
Ancient Henge

Gear · Body · E2

exhaust: [Reaction] — Pay any amount of Energy to [Add] that much willekeurige rune. (Abilities that add resources can't be reacted to.)

Riftbound Legend: Bloodharbor Ripper. [1], [T]: Return a friendly unit at a battlefield to its owner's hand. Play a Gold gear token exhausted. (It has "[Reaction][>] Kill this, [T]: [Add] [A].")
Bloodharbor Ripper +2 versies

Legend · Fury/Chaos

1, exhaust: Return a friendly unit at a battlefield to its owner's hand. Play a Gold gear token exhausted. (It has "[Reaction][>] Kill this, exhaust: [Add] willekeurige rune.")

Riftbound Unit: Blue Sentinel. [Shield 2] (+2 [S] while I'm a defender.)
Your hold effects for holding here trigger an additional time.
When I hold, [Add] [A] at the start of your next Main Phase. (Abilities that add resources can't be reacted to.)
Blue Sentinel +2 versies

Unit · Mind · E4 · M4

[Shield 2] (+2 might while I'm a defender.)Your hold effects for holding here trigger an additional time.When I hold, [Add] willekeurige rune at the start of your next Main Phase. (Abilities that add resources can't be reacted to.)

Riftbound Legend: Butcher of the Sands. [Reaction][>] [A][A], [T]: [Add] [2]. Spend this Energy only to play units or activated abilities of units.
Butcher of the Sands Nieuw +1 versies

Legend · Fury/Body

[Reaction][>] willekeurige runewillekeurige rune, exhaust: [Add] 2. Spend this Energy only to play units or activated abilities of units.

Riftbound Legend: Hand of Noxus. [T]: [Reaction], [Legion] — [Add] [1]. (Abilities that add resources can't be reacted to. Get the effect if you've played a card this turn.)
Darius - Hand of Noxus (Metal)

Legend · Fury/Order

exhaust: [Reaction], [Legion] — [Add] 1. (Abilities that add resources can't be reacted to. Get the effect if you've played a card this turn.)

Riftbound Legend: Daughter of the Void. [T]: [Reaction] — [Add] [C]. Use only to play spells. (Abilities that add resources can't be reacted to.)
Daughter of the Void +2 versies

Champion Legend · Fury/Mind

exhaust: [Reaction] — [Add] willekeurige rune. Use only to play spells. (Abilities that add resources can't be reacted to.)

Riftbound Spell: Deadly Flourish. Deal 3 to an enemy unit. When it dies this turn, play a Gold gear token exhausted. (It has "[Reaction][>] Kill this, [T]: [Add] [A].")
Deadly Flourish

Spell · Mind · E4

Deal 3 to an enemy unit. When it dies this turn, play a Gold gear token exhausted. (It has "[Reaction][>] Kill this, exhaust: [Add] willekeurige rune.")

Riftbound Unit: Dragonsoul Sage. [Reaction][>] [T]: [Add] [1]. (Abilities that add resources can't be reacted to.)
Dragonsoul Sage +1 versies

Unit · Body · E2 · M1

[Reaction][>] exhaust: [Add] 1. (Abilities that add resources can't be reacted to.)

Riftbound Gear: Energy Conduit. [T]: [Reaction] — [Add] [1]. (Abilities that add resources can't be reacted to.)
Energy Conduit

Gear · Mind · E3

exhaust: [Reaction] — [Add] 1. (Abilities that add resources can't be reacted to.)

Riftbound Legend: Fire Below the Mountain. [T]: [Reaction] — [Add] [A]. Use only to play gear or use gear abilities. (Abilities that add resources can't be reacted to.)
Fire Below the Mountain +1 versies

Legend · Calm/Mind

exhaust: [Reaction] — [Add] willekeurige rune. Use only to play gear or use gear abilities. (Abilities that add resources can't be reacted to.)

Riftbound Gear: Gold. Kill this, [T]: [Reaction] — [Add] [A]. (Abilities that add resources can't be reacted to.)
Gold +1 versies

Token Gear · Colorless

Kill this, exhaust: [Reaction] — [Add] willekeurige rune. (Abilities that add resources can't be reacted to.)

