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Volibear Dragons (RAD)

Onvolledig te beoordelen

Body / Fury

579 views · 2 likes · aangemaakt 21-7-2026 · bijgewerkt 9-10-2026

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Dit deck is publiek gedeeld op Piltover Archive; wij bouwen geen eigen deckbuilder en spiegelen alleen hun decklijst, met bronvermelding hierboven.

Onvolledig te beoordelen — 4 kaarten zijn niet gekoppeld aan onze kaartendatabank of komt/komen uit een set zonder bekende releasedatum. Geen aangetoonde overtreding, maar ook geen garantie.

Legend 1

Champions 1

Battlefields 3

Runes 12

Maindeck 39

Riftbound Unit: Blazing Scorcher. [Accelerate] (You may pay [1][C] as an additional cost to have me enter ready.) ×3Riftbound Spell: Brittle Steel. Kill a gear.
[Flow] [4][C] (You may play this from your trash for its Flow cost. Then banish it.) ×1Riftbound Unit: Direwing. I enter ready if you control another Dragon. ×2Riftbound Unit: Dragonsoul Sage. [Reaction][>] [T]: [Add] [1]. (Abilities that add resources can't be reacted to.) ×3Riftbound Unit: Dune Drake. When I attack, give me +2 [S] this turn if there is a ready enemy unit here. ×3Riftbound Unit: Elder Dragon. Any amount of your damage is enough to kill enemy units.
When you play me, choose up to one enemy unit at each location. Deal 1 to them. ×1Riftbound Unit: Gentle Gemdragon. When you play me or another Dragon, ready up to 2 runes. ×3Riftbound Unit: Herald of Scales. Your Dragons' Energy costs are reduced by [2], to a minimum of [1]. ×2Riftbound Unit: Kadregrin the Infernal. When you play me, draw 1 for each of your [Mighty] units. (A unit is Mighty while it has 5+ [S].) ×3Riftbound Spell: Mobilize. Channel 1 rune exhausted. If you can't, draw 1. ×3Riftbound Unit: Perched Grimwyrm. Play me only to a battlefield you conquered this turn. (You can't play me anywhere else.) ×1Riftbound Spell: Primordial Roar. [Show Off] a unit. (As you play this, you may reveal a unit from hand or pick a friendly unit.)
If you showed off a unit, deal damage equal to that unit's Might to a unit. ×1
RAD-010 niet in onze databank ×2
RAD-092 niet in onze databank ×2
Riftbound Gear: Rage Amplifier. [Empower] [6][C] ([6][C]: Empower this. Use only if not Empowered.)
Your units have +1 [S]. If I'm [Empowered], they have +2 [S] instead. ×1Riftbound Spell: Repulse. [Reaction] (Play any time, even before spells and abilities resolve.)
Choose a friendly unit at a battlefield. Counter an enemy spell or ability that chooses it and no other friendly unit. ×2Riftbound Spell: Sabotage. Choose an opponent. They reveal their hand. Choose a non-unit card from it, and recycle that card. ×1Riftbound Spell: Show of Strength. [Reaction] (Play any time, even before spells and abilities resolve.)
Draw 1 for each of your [Mighty] units. (A unit is Mighty while it has 5+ [S].) ×2Riftbound Spell: Sky Splitter. [Action] (Play on your turn or in showdowns.)
This spell's Energy cost is reduced by the highest Might among units you control.
Deal 5 to a unit at a battlefield. ×3