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20 kaarten · gesorteerd op relevantie

Riftbound Unit: Jax, Unmatched. [Deflect] (Opponents must pay [A] to choose me with a spell or ability.)
Each Equipment in your hand has [Quick-Draw]. (It gains [Reaction]. When you play it, attach it to a unit you control.)
Jax

Unit · Calm · E5 · M5

Deflect (Opponents must pay willekeurige rune to choose me with a spell or ability.) Each Equipment in your hand has Quick-Draw. (It gains Reaction. When you play it, attach it to a unit you control.)

Riftbound Legend: Grandmaster at Arms. [1], [T]: Attach a detached Equipment you control to a unit you control.
[T]: Attach an attached Equipment you control to a unit you control.
Jax - Grandmaster At Arms (Metal)

Legend · Calm/Body

1, exhaust: Attach a detached Equipment you control to a unit you control.exhaust: Attach an attached Equipment you control to a unit you control.

Riftbound Unit: Jinx, Rebel. When you discard one or more cards, ready me and give me +1 [S] this turn.
Jinx, Rebel

Champion Unit · Chaos · E5 · M5

When you discard one or more cards, ready me and give me +1 might this turn.

Riftbound Spell: Counter Strike. [Reaction] (Play any time, even before spells and abilities resolve.)
Choose a unit. The next time that unit would be dealt damage this turn, prevent it. Draw 1.
Counter Strike

Spell · Calm/Body · E2

Reaction (Play any time, even before spells and abilities resolve.) Choose a unit. The next time that unit would be dealt damage this turn, prevent it. Draw 1.

Riftbound Unit: Jinx, Demolitionist. [Accelerate] (You may pay [1][C] as an additional cost to have me enter ready.)
[Assault 2] (+2 [S] while I'm an attacker.)
When you play me, discard 2.
Jinx

Unit · Fury · E3 · M4

Accelerate (You may pay 1fury rune as an additional cost to have me enter ready.) Assault 2 (+2 might while I'm an attacker.) When you play me, discard 2.

Riftbound Legend: Grandmaster at Arms. [1], [T]: Attach a detached Equipment you control to a unit you control.
[T]: Attach an attached Equipment you control to a unit you control.
Grandmaster at Arms

Legend · Calm/Body

1, exhaust: Attach a detached Equipment you control to a unit you control. exhaust: Attach an attached Equipment you control to a unit you control.

Riftbound Legend: Loose Cannon. At start of your Beginning Phase, draw 1 if you have one or fewer cards in your hand.
Jinx - Loose Cannon (Metal)

Legend · Fury/Chaos

At start of your Beginning Phase, draw 1 if you have one or fewer cards in your hand.

Riftbound Unit: Jae Medarda. When you choose me with a spell, draw 1.
Jae Medarda

Unit · Chaos · E5 · M5

When you choose me with a spell, draw 1.

Riftbound Unit: Jayce, Brilliant Inventor. When you play me or the first time you play a non-token gear each turn, you may ready something besides me that's exhausted.
Jayce

Unit · Mind · E6 · M6

When you play me or the first time you play a non-token gear each turn, you may ready something besides me that's exhausted.

Riftbound Unit: Pakaa Cub. [Hidden] (Hide now for [A] to react with later for [0].)
Pakaa Cub

Unit · Body · E3 · M3

Hidden (Hide now for willekeurige rune to react with later for 0.)

Riftbound Legend: Loose Cannon. At start of your Beginning Phase, draw 1 if you have one or fewer cards in your hand.
Loose Cannon

Legend · Fury/Chaos

At start of your Beginning Phase, draw 1 if you have one or fewer cards in your hand.

Riftbound Battlefield: Startipped Peak. When you hold here, you may channel 1 rune exhausted.
Startipped Peak

Battlefield · Colorless

When you hold here, you may channel 1 rune exhausted.

Riftbound Unit: Inviolus Vox. When I conquer, give a friendly unit +8 [S] this turn.
Inviolus Vox

Unit · Fury · E8 · M8

When I conquer, give a friendly unit +8 might this turn.

Riftbound Unit: Covert Informant. [Empower] [3] ([3]: Empower me. Use only if not Empowered.)
[Empowered][>] When I move, draw 1.
Covert Informant

Unit · Mind · E3 · M4

Empower 3 (3: Empower me. Use only if not Empowered.) Empowered[>] When I move, draw 1.

Riftbound Legend: Gloomist. When you or an ally hold, you may exhaust me to draw 1.
Gloomist

Legend · Calm/Chaos

When you or an ally hold, you may exhaust me to draw 1.

Riftbound Unit: Crowd Favorite. [Hunt] (When I conquer or hold, gain 1 XP.)
Spend 2 XP: [Buff] me. (Give me a +1 [S] buff if I don't have one.)
Crowd Favorite

Unit · Body · E3 · M3

Hunt (When I conquer or hold, gain 1 XP.) Spend 2 XP: Buff me. (Give me a +1 might buff if I don't have one.)

Riftbound Unit: Swain, Visionary. [Vision] (When you play me, look at the top card of your Main Deck. You may recycle it.)
When I conquer, if you've played a non-token unit, a non-token gear, and a spell this turn, you score 1 point.
Swain

Unit · Mind · E6 · M6

Vision (When you play me, look at the top card of your Main Deck. You may recycle it.) When I conquer, if you've played a non-token unit, a non-token gear, and a spell this turn, you score 1 point.

Riftbound Spell: Super Mega Death Rocket!. Deal 5 to a unit.
When you conquer, you may discard 1 to return this from your trash to your hand.
Super Mega Death Rocket!

Spell · Fury/Chaos · E4

Deal 5 to a unit. When you conquer, you may discard 1 to return this from your trash to your hand.

Riftbound Battlefield: Brush. Bird, Cat, Dog, Poro, and Ivern units here have +1 [S].
When you score here, you may replace this with the battlefield it replaced.
Brush

Battlefield · Colorless

Bird, Cat, Dog, Poro, and Ivern units here have +1 might. When you score here, you may replace this with the battlefield it replaced.

Riftbound Legend: Unforgiven. [2], [E]: Move a friendly unit to or from your base.
Unforgiven

Legend · Calm/Chaos

2, exhaust: Move a friendly unit to or from your base.