Poracle

Rulingsdatabank

Geverifieerde rulings en officieel bevestigde community-inzichten, met per item de volledige bewijsketen: bron, citaat en klikbare §-verwijzingen.

30 resultaten voor "Nami"

Geverifieerde ruling naming #

naming (§761)

When naming a card or tag in Riftbound, you cannot name something that does not exist in Riftbound. You may identify a card by any information that uniquely identifies it (not just its printed name). If the identifier is ambiguous—e.g., saying only 'Kai'Sa' when multiple Kai'Sa cards exist—no card has been named. Citaat uit de bron: “you can't name something that doesn't exist in Riftbound … As long as there is no ambiguity as to what card is being named, a player can use whatever method is clear to their opponents and teammates.”

geverifieerde ruling (gezaghebbend)

§ 761

Bron: clarify-mining:playriftbound-com-vendetta-rules-faq-and-clarifications

Bron van deze ruling: https://playriftbound.com/en-us/news/rules-and-releases/vendetta-rules-faq-and-clarifications

Bevestigde claim domain restriction #

A player's main deck may only contain cards belonging to the domains listed on their Champion Legend card.

community (2 bronnen, trust 0.75, officieel bevestigd, status=unreviewed — nog niet gereviewd)

“her deck must only contain cards of the Mind and Order domain”

Complete Beginner's Guide (Fanfinity, community) · trust-tier 3

“You can only put cards in your deck that match your Legend's Domains”

Beginner's Guide – Basic Rules & How to Play (riftbound.gg, community) · trust-tier 3

Geverifieerde ruling Gangplank, Naval #

Gangplank, Naval (§477.3.b)

If Stupefy is played on an empowered Gangplank, Naval who has exactly 1M, the -M value snapshots to -0M, meaning no actual -M event is generated. With no suitable event to replace, Gangplank's replacement effect does not trigger. Citaat uit de bron: “In the case of Stupefy played on a 1 M unit, no -M is given; it is snapshot to -0 M. Thus, there is no suitable event for Gangplank's replacement effect to replace.”

geverifieerde ruling (gezaghebbend)

§ 477.3.b

Bron: clarify-mining:playriftbound-com-vendetta-rules-faq-and-clarifications

Bron van deze ruling: https://playriftbound.com/en-us/news/rules-and-releases/vendetta-rules-faq-and-clarifications

Bevestigde claim rune channeling #

During the Beginning Phase, each player channels 2 Runes from the top of their Rune Deck; the second player channels 3 Runes on their very first turn to compensate for going second.

community (1 bron, trust 0.50, officieel bevestigd, status=unreviewed — nog niet gereviewd)

“If you're going second on your very first turn, you get 3 Runes instead to help catch up.”

Beginner's Guide – Basic Rules & How to Play (riftbound.gg, community) · trust-tier 3

Geverifieerde ruling Arise! #

Arise!

Arise! is revised to use a reflexive trigger: it first plays a 2 M Sand Soldier unit token for each Equipment you control, then 'Then do this:' readies up to two of them, allowing players to respond between the two effects. Citaat uit de bron: “Play a 2 M Sand Soldier unit token for each Equipment you control. Then do this: Ready up to two of them.”

geverifieerde ruling (gezaghebbend)

Bron: clarify-mining:playriftbound-com-riftbound-spiritforged-faq

Bron van deze ruling: https://playriftbound.com/en-us/news/rules-and-releases/riftbound-spiritforged-faq/

Bevestigde claim Zhonya's Hourglass #

Recalling a unit to base via Zhonya's Hourglass is explicitly not considered a move.

community (1 bron, trust 0.50, officieel bevestigd, status=unreviewed — nog niet gereviewd)

“Send it to base. This isn't a move.”

