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Riftbound Spell: Hextech Ray. [Action] (Play on your turn or in showdowns.)
Deal 3 to a unit at a battlefield.
Illustratie: League of Legends

Hextech Ray Legaal

Spell · Common · Origins #9 · OGN-009/298

Fury Energy1 Power1

Kaarttekst

[Action] (Play on your turn or in showdowns.) Deal 3 to a unit at a battlefield.

Mechanieken

Action

Triggers en effecten

Effecten: deal 3 damage to a unit at a battlefield

In decks Bekijk in de deck-browser →

3.2% van recente decks speelt deze kaart

16 van 500 recente decks (Piltover Archive)

Gemiddeld 2.9 exemplaren wanneer gespeeld.

Vaak samen gespeeld met:

Fury RuneFalling StarMind RuneStupefyNoxus Hopeful

Regels en errata voor deze kaart

§ 417.1.e

1. Only Valid Damage is Dealt. Example: A unit reads “when I take damage, give me +2 [M] this turn.” A spell is played that Prevents the next 3 damage the unit would take. If a player plays Hextech Ray targeting the unit, it will take no damage and its trigger…

Lees hele sectie → · Core Rules PDF (officieel)

§ 429.5

This action is formatted as "Add [one or more resources]." e.g., "Add [2]." means "Add 2 Energy." e.g., "[E]: Add [Y]." means "Add 1 Power of the Order domain." e.g., "Add [1][G]." means "Add 1 Energy and 1 Power of the Calm domain."…

Lees hele sectie → · Core Rules PDF (officieel)

§ 477.1.a

1. Assignment of Might is dealt with in this layer. Example: A spell reads "A unit's Might becomes 4 this turn." The unit's Might is set to 4 in this layer.…

Lees hele sectie → · Core Rules PDF (officieel)

Regelsecties zijn semantisch gematcht op de kaarttekst — de meest relevante paragrafen uit de officiële rules.

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Het percentage is tekst-gelijkenis (embedding); de chips tonen wat de kaarten concreet delen.