Janna Legaal
Calm Energy3 Might3 Power1
Kaarttekst
Reaction (Play any time, even before spells and abilities resolve, including to a battlefield you control.) When you play me, heal your units here, then move an enemy unit from here to its base.
Mechanieken
Triggers en effecten
Tags
JannaZaun
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2.2% van recente decks speelt deze kaart
Regels en errata voor deze kaart
Action Phase Exhaust units to move to or from battlefields. You can do any of the following, in any order, as many (Moving to a battlefield with enemies there starts times as you’re able: a combat!) Play cards. Normally these will be your Chosen When you’re do…
Moving, Conquering & Control To score, you must conquer battlefields by moving It’s a Showdown! units there. Once you conquer a battlefield, you control Players involved in the combat can play actions or cards it for as long as you have one or more units there…
Types of Main Deck Cards Units are played exhausted on your turn, either to Spells do what they say they do, then go to the trash. your base or to a battlefield you control. (See Moving, They’re never on the board, even if they affect things Conquering, and Co…
Rulings over deze kaart Alle rulings →
Janna, Savior
Janna, Savior's play trigger is revised to 'move up to one enemy unit,' making the enemy-unit selection optional. This allows her triggered ability to be placed on the chain and heal your units even when no enemy units are present at the battlefield. Citaat uit de bron: “heal your units here, then move up to one enemy unit from here to its base.”
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