Kaarten zoeken
Typ wat een kaart doet voor semantisch zoeken, of laat leeg en filter om te bladeren.
4, exhaust: Play a ready 3 might Sprite unit token with [Temporary]. This ability costs 1 less for each friendly unit with [Temporary].
Units here with [Temporary] have [Shield]. (+1 might while they're defenders.)
When you conquer or hold, you may discard 1 and exhaust me to play a ready Reflection unit token there. It becomes a copy of another unit there. Give it [Temporary].
Give a unit at a battlefield or a gear [Temporary]. (Kill it at the start of its controller's Beginning Phase, before scoring.)
[Hidden] (Hide now for willekeurige rune to react with later for 0.) [Temporary] (Kill me at the start of my controller's Beginning Phase, before scoring.) When you play me, play two Reflection unit tokens here. They become copies of me.
[Action] (Play on your turn or in showdowns.) Double a friendly unit's Might this turn. Give it [Temporary]. (Kill it at the start of its controller's Beginning Phase, before scoring.)
[Backline] (I must be assigned combat damage last.) Your [Temporary] effects at my battlefield don't trigger.
[Accelerate] (You may pay 1mind rune as an additional cost to have me enter ready.) When I move from a location, play a 3 might Sprite unit token with [Temporary] there. (Kill it at the start of its controller's Beginning Phase, before scoring.)
Choose a unit. Play a ready Reflection unit token to your base. It becomes a copy of that unit. Give it [Temporary]. (Kill it at the start of its controller's Beginning Phase, before scoring.)
I have +1 might for each of your units with [Temporary] at my battlefield.
[Temporary] (Kill this at the start of its controller's Beginning Phase, before scoring.) Friendly units have [Deflect]. (Opponents must pay willekeurige rune to choose them with a spell or ability.)
Choose a friendly unit without [Temporary]. Give it [Temporary]. Draw 2. (Kill it at the start of its controller's Beginning Phase, before scoring.)
[Hidden] (Hide now for willekeurige rune to react with later for 0.) [Action] (Play on your turn or in showdowns.) Choose a unit you control and another unit you control at a different location. If at least one of them has [Temporary], move each to the other's location. Draw 1.
[Quick-Draw] (This has [Reaction]. When you play it, attach it to a unit you control.) [Equip] willekeurige rune (willekeurige rune: Attach this to a unit you control.) [Temporary] (If this is unattached, kill it at the start of its controller's Beginning Phase, before scoring.)
[Temporary] (Kill me at the start of your Beginning Phase, before scoring.)
Play two ready 3 might Sprite unit tokens with [Temporary]. (Kill each at the start of its controller's Beginning Phase, before scoring.)
[Hidden] (Hide now for willekeurige rune to react with later for 0.) [Action] (Play on your turn or in showdowns.) Play a ready 3 might Sprite unit token with [Temporary]. (Kill it at the start of its controller's Beginning Phase, before scoring.)
[Temporary] (Kill this at the start of its controller's Beginning Phase, before scoring.) When you play this, play a ready 3 might Sprite unit token with [Temporary] to your base. [Deathknell][>] Repeat this gear's play effect. (When this dies, get the effect.)
When you play me, play a ready 3 might Sprite unit token with [Temporary] here. (Kill it at the start of its controller's Beginning Phase, before scoring.)
When you play me or at the start of your Beginning Phase, play a ready 3 might Sprite unit token with [Temporary] to your base. (Kill them at the start of their controller's next Beginning Phase, before scoring.)
[Reaction] (Play any time, even before spells and abilities resolve.) [Temporary] (Kill this at the start of its controller's Beginning Phase, before scoring.) When an opponent scores, draw 1.
[Shield] (+1 might while I'm a defender.) When I hold, play a ready 3 might Sprite unit token with [Temporary] here. (Kill it at the start of its controller's next Beginning Phase, before scoring.)
Give a gear [Temporary]. (Kill it at the start of its controller's Beginning Phase, before scoring.)