Poracle
← Kaarten
Riftbound Spell: Counter Strike. [Reaction] (Play any time, even before spells and abilities resolve.)
Choose a unit. The next time that unit would be dealt damage this turn, prevent it. Draw 1.
Illustratie: Kudos Productions

Counter Strike Legaal

Signature Spell · Epic · Spiritforged #194 · SFD-194/221

CalmBody Energy2 Power1

Kaarttekst

[Reaction] (Play any time, even before spells and abilities resolve.) Choose a unit. The next time that unit would be dealt damage this turn, prevent it. Draw 1.

Mechanieken

Reaction

Triggers en effecten

Triggers: when chosen unit would be dealt damage this turn
Effecten: prevent damage to chosen unit · draw 1

Tags

Jax

In decks Bekijk in de deck-browser →

1% van recente decks speelt deze kaart

5 van 500 recente decks (Piltover Archive)

Gemiddeld 2.8 exemplaren wanneer gespeeld.

Vaak samen gespeeld met:

Calm RuneDefyBody RuneBrutalizerGuardian Angel

Interacties (geverifieerd)

Taric, Protector combo

Tank dwingt Taric als eerste combat-schade te ontvangen; Counter Strike voorkomt precies die schade, waardoor Taric het voordeel van Tank (vijanden afleiden) houdt zonder zelf geraakt te worden.

Darius, Trifarian synergy

Counter Strike is een Reactie die op elk moment gespeeld kan worden: proactief als tweede kaart spelen triggert Darius' +2 might en ready, terwijl Counter Strike Darius tegelijkertijd beschermt tegen de volgende schadetoewijzing en een kaart trekt — één kaart vervult zowel trigger als bescherming.

Regels en errata voor deze kaart

§ 417.1.e

1. Only Valid Damage is Dealt. Example: A unit reads “when I take damage, give me +2 [M] this turn.” A spell is played that Prevents the next 3 damage the unit would take. If a player plays Hextech Ray targeting the unit, it will take no damage and its trigger…

Lees hele sectie → · Core Rules PDF (officieel)

§ 370.1.a

2. An event can occur simultaneously with other events only when those events are all the result of the same Game Action or change in state occurring. Example: A spell reads in part “Kill up to two units at battlefields.” When that spell resolves, the units tar…

Lees hele sectie → · Core Rules PDF (officieel)

§ 9

Types of Main Deck Cards Units are played exhausted on your turn, either to Spells do what they say they do, then go to the trash. your base or to a battlefield you control. (See Moving, They’re never on the board, even if they affect things Conquering, and Co…

Lees hele sectie → · How to Play – Proving Grounds PDF (UVS Games, partner)

Regelsecties zijn semantisch gematcht op de kaarttekst — de meest relevante paragrafen uit de officiële rules.

Rulings over deze kaart Alle rulings →

Geverifieerd

Counter Strike vs. Elder Dragon (§437.2.a)

If Counter Strike (or any prevent effect) completely prevents Elder Dragon's 1 damage to a unit, that damage is never dealt per rule 437.2.a. Since no damage is dealt, Elder Dragon's passive ability—which redefines lethal damage thresholds for units that have damage marked on them by its controller—has no opportunity to apply to that unit. Citaat uit de bron: “If the damage is entirely prevented, it is never dealt per rule 437.2.a., and thus there is no opportunity for the passive ability of Elder Dragon to apply”

§ 437.2.a

16-7-2026 · bron: clarify-mining:playriftbound-com-unleashed-rules-faq-and-clarifications

Bron van deze ruling: https://playriftbound.com/en-us/news/rules-and-releases/unleashed-rules-faq-and-clarifications/

Vergelijkbare kaarten Bekijk in graph →

Discipline Discipline 82% Reaction Calm zelfde type
Combat Experience Combat Experience 81% Reaction Calm zelfde type
Repulse Repulse 81% Reaction Body zelfde type
Sanction Sanction 80% Reaction Calm zelfde type
Ki Barrier Ki Barrier 80% Reaction zelfde type
Crumbling Sands Crumbling Sands 80% Reaction Calm zelfde type
Meditation Meditation 79% Reaction Calm zelfde type
Not So Fast Not So Fast 79% Reaction Calm zelfde type

Het percentage is tekst-gelijkenis (embedding); de chips tonen wat de kaarten concreet delen.