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Riftbound Gear: Ephemeral Ward. Your units have +2 [S].
When you play a unit, kill this.
Illustratie: Wild Blue Studios

Ephemeral Ward Nieuw Releasedatum onbekend

Unit · Rare · Radiance #39 · RAD-039/167

Calm Energy4 Power2

Kaarttekst

Your units have +2 might. When you play a unit, kill this.

Triggers en effecten

Triggers: when you play a unit
Effecten: give your units +2 might · kill this unit

In decks Bekijk in de deck-browser →

0.2% van recente decks speelt deze kaart

1 van 500 recente decks (Piltover Archive)

Gemiddeld 1 exemplaar wanneer gespeeld.

Vaak samen gespeeld met:

Calm RuneCharmDefyEn GardeDiscipline

Regels en errata voor deze kaart

§ 141.1.a

4. Units can be Killed. See rule 428. Kill for more information.…

Lees hele sectie → · Core Rules PDF (officieel)

§ 417.1.e

1. Only Valid Damage is Dealt. Example: A unit reads “when I take damage, give me +2 [M] this turn.” A spell is played that Prevents the next 3 damage the unit would take. If a player plays Hextech Ray targeting the unit, it will take no damage and its trigger…

Lees hele sectie → · Core Rules PDF (officieel)

§ 2

[M], then the effect will generate -1 [M] this turn. Example: A unit reads “Units you control here have their Might increased to 5 [M].” This is a passive ability, so it will not snapshot. Example: A spell reads “Increase a friendly unit’s Might to 5 [M].” Thi…

Lees hele sectie → · Core Rules PDF (officieel)

Regelsecties zijn semantisch gematcht op de kaarttekst — de meest relevante paragrafen uit de officiële rules.

Vergelijkbare kaarten Bekijk in graph →

Feral Strength Feral Strength 77% Calm
Discipline Discipline 77% Calm
En Garde En Garde 75% Calm
Combat Experience Combat Experience 75% Calm
Guttural Roar Guttural Roar 73%
Sanction Sanction 73% Calm
Charm Charm 73% Calm
Spectral Centaur Spectral Centaur 73% zelfde type

Het percentage is tekst-gelijkenis (embedding); de chips tonen wat de kaarten concreet delen.