Riftbound Legend: Hand of Noxus. [T]: [Reaction], [Legion] — [Add] [1]. (Abilities that add resources can't be reacted to. Get the effect if you've played a card this turn.)
Hand of Noxus +2 versies

Legend · Fury/Order

exhaust: [Reaction], [Legion] — [Add] 1. (Abilities that add resources can't be reacted to. Get the effect if you've played a card this turn.)

Riftbound Gear: Hextech Anomaly. [T]: [Reaction] — Pay any amount of [A] to [Add] that much Energy. (Abilities that add resources can't be reacted to.)
Hextech Anomaly

Gear · Mind · E3

exhaust: [Reaction] — Pay any amount of willekeurige rune to [Add] that much Energy. (Abilities that add resources can't be reacted to.)

Riftbound Gear: Honeyfruit. This enters exhausted.
[Reaction][>] [T]: [Add] [A]. (Abilities that add resources can't be reacted to.)
[Level 6][>] [>>][Reaction][>] [T]: [Add] [1][A]. (Use this ability only while you have 6+ XP.)
Honeyfruit

Gear · Calm · E2

This enters exhausted. [Reaction][>] exhaust: [Add] willekeurige rune. (Abilities that add resources can't be reacted to.) [Level 6][>] [>>][Reaction][>] exhaust: [Add] 1willekeurige rune. (Use this ability only while you have 6+ XP.)

Riftbound Unit: Jhin, Murderous Artist. [Deflect] (Opponents must pay [A] to choose me with a spell or ability.)
[Ganking] (I can move from battlefield to battlefield.)
When I move, [Add] [1][A]. (Abilities that add resources can't be reacted to.)
Jhin, Murderous Artist +1 versies

Champion Unit · Fury · E4 · M4

[Deflect] (Opponents must pay willekeurige rune to choose me with a spell or ability.) [Ganking] (I can move from battlefield to battlefield.) When I move, [Add] 1willekeurige rune. (Abilities that add resources can't be reacted to.)

Riftbound Legend: Daughter of the Void. [T]: [Reaction] — [Add] [C]. Use only to play spells. (Abilities that add resources can't be reacted to.)
Kai'Sa - Daughter of the Void (Metal)

Champion Legend · Fury/Mind

exhaust: [Reaction] — [Add] willekeurige rune. Use only to play spells. (Abilities that add resources can't be reacted to.)

Riftbound Unit: Lux, Crownguard. [T]: [Reaction] — [Add] [2]. Use only to play spells. (Abilities that add resources can't be reacted to.)
Lux, Crownguard +2 versies

Champion Unit · Order · E4 · M2

exhaust: [Reaction] — [Add] 2. Use only to play spells. (Abilities that add resources can't be reacted to.)

Riftbound Unit: Malzahar, Fanatic. Kill a friendly unit or gear, [T]: [Action] — [Add] [A][A]. (Use on your turn or in showdowns. Abilities that add resources can't be reacted to.)
Malzahar, Fanatic

Champion Unit · Mind · E4 · M3

Kill a friendly unit or gear, exhaust: [Action] — [Add] willekeurige runewillekeurige rune. (Use on your turn or in showdowns. Abilities that add resources can't be reacted to.)

Riftbound Legend: Fire Below the Mountain. [T]: [Reaction] — [Add] [A]. Use only to play gear or use gear abilities. (Abilities that add resources can't be reacted to.)
Ornn - Fire Below the Mountain (Metal)

Legend · Calm/Mind

exhaust: [Reaction] — [Add] willekeurige rune. Use only to play gear or use gear abilities. (Abilities that add resources can't be reacted to.)

Riftbound Gear: Platewyrm Egg. This enters exhausted.
[Empower] — [1], [T] (Pay the cost: Empower this. Use only if not Empowered.)
[Reaction][>] [T]: [Add] [1]. If this is [Empowered], [Add] [2] instead.
Platewyrm Egg Nieuw

Gear · Body · E3

This enters exhausted. [Empower] — 1, exhaust (Pay the cost: Empower this. Use only if not Empowered.) [Reaction][>] exhaust: [Add] 1. If this is [Empowered], [Add] 2 instead.

