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20 kaarten · gesorteerd op relevantie

Riftbound Unit: Reluctant Leader. When you play another unit, give me +2 [S] this turn.
Reluctant Leader Nieuw

Unit · Order · E4 · M3

When you play another unit, give me +2 might this turn.

Riftbound Unit: First Mate. When you play me, ready another unit.
First Mate

Unit · Body · E3 · M3

When you play me, ready another unit.

Riftbound Spell: Confront. [Action] (Play on your turn or in showdowns.)
Units you play this turn enter ready. Draw 1.
Confront

Spell · Body · E2

[Action] (Play on your turn or in showdowns.) Units you play this turn enter ready. Draw 1.

Riftbound Gear: Fresh Beans. When you play a unit during a showdown, you may exhaust this to draw 1.
Fresh Beans

Gear · Fury · E2

When you play a unit during a showdown, you may exhaust this to draw 1.

Riftbound Unit: Field Musicians. When you play me, give a unit +3 [S] this turn.
Field Musicians Nieuw

Unit · Calm · E4 · M3

When you play me, give a unit +3 might this turn.

Riftbound Unit: Determined Sentry. I can't move to base.
Determined Sentry

Unit · Body · E1 · M1

I can't move to base.

Riftbound Unit: Petal Pixie. I have +1 [S] for each of your units with [Temporary] at my battlefield.
Petal Pixie

Unit · Mind · E2 · M2

I have +1 might for each of your units with [Temporary] at my battlefield.

Riftbound Unit: Gustwalker. [Hunt 2] (When I conquer or hold, gain 2 XP.)
[Level 3][>] I have +1 [S] and [Ganking]. (While you have 3+ XP, get the effect. A [Ganking] unit can move from battlefield to battlefield.)
Gustwalker

Unit · Mind · E3 · M3

[Hunt 2] (When I conquer or hold, gain 2 XP.)[Level 3][>] I have +1 might and [Ganking]. (While you have 3+ XP, get the effect. A [Ganking] unit can move from battlefield to battlefield.)

Riftbound Unit: Cithria of Cloudfield. When you play another unit, buff me. (If I don't have a buff, I get a +1 [S] buff.)
Cithria of Cloudfield

Unit · Body · E2 · M1

When you play another unit, buff me. (If I don't have a buff, I get a +1 might buff.)

Riftbound Unit: Thousand-Tailed Watcher. [Accelerate] (You may pay [1][C] as an additional cost to have me enter ready.)
When you play me, give enemy units -3 [S] this turn, to a minimum of 1 [S].
Thousand-Tailed Watcher

Unit · Mind · E7 · M7

[Accelerate] (You may pay 1mind rune as an additional cost to have me enter ready.) When you play me, give enemy units -3 might this turn, to a minimum of 1 might.

Riftbound Unit: Viktor, Leader. When another non-Recruit unit you control dies, play a 1 [S] Recruit unit token into your base.
Viktor, Leader

Champion Unit · Order · E4 · M4

When another non-Recruit unit you control dies, play a 1 might Recruit unit token into your base.

Riftbound Unit: Covert Informant. [Empower] [3] ([3]: Empower me. Use only if not Empowered.)
[Empowered][>] When I move, draw 1.
Covert Informant Nieuw

Unit · Mind · E3 · M4

[Empower] 3 (3: Empower me. Use only if not Empowered.) [Empowered][>] When I move, draw 1.

Riftbound Unit: Kinkou Monk. When you play me, buff up to two other friendly units. (Each one that doesn't have a buff gets a +1 [M] buff.)
Kinkou Monk

Unit · Body · E4 · M4

When you play me, buff up to two other friendly units. (Each one that doesn't have a buff gets a +1 might buff.)

Riftbound Unit: Legion Marauder. [Empower] — [1] or [C] (Pay either cost: Empower me. Use only if not Empowered.)
[Empowered][>] I have +1 [S].
Legion Marauder Nieuw

Unit · Body · E2 · M2

[Empower] — 1 or body rune (Pay either cost: Empower me. Use only if not Empowered.) [Empowered][>] I have +1 might.

Riftbound Unit: Monch. If an opponent controls a stunned unit, I cost [2] less and enter ready.
Monch

Unit · Calm · E6 · M6

If an opponent controls a stunned unit, I cost 2 less and enter ready.

Riftbound Unit: Twilight Reveler. When I attack, ready another friendly unit.
Twilight Reveler Nieuw

Unit · Fury · E3 · M3

When I attack, ready another friendly unit.

Riftbound Gear: Experimental Hexplate. [Equip] [C] ([C]: Attach this to a unit you control.)
Experimental Hexplate

Gear · Mind · E1

[Equip] mind rune (mind rune: Attach this to a unit you control.)

Riftbound Unit: Azir, Ascendant. [C]: [Action] — Choose a unit you control. Move me to its location and it to my original location. If it's equipped, you may attach one of its Equipment to me. Use only once per turn.
Azir, Ascendant

Champion Unit · Calm · E6 · M6

calm rune: [Action] — Choose a unit you control. Move me to its location and it to my original location. If it's equipped, you may attach one of its Equipment to me. Use only once per turn.

Riftbound Unit: Dauntless Vanguard. You may play me to an occupied enemy battlefield.
Dauntless Vanguard

Unit · Body · E4 · M4

You may play me to an occupied enemy battlefield.

Riftbound Unit: Scrutinizing Sergeant . When you play me, gain 1 XP for each friendly unit.
Scrutinizing Sergeant

Unit · Order · E6 · M6

When you play me, gain 1 XP for each friendly unit.