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Riftbound Spell: Acceptable Losses. [Action] (Play on your turn or in showdowns.)
Each player kills one of their gear.
Acceptable Losses

Spell · Chaos · E1

[Action] (Play on your turn or in showdowns.) Each player kills one of their gear.

Riftbound Spell: Alpha Strike. [Action] (Play on your turn or in showdowns.)
Choose a friendly unit. It deals damage equal to its Might split among enemy units at battlefields. Then for each unit this kills, do this: Gain 1 XP.
Alpha Strike

Signature Spell · Calm/Body · E3

[Action] (Play on your turn or in showdowns.) Choose a friendly unit. It deals damage equal to its Might split among enemy units at battlefields. Then for each unit this kills, do this: Gain 1 XP.

Riftbound Spell: Arcane Shift. [Action] (Play on your turn or in showdowns.)
Banish a friendly unit, then its owner plays it, ignoring its cost. Deal 3 to an enemy unit at a battlefield. Banish this.
Arcane Shift

Signature Spell · Mind/Chaos · E3

[Action] (Play on your turn or in showdowns.) Banish a friendly unit, then its owner plays it, ignoring its cost. Deal 3 to an enemy unit at a battlefield. Banish this.

Riftbound Unit: Azir, Ascendant. [C]: [Action] — Choose a unit you control. Move me to its location and it to my original location. If it's equipped, you may attach one of its Equipment to me. Use only once per turn.
Azir, Ascendant +1 versies

Champion Unit · Calm · E6 · M6

calm rune: [Action] — Choose a unit you control. Move me to its location and it to my original location. If it's equipped, you may attach one of its Equipment to me. Use only once per turn.

Riftbound Spell: Back Off. [Hidden] (Hide now for [A] to react with later for [0].)
[Action] (Play on your turn or in showdowns.)
[Stun] a unit. (It doesn't deal combat damage this turn.)
If you played this from your hand, draw 1.
Back Off

Spell · Calm · E3

[Hidden] (Hide now for willekeurige rune to react with later for 0.) [Action] (Play on your turn or in showdowns.) [Stun] a unit. (It doesn't deal combat damage this turn.) If you played this from your hand, draw 1.

Riftbound Spell: Bellows Breath. [Action] (Play on your turn or in showdowns.)
[Repeat] [1][C] (You may pay the additional cost to repeat this spell's effect.)
Deal 1 to up to three units at the same location.
Bellows Breath

Spell · Mind · E1

[Action] (Play on your turn or in showdowns.) [Repeat] 1mind rune (You may pay the additional cost to repeat this spell's effect.) Deal 1 to up to three units at the same location.

Riftbound Spell: Blast of Power. [Action] (Play on your turn or in showdowns.)
Kill a unit at a battlefield.
Blast of Power

Spell · Order · E6

[Action] (Play on your turn or in showdowns.) Kill a unit at a battlefield.

Riftbound Spell: Blind Fury. [Action] (Play on your turn or in showdowns.)
Each opponent reveals the top card of their Main Deck. Choose one and banish it, then play it, ignoring its cost. Then recycle the rest.
Blind Fury

Spell · Fury · E4

[Action] (Play on your turn or in showdowns.) Each opponent reveals the top card of their Main Deck. Choose one and banish it, then play it, ignoring its cost. Then recycle the rest.

Riftbound Spell: Block. [Hidden] (Hide now for [A] to react with later for [0].)
[Action] (Play on your turn or in showdowns.)
Give a unit [Shield 3] and [Tank] this turn. (+3 [S] while it's a defender. It must be assigned combat damage first.)
Block

Spell · Calm · E2

[Hidden] (Hide now for willekeurige rune to react with later for 0.) [Action] (Play on your turn or in showdowns.) Give a unit [Shield 3] and [Tank] this turn. (+3 might while it's a defender. It must be assigned combat damage first.)

