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Riftbound Spell: Abandon. [Reaction] (Play any time, even before spells and abilities resolve.)
Counter a spell. Return it to its owner's hand instead of putting it in their trash.
[Predict]. (Look at the top card of your Main Deck. You may recycle it.)
Abandon

Spell · Chaos · E2

Reaction (Play any time, even before spells and abilities resolve.) Counter a spell. Return it to its owner's hand instead of putting it in their trash. Predict. (Look at the top card of your Main Deck. You may recycle it.)

Riftbound Spell: Acceptable Losses. [Action] (Play on your turn or in showdowns.)
Each player kills one of their gear.
Acceptable Losses

Spell · Chaos · E1

Action (Play on your turn or in showdowns.) Each player kills one of their gear.

Riftbound Legend: Agony's Embrace. Once each turn, when you play a card from face down, draw 1. Then, if it's not your turn, discard 1.
Agony's Embrace +1 versies

Legend · Body/Chaos

Once each turn, when you play a card from face down, draw 1. Then, if it's not your turn, discard 1.

Riftbound Unit: Amateur Demolitionist. When you play me, play a Bomb gear token to a battlefield. (It has [Deploy]. When it dies, deal 2 to an enemy there and kill your other Bombs there.)
Amateur Demolitionist

Unit · Chaos · E2 · M1

When you play me, play a Bomb gear token to a battlefield. (It has Deploy. When it dies, deal 2 to an enemy there and kill your other Bombs there.)

Riftbound Unit: Ancient Warmonger. [Accelerate] (You may pay [1][C] as an additional cost to have me enter ready.)
I have [Assault] equal to the number of enemy units here. (+1 [S] while I'm an attacker for each instance of Assault.)
Ancient Warmonger

Unit · Chaos · E5 · M4

Accelerate (You may pay 1chaos rune as an additional cost to have me enter ready.) I have Assault equal to the number of enemy units here. (+1 might while I'm an attacker for each instance of Assault.)

Riftbound Unit: Angler Beast. When you play me, return all units with 2 [S] or less to their owners' hands.
Angler Beast

Unit · Chaos · E5 · M5

When you play me, return all units with 2 might or less to their owners' hands.

Riftbound Legend: Dark Child - Starter. At the end of your turn, ready 2 runes.
Annie - Dark Child

Champion Legend · Fury/Chaos

At the end of your turn, ready 2 runes.

Riftbound Unit: Annie, Stubborn. When you play me, return a spell from your trash to your hand.
Annie, Stubborn

Champion Unit · Chaos · E4 · M3

When you play me, return a spell from your trash to your hand.

Riftbound Spell: An Offer You Can't Refuse. [Action] (Play on your turn or in showdowns.)
Kill a gear. Its controller plays a Gold gear token exhausted. (It has "[Reaction][>] Kill this, [T]: [Add] [A].")
An Offer You Can't Refuse Nieuw

Gear · Chaos · E2

Action (Play on your turn or in showdowns.) Kill a gear. Its controller plays a Gold gear token exhausted. (It has "Reaction[>] Kill this, exhaust: Add willekeurige rune.")

Riftbound Spell: Arcane Shift. [Action] (Play on your turn or in showdowns.)
Banish a friendly unit, then its owner plays it, ignoring its cost. Deal 3 to an enemy unit at a battlefield. Banish this.
Arcane Shift

Spell · Mind/Chaos · E3

Action (Play on your turn or in showdowns.) Banish a friendly unit, then its owner plays it, ignoring its cost. Deal 3 to an enemy unit at a battlefield. Banish this.

Riftbound Unit: Baron Nashor. As you play me, add the Baron Pit battlefield token to the board if it's not there already. If you do, I enter there. (It has "Units can move here from anywhere.")
I can't be chosen by enemy spells and abilities.
Other friendly units have +2 [S].
Baron Nashor +2 versies

Unit · Chaos · E10 · M12

As you play me, add the Baron Pit battlefield token to the board if it's not there already. If you do, I enter there. (It has "Units can move here from anywhere.") I can't be chosen by enemy spells and abilities. Other friendly units have +2 might.

