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0.8% van recente decks speelt deze kaart
Interacties (geverifieerd)
Regels en errata voor deze kaart
1. Only Valid Damage is Dealt. Example: A unit reads “when I take damage, give me +2 [M] this turn.” A spell is played that Prevents the next 3 damage the unit would take. If a player plays Hextech Ray targeting the unit, it will take no damage and its trigger…
Other players have an opportunity to play Reactions before the resolution of spells and abilities. See rule 327. Chains for more information.…
Damage can be Dealt to more than one Unit at the same time.…
Rulings over deze kaart Alle rulings →
Counter Strike vs. Elder Dragon (§437.2.a)
If Counter Strike (or any prevent effect) completely prevents Elder Dragon's 1 damage to a unit, that damage is never dealt per rule 437.2.a. Since no damage is dealt, Elder Dragon's passive ability—which redefines lethal damage thresholds for units that have damage marked on them by its controller—has no opportunity to apply to that unit. Citaat uit de bron: “If the damage is entirely prevented, it is never dealt per rule 437.2.a., and thus there is no opportunity for the passive ability of Elder Dragon to apply”
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