Riftbound Spell: Blood Money. [Action] (Play on your turn or in showdowns.)
Kill a unit at a battlefield with 2 [S] or less. If it was an enemy unit, play a Gold gear token exhausted. If it was a friendly unit, play two Gold gear tokens exhausted.
Blood Money

Spell · Order · E2

[Action] (Play on your turn or in showdowns.) Kill a unit at a battlefield with 2 might or less. If it was an enemy unit, play a Gold gear token exhausted. If it was a friendly unit, play two Gold gear tokens exhausted.

Riftbound Spell: Blood Rush. [Action] (Play on your turn or in showdowns.)
[Repeat] [1] (You may pay the additional cost to repeat this spell's effect.)
Give a unit [Assault 2]. (+2 [M] while it's an attacker.)
Blood Rush

Spell · Fury · E1

[Action] (Play on your turn or in showdowns.) [Repeat] 1 (You may pay the additional cost to repeat this spell's effect.) Give a unit [Assault 2]. (+2 might while it's an attacker.)

Riftbound Spell: Bullet Time. [Action] (Play on your turn or in showdowns.)
Pay any amount of [C] to deal that much damage to all enemy units at a battlefield.
Bullet Time

Signature Spell · Body/Chaos · E1

[Action] (Play on your turn or in showdowns.) Pay any amount of willekeurige rune to deal that much damage to all enemy units at a battlefield.

Riftbound Spell: Called Shot. [Action] (Play on your turn or in showdowns.)
[Repeat] [C] (You may pay the additional cost to repeat this spell's effect.)
Look at the top 2 cards of your Main Deck. Draw one and recycle the other.
Called Shot

Spell · Chaos · E0

[Action] (Play on your turn or in showdowns.) [Repeat] chaos rune (You may pay the additional cost to repeat this spell's effect.) Look at the top 2 cards of your Main Deck. Draw one and recycle the other.

Riftbound Spell: Challenge. [Action] (Play on your turn or in showdowns.)
Choose a friendly unit and an enemy unit. They deal damage equal to their Mights to each other.
Challenge +1 versies

Spell · Body · E2

[Action] (Play on your turn or in showdowns.) Choose a friendly unit and an enemy unit. They deal damage equal to their Mights to each other.

Riftbound Spell: Cleave. [Action] (Play on your turn or in showdowns.)
Give a unit [Assault 3] this turn. (+3 [S] while it's an attacker.)
Cleave

Spell · Fury · E1

[Action] (Play on your turn or in showdowns.) Give a unit [Assault 3] this turn. (+3 might while it's an attacker.)

Riftbound Spell: Confront. [Action] (Play on your turn or in showdowns.)
Units you play this turn enter ready. Draw 1.
Confront

Spell · Body · E2

[Action] (Play on your turn or in showdowns.) Units you play this turn enter ready. Draw 1.

Riftbound Spell: Consuming Curse. [Action] (Play on your turn or in showdowns.)
Deal 2 to a unit at a battlefield. This deals 1 Bonus Damage for each card with this name in your trash.
Consuming Curse Nieuw

Spell · Fury · E2

[Action] (Play on your turn or in showdowns.) Deal 2 to a unit at a battlefield. This deals 1 Bonus Damage for each card with this name in your trash.

Riftbound Spell: Crescent Strike. [Action] (Play on your turn or in showdowns.)
Choose a battlefield and an enemy unit there. Deal 4 to that unit and 1 to each other enemy unit there.
Crescent Strike

Spell · Mind · E3

[Action] (Play on your turn or in showdowns.) Choose a battlefield and an enemy unit there. Deal 4 to that unit and 1 to each other enemy unit there.

Riftbound Spell: Decisive Strike. [Action] (Play on your turn or in showdowns.)
Give friendly units +2 [S] this turn.
Decisive Strike +1 versies

Signature Spell · Body/Order · E5

[Action] (Play on your turn or in showdowns.) Give friendly units +2 might this turn.