Riftbound Legend: Battle Mistress. When you recycle a rune, you may exhaust me to play a Gold gear token exhausted.
When one or more enemy units die, ready me.
Battle Mistress +1 versies

Legend · Body/Chaos

When you recycle a rune, you may exhaust me to play a Gold gear token exhausted. When one or more enemy units die, ready me.

Riftbound Unit: Beast Below. When you play me, return another friendly unit and an enemy unit to their owners' hands.
Beast Below

Unit · Chaos · E7 · M8

When you play me, return another friendly unit and an enemy unit to their owners' hands.

Riftbound Unit: Bedeviling Stranger. [Hidden] (Hide now for [A] to react with later for [0].)
When you play me, choose a battlefield. If there are 4 or more units there, you may return an enemy unit there to its owner's hand.
Bedeviling Stranger

Unit · Chaos · E2 · M2

Hidden (Hide now for willekeurige rune to react with later for 0.) When you play me, choose a battlefield. If there are 4 or more units there, you may return an enemy unit there to its owner's hand.

Riftbound Unit: Bewitching Spirit. When you play me, choose a player. They discard 1.
Bewitching Spirit

Unit · Chaos · E3 · M2

When you play me, choose a player. They discard 1.

Riftbound Unit: Black Market Broker. When you play a card from face down, play a Gold gear token exhausted.
Black Market Broker

Unit · Chaos · E3 · M3

When you play a card from face down, play a Gold gear token exhausted.

Riftbound Legend: Blade Dancer. When you choose a friendly unit, you may exhaust me and pay [A] to ready it.
When you conquer, you may pay [1] to ready me.
Blade Dancer +1 versies

Legend · Calm/Chaos

When you choose a friendly unit, you may exhaust me and pay willekeurige rune to ready it. When you conquer, you may pay 1 to ready me.

Riftbound Gear: Blade of the Exile. [Equip] — [A] or exhaust a friendly unit. (Pay the cost: Attach this to a unit you control.)
Blade of the Exile

Gear · Calm/Chaos · E3 · M3

Equip — willekeurige rune or exhaust a friendly unit. (Pay the cost: Attach this to a unit you control.)

Riftbound Gear: Blast Cone. When you play this, you may move an enemy unit.
When you move an enemy unit, you may exhaust this to [Stun] it. (It doesn't deal combat damage this turn.)
Blast Cone

Gear · Chaos · E4

When you play this, you may move an enemy unit. When you move an enemy unit, you may exhaust this to Stun it. (It doesn't deal combat damage this turn.)

Riftbound Legend: Bloodharbor Ripper. [1], [T]: Return a friendly unit at a battlefield to its owner's hand. Play a Gold gear token exhausted. (It has "[Reaction][>] Kill this, [T]: [Add] [A].")
Bloodharbor Ripper +2 versies

Legend · Fury/Chaos

1, exhaust: Return a friendly unit at a battlefield to its owner's hand. Play a Gold gear token exhausted. (It has "Reaction[>] Kill this, exhaust: Add willekeurige rune.")

Riftbound Gear: Blossoming Dreamroot. [Deploy] (Play this only to a battlefield. When an opponent holds here, kill this.)
When you win a combat here, draw 1.
Blossoming Dreamroot

Gear · Chaos · E2

Deploy (Play this only to a battlefield. When an opponent holds here, kill this.) When you win a combat here, draw 1.

Riftbound Spell: Bone Skewer. [Hidden] (Hide now for [A] to react with later for [0].)
Choose a battlefield. An opponent reveals their hand. You may choose a unit from it. They play that unit to that battlefield, ignoring any and all costs. When they do, [Stun] it. (It doesn't deal combat damage this turn.)
Bone Skewer

Spell · Chaos · E2

Hidden (Hide now for willekeurige rune to react with later for 0.) Choose a battlefield. An opponent reveals their hand. You may choose a unit from it. They play that unit to that battlefield, ignoring any and all costs. When they do, Stun it. (It doesn't deal combat damage this turn.)

Riftbound Gear: Boots of Swiftness. [Equip] [C] ([C]: Attach this to a unit you control.)
Boots of Swiftness

Gear · Chaos · E3 · M2

Equip chaos rune (chaos rune: Attach this to a unit you control.)

