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23 kaarten · alfabetisch

Riftbound Legend: Bashful Bloom. [4], [T]: Play a ready 3 [S] Sprite unit token with [Temporary]. This ability costs [1] less for each friendly unit with [Temporary].
Bashful Bloom +2 versies

Legend · Calm/Mind

4, exhaust: Play a ready 3 might Sprite unit token with [Temporary]. This ability costs 1 less for each friendly unit with [Temporary].

Riftbound Battlefield: Black Flame Altar. Units here with [Temporary] have [Shield]. (+1 [S] while they're defenders.)
Black Flame Altar

Battlefield · Colorless

Units here with [Temporary] have [Shield]. (+1 might while they're defenders.)

Riftbound Legend: Deceiver. When you conquer or hold, you may discard 1 and exhaust me to play a ready Reflection unit token there. It becomes a copy of another unit there. Give it [Temporary].
Deceiver +2 versies

Legend · Mind/Order

When you conquer or hold, you may discard 1 and exhaust me to play a ready Reflection unit token there. It becomes a copy of another unit there. Give it [Temporary].

Riftbound Spell: Fading Memories. Give a unit at a battlefield or a gear [Temporary]. (Kill it at the start of its controller's Beginning Phase, before scoring.)
Fading Memories

Spell · Chaos · E4

Give a unit at a battlefield or a gear [Temporary]. (Kill it at the start of its controller's Beginning Phase, before scoring.)

Riftbound Unit: Keeper of Masks. [Hidden] (Hide now for [A] to react with later for [0].)
[Temporary] (Kill me at the start of my controller's Beginning Phase, before scoring.)
When you play me, play two Reflection unit tokens here. They become copies of me.
Keeper of Masks

Unit · Mind · E2 · M1

[Hidden] (Hide now for willekeurige rune to react with later for 0.) [Temporary] (Kill me at the start of my controller's Beginning Phase, before scoring.) When you play me, play two Reflection unit tokens here. They become copies of me.

Riftbound Spell: Last Stand. [Action] (Play on your turn or in showdowns.)
Double a friendly unit's Might this turn. Give it [Temporary]. (Kill it at the start of its controller's Beginning Phase, before scoring.)
Last Stand

Spell · Calm · E3

[Action] (Play on your turn or in showdowns.) Double a friendly unit's Might this turn. Give it [Temporary]. (Kill it at the start of its controller's Beginning Phase, before scoring.)

Riftbound Unit: LeBlanc, Everywhere at Once. [Backline] (I must be assigned combat damage last.)
Your [Temporary] effects at my battlefield don't trigger.
LeBlanc, Everywhere at Once +1 versies

Champion Unit · Mind · E4 · M4

[Backline] (I must be assigned combat damage last.) Your [Temporary] effects at my battlefield don't trigger.

Riftbound Unit: Lillia, Fae Fawn. [Accelerate] (You may pay [1][C] as an additional cost to have me enter ready.)
When I move from a location, play a 3 [S] Sprite unit token with [Temporary] there. (Kill it at the start of its controller's Beginning Phase, before scoring.)
Lillia, Fae Fawn +1 versies

Champion Unit · Mind · E3 · M3

[Accelerate] (You may pay 1mind rune as an additional cost to have me enter ready.) When I move from a location, play a 3 might Sprite unit token with [Temporary] there. (Kill it at the start of its controller's Beginning Phase, before scoring.)

Riftbound Spell: Mirror Image. Choose a unit. Play a ready Reflection unit token to your base. It becomes a copy of that unit. Give it [Temporary]. (Kill it at the start of its controller's Beginning Phase, before scoring.)
Mirror Image

Signature Spell · Mind/Order · E3

Choose a unit. Play a ready Reflection unit token to your base. It becomes a copy of that unit. Give it [Temporary]. (Kill it at the start of its controller's Beginning Phase, before scoring.)

Riftbound Unit: Petal Pixie. I have +1 [S] for each of your units with [Temporary] at my battlefield.
Petal Pixie

Unit · Mind · E2 · M2

I have +1 might for each of your units with [Temporary] at my battlefield.

Riftbound Gear: Petricite Monument. [Temporary] (Kill this at the start of its controller's Beginning Phase, before scoring.)
Friendly units have [Deflect]. (Opponents must pay [A] to choose them with a spell or ability.)
Petricite Monument

Gear · Body · E2

[Temporary] (Kill this at the start of its controller's Beginning Phase, before scoring.) Friendly units have [Deflect]. (Opponents must pay willekeurige rune to choose them with a spell or ability.)

Riftbound Spell: Shadow's Call. Choose a friendly unit without [Temporary]. Give it [Temporary]. Draw 2. (Kill it at the start of its controller's Beginning Phase, before scoring.)
Shadow's Call

Spell · Order · E2

Choose a friendly unit without [Temporary]. Give it [Temporary]. Draw 2. (Kill it at the start of its controller's Beginning Phase, before scoring.)

