Poracle

Kaarten zoeken

Typ wat een kaart doet voor semantisch zoeken, of laat leeg en filter om te bladeren.

20 kaarten · gesorteerd op relevantie

Riftbound Unit: War Scout. [Accelerate] (You may pay [1][C] as an additional cost to have me enter ready.)
When you play me, give a unit +2 [S] this turn.
War Scout Nieuw

Unit · Fury · E3 · M2

Accelerate (You may pay 1fury rune as an additional cost to have me enter ready.) When you play me, give a unit +2 might this turn.

Riftbound Unit: Bilgewater Tracker. When you play me, deal 1 to each of up to 2 units.
Bilgewater Tracker

Unit · Body · E3 · M3

When you play me, deal 1 to each of up to 2 units.

Riftbound Unit: Reluctant Leader. When you play another unit, give me +2 [S] this turn.
Reluctant Leader

Unit · Order · E4 · M3

When you play another unit, give me +2 might this turn.

Riftbound Unit: First Mate. When you play me, ready another unit.
First Mate

Unit · Body · E3 · M3

When you play me, ready another unit.

Riftbound Spell: Confront. [Action] (Play on your turn or in showdowns.)
Units you play this turn enter ready. Draw 1.
Confront

Spell · Body · E2

Action (Play on your turn or in showdowns.) Units you play this turn enter ready. Draw 1.

Riftbound Gear: Fresh Beans. When you play a unit during a showdown, you may exhaust this to draw 1.
Fresh Beans

Gear · Fury · E2

When you play a unit during a showdown, you may exhaust this to draw 1.

Riftbound Unit: Field Musicians. When you play me, give a unit +3 [S] this turn.
Field Musicians

Unit · Calm · E4 · M3

When you play me, give a unit +3 might this turn.

Riftbound Unit: Clanging Sentry. Your Mechs have [Disarm]. (When each of us attacks, give an enemy unit there -1 [S] this turn.)
Clanging Sentry

Unit · Mind · E3 · M2

Your Mechs have Disarm. (When each of us attacks, give an enemy unit there -1 might this turn.)

Riftbound Unit: Firebrand Raider. I enter ready.
When you play me, ready all enemy units.
Other units enter ready.
Units don't ready during the Awaken Phase.
Firebrand Raider Nieuw

Unit · Fury · E6 · M6

I enter ready. When you play me, ready all enemy units. Other units enter ready. Units don't ready during the Awaken Phase.

Riftbound Unit: Determined Sentry. I can't move to base.
Determined Sentry

Unit · Body · E1 · M1

I can't move to base.

Riftbound Spell: Supernova. Deal 10 to a unit. Draw 2.
Supernova

Unit · Order · E9

Deal 10 to a unit. Draw 2.

Riftbound Unit: Watchful Curator. Your gear have [Deflect]. (Opponents must pay [A] to choose each with a spell or ability.)
Watchful Curator

Unit · Calm · E3 · M4

Your gear have Deflect. (Opponents must pay willekeurige rune to choose each with a spell or ability.)

Riftbound Unit: Petal Pixie. I have +1 [S] for each of your units with [Temporary] at my battlefield.
Petal Pixie

Unit · Mind · E2 · M2

I have +1 might for each of your units with Temporary at my battlefield.

Riftbound Gear: Ephemeral Ward. Your units have +2 [S].
When you play a unit, kill this.
Ephemeral Ward Nieuw

Unit · Calm · E4

Your units have +2 might. When you play a unit, kill this.

Riftbound Unit: Disposal Expert. I enter ready if you control no other units.
[Disarm 2] (When I attack, give an enemy unit here -2 [S] this turn.)
Disposal Expert

Unit · Fury · E4 · M3

I enter ready if you control no other units. Disarm 2 (When I attack, give an enemy unit here -2 might this turn.)

Riftbound Unit: Gustwalker. [Hunt 2] (When I conquer or hold, gain 2 XP.)
[Level 3][>] I have +1 [S] and [Ganking]. (While you have 3+ XP, get the effect. A [Ganking] unit can move from battlefield to battlefield.)
Gustwalker

Unit · Mind · E3 · M3

Hunt 2 (When I conquer or hold, gain 2 XP.)Level 3[>] I have +1 might and Ganking. (While you have 3+ XP, get the effect. A Ganking unit can move from battlefield to battlefield.)

Riftbound Unit: Staunch Survivor. [Assault 2], [Shield 2] (+2 [S] while I'm an attacker or defender.)
Staunch Survivor Nieuw

Unit · Body · E2 · M2

Assault 2, Shield 2 (+2 might while I'm an attacker or defender.)

Riftbound Unit: Cithria of Cloudfield. When you play another unit, buff me. (If I don't have a buff, I get a +1 [S] buff.)
Cithria of Cloudfield

Unit · Body · E2 · M1

When you play another unit, buff me. (If I don't have a buff, I get a +1 might buff.)

Riftbound Unit: Thousand-Tailed Watcher. [Accelerate] (You may pay [1][C] as an additional cost to have me enter ready.)
When you play me, give enemy units -3 [S] this turn, to a minimum of 1 [S].
Thousand-Tailed Watcher

Unit · Mind · E7 · M7

Accelerate (You may pay 1mind rune as an additional cost to have me enter ready.) When you play me, give enemy units -3 might this turn, to a minimum of 1 might.

Riftbound Unit: Party Crasher. I cost [1] less for each exhausted unit you control.
[Tank] (I must be assigned combat damage first.)
Party Crasher Nieuw

Unit · Order · E9 · M6

I cost 1 less for each exhausted unit you control. Tank (I must be assigned combat damage first.)