Kaarten zoeken
Typ wat een kaart doet voor semantisch zoeken, of laat leeg en filter om te bladeren.
Reaction (Play any time, even before spells and abilities resolve.) Give a friendly unit at a battlefield +2 might this turn for each enemy unit there.
Empower 2fury rune (2fury rune: Empower me. Use only if not Empowered.) When I move, you may deal 1 to a unit at a battlefield I moved to or from. If I'm Empowered, deal 2 instead. Empowered[>] I have +1 might.
Reaction (Play any time, even before spells and abilities resolve.) Choose a unit and an Equipment with the same controller. Attach that Equipment to that unit or detach that Equipment from that unit. Draw 1.
Your spells and abilities deal 1 Bonus Damage. (Each instance of damage the spell deals is increased by 1.)
At the end of your turn, ready 2 runes.
Your spells and abilities deal 1 Bonus Damage. (Each instance of damage the spell deals is increased by 1.)
I enter ready.exhaust: Give a unit +3 might this turn.
Accelerate (You may pay 1fury rune as an additional cost to have me enter ready.) Weaponmaster (When you play me, you may Equip one of your Equipment to me for willekeurige rune less, even if it's already attached.)
1fury rune, Recycle a unit from your trash, exhaust: Play a 3 might Mech unit token to your base.
When I attack, you may pay fury rune to give me Assault 2 this turn. (+2 might while I'm an attacker.)
Empower 5. This ability costs 3 less if you control 4 or fewer runes. (Pay the cost: Empower me. Use only if not Empowered.) Empowered[>] I have Deflect and Assault 2. (Opponents must pay willekeurige rune to choose me with a spell or ability. +2 might while I'm an attacker.)
Deploy (Play this only to a battlefield. When an opponent holds here, kill this.) Friendly units here have Assault. (+1 might while they're attackers.)
I cost 1 less for each card you've played this turn, to a minimum of 1.
The first time I move each turn, choose a player. They Burn 1. (They put the top card of their Main Deck into their trash.)
You may pay 1fury rune as an additional cost to play me.When you play me, if you paid the additional cost, deal 2 to a unit at a battlefield.
Accelerate (You may pay 1fury rune as an additional cost to have me enter ready.)
Equip 1fury rune (1fury rune: Attach this to a unit you control.)
Action (Play on your turn or in showdowns.) Each opponent reveals the top card of their Main Deck. Choose one and banish it, then play it, ignoring its cost. Then recycle the rest.
1, exhaust: Return a friendly unit at a battlefield to its owner's hand. Play a Gold gear token exhausted. (It has "Reaction[>] Kill this, exhaust: Add willekeurige rune.")
Action (Play on your turn or in showdowns.) Repeat 1 (You may pay the additional cost to repeat this spell's effect.) Give a unit Assault 2. (+2 might while it's an attacker.)
Empower — 1, exhaust (Use only if not Empowered.) Disempower me, exhaust: Reduce the cost of the next unit you play this turn by 2willekeurige rune and give it "Kill me at end of turn."
As you play me, you may discard 1 as an additional cost. If you do, reduce my cost by 2.
Kill a gear. Flow 4fury rune (You may play this from your trash for its Flow cost. Then banish it.)
When you play me, opponents can't play cards this turn.
Hidden (Hide now for willekeurige rune to react with later for 0.) Friendly units enter ready this turn. Play a Gold gear token exhausted.
Deploy (Play this only to a battlefield. When an opponent holds here, kill this.) While you or an ally control this battlefield, that player may hide an additional card here.
Reaction[>] willekeurige runewillekeurige rune, exhaust: Add 2. Spend this Energy only to play units or activated abilities of units.
Other friendly units here have Assault. (+1 might while they're attackers.)
Assault 2 (+2 might while I'm an attacker.) When you play me, discard 1.
As an additional cost to play this, pay any amount of Power. Banish that many units you control, then for each, its owner plays that unit back to the same location or to their base, ignoring its cost. (You choose the order.)
Action (Play on your turn or in showdowns.) Give a unit Assault 3 this turn. (+3 might while it's an attacker.)
When you play me or when I hold, Predict 3. Deathknell[>] Banish the top card of your Main Deck. You may play it, ignoring its Energy cost.
Action (Play on your turn or in showdowns.) Deal 2 to a unit at a battlefield. This deals 1 Bonus Damage for each card with this name in your trash.
Repeat — 1 / willekeurige rune / 1willekeurige rune (You may pay each additional cost to repeat this spell's effect.) Choose one you haven't already chosen — Draw 1. Deal 2 to a unit at a battlefield. Deal 3 to a unit at a base. Give a unit at a battlefield -4 might this turn.
Deal 2 to a unit. Its controller may play this spell again for willekeurige rune. If they do, this deals 1 additional Bonus Damage for each time this spell has dealt damage this turn.
Legion — When you play me, give a unit +2 might this turn. (Get the effect if you've played another card this turn.)
Reaction (Play any time, even before spells and abilities resolve.) Repeat 1willekeurige rune (You may pay the additional cost to repeat this spell's effect.) Give your Mechs +1 might this turn.
When you play your second card in a turn, give me +2 might this turn and ready me.
exhaust: Reaction, Legion — Add 1. (Abilities that add resources can't be reacted to. Get the effect if you've played a card this turn.)
At the end of your turn, ready 2 runes.
exhaust: Reaction — Add willekeurige rune. Use only to play spells. (Abilities that add resources can't be reacted to.)
Kill a unit at a battlefield. Then, if it had 3 might or less, you may play this from your trash for willekeurige rune.
Burn 3. (Put the top 3 cards of your Main Deck into your trash.) Play a 0 might Shadow Clone unit token. (It has "When I attack, you may banish a unit from your trash. If you do, give me Assault 4 this turn.") Flow 1willekeurige runewillekeurige rune (You may play this from your trash for its Flow cost. Then banish it.)
Action (Play on your turn or in showdowns.) This can't be countered. Deal 4 to an enemy Calm (calm rune) unit.
Hidden (Hide now for willekeurige rune to react with later for 0.) Choose a friendly unit, then choose one — Move it to an open battlefield. Give it Ganking this turn if there are no open battlefields. (It can move from battlefield to battlefield.)
Kill a gear. Its controller draws 2.
Action (Play on your turn or in showdowns.) Deal 3 to a unit at a battlefield. If this kills it, draw 1.
I enter ready if you control no other units. Disarm 2 (When I attack, give an enemy unit here -2 might this turn.)
Action (Play on your turn or in showdowns.) This turn, double a unit's Might and give it "willekeurige runewillekeurige rune: Ready me."
When you play me, reveal the top card of each opponent's Main Deck. Choose one and banish it, then play it, ignoring its cost. Recycle the rest.
My Might is increased by your points.
When you win a combat, draw 1. (You win if only your units remain after combat.)
If you have two or fewer cards in your hand, I enter ready. When I hold, draw 2.
You ignore Tank while assigning combat damage here.
I enter ready.
Accelerate (You may pay 1fury rune as an additional cost to have me enter ready.) When I move, if you control 4 or fewer runes, draw 1.
Hidden (Hide now for willekeurige rune to react with later for 0.) When you play me, give another friendly unit +3 might this turn, then recycle me if I was played from face down.
When you play this, banish your hand and trash, then Burn 7. Skip your Draw Phase. You may play cards from your trash. If a card would go to your trash from anywhere other than your Main Deck, banish it instead.
Deal 3 to a unit. Deal 3 to a unit.
Deathknell — Play two 3 might Mech unit tokens to your base. (When I die, get the effect.)