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Riftbound Spell: Abandon. [Reaction] (Play any time, even before spells and abilities resolve.)
Counter a spell. Return it to its owner's hand instead of putting it in their trash.
[Predict]. (Look at the top card of your Main Deck. You may recycle it.)
Abandon

Spell · Chaos · E2

[Reaction] (Play any time, even before spells and abilities resolve.) Counter a spell. Return it to its owner's hand instead of putting it in their trash. [Predict]. (Look at the top card of your Main Deck. You may recycle it.)

Riftbound Spell: Acceptable Losses. [Action] (Play on your turn or in showdowns.)
Each player kills one of their gear.
Acceptable Losses

Spell · Chaos · E1

[Action] (Play on your turn or in showdowns.) Each player kills one of their gear.

Riftbound Unit: Ancient Warmonger. [Accelerate] (You may pay [1][C] as an additional cost to have me enter ready.)
I have [Assault] equal to the number of enemy units here. (+1 [S] while I'm an attacker for each instance of Assault.)
Ancient Warmonger

Unit · Chaos · E5 · M4

[Accelerate] (You may pay 1chaos rune as an additional cost to have me enter ready.) I have [Assault] equal to the number of enemy units here. (+1 might while I'm an attacker for each instance of Assault.)

Riftbound Unit: Angler Beast. When you play me, return all units with 2 [S] or less to their owners' hands.
Angler Beast

Unit · Chaos · E5 · M5

When you play me, return all units with 2 might or less to their owners' hands.

Riftbound Legend: Dark Child - Starter. At the end of your turn, ready 2 runes.
Annie - Dark Child

Champion Legend · Fury/Chaos

At the end of your turn, ready 2 runes.

Riftbound Unit: Annie, Stubborn. When you play me, return a spell from your trash to your hand.
Annie, Stubborn +1 versies

Champion Unit · Chaos · E4 · M3

When you play me, return a spell from your trash to your hand.

Riftbound Spell: Arcane Shift. [Action] (Play on your turn or in showdowns.)
Banish a friendly unit, then its owner plays it, ignoring its cost. Deal 3 to an enemy unit at a battlefield. Banish this.
Arcane Shift

Signature Spell · Mind/Chaos · E3

[Action] (Play on your turn or in showdowns.) Banish a friendly unit, then its owner plays it, ignoring its cost. Deal 3 to an enemy unit at a battlefield. Banish this.

Riftbound Unit: Baron Nashor. As you play me, add the Baron Pit battlefield token to the board if it's not there already. If you do, I enter there. (It has "Units can move here from anywhere.")
I can't be chosen by enemy spells and abilities.
Other friendly units have +2 [S].
Baron Nashor +2 versies

Unit · Chaos · E10 · M12

As you play me, add the Baron Pit battlefield token to the board if it's not there already. If you do, I enter there. (It has "Units can move here from anywhere.") I can't be chosen by enemy spells and abilities. Other friendly units have +2 might.

Riftbound Legend: Battle Mistress. When you recycle a rune, you may exhaust me to play a Gold gear token exhausted.
When one or more enemy units die, ready me.
Battle Mistress +1 versies

Legend · Body/Chaos

When you recycle a rune, you may exhaust me to play a Gold gear token exhausted. When one or more enemy units die, ready me.

Riftbound Unit: Beast Below. When you play me, return another friendly unit and an enemy unit to their owners' hands.
Beast Below

Unit · Chaos · E7 · M8

When you play me, return another friendly unit and an enemy unit to their owners' hands.

Riftbound Unit: Bewitching Spirit. When you play me, choose a player. They discard 1.
Bewitching Spirit

Unit · Chaos · E3 · M2

When you play me, choose a player. They discard 1.

Riftbound Unit: Black Market Broker. When you play a card from face down, play a Gold gear token exhausted.
Black Market Broker

Unit · Chaos · E3 · M3

When you play a card from face down, play a Gold gear token exhausted.

Riftbound Legend: Blade Dancer. When you choose a friendly unit, you may exhaust me and pay [A] to ready it.
When you conquer, you may pay [1] to ready me.
Blade Dancer +1 versies

Legend · Calm/Chaos

When you choose a friendly unit, you may exhaust me and pay willekeurige rune to ready it. When you conquer, you may pay 1 to ready me.

