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Riftbound Battlefield: Vilemaw's Lair. Units can't move from here to base.
Illustratie: Kudos Productions

Vilemaw's Lair Legaal

Battlefield · Uncommon · Origins #295 · OGN-295/298

Colorless

Kaarttekst

Units can't move from here to base.

Triggers en effecten

Effecten: units cannot move from here to base

In decks Bekijk in de deck-browser →

6.8% van recente decks speelt deze kaart

34 van 500 recente decks (Piltover Archive)

Gemiddeld 1 exemplaar wanneer gespeeld.

Vaak samen gespeeld met:

Fury RuneOrder RuneCalm RuneDefyDiscipline

Regels en errata voor deze kaart

§ 170.4

Battlefields cannot be Moved.…

Lees hele sectie → · Core Rules PDF (officieel)

§ 449.2

Units cannot Move to a Battlefield that already has units from 2 other players present by any means.…

Lees hele sectie → · Core Rules PDF (officieel)

§ 144.4.a

1. Units cannot Move to a Battlefield that already has units from 2 other players present, or where a Combat is ongoing that has 2 other players as participants. See rule 447.2. For more information on valid destinations for movement.…

Lees hele sectie → · Core Rules PDF (officieel)

Regelsecties zijn semantisch gematcht op de kaarttekst — de meest relevante paragrafen uit de officiële rules.

Rulings over deze kaart Alle rulings →

Geverifieerd

Ride the Wind

If Ride the Wind targets a unit at Vilemaw's Lair and instructs it to move to base, Vilemaw's Lair's 'Units can't move from here to base' negates (does not ignore) the move instruction. Because the instruction is negated rather than ignored, linked instructions such as readying the unit still execute—the unit will be readied. Citaat uit de bron: “They will be readied...An instruction is not ignored if an ability, effect, or circumstance of the game prevents it from occurring.”

17-8-2026 · bron: clarify-mining:playriftbound-com-vendetta-rules-faq-and-clarifications

Bron van deze ruling: https://playriftbound.com/en-us/news/rules-and-releases/vendetta-rules-faq-and-clarifications

Geverifieerd

ignored-vs-negated-instructions

An 'ignored' instruction is one not performed because its target was not a legal target on resolution (mistargeted). A 'negated' instruction is one prevented by a replacement effect, an ability (e.g., Vilemaw's Lair), or game state—its effects are skipped or replaced. A negated instruction does NOT cause linked instructions to be ignored; an ignored instruction does cause linked instructions to be ignored. Citaat uit de bron: “A negated instruction has its effects skipped, replaced, or prevented. A negated instruction will not cause any linked instructions to be ignored”

17-8-2026 · bron: clarify-mining:playriftbound-com-vendetta-rules-faq-and-clarifications

Bron van deze ruling: https://playriftbound.com/en-us/news/rules-and-releases/vendetta-rules-faq-and-clarifications

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Het percentage is tekst-gelijkenis (embedding); de chips tonen wat de kaarten concreet delen.