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20 kaarten · gesorteerd op relevantie

Riftbound Unit: Janna, Savior. [Reaction] (Play any time, even before spells and abilities resolve, including to a battlefield you control.)
When you play me, heal your units here, then move an enemy unit from here to its base.
Janna

Unit · Calm · E3 · M3

Reaction (Play any time, even before spells and abilities resolve, including to a battlefield you control.) When you play me, heal your units here, then move an enemy unit from here to its base.

Riftbound Legend: Radiant Dawn. When you stun one or more enemy units, buff a friendly unit. (If it doesn't have a buff, it gets a +1 [S] buff.)
Radiant Dawn

Legend · Calm/Order

When you stun one or more enemy units, buff a friendly unit. (If it doesn't have a buff, it gets a +1 might buff.)

Riftbound Legend: Radiant Dawn. When you stun one or more enemy units, buff a friendly unit. (If it doesn't have a buff, it gets a +1 [S] buff.)
Leona - Radiant Dawn (Metal)

Legend · Calm/Order

When you stun one or more enemy units, buff a friendly unit. (If it doesn't have a buff, it gets a +1 might buff.)

Riftbound Unit: Leona, Zealot. If an opponent's score is within 3 points of the Victory Score, I enter ready.
Stunned enemy units here have -8 [S], to a minimum of 1 [S].
Leona

Unit · Calm · E6 · M6

If an opponent's score is within 3 points of the Victory Score, I enter ready. Stunned enemy units here have -8 might, to a minimum of 1 might.

Riftbound Unit: Shadow Watcher. If a friendly unit died during your Beginning Phase this turn, I enter ready.
Shadow Watcher

Unit · Calm · E4 · M5

If a friendly unit died during your Beginning Phase this turn, I enter ready.

Riftbound Unit: Tianna Crownguard. [Deflect] (Opponents must pay [A] to choose me with a spell or ability.)
While I'm at a battlefield, opponents can't score points.
Tianna Crownguard

Unit · Calm · E7 · M4

Deflect (Opponents must pay willekeurige rune to choose me with a spell or ability.) While I'm at a battlefield, opponents can't score points.

Riftbound Unit: Zephyr Sage. [Shield] (+1 [S] while I'm a defender.)
Zephyr Sage

Unit · Calm · E6 · M6

Shield (+1 might while I'm a defender.)

Riftbound Unit: Twilight Reveler. When I attack, ready another friendly unit.
Twilight Reveler

Unit · Fury · E3 · M3

When I attack, ready another friendly unit.

Riftbound Legend: Pride of Nazumah. [1], [T]: Give a friendly unit "I have [Assault] equal to my [Shield]" this turn. (+1 [S] for each instance of Assault while it's an attacker.)
Pride of Nazumah

Legend · Calm/Body

1, exhaust: Give a friendly unit "I have Assault equal to my Shield" this turn. (+1 might for each instance of Assault while it's an attacker.)

Riftbound Unit: Sacred Protector. I don't deal combat damage unless I'm at a battlefield with exactly one other unit you control.
Sacred Protector

Unit · Order · E4 · M6

I don't deal combat damage unless I'm at a battlefield with exactly one other unit you control.

Riftbound Spell: Salvage. [Action] (Play on your turn or in showdowns.)
You may kill a gear. Draw 1.
Salvage

Spell · Order · E2

Action (Play on your turn or in showdowns.) You may kill a gear. Draw 1.

Riftbound Unit: Whiteflame Protector. When you play me, give a unit +8 [S] this turn.
Whiteflame Protector

Unit · Calm · E8 · M8

When you play me, give a unit +8 might this turn.

Riftbound Unit: Nasus, Ascended. [Deflect 2] (Opponents must pay [A][A] to choose me with a spell or ability.)
[Empower] [8] ([8]: Empower me. Use only if not Empowered.)
[Empowered][>] When I conquer, you score 1 point.
Nasus

Unit · Calm · E8 · M8

Deflect 2 (Opponents must pay willekeurige runewillekeurige rune to choose me with a spell or ability.) Empower 8 (8: Empower me. Use only if not Empowered.) Empowered[>] When I conquer, you score 1 point.

Riftbound Gear: Guardian Angel. [Equip] [C] ([C]: Attach this to a unit you control.)
Guardian Angel

Gear · Calm · E2 · M1

Equip calm rune (calm rune: Attach this to a unit you control.)

Riftbound Unit: Watchful Curator. Your gear have [Deflect]. (Opponents must pay [A] to choose each with a spell or ability.)
Watchful Curator

Unit · Calm · E3 · M4

Your gear have Deflect. (Opponents must pay willekeurige rune to choose each with a spell or ability.)

Riftbound Unit: Navori Scout. [Deflect] (Opponents must pay [A] to choose me with a spell or ability.)
Navori Scout

Unit · Calm · E4 · M4

Deflect (Opponents must pay willekeurige rune to choose me with a spell or ability.)

Riftbound Spell: Vengeance. Kill a unit.
Vengeance

Spell · Order · E4

Kill a unit.

Riftbound Unit: Sunlit Guardian. [Shield] (+1 [S] while I'm a defender.)
[Tank] (I must be assigned combat damage first.)
Sunlit Guardian

Unit · Calm · E3 · M3

Shield (+1 might while I'm a defender.) Tank (I must be assigned combat damage first.)

Riftbound Unit: Ribbon Dancer. When I move to a battlefield, give another friendly unit +1 [S] this turn.
Ribbon Dancer

Unit · Calm · E3 · M3

When I move to a battlefield, give another friendly unit +1 might this turn.

Riftbound Unit: Staunch Survivor. [Assault 2], [Shield 2] (+2 [S] while I'm an attacker or defender.)
Staunch Survivor Nieuw

Unit · Body · E2 · M2

Assault 2, Shield 2 (+2 might while I'm an attacker or defender.)