Riftbound Gear: Blast Cone. When you play this, you may move an enemy unit.
When you move an enemy unit, you may exhaust this to [Stun] it. (It doesn't deal combat damage this turn.)
Blast Cone

Gear · Chaos · E4

When you play this, you may move an enemy unit. When you move an enemy unit, you may exhaust this to [Stun] it. (It doesn't deal combat damage this turn.)

Riftbound Legend: Bloodharbor Ripper. [1], [T]: Return a friendly unit at a battlefield to its owner's hand. Play a Gold gear token exhausted. (It has "[Reaction][>] Kill this, [T]: [Add] [A].")
Bloodharbor Ripper +2 versies

Legend · Fury/Chaos

1, exhaust: Return a friendly unit at a battlefield to its owner's hand. Play a Gold gear token exhausted. (It has "[Reaction][>] Kill this, exhaust: [Add] willekeurige rune.")

Riftbound Spell: Bone Skewer. [Hidden] (Hide now for [A] to react with later for [0].)
Choose a battlefield. An opponent reveals their hand. You may choose a unit from it. They play that unit to that battlefield, ignoring any and all costs. When they do, [Stun] it. (It doesn't deal combat damage this turn.)
Bone Skewer

Spell · Chaos · E2

[Hidden] (Hide now for willekeurige rune to react with later for 0.) Choose a battlefield. An opponent reveals their hand. You may choose a unit from it. They play that unit to that battlefield, ignoring any and all costs. When they do, [Stun] it. (It doesn't deal combat damage this turn.)

Riftbound Gear: Boots of Swiftness. [Equip] [C] ([C]: Attach this to a unit you control.)
Boots of Swiftness

Gear · Chaos · E3

[Equip] chaos rune (chaos rune: Attach this to a unit you control.)

Riftbound Legend: Bounty Hunter. [T]: Give a unit [Ganking] this turn. (It can move from battlefield to battlefield.)
Bounty Hunter +2 versies

Champion Legend · Body/Chaos

exhaust: Give a unit [Ganking] this turn. (It can move from battlefield to battlefield.)

Riftbound Spell: Bullet Time. [Action] (Play on your turn or in showdowns.)
Pay any amount of [C] to deal that much damage to all enemy units at a battlefield.
Bullet Time

Signature Spell · Body/Chaos · E1

[Action] (Play on your turn or in showdowns.) Pay any amount of willekeurige rune to deal that much damage to all enemy units at a battlefield.

Riftbound Spell: Called Shot. [Action] (Play on your turn or in showdowns.)
[Repeat] [C] (You may pay the additional cost to repeat this spell's effect.)
Look at the top 2 cards of your Main Deck. Draw one and recycle the other.
Called Shot

Spell · Chaos · E0

[Action] (Play on your turn or in showdowns.) [Repeat] chaos rune (You may pay the additional cost to repeat this spell's effect.) Look at the top 2 cards of your Main Deck. Draw one and recycle the other.

Riftbound Unit: Cemetery Attendant. When you play me, return a unit from your trash to your hand.
Cemetery Attendant

Unit · Chaos · E3 · M3

When you play me, return a unit from your trash to your hand.

Riftbound Rune: Chaos Rune.
Chaos Rune +3 versies

Basic Rune · Chaos

Riftbound Spell: Conscription. You may spend 5 XP as an additional cost to play this.
Choose an enemy unit at a battlefield with 3 [S] or less. If you paid the additional cost, choose any enemy unit at a battlefield instead. Take control of it, exhaust it, and recall it.
Conscription

Spell · Chaos · E5

You may spend 5 XP as an additional cost to play this. Choose an enemy unit at a battlefield with 3 might or less. If you paid the additional cost, choose any enemy unit at a battlefield instead. Take control of it, exhaust it, and recall it.

Riftbound Unit: Corrupt Enforcer. When I move to a battlefield, discard 1.
When I win a combat, draw 1.
Corrupt Enforcer

Unit · Chaos · E3 · M4

When I move to a battlefield, discard 1. When I win a combat, draw 1.

Riftbound Unit: Crescent Guardian. If you've played a spell this turn, you may pay [C] as an additional cost to play me. If you do, I enter ready.
Crescent Guardian

Unit · Chaos · E4 · M4

If you've played a spell this turn, you may pay chaos rune as an additional cost to play me. If you do, I enter ready.

