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Riftbound Spell: Against the Odds. [Reaction] (Play any time, even before spells and abilities resolve.)
Give a friendly unit at a battlefield +2 [S] this turn for each enemy unit there.
Against the Odds

Spell · Fury · E2

Reaction (Play any time, even before spells and abilities resolve.) Give a friendly unit at a battlefield +2 might this turn for each enemy unit there.

Riftbound Unit: Akali, Deadly Weapon. [Empower] [2][C] ([2][C]: Empower me. Use only if not Empowered.)
When I move, you may deal 1 to a unit at a battlefield I moved to or from. If I'm [Empowered], deal 2 instead.
[Empowered][>] I have +1 [S].
Akali +5 versies

Unit · Fury · E3 · M3

Empower 2fury rune (2fury rune: Empower me. Use only if not Empowered.) When I move, you may deal 1 to a unit at a battlefield I moved to or from. If I'm Empowered, deal 2 instead. Empowered[>] I have +1 might.

Riftbound Spell: Angle Shot. [Reaction] (Play any time, even before spells and abilities resolve.)
Choose a unit and an Equipment with the same controller. Attach that Equipment to that unit or detach that Equipment from that unit. Draw 1.
Angle Shot

Spell · Fury · E2

Reaction (Play any time, even before spells and abilities resolve.) Choose a unit and an Equipment with the same controller. Attach that Equipment to that unit or detach that Equipment from that unit. Draw 1.

Riftbound Unit: Annie, Fiery. Your spells and abilities deal 1 Bonus Damage. (Each instance of damage the spell deals is increased by 1.)
Annie +1 versies

Unit · Fury · E5 · M4

Your spells and abilities deal 1 Bonus Damage. (Each instance of damage the spell deals is increased by 1.)

Riftbound Legend: Dark Child - Starter. At the end of your turn, ready 2 runes.
Annie - Dark Child

Champion Legend · Fury/Chaos

At the end of your turn, ready 2 runes.

Riftbound Unit: Annie, Fiery. Your spells and abilities deal 1 Bonus Damage. (Each instance of damage the spell deals is increased by 1.)
Annie, Fiery

Champion Unit · Fury · E5 · M4

Your spells and abilities deal 1 Bonus Damage. (Each instance of damage the spell deals is increased by 1.)

Riftbound Unit: Arena Kingpin. I enter ready.
[T]: Give a unit +3 [S] this turn.
Arena Kingpin +1 versies

Unit · Fury · E5 · M3

I enter ready.exhaust: Give a unit +3 might this turn.

Riftbound Unit: Armed Assailant. [Accelerate] (You may pay [1][C] as an additional cost to have me enter ready.)
[Weaponmaster] (When you play me, you may [Equip] one of your Equipment to me for [A] less, even if it's already attached.)
Armed Assailant

Unit · Fury · E6 · M6

Accelerate (You may pay 1fury rune as an additional cost to have me enter ready.) Weaponmaster (When you play me, you may Equip one of your Equipment to me for willekeurige rune less, even if it's already attached.)

Riftbound Gear: Assembly Rig. [1][C], Recycle a unit from your trash, [T]: Play a 3 [S] Mech unit token to your base.
Assembly Rig

Gear · Fury · E4

1fury rune, Recycle a unit from your trash, exhaust: Play a 3 might Mech unit token to your base.

Riftbound Unit: Baccai Reaper. When I attack, you may pay [C] to give me [Assault 2] this turn. (+2 [S] while I'm an attacker.)
Baccai Reaper

Unit · Fury · E3 · M4

When I attack, you may pay fury rune to give me Assault 2 this turn. (+2 might while I'm an attacker.)

Riftbound Unit: Baccai Sandspinner. [Empower] [5]. This ability costs [3] less if you control 4 or fewer runes. (Pay the cost: Empower me. Use only if not Empowered.)
[Empowered][>] I have [Deflect] and [Assault 2]. (Opponents must pay [A] to choose me with a spell or ability. +2 [S] while I'm an attacker.)
Baccai Sandspinner

Unit · Fury · E6 · M6

Empower 5. This ability costs 3 less if you control 4 or fewer runes. (Pay the cost: Empower me. Use only if not Empowered.) Empowered[>] I have Deflect and Assault 2. (Opponents must pay willekeurige rune to choose me with a spell or ability. +2 might while I'm an attacker.)

