Kaarten zoeken
Typ wat een kaart doet voor semantisch zoeken, of laat leeg en filter om te bladeren.
[Action] (Play on your turn or in showdowns.) Each player kills one of their gear.
[Action] (Play on your turn or in showdowns.) Choose a friendly unit. It deals damage equal to its Might split among enemy units at battlefields. Then for each unit this kills, do this: Gain 1 XP.
[Action] (Play on your turn or in showdowns.) Banish a friendly unit, then its owner plays it, ignoring its cost. Deal 3 to an enemy unit at a battlefield. Banish this.
calm rune: [Action] — Choose a unit you control. Move me to its location and it to my original location. If it's equipped, you may attach one of its Equipment to me. Use only once per turn.
[Hidden] (Hide now for willekeurige rune to react with later for 0.) [Action] (Play on your turn or in showdowns.) [Stun] a unit. (It doesn't deal combat damage this turn.) If you played this from your hand, draw 1.
[Action] (Play on your turn or in showdowns.) [Repeat] 1mind rune (You may pay the additional cost to repeat this spell's effect.) Deal 1 to up to three units at the same location.
[Action] (Play on your turn or in showdowns.) Kill a unit at a battlefield.
[Action] (Play on your turn or in showdowns.) Each opponent reveals the top card of their Main Deck. Choose one and banish it, then play it, ignoring its cost. Then recycle the rest.
[Hidden] (Hide now for willekeurige rune to react with later for 0.) [Action] (Play on your turn or in showdowns.) Give a unit [Shield 3] and [Tank] this turn. (+3 might while it's a defender. It must be assigned combat damage first.)
[Action] (Play on your turn or in showdowns.) Kill a unit at a battlefield with 2 might or less. If it was an enemy unit, play a Gold gear token exhausted. If it was a friendly unit, play two Gold gear tokens exhausted.
[Action] (Play on your turn or in showdowns.) [Repeat] 1 (You may pay the additional cost to repeat this spell's effect.) Give a unit [Assault 2]. (+2 might while it's an attacker.)
[Action] (Play on your turn or in showdowns.) Pay any amount of willekeurige rune to deal that much damage to all enemy units at a battlefield.
[Action] (Play on your turn or in showdowns.) [Repeat] chaos rune (You may pay the additional cost to repeat this spell's effect.) Look at the top 2 cards of your Main Deck. Draw one and recycle the other.
[Action] (Play on your turn or in showdowns.) Choose a friendly unit and an enemy unit. They deal damage equal to their Mights to each other.
[Action] (Play on your turn or in showdowns.) Give a unit [Assault 3] this turn. (+3 might while it's an attacker.)
[Action] (Play on your turn or in showdowns.) Units you play this turn enter ready. Draw 1.
[Action] (Play on your turn or in showdowns.) Deal 2 to a unit at a battlefield. This deals 1 Bonus Damage for each card with this name in your trash.
[Action] (Play on your turn or in showdowns.) Choose a battlefield and an enemy unit there. Deal 4 to that unit and 1 to each other enemy unit there.
[Action] (Play on your turn or in showdowns.) Give friendly units +2 might this turn.
[Action] (Play on your turn or in showdowns.) This can't be countered. Deal 4 to an enemy Calm (calm rune) unit.
[Action] (Play on your turn or in showdowns.) Deal 3 to a unit at a battlefield. If this kills it, draw 1.
[Vision] (When you play this, look at the top card of your Main Deck. You may recycle it.) [Action][>] Kill this, exhaust: Give a unit +2 might this turn.
[Action] (Play on your turn or in showdowns.) This turn, double a unit's Might and give it "willekeurige runewillekeurige rune: Ready me."
[Action] (Play on your turn or in showdowns.) I cost 2 less to play from anywhere other than your hand. Kill a unit at a battlefield.
[Hidden] (Hide now for willekeurige rune to react with later for 0.) [Action] (Play on your turn or in showdowns.) Move any number of friendly units at a battlefield to their base.
[Action] (Play on your turn or in showdowns.) [Repeat] 2 (You may pay the additional cost to repeat this spell's effect.) [Stun] an attacking enemy unit. If it's already stunned, return it to its owner's hand instead. (A stunned unit doesn't deal combat damage this turn.)
[Action][>] exhaust: Give a friendly unit [Tank] this turn. (It must be assigned combat damage first.)
When I attack or defend, deal damage equal to my Might to an enemy unit here. I don't deal combat damage. mind rune: [Action] — Move me to your base.