Riftbound Spell: Decree of Rage. [Action] (Play on your turn or in showdowns.)
This can't be countered.
Deal 4 to an enemy Calm ([G]) unit.
Decree of Rage Nieuw

Spell · Fury · E1

[Action] (Play on your turn or in showdowns.) This can't be countered. Deal 4 to an enemy Calm (calm rune) unit.

Riftbound Spell: Disintegrate. [Action] (Play on your turn or in showdowns.)
Deal 3 to a unit at a battlefield. If this kills it, draw 1.
Disintegrate

Spell · Fury · E4

[Action] (Play on your turn or in showdowns.) Deal 3 to a unit at a battlefield. If this kills it, draw 1.

Riftbound Gear: Divining Shells. [Vision] (When you play this, look at the top card of your Main Deck. You may recycle it.)
[Action][>] Kill this, [T]: Give a unit +2 [S] this turn.
Divining Shells

Gear · Order · E2

[Vision] (When you play this, look at the top card of your Main Deck. You may recycle it.) [Action][>] Kill this, exhaust: Give a unit +2 might this turn.

Riftbound Spell: Dominus. [Action] (Play on your turn or in showdowns.)
This turn, double a unit's Might and give it "[A][A]: Ready me."
Dominus Nieuw

Signature Spell · Fury/Body · E4

[Action] (Play on your turn or in showdowns.) This turn, double a unit's Might and give it "willekeurige runewillekeurige rune: Ready me."

Riftbound Spell: Drag Under. [Action] (Play on your turn or in showdowns.)
I cost [2] less to play from anywhere other than your hand.
Kill a unit at a battlefield.
Drag Under

Spell · Order · E5

[Action] (Play on your turn or in showdowns.) I cost 2 less to play from anywhere other than your hand. Kill a unit at a battlefield.

Riftbound Spell: Emperor's Divide. [Hidden] (Hide now for [A] to react with later for [0].)
[Action] (Play on your turn or in showdowns.)
Move any number of friendly units at a battlefield to their base.
Emperor's Divide

Spell · Calm · E2

[Hidden] (Hide now for willekeurige rune to react with later for 0.) [Action] (Play on your turn or in showdowns.) Move any number of friendly units at a battlefield to their base.

Riftbound Spell: Existential Dread. [Action] (Play on your turn or in showdowns.)
[Repeat] [2] (You may pay the additional cost to repeat this spell's effect.)
[Stun] an attacking enemy unit. If it's already stunned, return it to its owner's hand instead. (A stunned unit doesn't deal combat damage this turn.)
Existential Dread

Spell · Chaos · E1

[Action] (Play on your turn or in showdowns.) [Repeat] 2 (You may pay the additional cost to repeat this spell's effect.) [Stun] an attacking enemy unit. If it's already stunned, return it to its owner's hand instead. (A stunned unit doesn't deal combat damage this turn.)

Riftbound Legend: Eye of Twilight. [Action][>] [T]: Give a friendly unit [Tank] this turn. (It must be assigned combat damage first.)
Eye of Twilight Nieuw +1 versies

Legend · Calm/Order

[Action][>] exhaust: Give a friendly unit [Tank] this turn. (It must be assigned combat damage first.)

Riftbound Unit: Ezreal, Dashing. When I attack or defend, deal damage equal to my Might to an enemy unit here.
I don't deal combat damage.
[C]: [Action] — Move me to your base.
Ezreal, Dashing +1 versies

Champion Unit · Mind · E4 · M3

When I attack or defend, deal damage equal to my Might to an enemy unit here. I don't deal combat damage. mind rune: [Action] — Move me to your base.

Riftbound Spell: Facebreaker. [Hidden] (Hide now for [A] to react with later for [0].)
[Action] (Play on your turn or in showdowns.)
Stun a friendly unit and an enemy unit at the same battlefield. (They don't deal combat damage this turn.)
Facebreaker

Spell · Order · E2

[Hidden] (Hide now for willekeurige rune to react with later for 0.) [Action] (Play on your turn or in showdowns.) Stun a friendly unit and an enemy unit at the same battlefield. (They don't deal combat damage this turn.)

