Kaarten zoeken
Typ wat een kaart doet voor semantisch zoeken, of laat leeg en filter om te bladeren.
[Reaction] (Play any time, even before spells and abilities resolve.) Counter a spell. Return it to its owner's hand instead of putting it in their trash. [Predict]. (Look at the top card of your Main Deck. You may recycle it.)
[Action] (Play on your turn or in showdowns.) Each player kills one of their gear.
[Accelerate] (You may pay 1chaos rune as an additional cost to have me enter ready.) I have [Assault] equal to the number of enemy units here. (+1 might while I'm an attacker for each instance of Assault.)
When you play me, return all units with 2 might or less to their owners' hands.
At the end of your turn, ready 2 runes.
When you play me, return a spell from your trash to your hand.
[Action] (Play on your turn or in showdowns.) Banish a friendly unit, then its owner plays it, ignoring its cost. Deal 3 to an enemy unit at a battlefield. Banish this.
As you play me, add the Baron Pit battlefield token to the board if it's not there already. If you do, I enter there. (It has "Units can move here from anywhere.") I can't be chosen by enemy spells and abilities. Other friendly units have +2 might.
When you recycle a rune, you may exhaust me to play a Gold gear token exhausted. When one or more enemy units die, ready me.
When you play me, return another friendly unit and an enemy unit to their owners' hands.
When you play me, choose a player. They discard 1.
When you play a card from face down, play a Gold gear token exhausted.
When you choose a friendly unit, you may exhaust me and pay willekeurige rune to ready it. When you conquer, you may pay 1 to ready me.
When you play this, you may move an enemy unit. When you move an enemy unit, you may exhaust this to [Stun] it. (It doesn't deal combat damage this turn.)
1, exhaust: Return a friendly unit at a battlefield to its owner's hand. Play a Gold gear token exhausted. (It has "[Reaction][>] Kill this, exhaust: [Add] willekeurige rune.")
[Hidden] (Hide now for willekeurige rune to react with later for 0.) Choose a battlefield. An opponent reveals their hand. You may choose a unit from it. They play that unit to that battlefield, ignoring any and all costs. When they do, [Stun] it. (It doesn't deal combat damage this turn.)
[Equip] chaos rune (chaos rune: Attach this to a unit you control.)
exhaust: Give a unit [Ganking] this turn. (It can move from battlefield to battlefield.)
[Action] (Play on your turn or in showdowns.) Pay any amount of willekeurige rune to deal that much damage to all enemy units at a battlefield.
[Action] (Play on your turn or in showdowns.) [Repeat] chaos rune (You may pay the additional cost to repeat this spell's effect.) Look at the top 2 cards of your Main Deck. Draw one and recycle the other.
When you play me, return a unit from your trash to your hand.
You may spend 5 XP as an additional cost to play this. Choose an enemy unit at a battlefield with 3 might or less. If you paid the additional cost, choose any enemy unit at a battlefield instead. Take control of it, exhaust it, and recall it.
When I move to a battlefield, discard 1. When I win a combat, draw 1.
If you've played a spell this turn, you may pay chaos rune as an additional cost to play me. If you do, I enter ready.
[Equip] chaos rune (chaos rune: Attach this to a unit you control.)
When you play this, banish all units from your trash. exhaust: Play a unit banished with this. (You must pay its costs.)
At the end of your turn, ready 2 runes.
Kill a unit at a battlefield. Then, if it had 3 might or less, you may play this from your trash for willekeurige rune.
[Burn 3]. (Put the top 3 cards of your Main Deck into your trash.) Play a 0 might Shadow Clone unit token. (It has "When I attack, you may banish a unit from your trash. If you do, give me [Assault 4] this turn.") [Flow] 1willekeurige runewillekeurige rune (You may play this from your trash for its Flow cost. Then banish it.)
Return any number of enemy Order (order rune) units with total Might 5 or less to their owners' hands.
[Reaction] (Play any time, even before spells and abilities resolve.) Give a unit +2 might this turn and another unit -2 might this turn.
[Ambush] (You may play me as a [Reaction] to a battlefield where you have units.) When you play a spell, give me +2 might this turn.
[Equip] chaos rune (chaos rune: Attach this to a unit you control.)
Return all units and gear to their owners' hands.
[Deflect] (Opponents must pay willekeurige rune to choose me with a spell or ability.) The first time I win a combat each turn, you score 1 point. When I die in combat, choose an opponent. They score 1 point.
When you win a combat, draw 1. (You win if only your units remain after combat.)
[Hidden] (Hide now for willekeurige rune to react with later for 0.) When you play this from face down, attach it to a unit you control here. [Equip] chaos rune (chaos rune: Attach this to a unit you control.)
When you play a card from [Hidden], give me +2 might this turn.
[Hidden] (Hide now for willekeurige rune to react with later for 0.) [Backline] (I must be assigned combat damage last.) When you play me from face down on your turn, you may move an enemy unit at a different location to my battlefield.
When you play me, discard 1, then draw 1.
[Action] (Play on your turn or in showdowns.) [Repeat] 2 (You may pay the additional cost to repeat this spell's effect.) [Stun] an attacking enemy unit. If it's already stunned, return it to its owner's hand instead. (A stunned unit doesn't deal combat damage this turn.)
exhaust: [Reaction] — Draw 1. Use only if you've chosen enemy units and/or gear twice this turn with spells or unit abilities.
When you play me, discard 1, then draw 2. Optional additional costs you pay cost 1 or willekeurige rune less.
[Action] (Play on your turn or in showdowns.) Return a gear to its owner's hand.
Give a unit at a battlefield or a gear [Temporary]. (Kill it at the start of its controller's Beginning Phase, before scoring.)
When I move to a battlefield, you may pay chaos rune to move a unit you control to the same battlefield.
[Hidden] (Hide now for willekeurige rune to react with later for 0.) [Action] (Play on your turn or in showdowns.) Move a unit from a battlefield to its base.
When you play me, you may play a spell from your trash with Energy cost no more than 3, ignoring its Energy cost. Recycle that spell after you play it. (You must still pay its Power cost.)
[Reaction] (Play any time, even before spells and abilities resolve.) Move up to 2 friendly units to base.
When you play this or at the start of your Beginning Phase, [Burn 1]. When you burn a unit this way, do this: Give a friendly unit +might equal to the burned card's Might this turn. (To Burn 1, put the top card of your Main Deck into your trash.)
When you or an ally hold, you may exhaust me to draw 1.
When you win a combat, draw 1. (You win if only your units remain after combat.)
Return up to two cards with [Hidden] from your trash to your hand. You can hide cards ignoring costs this turn.
[Reaction] (Play any time, even before spells and abilities resolve.) Return a unit at a battlefield with 3 might or less to its owner's hand.
You may pay 1 as an additional cost to play me. When you play me, if you paid the additional cost, banish a card from any trash to give a unit [Assault 2] this turn. (+2 might while it's an attacker.)
[Reaction] (Play any time, even before spells and abilities resolve.) [Repeat] 2 (You may pay the additional cost to repeat this spell's effect.) Counter a spell unless its controller pays 2.
When I move from a battlefield, give me +2 might this turn.
When you play a card from anywhere other than your hand, empower me. [Action][>] Disempower me, exhaust: Give a unit [Assault 2] this turn. (+2 might while it's an attacker.)
[Reaction] (Play any time, even before spells and abilities resolve.) As an additional cost to play this, kill a friendly unit. Play a unit from your trash that costs no more Energy and no more Power than the killed unit, ignoring its cost.