Riftbound Unit: Pyke, Returned. [Hidden] (Hide now for [A] to react with later for [0].)
[Backline] (I must be assigned combat damage last.)
Once each turn, when an enemy unit dies while I'm at a battlefield, play a Gold gear token exhausted. (It has "[Reaction][>] Kill this, [T]: [Add] [A].")
Pyke, Returned +1 versies

Champion Unit · Chaos · E3 · M3

[Hidden] (Hide now for willekeurige rune to react with later for 0.) [Backline] (I must be assigned combat damage last.) Once each turn, when an enemy unit dies while I'm at a battlefield, play a Gold gear token exhausted. (It has "[Reaction][>] Kill this, exhaust: [Add] willekeurige rune.")

Riftbound Legend: Scorn of the Moon. [Reaction][>] [T]: [Add] [1]. Spend this Energy only during showdowns. (Abilities that add resources can't be reacted to.)
Scorn of the Moon +2 versies

Legend · Mind/Chaos

[Reaction][>] exhaust: [Add] 1. Spend this Energy only during showdowns. (Abilities that add resources can't be reacted to.)

Riftbound Gear: Seal of Discord. [T]: [Reaction] — [Add] [C]. (Abilities that add resources can't be reacted to.)
Seal of Discord +1 versies

Gear · Chaos · E0

exhaust: [Reaction] — [Add] chaos rune. (Abilities that add resources can't be reacted to.)

Riftbound Gear: Seal of Focus. [T]: [Reaction] — [Add] [C]. (Abilities that add resources can't be reacted to.)
Seal of Focus +1 versies

Gear · Calm · E0

exhaust: [Reaction] — [Add] calm rune. (Abilities that add resources can't be reacted to.)

Riftbound Gear: Seal of Insight. [T]: [Reaction] — [Add] [C]. (Abilities that add resources can't be reacted to.)
Seal of Insight +1 versies

Gear · Mind · E0

exhaust: [Reaction] — [Add] mind rune. (Abilities that add resources can't be reacted to.)

Riftbound Gear: Seal of Rage. [T]: [Reaction] — [Add] [C]. (Abilities that add resources can't be reacted to.)
Seal of Rage +1 versies

Gear · Fury · E0

exhaust: [Reaction] — [Add] fury rune. (Abilities that add resources can't be reacted to.)

Riftbound Gear: Seal of Strength. [T]: [Reaction] — [Add] [C]. (Abilities that add resources can't be reacted to.)
Seal of Strength +1 versies

Gear · Body · E0

exhaust: [Reaction] — [Add] body rune. (Abilities that add resources can't be reacted to.)

Riftbound Gear: Seal of Unity. [T]: [Reaction] — [Add] [C]. (Abilities that add resources can't be reacted to.)
Seal of Unity +1 versies

Gear · Order · E0

exhaust: [Reaction] — [Add] order rune. (Abilities that add resources can't be reacted to.)

Riftbound Battlefield: Threshold of the Gray. When combat starts here, the attacker and defender each [Add] [1].
Threshold of the Gray Nieuw

Battlefield · Colorless

When combat starts here, the attacker and defender each [Add] 1.

Riftbound Unit: Undertitan. When you play me, give your other units +2 [S] this turn.
As I'm revealed from your deck, [Add] [2].
Undertitan

Unit · Order · E6 · M5

When you play me, give your other units +2 might this turn. As I'm revealed from your deck, [Add] 2.

Riftbound Unit: Yeti Brawler. When I conquer, if you assigned 3 or more excess damage, play two Gold gear tokens exhausted. (They have "[Reaction][>] Kill this, [T]: [Add] [A].")
Yeti Brawler

Unit · Fury · E6 · M6

When I conquer, if you assigned 3 or more excess damage, play two Gold gear tokens exhausted. (They have "[Reaction][>] Kill this, exhaust: [Add] willekeurige rune.")