Riftbound Spell: Factory Recall. [Action] (Play on your turn or in showdowns.)
Return a gear to its owner's hand.
Factory Recall

Spell · Chaos · E1

[Action] (Play on your turn or in showdowns.) Return a gear to its owner's hand.

Riftbound Spell: Falling Comet. [Action] (Play on your turn or in showdowns.)
Deal 6 to a unit at a battlefield.
Falling Comet

Spell · Mind · E5

[Action] (Play on your turn or in showdowns.) Deal 6 to a unit at a battlefield.

Riftbound Spell: Fight or Flight. [Hidden] (Hide now for [A] to react with later for [0].)
[Action] (Play on your turn or in showdowns.)
Move a unit from a battlefield to its base.
Fight or Flight

Spell · Chaos · E2

[Hidden] (Hide now for willekeurige rune to react with later for 0.) [Action] (Play on your turn or in showdowns.) Move a unit from a battlefield to its base.

Riftbound Spell: Final Spark. [Action] (Play on your turn or in showdowns.)
Deal 8 to a unit.
Final Spark +1 versies

Signature Spell · Mind/Order · E8

[Action] (Play on your turn or in showdowns.) Deal 8 to a unit.

Riftbound Spell: Find Your Center. [Action] (Play on your turn or in showdowns.)
If an opponent's score is within 3 points of the Victory Score, this costs [2] less.
Draw 1 and channel 1 rune exhausted.
Find Your Center

Spell · Calm · E3

[Action] (Play on your turn or in showdowns.) If an opponent's score is within 3 points of the Victory Score, this costs 2 less. Draw 1 and channel 1 rune exhausted.

Riftbound Gear: Forgotten Signpost. [Action][>] Exhaust a unit you control, [T]: Move a different unit you control to the location of the unit you exhausted to pay for this ability.
Forgotten Signpost

Gear · Calm · E2

[Action][>] Exhaust a unit you control, exhaust: Move a different unit you control to the location of the unit you exhausted to pay for this ability.

Riftbound Spell: Fox-Fire. [Hidden] (Hide now for [A] to react with later for [0].)
[Action] (Play on your turn or in showdowns.)
Kill any number of units at a battlefield with total Might 4 or less.
Fox-Fire

Signature Spell · Calm/Mind · E3

[Hidden] (Hide now for willekeurige rune to react with later for 0.) [Action] (Play on your turn or in showdowns.) Kill any number of units at a battlefield with total Might 4 or less.

Riftbound Spell: Gentlemen's Duel. [Action] (Play on your turn or in showdowns.)
Give a friendly unit +3 [S] this turn. Then choose an enemy unit. They deal damage equal to their Mights to each other.
Gentlemen's Duel

Spell · Body · E6

[Action] (Play on your turn or in showdowns.) Give a friendly unit +3 might this turn. Then choose an enemy unit. They deal damage equal to their Mights to each other.

Riftbound Spell: Get Excited!. [Action] (Play on your turn or in showdowns.)
Discard 1. Deal its Energy cost as damage to a unit at a battlefield. (Ignore its Power cost.)
Get Excited!

Spell · Fury · E2

[Action] (Play on your turn or in showdowns.) Discard 1. Deal its Energy cost as damage to a unit at a battlefield. (Ignore its Power cost.)

Riftbound Spell: Grand Strategem. [Action] (Play on your turn or in showdowns.)
Give friendly units +5 [S] this turn.
Grand Strategem

Spell · Order · E6

[Action] (Play on your turn or in showdowns.) Give friendly units +5 might this turn.

Riftbound Spell: Grim Resolve. [Action] (Play on your turn or in showdowns.)
Give a friendly unit +3 [S] this turn. When it wins a combat this turn, gain 2 XP.
Grim Resolve

Spell · Body · E2

[Action] (Play on your turn or in showdowns.) Give a friendly unit +3 might this turn. When it wins a combat this turn, gain 2 XP.