Riftbound Legend: Bounty Hunter. [T]: Give a unit [Ganking] this turn. (It can move from battlefield to battlefield.)
Bounty Hunter +2 versies

Legend · Body/Chaos

exhaust: Give a unit Ganking this turn. (It can move from battlefield to battlefield.)

Riftbound Spell: Brawl. [Action] (Play on your turn or in showdowns.)
Give a unit [Assault] this turn equal to its Might. (+1 [S] for each instance of Assault while it's an attacker.)
Brawl

Spell · Chaos · E3

Action (Play on your turn or in showdowns.) Give a unit Assault this turn equal to its Might. (+1 might for each instance of Assault while it's an attacker.)

Riftbound Spell: Bullet Time. [Action] (Play on your turn or in showdowns.)
Pay any amount of [C] to deal that much damage to all enemy units at a battlefield.
Bullet Time

Spell · Body/Chaos · E1

Action (Play on your turn or in showdowns.) Pay any amount of willekeurige rune to deal that much damage to all enemy units at a battlefield.

Riftbound Spell: Called Shot. [Action] (Play on your turn or in showdowns.)
[Repeat] [C] (You may pay the additional cost to repeat this spell's effect.)
Look at the top 2 cards of your Main Deck. Draw one and recycle the other.
Called Shot

Spell · Chaos · E0

Action (Play on your turn or in showdowns.) Repeat chaos rune (You may pay the additional cost to repeat this spell's effect.) Look at the top 2 cards of your Main Deck. Draw one and recycle the other.

Riftbound Unit: Cemetery Attendant. When you play me, return a unit from your trash to your hand.
Cemetery Attendant

Unit · Chaos · E3 · M3

When you play me, return a unit from your trash to your hand.

Riftbound Rune: Chaos Rune.
Chaos Rune +5 versies

Rune · Chaos

Riftbound Spell: Conscription. You may spend 5 XP as an additional cost to play this.
Choose an enemy unit at a battlefield with 3 [S] or less. If you paid the additional cost, choose any enemy unit at a battlefield instead. Take control of it, exhaust it, and recall it.
Conscription

Spell · Chaos · E5

You may spend 5 XP as an additional cost to play this. Choose an enemy unit at a battlefield with 3 might or less. If you paid the additional cost, choose any enemy unit at a battlefield instead. Take control of it, exhaust it, and recall it.

Riftbound Unit: Corrupt Enforcer. When I move to a battlefield, discard 1.
When I win a combat, draw 1.
Corrupt Enforcer

Unit · Chaos · E3 · M4

When I move to a battlefield, discard 1. When I win a combat, draw 1.

Riftbound Unit: Crescent Guardian. If you've played a spell this turn, you may pay [C] as an additional cost to play me. If you do, I enter ready.
Crescent Guardian

Unit · Chaos · E4 · M4

If you've played a spell this turn, you may pay chaos rune as an additional cost to play me. If you do, I enter ready.

Riftbound Gear: Cull. [Equip] [C] ([C]: Attach this to a unit you control.)
Cull

Gear · Chaos · E1 · M1

Equip chaos rune (chaos rune: Attach this to a unit you control.)

Riftbound Gear: Cursed Sarcophagus. When you play this, banish all units from your trash.
[T]: Play a unit banished with this. (You must pay its costs.)
Cursed Sarcophagus

Gear · Chaos · E4

When you play this, banish all units from your trash. exhaust: Play a unit banished with this. (You must pay its costs.)

Riftbound Legend: Dark Child - Starter. At the end of your turn, ready 2 runes.
Dark Child

Legend · Fury/Chaos

At the end of your turn, ready 2 runes.

Riftbound Spell: Death from Below. Kill a unit at a battlefield. Then, if it had 3 [S] or less, you may play this from your trash for [A].
Death from Below

Spell · Fury/Chaos · E4

Kill a unit at a battlefield. Then, if it had 3 might or less, you may play this from your trash for willekeurige rune.

