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20 kaarten · gesorteerd op relevantie

Riftbound Unit: Janna, Savior. [Reaction] (Play any time, even before spells and abilities resolve, including to a battlefield you control.)
When you play me, heal your units here, then move an enemy unit from here to its base.
Janna

Unit · Calm · E3 · M3

Reaction (Play any time, even before spells and abilities resolve, including to a battlefield you control.) When you play me, heal your units here, then move an enemy unit from here to its base.

Riftbound Legend: Radiant Dawn. When you stun one or more enemy units, buff a friendly unit. (If it doesn't have a buff, it gets a +1 [S] buff.)
Radiant Dawn

Legend · Calm/Order

When you stun one or more enemy units, buff a friendly unit. (If it doesn't have a buff, it gets a +1 might buff.)

Riftbound Unit: Whiteflame Protector. When you play me, give a unit +8 [S] this turn.
Whiteflame Protector

Unit · Calm · E8 · M8

When you play me, give a unit +8 might this turn.

Riftbound Legend: Radiant Dawn. When you stun one or more enemy units, buff a friendly unit. (If it doesn't have a buff, it gets a +1 [S] buff.)
Leona - Radiant Dawn (Metal)

Legend · Calm/Order

When you stun one or more enemy units, buff a friendly unit. (If it doesn't have a buff, it gets a +1 might buff.)

Riftbound Unit: Tianna Crownguard. [Deflect] (Opponents must pay [A] to choose me with a spell or ability.)
While I'm at a battlefield, opponents can't score points.
Tianna Crownguard

Unit · Calm · E7 · M4

Deflect (Opponents must pay willekeurige rune to choose me with a spell or ability.) While I'm at a battlefield, opponents can't score points.

Riftbound Unit: Sacred Protector. I don't deal combat damage unless I'm at a battlefield with exactly one other unit you control.
Sacred Protector

Unit · Order · E4 · M6

I don't deal combat damage unless I'm at a battlefield with exactly one other unit you control.

Riftbound Legend: Pride of Nazumah. [1], [T]: Give a friendly unit "I have [Assault] equal to my [Shield]" this turn. (+1 [S] for each instance of Assault while it's an attacker.)
Pride of Nazumah

Legend · Calm/Body

1, exhaust: Give a friendly unit "I have Assault equal to my Shield" this turn. (+1 might for each instance of Assault while it's an attacker.)

Riftbound Unit: Leona, Zealot. If an opponent's score is within 3 points of the Victory Score, I enter ready.
Stunned enemy units here have -8 [S], to a minimum of 1 [S].
Leona

Unit · Calm · E6 · M6

If an opponent's score is within 3 points of the Victory Score, I enter ready. Stunned enemy units here have -8 might, to a minimum of 1 might.

Riftbound Unit: Shadow Watcher. If a friendly unit died during your Beginning Phase this turn, I enter ready.
Shadow Watcher

Unit · Calm · E4 · M5

If a friendly unit died during your Beginning Phase this turn, I enter ready.

Riftbound Unit: Zephyr Sage. [Shield] (+1 [S] while I'm a defender.)
Zephyr Sage

Unit · Calm · E6 · M6

Shield (+1 might while I'm a defender.)

Riftbound Unit: Warwick, Hunter. I enter ready.
When I attack, kill all damaged enemy units here.
Warwick, Hunter

Champion Unit · Body · E6 · M5

I enter ready.When I attack, kill all damaged enemy units here.

Riftbound Unit: Twilight Reveler. When I attack, ready another friendly unit.
Twilight Reveler

Unit · Fury · E3 · M3

When I attack, ready another friendly unit.

Riftbound Unit: Solari Shieldbearer. When you play me, stun a unit. (It doesn't deal combat damage this turn.)
Solari Shieldbearer

Unit · Calm · E3 · M2

When you play me, stun a unit. (It doesn't deal combat damage this turn.)

Riftbound Legend: Blade Dancer. When you choose a friendly unit, you may exhaust me and pay [A] to ready it.
When you conquer, you may pay [1] to ready me.
Blade Dancer

Legend · Calm/Chaos

When you choose a friendly unit, you may exhaust me and pay willekeurige rune to ready it. When you conquer, you may pay 1 to ready me.

Riftbound Unit: Navori Scout. [Deflect] (Opponents must pay [A] to choose me with a spell or ability.)
Navori Scout

Unit · Calm · E4 · M4

Deflect (Opponents must pay willekeurige rune to choose me with a spell or ability.)

Riftbound Unit: Nasus, Ascended. [Deflect 2] (Opponents must pay [A][A] to choose me with a spell or ability.)
[Empower] [8] ([8]: Empower me. Use only if not Empowered.)
[Empowered][>] When I conquer, you score 1 point.
Nasus

Unit · Calm · E8 · M8

Deflect 2 (Opponents must pay willekeurige runewillekeurige rune to choose me with a spell or ability.) Empower 8 (8: Empower me. Use only if not Empowered.) Empowered[>] When I conquer, you score 1 point.

Riftbound Unit: Yone, Blademaster. [Weaponmaster] (When you play me, you may [Equip] one of your Equipment to me for [A] less, even if it's already attached.)
When I conquer an open battlefield, deal damage equal to my Might to an enemy unit in a base.
Yone, Blademaster

Champion Unit · Body · E5 · M5

Weaponmaster (When you play me, you may Equip one of your Equipment to me for willekeurige rune less, even if it's already attached.)When I conquer an open battlefield, deal damage equal to my Might to an enemy unit in a base.

Riftbound Unit: Sona, Harmonious. While I'm at a battlefield, ready 4 friendly runes at the end of your turn.
Sona

Unit · Calm · E4 · M4

While I'm at a battlefield, ready 4 friendly runes at the end of your turn.

Riftbound Unit: Enthralling Protector. [Hunt] (When I conquer or hold, gain 1 XP.)
Spend 2 XP: [Buff] me. (Give me a +1 [S] buff if I don't have one.)
Enthralling Protector

Unit · Order · E2 · M2

Hunt (When I conquer or hold, gain 1 XP.) Spend 2 XP: Buff me. (Give me a +1 might buff if I don't have one.)

Riftbound Unit: Inviolus Vox. When I conquer, give a friendly unit +8 [S] this turn.
Inviolus Vox

Unit · Fury · E8 · M8

When I conquer, give a friendly unit +8 might this turn.