Riftbound Gear: Banner of Conquest. [Deploy] (Play this only to a battlefield. When an opponent holds here, kill this.)
Friendly units here have [Assault]. (+1 [S] while they're attackers.)
Banner of Conquest

Gear · Fury · E1

Deploy (Play this only to a battlefield. When an opponent holds here, kill this.) Friendly units here have Assault. (+1 might while they're attackers.)

Riftbound Unit: Battering Ram. I cost [1] less for each card you've played this turn, to a minimum of [1].
Battering Ram

Unit · Fury · E5 · M5

I cost 1 less for each card you've played this turn, to a minimum of 1.

Riftbound Unit: Blade Twirler. The first time I move each turn, choose a player. They [Burn 1]. (They put the top card of their Main Deck into their trash.)
Blade Twirler

Unit · Fury · E4 · M4

The first time I move each turn, choose a player. They Burn 1. (They put the top card of their Main Deck into their trash.)

Riftbound Unit: Blast Corps Cadet. You may pay [1][C] as an additional cost to play me.
When you play me, if you paid the additional cost, deal 2 to a unit at a battlefield.
Blast Corps Cadet +1 versies

Unit · Fury · E2 · M2

You may pay 1fury rune as an additional cost to play me.When you play me, if you paid the additional cost, deal 2 to a unit at a battlefield.

Riftbound Unit: Blazing Scorcher. [Accelerate] (You may pay [1][C] as an additional cost to have me enter ready.)
Blazing Scorcher +1 versies

Unit · Fury · E5 · M5

Accelerate (You may pay 1fury rune as an additional cost to have me enter ready.)

Riftbound Gear: Blighted Battleaxe. [Equip] [1][C] ([1][C]: Attach this to a unit you control.)
Blighted Battleaxe

Gear · Fury · E4 · M4

Equip 1fury rune (1fury rune: Attach this to a unit you control.)

Riftbound Spell: Blind Fury. [Action] (Play on your turn or in showdowns.)
Each opponent reveals the top card of their Main Deck. Choose one and banish it, then play it, ignoring its cost. Then recycle the rest.
Blind Fury

Spell · Fury · E4

Action (Play on your turn or in showdowns.) Each opponent reveals the top card of their Main Deck. Choose one and banish it, then play it, ignoring its cost. Then recycle the rest.

Riftbound Legend: Bloodharbor Ripper. [1], [T]: Return a friendly unit at a battlefield to its owner's hand. Play a Gold gear token exhausted. (It has "[Reaction][>] Kill this, [T]: [Add] [A].")
Bloodharbor Ripper +2 versies

Legend · Fury/Chaos

1, exhaust: Return a friendly unit at a battlefield to its owner's hand. Play a Gold gear token exhausted. (It has "Reaction[>] Kill this, exhaust: Add willekeurige rune.")

Riftbound Spell: Blood Rush. [Action] (Play on your turn or in showdowns.)
[Repeat] [1] (You may pay the additional cost to repeat this spell's effect.)
Give a unit [Assault 2]. (+2 [M] while it's an attacker.)
Blood Rush

Spell · Fury · E1

Action (Play on your turn or in showdowns.) Repeat 1 (You may pay the additional cost to repeat this spell's effect.) Give a unit Assault 2. (+2 might while it's an attacker.)

Riftbound Legend: Boy Who Shattered Time. [Empower] —  [1], [T] (Use only if not Empowered.)
Disempower me, [T]: Reduce the cost of the next unit you play this turn by [2][A] and give it "Kill me at end of turn."
Boy Who Shattered Time +1 versies

Legend · Fury/Mind

Empower — 1, exhaust (Use only if not Empowered.) Disempower me, exhaust: Reduce the cost of the next unit you play this turn by 2willekeurige rune and give it "Kill me at end of turn."

Riftbound Unit: Brazen Buccaneer. As you play me, you may discard 1 as an additional cost. If you do, reduce my cost by [2].
Brazen Buccaneer

Unit · Fury · E6 · M5

As you play me, you may discard 1 as an additional cost. If you do, reduce my cost by 2.

Riftbound Spell: Brittle Steel. Kill a gear.
[Flow] [4][C] (You may play this from your trash for its Flow cost. Then banish it.)
Brittle Steel

Spell · Fury · E2

Kill a gear. Flow 4fury rune (You may play this from your trash for its Flow cost. Then banish it.)