Riftbound Spell: Death Mark. [Burn 3]. (Put the top 3 cards of your Main Deck into your trash.)
Play a 0 [S] Shadow Clone unit token. (It has "When I attack, you may banish a unit from your trash. If you do, give me [Assault 4] this turn.")
[Flow] [1][A][A] (You may play this from your trash for its Flow cost. Then banish it.)
Death Mark

Spell · Fury/Chaos · E2

Burn 3. (Put the top 3 cards of your Main Deck into your trash.) Play a 0 might Shadow Clone unit token. (It has "When I attack, you may banish a unit from your trash. If you do, give me Assault 4 this turn.") Flow 1willekeurige runewillekeurige rune (You may play this from your trash for its Flow cost. Then banish it.)

Riftbound Spell: Decree of Discord. Return any number of enemy Order ([Y]) units with total Might 5 or less to their owners' hands.
Decree of Discord

Spell · Chaos · E1

Return any number of enemy Order (order rune) units with total Might 5 or less to their owners' hands.

Riftbound Spell: Defiant Dance. [Reaction] (Play any time, even before spells and abilities resolve.)
Give a unit +2 [S] this turn and another unit -2 [S] this turn.
Defiant Dance

Spell · Calm/Chaos · E1

Reaction (Play any time, even before spells and abilities resolve.) Give a unit +2 might this turn and another unit -2 might this turn.

Riftbound Gear: Detonation Amplifier. [Deploy] (Play this only to a battlefield. When an opponent holds here, kill this.)
When you play this, you may kill another friendly unit or gear to draw 1.
Friendly [Deathknell] effects here trigger an additional time.
Detonation Amplifier Nieuw

Gear · Chaos · E4

Deploy (Play this only to a battlefield. When an opponent holds here, kill this.) When you play this, you may kill another friendly unit or gear to draw 1. Friendly Deathknell effects here trigger an additional time.

Riftbound Gear: Doran's Ring. [Equip] [C] ([C]: Attach this to a unit you control.)
Doran's Ring +1 versies

Gear · Chaos · E1

Equip chaos rune (chaos rune: Attach this to a unit you control.)

Riftbound Spell: Downwell. Return all units and gear to their owners' hands.
Downwell

Spell · Chaos · E8

Return all units and gear to their owners' hands.

Riftbound Legend: Glorious Executioner. When you win a combat, draw 1. (You win if only your units remain after combat.)
Draven - Glorious Executioner (Metal)

Legend · Fury/Chaos

When you win a combat, draw 1. (You win if only your units remain after combat.)

Riftbound Gear: Edge of Night. [Hidden] (Hide now for [A] to react with later for [0].)
When you play this from face down, attach it to a unit you control here.
[Equip] [C] ([C]: Attach this to a unit you control.)
Edge of Night

Gear · Chaos · E3 · M2

Hidden (Hide now for willekeurige rune to react with later for 0.) When you play this from face down, attach it to a unit you control here. Equip chaos rune (chaos rune: Attach this to a unit you control.)

Riftbound Unit: Ember Monk. When you play a card from [Hidden], give me +2 [S] this turn.
Ember Monk

Unit · Chaos · E4 · M4

When you play a card from Hidden, give me +2 might this turn.

Riftbound Unit: Evershade Stalker. When you play me, discard 1, then draw 1.
Evershade Stalker

Unit · Chaos · E3 · M3

When you play me, discard 1, then draw 1.

Riftbound Spell: Existential Dread. [Action] (Play on your turn or in showdowns.)
[Repeat] [2] (You may pay the additional cost to repeat this spell's effect.)
[Stun] an attacking enemy unit. If it's already stunned, return it to its owner's hand instead. (A stunned unit doesn't deal combat damage this turn.)
Existential Dread

Spell · Chaos · E1

Action (Play on your turn or in showdowns.) Repeat 2 (You may pay the additional cost to repeat this spell's effect.) Stun an attacking enemy unit. If it's already stunned, return it to its owner's hand instead. (A stunned unit doesn't deal combat damage this turn.)

Riftbound Legend: Prodigal Explorer. [T]: [Reaction] — Draw 1. Use only if you've chosen enemy units and/or gear twice this turn with spells or unit abilities.
Ezreal - Prodigal Explorer (Metal)

Legend · Mind/Chaos

exhaust: Reaction — Draw 1. Use only if you've chosen enemy units and/or gear twice this turn with spells or unit abilities.