Card Errata (riftbound.gg, community mirror) · trust-tier 3

Geverifieerde ruling ignored-vs-negated-instructions #

ignored-vs-negated-instructions

An 'ignored' instruction is one not performed because its target was not a legal target on resolution (mistargeted). A 'negated' instruction is one prevented by a replacement effect, an ability (e.g., Vilemaw's Lair), or game state—its effects are skipped or replaced. A negated instruction does NOT cause linked instructions to be ignored; an ignored instruction does cause linked instructions to be ignored. Citaat uit de bron: “A negated instruction has its effects skipped, replaced, or prevented. A negated instruction will not cause any linked instructions to be ignored”

geverifieerde ruling (gezaghebbend)

Bron: clarify-mining:playriftbound-com-vendetta-rules-faq-and-clarifications

Bron van deze ruling: https://playriftbound.com/en-us/news/rules-and-releases/vendetta-rules-faq-and-clarifications

Bevestigde claim Gear #

Gear cards enter play in the Ready state (not Exhausted), so they can be used immediately; Gear always enters at the controller's Base.

community (2 bronnen, trust 0.75, officieel bevestigd, status=unreviewed — nog niet gereviewd)

“Gear cannot hold or conquer battlefields, and can only exist in base. If a Gear card is played at a battlefield, it is immediately recalled to the base.”

Complete Beginner's Guide (Fanfinity, community) · trust-tier 3

“Gear enters play Ready, so you can use it right away. It always goes to your Base.”

Beginner's Guide – Basic Rules & How to Play (riftbound.gg, community) · trust-tier 3

Geverifieerde ruling Fallen Feline #

Fallen Feline (§761)

You may react to Fallen Feline's play effect before a spell is named. Naming occurs on resolution of the triggered ability. Spells already on the chain when the ability resolves are unaffected; only spells put onto the chain after resolution are prohibited. Citaat uit de bron: “You can react to the play effect of Fallen Feline, before they've named a spell … Any spells already on the chain when Fallen Feline's ability resolves will be unaffected.”

geverifieerde ruling (gezaghebbend)

§ 761

Bron: clarify-mining:playriftbound-com-vendetta-rules-faq-and-clarifications

Bron van deze ruling: https://playriftbound.com/en-us/news/rules-and-releases/vendetta-rules-faq-and-clarifications

Bevestigde claim Showdown #

Even when no enemy units are present during a Showdown, both players may still play Actions and Reactions in an attempt to remove the attacking units.

community (1 bron, trust 0.50, officieel bevestigd, status=unreviewed — nog niet gereviewd)

“Even if there are no enemy units, players may still play Actions and Reactions to try and remove the attacking units.”

Complete Beginner's Guide (Fanfinity, community) · trust-tier 3

Geverifieerde ruling Rumble, Hotheaded #

Rumble, Hotheaded

Rumble, Hotheaded can choose a Mech token to recycle. Tokens inherit the recycle destination of their type—a token that is a unit or gear is recycled to the Main Deck. The token then vanishes (as tokens do whenever they leave the board), but it still counts as 'the unit you recycled,' so Rumble can check its Might. Citaat uit de bron: “tokens 'inherit' the recycle destination of their type(s), so a token that's a unit or gear is recycled to your Main Deck… it still counts as 'the unit you recycled' and Rumble can check its Might.”

geverifieerde ruling (gezaghebbend)

Bron: clarify-mining:playriftbound-com-riftbound-spiritforged-faq

Bron van deze ruling: https://playriftbound.com/en-us/news/rules-and-releases/riftbound-spiritforged-faq/

Bevestigde claim Ravenborn Tome #

Ravenborn Tome's Bonus Damage effect now applies only to the next spell played 'this turn,' preventing the bonus from carrying forward to future turns.

community (1 bron, trust 0.50, officieel bevestigd, status=unreviewed — nog niet gereviewd)

“The next spell you play this turn deals 1 Bonus Damage.”

Card Errata (riftbound.gg, community mirror) · trust-tier 3

Geverifieerde ruling Sigil of the Storm #

Target – 'must' be taken actions exclusion (Sigil of the Storm)

Units that use the 'must' wording (like Sigil of the Storm) are excluded from targeting. This category exists to allow cards to require something to happen and ensure it actually does, without making those objects targets. Citaat uit de bron: “Actions that 'must' be taken are a new category to handle cards like Sigil of the Storm… its purpose is to make sure that we can make cards that require something to happen and make sure it actually d”

geverifieerde ruling (gezaghebbend)

Bron: clarify-mining:playriftbound-com-riftbound-origins-faq

Bron van deze ruling: https://playriftbound.com/en-us/news/rules-and-releases/riftbound-origins-faq/

Bevestigde claim scoring #

Each Battlefield can only award 1 point per turn; moving a unit away and replacing it with another unit in the same turn does not grant additional points.

community (2 bronnen, trust 0.75, officieel bevestigd, status=unreviewed — nog niet gereviewd)

“Moving away from a battlefield and back to it with another unit the same turn will not gain you a bonus point.”

