Kaarten zoeken
Typ wat een kaart doet voor semantisch zoeken, of laat leeg en filter om te bladeren.
4, exhaust: Play a ready 3 might Sprite unit token with Temporary. This ability costs 1 less for each friendly unit with Temporary.
Units here with Temporary have Shield. (+1 might while they're defenders.)
When you conquer or hold, you may discard 1 and exhaust me to play a ready Reflection unit token there. It becomes a copy of another unit there. Give it Temporary.
Give a unit at a battlefield or a gear Temporary. (Kill it at the start of its controller's Beginning Phase, before scoring.)
Hidden (Hide now for willekeurige rune to react with later for 0.) Temporary (Kill me at the start of my controller's Beginning Phase, before scoring.) When you play me, play two Reflection unit tokens here. They become copies of me.
Action (Play on your turn or in showdowns.) Double a friendly unit's Might this turn. Give it Temporary. (Kill it at the start of its controller's Beginning Phase, before scoring.)
Backline (I must be assigned combat damage last.) Your Temporary effects at my battlefield don't trigger.
Choose a unit. Play a ready Reflection unit token to your base. It becomes a copy of that unit. Give it Temporary. (Kill it at the start of its controller's Beginning Phase, before scoring.)
Hidden (Hide now for willekeurige rune to react with later for 0.) When you play me, if it's not your turn, give me Temporary. (Kill me at the start of my controller's Beginning Phase, before scoring.)
I have +1 might for each of your units with Temporary at my battlefield.
Temporary (Kill this at the start of its controller's Beginning Phase, before scoring.) Friendly units have Deflect. (Opponents must pay willekeurige rune to choose them with a spell or ability.)
Choose a friendly unit without Temporary. Give it Temporary. Draw 2. (Kill it at the start of its controller's Beginning Phase, before scoring.)
Hidden (Hide now for willekeurige rune to react with later for 0.) Action (Play on your turn or in showdowns.) Choose a unit you control and another unit you control at a different location. If at least one of them has Temporary, move each to the other's location. Draw 1.
Quick-Draw (This has Reaction. When you play it, attach it to a unit you control.) Equip willekeurige rune (willekeurige rune: Attach this to a unit you control.) Temporary (If this is unattached, kill it at the start of its controller's Beginning Phase, before scoring.)
Temporary (Kill me at the start of your Beginning Phase, before scoring.)
Play two ready 3 might Sprite unit tokens with Temporary. (Kill each at the start of its controller's Beginning Phase, before scoring.)
Hidden (Hide now for willekeurige rune to react with later for 0.) Action (Play on your turn or in showdowns.) Play a ready 3 might Sprite unit token with Temporary. (Kill it at the start of its controller's Beginning Phase, before scoring.)
Temporary (Kill this at the start of its controller's Beginning Phase, before scoring.) When you play this, play a ready 3 might Sprite unit token with Temporary to your base. Deathknell[>] Repeat this gear's play effect. (When this dies, get the effect.)
When you play me, play a ready 3 might Sprite unit token with Temporary here. (Kill it at the start of its controller's Beginning Phase, before scoring.)
When you play me or at the start of your Beginning Phase, play a ready 3 might Sprite unit token with Temporary to your base. (Kill them at the start of their controller's next Beginning Phase, before scoring.)
Reaction (Play any time, even before spells and abilities resolve.) Temporary (Kill this at the start of its controller's Beginning Phase, before scoring.) When an opponent scores, draw 1.
Shield (+1 might while I'm a defender.) When I hold, play a ready 3 might Sprite unit token with Temporary here. (Kill it at the start of its controller's next Beginning Phase, before scoring.)
Give a gear Temporary. (Kill it at the start of its controller's Beginning Phase, before scoring.)