Riftbound Spell: Factory Recall. [Action] (Play on your turn or in showdowns.)
Return a gear to its owner's hand.
Factory Recall

Spell · Chaos · E1

Action (Play on your turn or in showdowns.) Return a gear to its owner's hand.

Riftbound Spell: Fading Memories. Give a unit at a battlefield or a gear [Temporary]. (Kill it at the start of its controller's Beginning Phase, before scoring.)
Fading Memories

Spell · Chaos · E4

Give a unit at a battlefield or a gear Temporary. (Kill it at the start of its controller's Beginning Phase, before scoring.)

Riftbound Unit: Fae Porter. When I move to a battlefield, you may pay [C] to move a unit you control to the same battlefield.
Fae Porter

Unit · Chaos · E4 · M4

When I move to a battlefield, you may pay chaos rune to move a unit you control to the same battlefield.

Riftbound Spell: Fight or Flight. [Hidden] (Hide now for [A] to react with later for [0].)
[Action] (Play on your turn or in showdowns.)
Move a unit from a battlefield to its base.
Fight or Flight

Spell · Chaos · E2

Hidden (Hide now for willekeurige rune to react with later for 0.) Action (Play on your turn or in showdowns.) Move a unit from a battlefield to its base.

Riftbound Unit: Fizz, Trickster. When you play me, you may play a spell from your trash with Energy cost no more than [3], ignoring its Energy cost. Recycle that spell after you play it. (You must still pay its Power cost.)
Fizz

Unit · Chaos · E3 · M3

When you play me, you may play a spell from your trash with Energy cost no more than 3, ignoring its Energy cost. Recycle that spell after you play it. (You must still pay its Power cost.)

Riftbound Spell: Flash. [Reaction] (Play any time, even before spells and abilities resolve.)
Move up to 2 friendly units to base.
Flash +1 versies

Spell · Chaos · E2

Reaction (Play any time, even before spells and abilities resolve.) Move up to 2 friendly units to base.

Riftbound Gear: Forgotten Relic. When you play this or at the start of your Beginning Phase, [Burn 1]. When you burn a unit this way, do this: Give a friendly unit +[S] equal to the burned card's Might this turn. (To Burn 1, put the top card of your Main Deck into your trash.)
Forgotten Relic

Gear · Chaos · E5

When you play this or at the start of your Beginning Phase, Burn 1. When you burn a unit this way, do this: Give a friendly unit +might equal to the burned card's Might this turn. (To Burn 1, put the top card of your Main Deck into your trash.)

Riftbound Legend: Gloomist. When you or an ally hold, you may exhaust me to draw 1.
Gloomist +2 versies

Legend · Calm/Chaos

When you or an ally hold, you may exhaust me to draw 1.

Riftbound Legend: Glorious Executioner. When you win a combat, draw 1. (You win if only your units remain after combat.)
Glorious Executioner +1 versies

Legend · Fury/Chaos

When you win a combat, draw 1. (You win if only your units remain after combat.)

Riftbound Spell: Guerilla Warfare. Return up to two cards with [Hidden] from your trash to your hand. You can hide cards ignoring costs this turn.
Guerilla Warfare

Spell · Mind/Chaos · E2

Return up to two cards with Hidden from your trash to your hand. You can hide cards ignoring costs this turn.

Riftbound Spell: Gust. [Reaction] (Play any time, even before spells and abilities resolve.)
Return a unit at a battlefield with 3 [S] or less to its owner's hand.
Gust

Spell · Chaos · E1

Reaction (Play any time, even before spells and abilities resolve.) Return a unit at a battlefield with 3 might or less to its owner's hand.

Riftbound Unit: Gust Monk. You may pay [1] as an additional cost to play me.
When you play me, if you paid the additional cost, banish a card from any trash to give a unit [Assault 2] this turn. (+2 [S] while it's an attacker.)
Gust Monk

Unit · Chaos · E2 · M2

You may pay 1 as an additional cost to play me. When you play me, if you paid the additional cost, banish a card from any trash to give a unit Assault 2 this turn. (+2 might while it's an attacker.)