Riftbound Gear: Cull. [Equip] [C] ([C]: Attach this to a unit you control.)
Cull

Gear · Chaos · E1

[Equip] chaos rune (chaos rune: Attach this to a unit you control.)

Riftbound Gear: Cursed Sarcophagus. When you play this, banish all units from your trash.
[T]: Play a unit banished with this. (You must pay its costs.)
Cursed Sarcophagus

Gear · Chaos · E4

When you play this, banish all units from your trash. exhaust: Play a unit banished with this. (You must pay its costs.)

Riftbound Legend: Dark Child - Starter. At the end of your turn, ready 2 runes.
Dark Child - Starter

Champion Legend · Fury/Chaos

At the end of your turn, ready 2 runes.

Riftbound Spell: Death from Below. Kill a unit at a battlefield. Then, if it had 3 [S] or less, you may play this from your trash for [A].
Death from Below

Signature Spell · Fury/Chaos · E4

Kill a unit at a battlefield. Then, if it had 3 might or less, you may play this from your trash for willekeurige rune.

Riftbound Spell: Death Mark. [Burn 3]. (Put the top 3 cards of your Main Deck into your trash.)
Play a 0 [S] Shadow Clone unit token. (It has "When I attack, you may banish a unit from your trash. If you do, give me [Assault 4] this turn.")
[Flow] [1][A][A] (You may play this from your trash for its Flow cost. Then banish it.)
Death Mark Nieuw

Signature Spell · Fury/Chaos · E2

[Burn 3]. (Put the top 3 cards of your Main Deck into your trash.) Play a 0 might Shadow Clone unit token. (It has "When I attack, you may banish a unit from your trash. If you do, give me [Assault 4] this turn.") [Flow] 1willekeurige runewillekeurige rune (You may play this from your trash for its Flow cost. Then banish it.)

Riftbound Spell: Decree of Discord. Return any number of enemy Order ([Y]) units with total Might 5 or less to their owners' hands.
Decree of Discord Nieuw

Spell · Chaos · E1

Return any number of enemy Order (order rune) units with total Might 5 or less to their owners' hands.

Riftbound Spell: Defiant Dance. [Reaction] (Play any time, even before spells and abilities resolve.)
Give a unit +2 [S] this turn and another unit -2 [S] this turn.
Defiant Dance

Signature Spell · Calm/Chaos · E1

[Reaction] (Play any time, even before spells and abilities resolve.) Give a unit +2 might this turn and another unit -2 might this turn.

Riftbound Unit: Diana, No Longer Human. [Ambush] (You may play me as a [Reaction] to a battlefield where you have units.)
When you play a spell, give me +2 [S] this turn.
Diana, No Longer Human +2 versies

Champion Unit · Chaos · E4 · M3

[Ambush] (You may play me as a [Reaction] to a battlefield where you have units.) When you play a spell, give me +2 might this turn.

Riftbound Gear: Doran's Ring. [Equip] [C] ([C]: Attach this to a unit you control.)
Doran's Ring +1 versies

Gear · Chaos · E1

[Equip] chaos rune (chaos rune: Attach this to a unit you control.)

Riftbound Spell: Downwell. Return all units and gear to their owners' hands.
Downwell

Spell · Chaos · E8

Return all units and gear to their owners' hands.

Riftbound Unit: Draven, Audacious. [Deflect] (Opponents must pay [A] to choose me with a spell or ability.)
The first time I win a combat each turn, you score 1 point.
When I die in combat, choose an opponent. They score 1 point.
Draven, Audacious +1 versies

Champion Unit · Chaos · E6 · M6

[Deflect] (Opponents must pay willekeurige rune to choose me with a spell or ability.) The first time I win a combat each turn, you score 1 point. When I die in combat, choose an opponent. They score 1 point.

Riftbound Legend: Glorious Executioner. When you win a combat, draw 1. (You win if only your units remain after combat.)
Draven - Glorious Executioner (Metal)

Legend · Fury/Chaos

When you win a combat, draw 1. (You win if only your units remain after combat.)

