Blood Money Legaal
Order Energy2
Kaarttekst
Action (Play on your turn or in showdowns.) Kill a unit at a battlefield with 2 might or less. If it was an enemy unit, play a Gold gear token exhausted. If it was a friendly unit, play two Gold gear tokens exhausted.
Mechanieken
Triggers en effecten
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1.4% van recente decks speelt deze kaart
Regels en errata voor deze kaart
Action Phase Exhaust units to move to or from battlefields. You can do any of the following, in any order, as many (Moving to a battlefield with enemies there starts times as you’re able: a combat!) Play cards. Normally these will be your Chosen When you’re do…
Effects that need to determine an ability’s cost for any purpose use its base cost, ignoring any alterations to that base cost unless otherwise specified. Example: A card reads “When you play an activated ability with Energy cost [7] or more, you may exhaust me…
Fight! After all participating players in a combat are done If only attackers remain at the battlefield after combat, playing cards and abilities, it’s time to fight. the attacker conquers the battlefield and scores 1 point. If any defenders remain, no conquer…
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