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Riftbound Spell: Ride the Wind. [Action] (Play on your turn or in showdowns.)
Move a friendly unit and ready it.
Illustratie: Kudos Productions

Ride the Wind Legaal

Spell · Common · Origins #173 · OGN-173/298

Chaos Energy2 Power1

Kaarttekst

[Action] (Play on your turn or in showdowns.) Move a friendly unit and ready it.

Mechanieken

Action

Triggers en effecten

Effecten: move a friendly unit · ready a friendly unit

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24.6% van recente decks speelt deze kaart

123 van 500 recente decks (Piltover Archive)

Gemiddeld 2.1 exemplaren wanneer gespeeld.

Vaak samen gespeeld met:

Chaos RuneStar-CrossedStacked DeckTideturnerFizz, Trickster

Regels en errata voor deze kaart

§ 13

Moving, Conquering & Control To score, you must conquer battlefields by moving It’s a Showdown! units there. Once you conquer a battlefield, you control Players involved in the combat can play actions or cards it for as long as you have one or more units there…

Lees hele sectie → · How to Play – Proving Grounds PDF (UVS Games, partner)

§ 12

Action Phase Exhaust units to move to or from battlefields. You can do any of the following, in any order, as many (Moving to a battlefield with enemies there starts times as you’re able: a combat!) Play cards. Normally these will be your Chosen When you’re do…

Lees hele sectie → · How to Play – Proving Grounds PDF (UVS Games, partner)

§ 489.8.a

Players may play spells or activate abilities during their Teammate's Turn. In order to do so, their Teammate will invite them to play a spell or activate an ability using their own Priority.…

Lees hele sectie → · Core Rules PDF (officieel)

Regelsecties zijn semantisch gematcht op de kaarttekst — de meest relevante paragrafen uit de officiële rules.

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Het percentage is tekst-gelijkenis (embedding); de chips tonen wat de kaarten concreet delen.