Riftbound Gear: Edge of Night. [Hidden] (Hide now for [A] to react with later for [0].)
When you play this from face down, attach it to a unit you control here.
[Equip] [C] ([C]: Attach this to a unit you control.)
Edge of Night

Gear · Chaos · E3

[Hidden] (Hide now for willekeurige rune to react with later for 0.) When you play this from face down, attach it to a unit you control here. [Equip] chaos rune (chaos rune: Attach this to a unit you control.)

Riftbound Unit: Ember Monk. When you play a card from [Hidden], give me +2 [S] this turn.
Ember Monk

Unit · Chaos · E4 · M4

When you play a card from [Hidden], give me +2 might this turn.

Riftbound Unit: Evelynn, Entrancing. [Hidden] (Hide now for [A] to react with later for [0].)
[Backline] (I must be assigned combat damage last.)
When you play me from face down on your turn, you may move an enemy unit at a different location to my battlefield.
Evelynn, Entrancing

Champion Unit · Chaos · E2 · M2

[Hidden] (Hide now for willekeurige rune to react with later for 0.) [Backline] (I must be assigned combat damage last.) When you play me from face down on your turn, you may move an enemy unit at a different location to my battlefield.

Riftbound Unit: Evershade Stalker. When you play me, discard 1, then draw 1.
Evershade Stalker

Unit · Chaos · E3 · M3

When you play me, discard 1, then draw 1.

Riftbound Spell: Existential Dread. [Action] (Play on your turn or in showdowns.)
[Repeat] [2] (You may pay the additional cost to repeat this spell's effect.)
[Stun] an attacking enemy unit. If it's already stunned, return it to its owner's hand instead. (A stunned unit doesn't deal combat damage this turn.)
Existential Dread

Spell · Chaos · E1

[Action] (Play on your turn or in showdowns.) [Repeat] 2 (You may pay the additional cost to repeat this spell's effect.) [Stun] an attacking enemy unit. If it's already stunned, return it to its owner's hand instead. (A stunned unit doesn't deal combat damage this turn.)

Riftbound Legend: Prodigal Explorer. [T]: [Reaction] — Draw 1. Use only if you've chosen enemy units and/or gear twice this turn with spells or unit abilities.
Ezreal - Prodigal Explorer (Metal)

Legend · Mind/Chaos

exhaust: [Reaction] — Draw 1. Use only if you've chosen enemy units and/or gear twice this turn with spells or unit abilities.

Riftbound Unit: Ezreal, Prodigy. When you play me, discard 1, then draw 2.
Optional additional costs you pay cost [1] or [A] less.
Ezreal, Prodigy +2 versies

Champion Unit · Chaos · E3 · M3

When you play me, discard 1, then draw 2. Optional additional costs you pay cost 1 or willekeurige rune less.

Riftbound Spell: Factory Recall. [Action] (Play on your turn or in showdowns.)
Return a gear to its owner's hand.
Factory Recall

Spell · Chaos · E1

[Action] (Play on your turn or in showdowns.) Return a gear to its owner's hand.

Riftbound Spell: Fading Memories. Give a unit at a battlefield or a gear [Temporary]. (Kill it at the start of its controller's Beginning Phase, before scoring.)
Fading Memories

Spell · Chaos · E4

Give a unit at a battlefield or a gear [Temporary]. (Kill it at the start of its controller's Beginning Phase, before scoring.)

Riftbound Unit: Fae Porter. When I move to a battlefield, you may pay [C] to move a unit you control to the same battlefield.
Fae Porter

Unit · Chaos · E4 · M4

When I move to a battlefield, you may pay chaos rune to move a unit you control to the same battlefield.

Riftbound Spell: Fight or Flight. [Hidden] (Hide now for [A] to react with later for [0].)
[Action] (Play on your turn or in showdowns.)
Move a unit from a battlefield to its base.
Fight or Flight

Spell · Chaos · E2

[Hidden] (Hide now for willekeurige rune to react with later for 0.) [Action] (Play on your turn or in showdowns.) Move a unit from a battlefield to its base.

Riftbound Unit: Fizz, Trickster. When you play me, you may play a spell from your trash with Energy cost no more than [3], ignoring its Energy cost. Recycle that spell after you play it. (You must still pay its Power cost.)
Fizz, Trickster

Champion Unit · Chaos · E3 · M3

When you play me, you may play a spell from your trash with Energy cost no more than 3, ignoring its Energy cost. Recycle that spell after you play it. (You must still pay its Power cost.)

