Kaarten zoeken
Typ wat een kaart doet voor semantisch zoeken, of laat leeg en filter om te bladeren.
Reaction (Play any time, even before spells and abilities resolve, including to a battlefield you control.) When you play me, heal your units here, then move an enemy unit from here to its base.
When you stun one or more enemy units, buff a friendly unit. (If it doesn't have a buff, it gets a +1 might buff.)
When you stun one or more enemy units, buff a friendly unit. (If it doesn't have a buff, it gets a +1 might buff.)
If an opponent's score is within 3 points of the Victory Score, I enter ready. Stunned enemy units here have -8 might, to a minimum of 1 might.
If a friendly unit died during your Beginning Phase this turn, I enter ready.
Deflect (Opponents must pay willekeurige rune to choose me with a spell or ability.) While I'm at a battlefield, opponents can't score points.
Shield (+1 might while I'm a defender.)
When I attack, ready another friendly unit.
1, exhaust: Give a friendly unit "I have Assault equal to my Shield" this turn. (+1 might for each instance of Assault while it's an attacker.)
I don't deal combat damage unless I'm at a battlefield with exactly one other unit you control.
Action (Play on your turn or in showdowns.) You may kill a gear. Draw 1.
When you play me, give a unit +8 might this turn.
Deflect 2 (Opponents must pay willekeurige runewillekeurige rune to choose me with a spell or ability.) Empower 8 (8: Empower me. Use only if not Empowered.) Empowered[>] When I conquer, you score 1 point.
Equip calm rune (calm rune: Attach this to a unit you control.)
Your gear have Deflect. (Opponents must pay willekeurige rune to choose each with a spell or ability.)
Deflect (Opponents must pay willekeurige rune to choose me with a spell or ability.)
Kill a unit.
Shield (+1 might while I'm a defender.) Tank (I must be assigned combat damage first.)
When I move to a battlefield, give another friendly unit +1 might this turn.
Assault 2, Shield 2 (+2 might while I'm an attacker or defender.)