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Riftbound Spell: Fading Memories. Give a unit at a battlefield or a gear [Temporary]. (Kill it at the start of its controller's Beginning Phase, before scoring.)
Illustratie: Kudos Productions

Fading Memories Legaal

Spell · Uncommon · Origins #180 · OGN-180/298

Chaos Energy4 Power1

Kaarttekst

Give a unit at a battlefield or a gear [Temporary]. (Kill it at the start of its controller's Beginning Phase, before scoring.)

Mechanieken

Temporary

Triggers en effecten

Triggers: when played
Effecten: give a unit at a battlefield or a gear Temporary

In decks Bekijk in de deck-browser →

0.2% van recente decks speelt deze kaart

1 van 500 recente decks (Piltover Archive)

Gemiddeld 1 exemplaar wanneer gespeeld.

Vaak samen gespeeld met:

Mind RuneStupefyRavenbloom StudentThousand-Tailed WatcherChaos Rune

Regels en errata voor deze kaart

§ 143.3.a

When spells, abilities, or other game effects deal damage, Units mark that damage on them temporarily. This can be tracked with coins, dice, or other markers, or by memory.…

Lees hele sectie → · Core Rules PDF (officieel)

§ 417.1

Spells, Units, Abilities, and other game effects may Deal Damage to units.…

Lees hele sectie → · Core Rules PDF (officieel)

§ 12

Action Phase Exhaust units to move to or from battlefields. You can do any of the following, in any order, as many (Moving to a battlefield with enemies there starts times as you’re able: a combat!) Play cards. Normally these will be your Chosen When you’re do…

Lees hele sectie → · How to Play – Proving Grounds PDF (UVS Games, partner)

Regelsecties zijn semantisch gematcht op de kaarttekst — de meest relevante paragrafen uit de officiële rules.

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Het percentage is tekst-gelijkenis (embedding); de chips tonen wat de kaarten concreet delen.