Kaarten zoeken
Typ wat een kaart doet voor semantisch zoeken, of laat leeg en filter om te bladeren.
Accelerate (You may pay 1fury rune as an additional cost to have me enter ready.) When you play me, give a unit +2 might this turn.
When you play me, deal 1 to each of up to 2 units.
When you play another unit, give me +2 might this turn.
When you play me, ready another unit.
Action (Play on your turn or in showdowns.) Units you play this turn enter ready. Draw 1.
When you play a unit during a showdown, you may exhaust this to draw 1.
When you play me, give a unit +3 might this turn.
Your Mechs have Disarm. (When each of us attacks, give an enemy unit there -1 might this turn.)
I enter ready. When you play me, ready all enemy units. Other units enter ready. Units don't ready during the Awaken Phase.
I can't move to base.
Deal 10 to a unit. Draw 2.
Your gear have Deflect. (Opponents must pay willekeurige rune to choose each with a spell or ability.)
I have +1 might for each of your units with Temporary at my battlefield.
Your units have +2 might. When you play a unit, kill this.
I enter ready if you control no other units. Disarm 2 (When I attack, give an enemy unit here -2 might this turn.)
Hunt 2 (When I conquer or hold, gain 2 XP.)Level 3[>] I have +1 might and Ganking. (While you have 3+ XP, get the effect. A Ganking unit can move from battlefield to battlefield.)
Assault 2, Shield 2 (+2 might while I'm an attacker or defender.)
When you play another unit, buff me. (If I don't have a buff, I get a +1 might buff.)
Accelerate (You may pay 1mind rune as an additional cost to have me enter ready.) When you play me, give enemy units -3 might this turn, to a minimum of 1 might.
I cost 1 less for each exhausted unit you control. Tank (I must be assigned combat damage first.)