Poracle

§ 14 How to Play – Proving Grounds PDF (UVS Games, partner)

Fight! After all participating players in a combat are done If only attackers remain at the battlefield after combat, playing cards and abilities, it’s time to fight. the attacker conquers the battlefield and scores 1 point. If any defenders remain, no conquer occurs, and Each player sums the Might ( ) of their units present any surviving attackers are sent back to base. and deals that much damage distributed as they choose among the enemy units present. They must assign Winning the Game lethal damage to one unit before assi g ning any damage A game ends when a player scores 8 points or, in a to another unit, and units with TANK must be assigned team game, when a team scores 11 points. (See Modes damage first. of Play.) All damage is dealt simultaneously, and any units with The Winning Point damage greater than or equal to their might are killed. Then all units at all locations heal any damage they Unlike other points, the winning point can’t come from have marked on them. Damage doesn’t reduce Might, just conquering one battlefield. To win, you must either so a 6 unit with 5 damage on it still deals 6 damage get your final point from holding a battlefield, or you in combat! must score (hold or conquer) all battlefields in one turn. If you would score the winning point but haven’t met these criteria, you draw 1 instead of getting a point. Vs. Zephyr Sage 6 defeats Vanguard Attendant 5 and scores 1 point for Conquering Startipped Peak.

Uitleg in het spelbegrip

Primer-concepten die deze sectie uitleggen — gedistilleerd uit de officiële regels.

Kaarten die op deze regel leunen

Semantisch gematcht op de sectietekst — kaarten waarvan de tekst het dichtst bij deze regel ligt.