Unchecked Power Legaal
Mind Energy7 Power2
Kaarttekst
Exhaust all friendly units, then deal 12 to ALL units at battlefields.
Triggers en effecten
In decks Bekijk in de deck-browser →
2.4% van recente decks speelt deze kaart
Mind RuneStupefyRavenbloom StudentThousand-Tailed WatcherCalm Rune
Regels en errata voor deze kaart
Action Phase Exhaust units to move to or from battlefields. You can do any of the following, in any order, as many (Moving to a battlefield with enemies there starts times as you’re able: a combat!) Play cards. Normally these will be your Chosen When you’re do…
Moving, Conquering & Control To score, you must conquer battlefields by moving It’s a Showdown! units there. Once you conquer a battlefield, you control Players involved in the combat can play actions or cards it for as long as you have one or more units there…
Fight! After all participating players in a combat are done If only attackers remain at the battlefield after combat, playing cards and abilities, it’s time to fight. the attacker conquers the battlefield and scores 1 point. If any defenders remain, no conquer…
Vergelijkbare kaarten Bekijk in graph →
Singularity 80% Mind zelfde type
Firestorm 79% zelfde type
Challenge 78% zelfde type
Incinerate 78% zelfde type
Shock Blast 77% Mind zelfde type
Falling Comet 77% Mind zelfde type
Crescent Strike 77% Mind zelfde type
Mesmerize 77% Mind zelfde type