Riftbound Unit: Brynhir Thundersong. When you play me, opponents can't play cards this turn.
Brynhir Thundersong

Unit · Fury · E6 · M5

When you play me, opponents can't play cards this turn.

Riftbound Spell: Bushwhack. [Hidden] (Hide now for [A] to react with later for [0].)
Friendly units enter ready this turn. Play a Gold gear token exhausted.
Bushwhack

Spell · Fury · E2

Hidden (Hide now for willekeurige rune to react with later for 0.) Friendly units enter ready this turn. Play a Gold gear token exhausted.

Riftbound Gear: Bushwhack Trap. [Deploy] (Play this only to a battlefield. When an opponent holds here, kill this.)
While you or an ally control this battlefield, that player may hide an additional card here.
Bushwhack Trap Nieuw

Unit · Fury · E1

Deploy (Play this only to a battlefield. When an opponent holds here, kill this.) While you or an ally control this battlefield, that player may hide an additional card here.

Riftbound Legend: Butcher of the Sands. [Reaction][>] [A][A], [T]: [Add] [2]. Spend this Energy only to play units or activated abilities of units.
Butcher of the Sands +2 versies

Legend · Fury/Body

Reaction[>] willekeurige runewillekeurige rune, exhaust: Add 2. Spend this Energy only to play units or activated abilities of units.

Riftbound Unit: Captain Farron. Other friendly units here have [Assault]. (+1 [S] while they're attackers.)
Captain Farron

Unit · Fury · E4 · M5

Other friendly units here have Assault. (+1 might while they're attackers.)

Riftbound Unit: Chemtech Enforcer. [Assault 2] (+2 [S] while I'm an attacker.)
When you play me, discard 1.
Chemtech Enforcer

Unit · Fury · E2 · M2

Assault 2 (+2 might while I'm an attacker.) When you play me, discard 1.

Riftbound Spell: Chronobreak. As an additional cost to play this, pay any amount of Power.
Banish that many units you control, then for each, its owner plays that unit back to the same location or to their base, ignoring its cost. (You choose the order.)
Chronobreak

Spell · Fury/Mind · E2

As an additional cost to play this, pay any amount of Power. Banish that many units you control, then for each, its owner plays that unit back to the same location or to their base, ignoring its cost. (You choose the order.)

Riftbound Spell: Cleave. [Action] (Play on your turn or in showdowns.)
Give a unit [Assault 3] this turn. (+3 [S] while it's an attacker.)
Cleave

Spell · Fury · E1

Action (Play on your turn or in showdowns.) Give a unit Assault 3 this turn. (+3 might while it's an attacker.)

Riftbound Unit: Clocktower Guardian. When you play me or when I hold, [Predict 3].
[Deathknell][>] Banish the top card of your Main Deck. You may play it, ignoring its Energy cost.
Clocktower Guardian

Unit · Fury · E8 · M8

When you play me or when I hold, Predict 3. Deathknell[>] Banish the top card of your Main Deck. You may play it, ignoring its Energy cost.

Riftbound Spell: Consuming Curse. [Action] (Play on your turn or in showdowns.)
Deal 2 to a unit at a battlefield. This deals 1 Bonus Damage for each card with this name in your trash.
Consuming Curse

Spell · Fury · E2

Action (Play on your turn or in showdowns.) Deal 2 to a unit at a battlefield. This deals 1 Bonus Damage for each card with this name in your trash.

Riftbound Spell: Curtain Call. [Repeat] — [1] / [A] / [1][A] (You may pay each additional cost to repeat this spell's effect.)
Choose one you haven't already chosen —
- Draw 1.
- Deal 2 to a unit at a battlefield.
- Deal 3 to a unit at a base.
- Give a unit at a battlefield -4 [S] this turn.
Curtain Call

Spell · Fury/Mind · E4

Repeat — 1 / willekeurige rune / 1willekeurige rune (You may pay each additional cost to repeat this spell's effect.) Choose one you haven't already chosen — Draw 1. Deal 2 to a unit at a battlefield. Deal 3 to a unit at a base. Give a unit at a battlefield -4 might this turn.