Riftbound Spell: Flash. [Reaction] (Play any time, even before spells and abilities resolve.)
Move up to 2 friendly units to base.
Flash +1 versies

Spell · Chaos · E2

[Reaction] (Play any time, even before spells and abilities resolve.) Move up to 2 friendly units to base.

Riftbound Gear: Forgotten Relic. When you play this or at the start of your Beginning Phase, [Burn 1]. When you burn a unit this way, do this: Give a friendly unit +[S] equal to the burned card's Might this turn. (To Burn 1, put the top card of your Main Deck into your trash.)
Forgotten Relic Nieuw

Gear · Chaos · E5

When you play this or at the start of your Beginning Phase, [Burn 1]. When you burn a unit this way, do this: Give a friendly unit +might equal to the burned card's Might this turn. (To Burn 1, put the top card of your Main Deck into your trash.)

Riftbound Legend: Gloomist. When you or an ally hold, you may exhaust me to draw 1.
Gloomist +2 versies

Legend · Calm/Chaos

When you or an ally hold, you may exhaust me to draw 1.

Riftbound Legend: Glorious Executioner. When you win a combat, draw 1. (You win if only your units remain after combat.)
Glorious Executioner +1 versies

Legend · Fury/Chaos

When you win a combat, draw 1. (You win if only your units remain after combat.)

Riftbound Spell: Guerilla Warfare. Return up to two cards with [Hidden] from your trash to your hand. You can hide cards ignoring costs this turn.
Guerilla Warfare

Signature Spell · Mind/Chaos · E2

Return up to two cards with [Hidden] from your trash to your hand. You can hide cards ignoring costs this turn.

Riftbound Spell: Gust. [Reaction] (Play any time, even before spells and abilities resolve.)
Return a unit at a battlefield with 3 [S] or less to its owner's hand.
Gust

Spell · Chaos · E1

[Reaction] (Play any time, even before spells and abilities resolve.) Return a unit at a battlefield with 3 might or less to its owner's hand.

Riftbound Unit: Gust Monk. You may pay [1] as an additional cost to play me.
When you play me, if you paid the additional cost, banish a card from any trash to give a unit [Assault 2] this turn. (+2 [S] while it's an attacker.)
Gust Monk Nieuw

Unit · Chaos · E2 · M2

You may pay 1 as an additional cost to play me. When you play me, if you paid the additional cost, banish a card from any trash to give a unit [Assault 2] this turn. (+2 might while it's an attacker.)

Riftbound Spell: Hard Bargain. [Reaction] (Play any time, even before spells and abilities resolve.)
[Repeat] [2] (You may pay the additional cost to repeat this spell's effect.)
Counter a spell unless its controller pays [2].
Hard Bargain

Spell · Chaos · E2

[Reaction] (Play any time, even before spells and abilities resolve.) [Repeat] 2 (You may pay the additional cost to repeat this spell's effect.) Counter a spell unless its controller pays 2.

Riftbound Unit: Harpoon Squad. When I move from a battlefield, give me +2 [S] this turn.
Harpoon Squad +1 versies

Unit · Chaos · E4 · M4

When I move from a battlefield, give me +2 might this turn.

Riftbound Legend: Heart of the Tempest. When you play a card from anywhere other than your hand, empower me.
[Action][>] Disempower me, [T]: Give a unit [Assault 2] this turn. (+2 [S] while it's an attacker.)
Heart of the Tempest Nieuw +1 versies

Legend · Order/Chaos

When you play a card from anywhere other than your hand, empower me. [Action][>] Disempower me, exhaust: Give a unit [Assault 2] this turn. (+2 might while it's an attacker.)

Riftbound Spell: Heedless Resurrection. [Reaction] (Play any time, even before spells and abilities resolve.)
As an additional cost to play this, kill a friendly unit.
Play a unit from your trash that costs no more Energy and no more Power than the killed unit, ignoring its cost.
Heedless Resurrection

Spell · Chaos · E2

[Reaction] (Play any time, even before spells and abilities resolve.) As an additional cost to play this, kill a friendly unit. Play a unit from your trash that costs no more Energy and no more Power than the killed unit, ignoring its cost.