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Riftbound Unit: Lux, Crownguard. [T]: [Reaction] — [Add] [2]. Spend this Energy only to play spells.
Illustratie: Envar Studio

Lux, Crownguard Legaal

Champion Unit · Promo · Riftbound Organized Play Promotional Cards #14

Order Energy4 Might2

Kaarttekst

exhaust: [Reaction] — [Add] 2. Use only to play spells. (Abilities that add resources can't be reacted to.)

Mechanieken

Reaction

Triggers en effecten

Triggers: on exhaust
Effecten: add 2 energy (use only to play spells)

Tags

LuxDemacia

Andere versies (2 — alt-art, showcase of herdruk; zelfde kaart in het spel)

In decks Bekijk in de deck-browser →

0.8% van recente decks speelt deze kaart

4 van 500 recente decks (Piltover Archive)

Gemiddeld 1.5 exemplaren wanneer gespeeld.

Vaak samen gespeeld met:

Mind RuneEkko, RecurrentProgress DayOrder RuneSoaring Scout

Regels en errata voor deze kaart

§ 18

Lady of Luminosity, Lux No more hiding your light—unleash mighty spells to lead your forces to victory! Your units may start small, but your powerful magic can take down anything that stands in the way of your victory. The recommended Chosen Champion is Lux, C…

Lees hele sectie → · How to Play – Proving Grounds PDF (UVS Games, partner)

§ 12

Action Phase Exhaust units to move to or from battlefields. You can do any of the following, in any order, as many (Moving to a battlefield with enemies there starts times as you’re able: a combat!) Play cards. Normally these will be your Chosen When you’re do…

Lees hele sectie → · How to Play – Proving Grounds PDF (UVS Games, partner)

§ 9

Types of Main Deck Cards Units are played exhausted on your turn, either to Spells do what they say they do, then go to the trash. your base or to a battlefield you control. (See Moving, They’re never on the board, even if they affect things Conquering, and Co…

Lees hele sectie → · How to Play – Proving Grounds PDF (UVS Games, partner)

Regelsecties zijn semantisch gematcht op de kaarttekst — de meest relevante paragrafen uit de officiële rules.

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Het percentage is tekst-gelijkenis (embedding); de chips tonen wat de kaarten concreet delen.