[Hidden] (Hide now for willekeurige rune to react with later for 0.) [Action] (Play on your turn or in showdowns.) Stun a friendly unit and an enemy unit at the same battlefield. (They don't deal combat damage this turn.)
[Action] (Play on your turn or in showdowns.) Return a gear to its owner's hand.
[Action] (Play on your turn or in showdowns.) Deal 6 to a unit at a battlefield.
[Hidden] (Hide now for willekeurige rune to react with later for 0.) [Action] (Play on your turn or in showdowns.) Move a unit from a battlefield to its base.
[Action] (Play on your turn or in showdowns.) Deal 8 to a unit.
[Action] (Play on your turn or in showdowns.) If an opponent's score is within 3 points of the Victory Score, this costs 2 less. Draw 1 and channel 1 rune exhausted.
[Action][>] Exhaust a unit you control, exhaust: Move a different unit you control to the location of the unit you exhausted to pay for this ability.
[Hidden] (Hide now for willekeurige rune to react with later for 0.) [Action] (Play on your turn or in showdowns.) Kill any number of units at a battlefield with total Might 4 or less.
[Action] (Play on your turn or in showdowns.) Give a friendly unit +3 might this turn. Then choose an enemy unit. They deal damage equal to their Mights to each other.
[Action] (Play on your turn or in showdowns.) Discard 1. Deal its Energy cost as damage to a unit at a battlefield. (Ignore its Power cost.)
[Action] (Play on your turn or in showdowns.) Give friendly units +5 might this turn.
[Action] (Play on your turn or in showdowns.) Give a friendly unit +3 might this turn. When it wins a combat this turn, gain 2 XP.
[Action] (Play on your turn or in showdowns.) Give a unit +2 might this turn. If it's [Empowered], give it +4 might this turn instead.
When you play a card from anywhere other than your hand, empower me. [Action][>] Disempower me, exhaust: Give a unit [Assault 2] this turn. (+2 might while it's an attacker.)
[Hidden] (Hide now for willekeurige rune to react with later for 0.) [Action] (Play on your turn or in showdowns.) You may play a unit from hand to a battlefield you control, reducing its cost by 3.
[Action] (Play on your turn or in showdowns.) Give a friendly unit +1 might this turn and [Stun] an enemy unit at its location. (A stunned unit doesn't deal combat damage this turn.)
[Action] (Play on your turn or in showdowns.) Deal 3 to a unit at a battlefield.
[Hidden] (Hide now for willekeurige rune to react with later for 0.) [Action] (Play on your turn or in showdowns.) Kill a unit at a battlefield. Its controller draws 2.
[Action] (Play on your turn or in showdowns.) When any unit takes damage this turn, kill it.
[Action] (Play on your turn or in showdowns.) Deal 2 to a unit at a battlefield.
[Action] (Play on your turn or in showdowns.) Choose an enemy unit at a battlefield. Its owner places it on the top or bottom of their Main Deck.
[Action] (Play on your turn or in showdowns.) Ready a friendly unit. It deals damage equal to its Might to an enemy unit at a battlefield.
[Action] (Play on your turn or in showdowns.) Double a friendly unit's Might this turn. Give it [Temporary]. (Kill it at the start of its controller's Beginning Phase, before scoring.)
Kill a friendly unit or gear, exhaust: [Action] — [Add] willekeurige runewillekeurige rune. (Use on your turn or in showdowns. Abilities that add resources can't be reacted to.)
[Action] (Play on your turn or in showdowns.) [Repeat] 3 (You may pay the additional cost to repeat this spell's effect.) Choose a friendly unit anywhere and an enemy unit at a battlefield. They deal damage equal to their Mights to each other.
When you banish a card you own, empower me. (I become Empowered if I'm not already.) [Action][>] Disempower me, exhaust: Discard 1, then draw 1.
[Action] (Play on your turn or in showdowns.) Deal 2 to a unit at a battlefield. If you control a facedown card, deal 4 to it instead.
[Action] (Play on your turn or in showdowns.) Choose a battlefield where you have units. You may move up to one enemy unit to that battlefield. Then give enemy units there -2 might this turn.
[Action] (Play on your turn or in showdowns.) Return a unit from your trash to your hand.
[Action] (Play on your turn or in showdowns.) Choose a unit. Kill it the next time it takes damage this turn. [Legion] — Kill it now instead. (Get the effect if you've played another card this turn.)
[Action] (Play on your turn or in showdowns.) For each friendly unit, you may spend its buff to ready it. Then buff all friendly units. (Each one that doesn't have a buff gets a +1 might buff.)
[Action] (Play on your turn or in showdowns.) Banish a friendly unit, then play it to base, ignoring its cost.