Riftbound Spell: Guttural Roar. [Action] (Play on your turn or in showdowns.)
Give a unit +2 [S] this turn. If it's [Empowered], give it +4 [S] this turn instead.
Guttural Roar Nieuw

Spell · Body · E2

[Action] (Play on your turn or in showdowns.) Give a unit +2 might this turn. If it's [Empowered], give it +4 might this turn instead.

Riftbound Legend: Heart of the Tempest. When you play a card from anywhere other than your hand, empower me.
[Action][>] Disempower me, [T]: Give a unit [Assault 2] this turn. (+2 [S] while it's an attacker.)
Heart of the Tempest Nieuw +1 versies

Legend · Order/Chaos

When you play a card from anywhere other than your hand, empower me. [Action][>] Disempower me, exhaust: Give a unit [Assault 2] this turn. (+2 might while it's an attacker.)

Riftbound Spell: Here to Help. [Hidden] (Hide now for [A] to react with later for [0].)
[Action] (Play on your turn or in showdowns.)
You may play a unit from hand to a battlefield you control, reducing its cost by [3].
Here to Help

Spell · Body · E2

[Hidden] (Hide now for willekeurige rune to react with later for 0.) [Action] (Play on your turn or in showdowns.) You may play a unit from hand to a battlefield you control, reducing its cost by 3.

Riftbound Spell: Heroic Charge. [Action] (Play on your turn or in showdowns.)
Give a friendly unit +1 [S] this turn and [Stun] an enemy unit at its location. (A stunned unit doesn't deal combat damage this turn.)
Heroic Charge

Spell · Order · E3

[Action] (Play on your turn or in showdowns.) Give a friendly unit +1 might this turn and [Stun] an enemy unit at its location. (A stunned unit doesn't deal combat damage this turn.)

Riftbound Spell: Hextech Ray. [Action] (Play on your turn or in showdowns.)
Deal 3 to a unit at a battlefield.
Hextech Ray

Spell · Fury · E1

[Action] (Play on your turn or in showdowns.) Deal 3 to a unit at a battlefield.

Riftbound Spell: Hidden Blade. [Hidden] (Hide now for [A] to react with later for [0].)
[Action] (Play on your turn or in showdowns.)
Kill a unit at a battlefield. Its controller draws 2.
Hidden Blade

Spell · Order · E2

[Hidden] (Hide now for willekeurige rune to react with later for 0.) [Action] (Play on your turn or in showdowns.) Kill a unit at a battlefield. Its controller draws 2.

Riftbound Spell: Imperial Decree. [Action] (Play on your turn or in showdowns.)
When any unit takes damage this turn, kill it.
Imperial Decree

Spell · Order · E5

[Action] (Play on your turn or in showdowns.) When any unit takes damage this turn, kill it.

Riftbound Spell: Incinerate. [Action] (Play on your turn or in showdowns.)
Deal 2 to a unit at a battlefield.
Incinerate

Spell · Fury · E2

[Action] (Play on your turn or in showdowns.) Deal 2 to a unit at a battlefield.

Riftbound Spell: Keeper's Verdict. [Action] (Play on your turn or in showdowns.)
Choose an enemy unit at a battlefield. Its owner places it on the top or bottom of their Main Deck.
Keeper's Verdict

Signature Spell · Body/Order · E2

[Action] (Play on your turn or in showdowns.) Choose an enemy unit at a battlefield. Its owner places it on the top or bottom of their Main Deck.

Riftbound Spell: Last Breath. [Action] (Play on your turn or in showdowns.)
Ready a friendly unit. It deals damage equal to its Might to an enemy unit at a battlefield.
Last Breath

Signature Spell · Calm/Chaos · E3

[Action] (Play on your turn or in showdowns.) Ready a friendly unit. It deals damage equal to its Might to an enemy unit at a battlefield.

Riftbound Spell: Last Stand. [Action] (Play on your turn or in showdowns.)
Double a friendly unit's Might this turn. Give it [Temporary]. (Kill it at the start of its controller's Beginning Phase, before scoring.)
Last Stand

Spell · Calm · E3

[Action] (Play on your turn or in showdowns.) Double a friendly unit's Might this turn. Give it [Temporary]. (Kill it at the start of its controller's Beginning Phase, before scoring.)

