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Riftbound Gear: The Zero Drive. [Equip] [1][C] ([1][C]: Attach this to a unit you control.)
[3][C], Banish this: Play all units banished with this, ignoring their costs. (Use only if unattached.)
Illustratie: Envar Studio

The Zero Drive Legaal

Gear · Epic · Spiritforged #90 · SFD-090/221

Mind Energy3 Might-bonus+2

Kaarttekst

[Equip] 1mind rune (1mind rune: Attach this to a unit you control.) 3mind rune, Banish this: Play all units banished with this, ignoring their costs. (Use only if unattached.)

Effect

[Deathknell] — Banish me. (When I die, get the effect.)

Mechanieken

Equip

Triggers en effecten

Effecten: attach to a unit you control · pay cost and banish this to play all units banished with this ignoring their costs (only if unattached)

Tags

Equipment

In decks Bekijk in de deck-browser →

0% van recente decks speelt deze kaart

0 van 500 recente decks (Piltover Archive)

Regels en errata voor deze kaart

§ 395

In order for a set of Abilities to be Linked, they must be present in the printed Effect or Rules Text of the same Game Object, or be granted by the same source to another Game Object. Example: The Zero Drive is an Equipment gear whose rules text reads in part…

Lees hele sectie → · Core Rules PDF (officieel)

§ 397

A component Linked Ability that references a Game Object affected by another Ability in the set may only interact with Game Objects affected by the Abilities it is Linked with. Example: The Zero Drive is an Equipment gear whose rules text reads in part “[3][B]…

Lees hele sectie → · Core Rules PDF (officieel)

§ 818.1.c

2. Equip is functionally short for “[Cost]: Attach this gear to a unit you control.”…

Lees hele sectie → · Core Rules PDF (officieel)

Regelsecties zijn semantisch gematcht op de kaarttekst — de meest relevante paragrafen uit de officiële rules.

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Het percentage is tekst-gelijkenis (embedding); de chips tonen wat de kaarten concreet delen.