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Regels en errata voor deze kaart
Battlefields cannot be Moved.…
Units cannot Move to a Battlefield that already has units from 2 other players present by any means.…
1. Units cannot Move to a Battlefield that already has units from 2 other players present, or where a Combat is ongoing that has 2 other players as participants. See rule 447.2. For more information on valid destinations for movement.…
Rulings over deze kaart Alle rulings →
Ride the Wind
If Ride the Wind targets a unit at Vilemaw's Lair and instructs it to move to base, Vilemaw's Lair's 'Units can't move from here to base' negates (does not ignore) the move instruction. Because the instruction is negated rather than ignored, linked instructions such as readying the unit still execute—the unit will be readied. Citaat uit de bron: “They will be readied...An instruction is not ignored if an ability, effect, or circumstance of the game prevents it from occurring.”
ignored-vs-negated-instructions
An 'ignored' instruction is one not performed because its target was not a legal target on resolution (mistargeted). A 'negated' instruction is one prevented by a replacement effect, an ability (e.g., Vilemaw's Lair), or game state—its effects are skipped or replaced. A negated instruction does NOT cause linked instructions to be ignored; an ignored instruction does cause linked instructions to be ignored. Citaat uit de bron: “A negated instruction has its effects skipped, replaced, or prevented. A negated instruction will not cause any linked instructions to be ignored”
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