Riftbound Spell: Dancing Grenade. Deal 2 to a unit. Its controller may play this spell again for [A]. If they do, this deals 1 additional Bonus Damage for each time this spell has dealt damage this turn.
Dancing Grenade

Spell · Fury · E2

Deal 2 to a unit. Its controller may play this spell again for willekeurige rune. If they do, this deals 1 additional Bonus Damage for each time this spell has dealt damage this turn.

Riftbound Unit: Dangerous Duo. [Legion] — When you play me, give a unit +2 [S] this turn. (Get the effect if you've played another card this turn.)
Dangerous Duo

Unit · Fury · E3 · M3

Legion — When you play me, give a unit +2 might this turn. (Get the effect if you've played another card this turn.)

Riftbound Spell: Danger Zone. [Reaction] (Play any time, even before spells and abilities resolve.)
[Repeat] [1][C] (You may pay the additional cost to repeat this spell's effect.)
Give your Mechs +1 [S] this turn.
Danger Zone

Spell · Fury/Mind · E1

Reaction (Play any time, even before spells and abilities resolve.) Repeat 1willekeurige rune (You may pay the additional cost to repeat this spell's effect.) Give your Mechs +1 might this turn.

Riftbound Unit: Darius, Trifarian. When you play your second card in a turn, give me +2 [S] this turn and ready me.
Darius +5 versies

Unit · Fury · E5 · M5

When you play your second card in a turn, give me +2 might this turn and ready me.

Riftbound Legend: Hand of Noxus. [T]: [Reaction], [Legion] — [Add] [1]. (Abilities that add resources can't be reacted to. Get the effect if you've played a card this turn.)
Darius - Hand of Noxus (Metal)

Legend · Fury/Order

exhaust: Reaction, Legion — Add 1. (Abilities that add resources can't be reacted to. Get the effect if you've played a card this turn.)

Riftbound Legend: Dark Child - Starter. At the end of your turn, ready 2 runes.
Dark Child

Legend · Fury/Chaos

At the end of your turn, ready 2 runes.

Riftbound Legend: Daughter of the Void. [T]: [Reaction] — [Add] [C]. Use only to play spells. (Abilities that add resources can't be reacted to.)
Daughter of the Void +2 versies

Legend · Fury/Mind

exhaust: Reaction — Add willekeurige rune. Use only to play spells. (Abilities that add resources can't be reacted to.)

Riftbound Spell: Death from Below. Kill a unit at a battlefield. Then, if it had 3 [S] or less, you may play this from your trash for [A].
Death from Below

Spell · Fury/Chaos · E4

Kill a unit at a battlefield. Then, if it had 3 might or less, you may play this from your trash for willekeurige rune.

Riftbound Spell: Death Mark. [Burn 3]. (Put the top 3 cards of your Main Deck into your trash.)
Play a 0 [S] Shadow Clone unit token. (It has "When I attack, you may banish a unit from your trash. If you do, give me [Assault 4] this turn.")
[Flow] [1][A][A] (You may play this from your trash for its Flow cost. Then banish it.)
Death Mark

Spell · Fury/Chaos · E2

Burn 3. (Put the top 3 cards of your Main Deck into your trash.) Play a 0 might Shadow Clone unit token. (It has "When I attack, you may banish a unit from your trash. If you do, give me Assault 4 this turn.") Flow 1willekeurige runewillekeurige rune (You may play this from your trash for its Flow cost. Then banish it.)

Riftbound Spell: Decree of Rage. [Action] (Play on your turn or in showdowns.)
This can't be countered.
Deal 4 to an enemy Calm ([G]) unit.
Decree of Rage

Spell · Fury · E1

Action (Play on your turn or in showdowns.) This can't be countered. Deal 4 to an enemy Calm (calm rune) unit.

Riftbound Spell: Demon Shade. [Hidden] (Hide now for [A] to react with later for [0].)
Choose a friendly unit, then choose one —
- Move it to an open battlefield. 
- Give it [Ganking] this turn if there are no open battlefields. (It can move from battlefield to battlefield.)
Demon Shade Nieuw

Spell · Fury · E3

Hidden (Hide now for willekeurige rune to react with later for 0.) Choose a friendly unit, then choose one — Move it to an open battlefield. Give it Ganking this turn if there are no open battlefields. (It can move from battlefield to battlefield.)