Riftbound Unit: Malzahar, Fanatic. Kill a friendly unit or gear, [T]: [Action] — [Add] [A][A]. (Use on your turn or in showdowns. Abilities that add resources can't be reacted to.)
Malzahar, Fanatic

Champion Unit · Mind · E4 · M3

Kill a friendly unit or gear, exhaust: [Action] — [Add] willekeurige runewillekeurige rune. (Use on your turn or in showdowns. Abilities that add resources can't be reacted to.)

Riftbound Spell: Marching Orders. [Action] (Play on your turn or in showdowns.)
[Repeat] [3] (You may pay the additional cost to repeat this spell's effect.)
Choose a friendly unit anywhere and an enemy unit at a battlefield. They deal damage equal to their Mights to each other.
Marching Orders

Spell · Body · E3

[Action] (Play on your turn or in showdowns.) [Repeat] 3 (You may pay the additional cost to repeat this spell's effect.) Choose a friendly unit anywhere and an enemy unit at a battlefield. They deal damage equal to their Mights to each other.

Riftbound Legend: Master of Shadows. When you banish a card you own, empower me. (I become Empowered if I'm not already.)
[Action][>] Disempower me, [T]: Discard 1, then draw 1.
Master of Shadows Nieuw +1 versies

Legend · Fury/Chaos

When you banish a card you own, empower me. (I become Empowered if I'm not already.) [Action][>] Disempower me, exhaust: Discard 1, then draw 1.

Riftbound Spell: Monster Harpoon. [Action] (Play on your turn or in showdowns.)
Deal 2 to a unit at a battlefield. If you control a facedown card, deal 4 to it instead.
Monster Harpoon

Spell · Fury · E1

[Action] (Play on your turn or in showdowns.) Deal 2 to a unit at a battlefield. If you control a facedown card, deal 4 to it instead.

Riftbound Spell: Moonfall. [Action] (Play on your turn or in showdowns.)
Choose a battlefield where you have units. You may move up to one enemy unit to that battlefield. Then give enemy units there -2 [S] this turn.
Moonfall

Signature Spell · Mind/Chaos · E3

[Action] (Play on your turn or in showdowns.) Choose a battlefield where you have units. You may move up to one enemy unit to that battlefield. Then give enemy units there -2 might this turn.

Riftbound Spell: Morbid Return. [Action] (Play on your turn or in showdowns.)
Return a unit from your trash to your hand.
Morbid Return

Spell · Chaos · E2

[Action] (Play on your turn or in showdowns.) Return a unit from your trash to your hand.

Riftbound Spell: Noxian Guillotine. [Action] (Play on your turn or in showdowns.)
Choose a unit. Kill it the next time it takes damage this turn.
[Legion] — Kill it now instead. (Get the effect if you've played another card this turn.)
Noxian Guillotine

Signature Spell · Fury/Order · E4

[Action] (Play on your turn or in showdowns.) Choose a unit. Kill it the next time it takes damage this turn. [Legion] — Kill it now instead. (Get the effect if you've played another card this turn.)

Riftbound Spell: Overt Operation. [Action] (Play on your turn or in showdowns.)
For each friendly unit, you may spend its buff to ready it. Then buff all friendly units. (Each one that doesn't have a buff gets a +1 [S] buff.)
Overt Operation

Spell · Body · E5

[Action] (Play on your turn or in showdowns.) For each friendly unit, you may spend its buff to ready it. Then buff all friendly units. (Each one that doesn't have a buff gets a +1 might buff.)

Riftbound Spell: Portal Rescue. [Action] (Play on your turn or in showdowns.)
Banish a friendly unit, then play it to base, ignoring its cost.
Portal Rescue

Spell · Mind · E3

[Action] (Play on your turn or in showdowns.) Banish a friendly unit, then play it to base, ignoring its cost.