Riftbound Spell: Smoke and Mirrors. [Hidden] (Hide now for [A] to react with later for [0].)
[Action] (Play on your turn or in showdowns.)
Choose a unit you control and another unit you control at a different location. If at least one of them has [Temporary], move each to the other's location. Draw 1.
Smoke and Mirrors

Spell · Mind · E2

[Hidden] (Hide now for willekeurige rune to react with later for 0.) [Action] (Play on your turn or in showdowns.) Choose a unit you control and another unit you control at a different location. If at least one of them has [Temporary], move each to the other's location. Draw 1.

Riftbound Gear: Spinning Axe. [Quick-Draw] (This has [Reaction]. When you play it, attach it to a unit you control.)
[Equip] [C] ([C]: Attach this to a unit you control.)
[Temporary] (If this is unattached, kill it at the start of its controller's Beginning Phase, before scoring.)
Spinning Axe

Signature Gear · Fury/Chaos · E2

[Quick-Draw] (This has [Reaction]. When you play it, attach it to a unit you control.) [Equip] willekeurige rune (willekeurige rune: Attach this to a unit you control.) [Temporary] (If this is unattached, kill it at the start of its controller's Beginning Phase, before scoring.)

Riftbound Unit: Sprite. [Temporary] (Kill me at the start of your Beginning Phase, before scoring.)
Sprite +1 versies

Token Unit · Colorless · M3

[Temporary] (Kill me at the start of your Beginning Phase, before scoring.)

Riftbound Spell: Sprite Burst. Play two ready 3 [S] Sprite unit tokens with [Temporary]. (Kill each at the start of its controller's Beginning Phase, before scoring.)
Sprite Burst

Spell · Mind · E5

Play two ready 3 might Sprite unit tokens with [Temporary]. (Kill each at the start of its controller's Beginning Phase, before scoring.)

Riftbound Spell: Sprite Call. [Hidden] (Hide now for [A] to react with later for [0].)
[Action] (Play on your turn or in showdowns.)
Play a ready 3 [S] Sprite unit token with [Temporary]. (Kill it at the start of its controller's Beginning Phase, before scoring.)
Sprite Call

Spell · Mind · E3

[Hidden] (Hide now for willekeurige rune to react with later for 0.) [Action] (Play on your turn or in showdowns.) Play a ready 3 might Sprite unit token with [Temporary]. (Kill it at the start of its controller's Beginning Phase, before scoring.)

Riftbound Gear: Sprite Fountain. [Temporary] (Kill this at the start of its controller's Beginning Phase, before scoring.)
When you play this, play a ready 3 [S] Sprite unit token with [Temporary] to your base.
[Deathknell][>] Repeat this gear's play effect. (When this dies, get the effect.)
Sprite Fountain

Gear · Mind · E2

[Temporary] (Kill this at the start of its controller's Beginning Phase, before scoring.) When you play this, play a ready 3 might Sprite unit token with [Temporary] to your base. [Deathknell][>] Repeat this gear's play effect. (When this dies, get the effect.)

Riftbound Unit: Sprite Mother. When you play me, play a ready 3 [S] Sprite unit token with [Temporary] here. (Kill it at the start of its controller's Beginning Phase, before scoring.)
Sprite Mother

Unit · Mind · E4 · M3

When you play me, play a ready 3 might Sprite unit token with [Temporary] here. (Kill it at the start of its controller's Beginning Phase, before scoring.)

Riftbound Unit: Sprite Queen. When you play me or at the start of your Beginning Phase, play a ready 3 [S] Sprite unit token with [Temporary] to your base. (Kill them at the start of their controller's next Beginning Phase, before scoring.)
Sprite Queen

Unit · Mind · E7 · M6

When you play me or at the start of your Beginning Phase, play a ready 3 might Sprite unit token with [Temporary] to your base. (Kill them at the start of their controller's next Beginning Phase, before scoring.)

Riftbound Gear: Sumpworks Map. [Reaction] (Play any time, even before spells and abilities resolve.)
[Temporary] (Kill this at the start of its controller's Beginning Phase, before scoring.)
When an opponent scores, draw 1.
Sumpworks Map

Gear · Mind · E2

[Reaction] (Play any time, even before spells and abilities resolve.) [Temporary] (Kill this at the start of its controller's Beginning Phase, before scoring.) When an opponent scores, draw 1.

Riftbound Unit: Trevor Snoozebottom. [Shield] (+1 [S] while I'm a defender.)
When I hold, play a ready 3 [S] Sprite unit token with [Temporary] here. (Kill it at the start of its controller's next Beginning Phase, before scoring.)
Trevor Snoozebottom

Unit · Calm · E3 · M3

[Shield] (+1 might while I'm a defender.) When I hold, play a ready 3 might Sprite unit token with [Temporary] here. (Kill it at the start of its controller's next Beginning Phase, before scoring.)

Riftbound Spell: Turn to Dust. Give a gear [Temporary]. (Kill it at the start of its controller's Beginning Phase, before scoring.)
Turn to Dust

Spell · Mind · E2

Give a gear [Temporary]. (Kill it at the start of its controller's Beginning Phase, before scoring.)