Riftbound Spell: Detonate. Kill a gear. Its controller draws 2.
Detonate

Spell · Fury · E1

Kill a gear. Its controller draws 2.

Riftbound Spell: Disintegrate. [Action] (Play on your turn or in showdowns.)
Deal 3 to a unit at a battlefield. If this kills it, draw 1.
Disintegrate

Spell · Fury · E4

Action (Play on your turn or in showdowns.) Deal 3 to a unit at a battlefield. If this kills it, draw 1.

Riftbound Unit: Disposal Expert. I enter ready if you control no other units.
[Disarm 2] (When I attack, give an enemy unit here -2 [S] this turn.)
Disposal Expert

Unit · Fury · E4 · M3

I enter ready if you control no other units. Disarm 2 (When I attack, give an enemy unit here -2 might this turn.)

Riftbound Spell: Dominus. [Action] (Play on your turn or in showdowns.)
This turn, double a unit's Might and give it "[A][A]: Ready me."
Dominus

Spell · Fury/Body · E4

Action (Play on your turn or in showdowns.) This turn, double a unit's Might and give it "willekeurige runewillekeurige rune: Ready me."

Riftbound Unit: Drakehound Packmaster. When you play me, reveal the top card of each opponent's Main Deck. Choose one and banish it, then play it, ignoring its cost. Recycle the rest.
Drakehound Packmaster Nieuw

Unit · Fury · E9 · M9

When you play me, reveal the top card of each opponent's Main Deck. Choose one and banish it, then play it, ignoring its cost. Recycle the rest.

Riftbound Unit: Draven, Showboat. My Might is increased by your points.
Draven +5 versies

Unit · Fury · E5 · M3

My Might is increased by your points.

Riftbound Legend: Glorious Executioner. When you win a combat, draw 1. (You win if only your units remain after combat.)
Draven - Glorious Executioner (Metal)

Legend · Fury/Chaos

When you win a combat, draw 1. (You win if only your units remain after combat.)

Riftbound Unit: Dunebreaker. If you have two or fewer cards in your hand, I enter ready.
When I hold, draw 2.
Dunebreaker

Unit · Fury · E7 · M7

If you have two or fewer cards in your hand, I enter ready. When I hold, draw 2.

Riftbound Unit: Dune Surfer. You ignore [Tank] while assigning combat damage here.
Dune Surfer

Unit · Fury · E3 · M3

You ignore Tank while assigning combat damage here.

Riftbound Unit: Eager Drakehound. I enter ready.
Eager Drakehound

Unit · Fury · E3 · M3

I enter ready.

Riftbound Unit: Eclipse Dragon. [Accelerate] (You may pay [1][C] as an additional cost to have me enter ready.)
When I move, if you control 4 or fewer runes, draw 1.
Eclipse Dragon

Unit · Fury · E8 · M8

Accelerate (You may pay 1fury rune as an additional cost to have me enter ready.) When I move, if you control 4 or fewer runes, draw 1.

Riftbound Unit: Elnuk Herd. [Hidden] (Hide now for [A] to react with later for [0].)
When you play me, give another friendly unit +3 [S] this turn, then recycle me if I was played from face down.
Elnuk Herd

Unit · Fury · E6 · M5

Hidden (Hide now for willekeurige rune to react with later for 0.) When you play me, give another friendly unit +3 might this turn, then recycle me if I was played from face down.

Riftbound Gear: Endless Riches. When you play this, banish your hand and trash, then [Burn 7].
Skip your Draw Phase.
You may play cards from your trash.
If a card would go to your trash from anywhere other than your Main Deck, banish it instead.
Endless Riches

Gear · Fury · E5

When you play this, banish your hand and trash, then Burn 7. Skip your Draw Phase. You may play cards from your trash. If a card would go to your trash from anywhere other than your Main Deck, banish it instead.

Riftbound Spell: Falling Star. Deal 3 to a unit.
Deal 3 to a unit.
Falling Star

Spell · Fury · E2

Deal 3 to a unit. Deal 3 to a unit.

Riftbound Unit: Ferrous Forerunner. [Deathknell] — Play two 3 [S] Mech unit tokens to your base. (When I die, get the effect.)
Ferrous Forerunner

Unit · Fury · E6 · M6

Deathknell — Play two 3 might Mech unit tokens to your base. (When I die, get the effect.)