Complete Beginner's Guide (Fanfinity, community) · trust-tier 3

“Each Battlefield only gives you 1 point per turn max. You can't move a unit away and move a new one in to score twice.”

Beginner's Guide – Basic Rules & How to Play (riftbound.gg, community) · trust-tier 3

Geverifieerde ruling Baron Nashor #

Baron Nashor (§054.2., 369.3.)

Baron Nashor's passive generates a delayed replacement effect ('I enter there') that replaces his entering any other location with entering the Baron Pit, bypassing play-location restrictions such as Mageseeker Warden. Dragon Roost is only a permission on play location, not a replacement effect, and therefore cannot bypass such restrictions. Citaat uit de bron: “Baron Nashor's passive ability generates a delayed replacement effect...This replacement effect replaces the event of him entering to any other location with him entering to the Baron Pit.”

geverifieerde ruling (gezaghebbend)

§ 054.2§ 369.3

Bron: clarify-mining:playriftbound-com-vendetta-rules-faq-and-clarifications

Bron van deze ruling: https://playriftbound.com/en-us/news/rules-and-releases/vendetta-rules-faq-and-clarifications

Bevestigde claim Ganking #

Units with the Ganking ability may move directly from one Battlefield to another, whereas normal units can only move between their controller's Base and a Battlefield.

community (2 bronnen, trust 0.75, officieel bevestigd, status=unreviewed — nog niet gereviewd)

“only units with the Ganking ability may move between battlefields”

Complete Beginner's Guide (Fanfinity, community) · trust-tier 3

“Some units have Ganking though, which lets them move from Battlefield to Battlefield.”

Beginner's Guide – Basic Rules & How to Play (riftbound.gg, community) · trust-tier 3

Geverifieerde ruling zones #

Target – publicly visible (Public zone)

A target must be in a Public zone: a player, a unit on the board, a spell on the chain, or a card in the trash can all be targets. A card in a player's hand cannot be a target because it is not in a Public zone; if you must choose a card from your hand, you do so as the spell or ability resolves. Citaat uit de bron: “A card in your hand cannot be a target, because it's not in a Public zone.”

geverifieerde ruling (gezaghebbend)

Bron: clarify-mining:playriftbound-com-riftbound-origins-faq

Bron van deze ruling: https://playriftbound.com/en-us/news/rules-and-releases/riftbound-origins-faq/

Bevestigde claim conquering #

When an Attacker destroys all Defending units and still has units remaining, they conquer the Battlefield and immediately score 1 point; additionally, every time a Battlefield is conquered without winning the game, the conquering player draws a card.

community (1 bron, trust 0.50, officieel bevestigd, status=unreviewed — nog niet gereviewd)

“every time you conquer a Battlefield but it doesn't win you the game, you get to draw a card”

Beginner's Guide – Basic Rules & How to Play (riftbound.gg, community) · trust-tier 3

Geverifieerde ruling Ride the Wind #

Ride the Wind

If Ride the Wind targets a unit at Vilemaw's Lair and instructs it to move to base, Vilemaw's Lair's 'Units can't move from here to base' negates (does not ignore) the move instruction. Because the instruction is negated rather than ignored, linked instructions such as readying the unit still execute—the unit will be readied. Citaat uit de bron: “They will be readied...An instruction is not ignored if an ability, effect, or circumstance of the game prevents it from occurring.”

geverifieerde ruling (gezaghebbend)

Bron: clarify-mining:playriftbound-com-vendetta-rules-faq-and-clarifications

Bron van deze ruling: https://playriftbound.com/en-us/news/rules-and-releases/vendetta-rules-faq-and-clarifications

Bevestigde claim Signature Cards #

Signature Cards are Legend-specific cards that can only be included in a deck matching their designated Legend, with a maximum of 3 total Signature Cards permitted across the entire deck.

community (1 bron, trust 0.50, officieel bevestigd, status=unreviewed — nog niet gereviewd)

“You can only use them with their matching Legend, and you can't put more than 3 total Signature Cards in your deck.”

