Kaarten zoeken
Typ wat een kaart doet voor semantisch zoeken, of laat leeg en filter om te bladeren.
[Reaction] (Play any time, even before spells and abilities resolve.) Give a friendly unit at a battlefield +2 might this turn for each enemy unit there.
[Empower] 2fury rune (2fury rune: Empower me. Use only if not Empowered.) When I move, you may deal 1 to a unit at a battlefield I moved to or from. If I'm [Empowered], deal 2 instead. [Empowered][>] I have +1 might.
[Reaction] (Play any time, even before spells and abilities resolve.) Choose a unit and an Equipment with the same controller. Attach that Equipment to that unit or detach that Equipment from that unit. Draw 1.
At the end of your turn, ready 2 runes.
Your spells and abilities deal 1 Bonus Damage. (Each instance of damage the spell deals is increased by 1.)
I enter ready.exhaust: Give a unit +3 might this turn.
[Accelerate] (You may pay 1fury rune as an additional cost to have me enter ready.) [Weaponmaster] (When you play me, you may [Equip] one of your Equipment to me for willekeurige rune less, even if it's already attached.)
1fury rune, Recycle a unit from your trash, exhaust: Play a 3 might Mech unit token to your base.
When I attack, you may pay fury rune to give me [Assault 2] this turn. (+2 might while I'm an attacker.)
[Empower] 5. This ability costs 3 less if you control 4 or fewer runes. (Pay the cost: Empower me. Use only if not Empowered.) [Empowered][>] I have [Deflect] and [Assault 2]. (Opponents must pay willekeurige rune to choose me with a spell or ability. +2 might while I'm an attacker.)
I cost 1 less for each card you've played this turn, to a minimum of 1.
The first time I move each turn, choose a player. They [Burn 1]. (They put the top card of their Main Deck into their trash.)
You may pay 1fury rune as an additional cost to play me.When you play me, if you paid the additional cost, deal 2 to a unit at a battlefield.
[Accelerate] (You may pay 1fury rune as an additional cost to have me enter ready.)
[Equip] 1fury rune (1fury rune: Attach this to a unit you control.)
[Action] (Play on your turn or in showdowns.) Each opponent reveals the top card of their Main Deck. Choose one and banish it, then play it, ignoring its cost. Then recycle the rest.
1, exhaust: Return a friendly unit at a battlefield to its owner's hand. Play a Gold gear token exhausted. (It has "[Reaction][>] Kill this, exhaust: [Add] willekeurige rune.")
[Action] (Play on your turn or in showdowns.) [Repeat] 1 (You may pay the additional cost to repeat this spell's effect.) Give a unit [Assault 2]. (+2 might while it's an attacker.)
As you play me, you may discard 1 as an additional cost. If you do, reduce my cost by 2.
Kill a gear. [Flow] 4fury rune (You may play this from your trash for its Flow cost. Then banish it.)
When you play me, opponents can't play cards this turn.
[Hidden] (Hide now for willekeurige rune to react with later for 0.) Friendly units enter ready this turn. Play a Gold gear token exhausted.
[Reaction][>] willekeurige runewillekeurige rune, exhaust: [Add] 2. Spend this Energy only to play units or activated abilities of units.
Other friendly units here have [Assault]. (+1 might while they're attackers.)
[Assault 2] (+2 might while I'm an attacker.) When you play me, discard 1.
[Action] (Play on your turn or in showdowns.) Give a unit [Assault 3] this turn. (+3 might while it's an attacker.)
[Action] (Play on your turn or in showdowns.) Deal 2 to a unit at a battlefield. This deals 1 Bonus Damage for each card with this name in your trash.
[Repeat] — 1 / willekeurige rune / 1willekeurige rune (You may pay each additional cost to repeat this spell's effect.) Choose one you haven't already chosen — Draw 1. Deal 2 to a unit at a battlefield. Deal 3 to a unit at a base. Give a unit at a battlefield -4 might this turn.
Deal 2 to a unit. Its controller may play this spell again for willekeurige rune. If they do, this deals 1 additional Bonus Damage for each time this spell has dealt damage this turn.
[Legion] — When you play me, give a unit +2 might this turn. (Get the effect if you've played another card this turn.)
[Reaction] (Play any time, even before spells and abilities resolve.) [Repeat] 1willekeurige rune (You may pay the additional cost to repeat this spell's effect.) Give your Mechs +1 might this turn.
exhaust: [Reaction], [Legion] — [Add] 1. (Abilities that add resources can't be reacted to. Get the effect if you've played a card this turn.)
When you play your second card in a turn, give me +2 might this turn and ready me.
At the end of your turn, ready 2 runes.
exhaust: [Reaction] — [Add] willekeurige rune. Use only to play spells. (Abilities that add resources can't be reacted to.)
Kill a unit at a battlefield. Then, if it had 3 might or less, you may play this from your trash for willekeurige rune.
[Burn 3]. (Put the top 3 cards of your Main Deck into your trash.) Play a 0 might Shadow Clone unit token. (It has "When I attack, you may banish a unit from your trash. If you do, give me [Assault 4] this turn.") [Flow] 1willekeurige runewillekeurige rune (You may play this from your trash for its Flow cost. Then banish it.)
[Action] (Play on your turn or in showdowns.) This can't be countered. Deal 4 to an enemy Calm (calm rune) unit.
Kill a gear. Its controller draws 2.
[Action] (Play on your turn or in showdowns.) Deal 3 to a unit at a battlefield. If this kills it, draw 1.
[Action] (Play on your turn or in showdowns.) This turn, double a unit's Might and give it "willekeurige runewillekeurige rune: Ready me."
When you win a combat, draw 1. (You win if only your units remain after combat.)
My Might is increased by your points.
When I win a combat, play a Gold gear token exhausted. When I attack or defend, you may pay fury rune. If you do, give me +2 might this turn.
If you have two or fewer cards in your hand, I enter ready. When I hold, draw 2.
You ignore [Tank] while assigning combat damage here.
I enter ready.
[Accelerate] (You may pay 1fury rune as an additional cost to have me enter ready.) When I move, if you control 4 or fewer runes, draw 1.
When you play this, banish your hand and trash, then [Burn 7]. Skip your Draw Phase. You may play cards from your trash. If a card would go to your trash from anywhere other than your Main Deck, banish it instead.
Deal 3 to a unit. Deal 3 to a unit.
[Deathknell] — Play two 3 might Mech unit tokens to your base. (When I die, get the effect.)
Deal 3 to all enemy units at a battlefield.
When you discard me, you may pay fury rune to play me.
If you control fewer runes than an opponent at the start of your Beginning Phase, give me +1 might this turn.
When you play a unit during a showdown, you may exhaust this to draw 1.
When you play me, give a unit [Ganking] this turn. (It can move from battlefield to battlefield.)
[Action] (Play on your turn or in showdowns.) Discard 1. Deal its Energy cost as damage to a unit at a battlefield. (Ignore its Power cost.)
When you win a combat, draw 1. (You win if only your units remain after combat.)
[Ambush] (You may play me as a [Reaction] to a battlefield where you have units.) When you play me, you may return a friendly unit at a battlefield to its owner's hand.