Beginner's Guide – Basic Rules & How to Play (riftbound.gg, community) · trust-tier 3

Bevestigde claim Spells #

Action Spells may be played during the controller's turn or during a Showdown; on an opponent's turn, a player may only play Action Spells during Showdowns.

community (1 bron, trust 0.50, officieel bevestigd, status=unreviewed — nog niet gereviewd)

“Most Spells are labeled Action, which means you can play them during your turn or during a Showdown. If it's not your turn, you can only play Action Spells during Showdowns.”

Beginner's Guide – Basic Rules & How to Play (riftbound.gg, community) · trust-tier 3

Geverifieerde ruling Mel, Newly Awakened #

Mel, Newly Awakened (§375.)

When Stupefy (give -1M, minimum 1M) is cast while an empowered Mel, Newly Awakened is in play, Mel's replacement effect changes the -1M to -2M, but the replaced event inherits Stupefy's "to a minimum of 1M" modifier. A replacement effect inherits any modifications applied by the game effect that generated the replaced event, so a 2M unit becomes 1M. Citaat uit de bron: “a replacement effect that replaces an event modified by the game effect that generated that event will inherit any of those modifications”

geverifieerde ruling (gezaghebbend)

§ 375

Bron: clarify-mining:playriftbound-com-vendetta-rules-faq-and-clarifications

Bron van deze ruling: https://playriftbound.com/en-us/news/rules-and-releases/vendetta-rules-faq-and-clarifications

Bevestigde claim Unit #

A unit's Might value represents both the damage it deals in combat and the total damage it can absorb before being destroyed.

community (1 bron, trust 0.50, officieel bevestigd, status=unreviewed — nog niet gereviewd)

“Might... this number shows how much damage they deal AND how much they can take”

Beginner's Guide – Basic Rules & How to Play (riftbound.gg, community) · trust-tier 3

Geverifieerde ruling zones #

play from deck (banish first)

Cards that instruct you to play a card from your Main Deck must first banish that card, then play it from banish. This gives the game a defined zone for the card while it is being played and a place to return it if it cannot be played for any reason. This applies to Rek'Sai Swarm Queen, Void Burrower, Void Rush, and Reinforce. Citaat uit de bron: “banishing the card ensures that the game has a place to put the card until it's actually played, and a place to send the card back to if it can't be played”

geverifieerde ruling (gezaghebbend)

Bron: clarify-mining:playriftbound-com-riftbound-spiritforged-faq

Bron van deze ruling: https://playriftbound.com/en-us/news/rules-and-releases/riftbound-spiritforged-faq/

Geverifieerde ruling Deathknell #

Mandatory Actions and Private Information

A player cannot be compelled to perform an action on cards whose privacy is secret or private if that action specifies a type or quality of card. If such an effect would compel this, the player may ignore it instead. This means Rift Herald's Deathknell cannot force an opponent to play a unit from hand. Citaat uit de bron: “A player cannot be compelled to perform an action on cards whose privacy is secret or private if that action specifies a type or quality of card.”

geverifieerde ruling (gezaghebbend)

Bron: clarify-mining:playriftbound-com-unleashed-rules-faq-and-clarifications

Bron van deze ruling: https://playriftbound.com/en-us/news/rules-and-releases/unleashed-rules-faq-and-clarifications/

Geverifieerde ruling Profiteer #

Profiteer

A player can use Profiteer to disempower their own legend (e.g., Ambessa, Matriarch of War) in order to empower another unit such as Kayle. A player controls their own legend; control of legends cannot change. Citaat uit de bron: “you can disempower Ambessa, Matriarch of War with Profiteer. And yes, you control your own legend.”

geverifieerde ruling (gezaghebbend)

Bron: clarify-mining:playriftbound-com-vendetta-rules-faq-and-clarifications

Bron van deze ruling: https://playriftbound.com/en-us/news/rules-and-releases/vendetta-rules-faq-and-clarifications

Geverifieerde ruling Falling Star #

Falling Star

Falling Star is no longer a reflexive trigger. All targets are chosen upfront before anything resolves; the opponent can react before resolution; then each chosen unit takes 3 damage on resolution. The same unit may be chosen for both instances. Citaat uit de bron: “you pick all the targets up front, the other player can react before any of it resolves, and then each of the units affected take the damage on resolution”

geverifieerde ruling (gezaghebbend)

Bron: clarify-mining:playriftbound-com-riftbound-spiritforged-faq

Bron van deze ruling: https://playriftbound.com/en-us/news/rules-and-releases/riftbound-spiritforged-faq/