Kaarten zoeken
Typ wat een kaart doet voor semantisch zoeken, of laat leeg en filter om te bladeren.
Ready up to 4 units, gear, and/or runes.
When I attack or defend, give an enemy unit here -2 might this turn, to a minimum of 1 might.
When an enemy unit attacks a battlefield you control, give it -1 might this turn, to a minimum of 1 might.
[Empower] 3 (3: Empower me. Use only if not Empowered.) [Empowered][>] Your spells cost 1willekeurige rune less, to a minimum of 1.
[Empower] 2 (2: Empower me. Use only if not Empowered.) When I become [Empowered], [Predict 2]. (Look at the top 2 cards of your Main Deck. Recycle any of them and put the rest back in any order.) [Empowered][>] I have +1 might.
[Action] (Play on your turn or in showdowns.) Banish a friendly unit, then its owner plays it, ignoring its cost. Deal 3 to an enemy unit at a battlefield. Banish this.
When you play me, return a gear from your trash to your hand.
When I attack, you may pay mind rune to play a card with [Hidden] from your hand here, ignoring its cost.
You may exhaust your legend as an additional cost to play me. When you play me, if you paid the additional cost, move any number of your units to an open battlefield.
4, exhaust: Play a ready 3 might Sprite unit token with [Temporary]. This ability costs 1 less for each friendly unit with [Temporary].
[Action] (Play on your turn or in showdowns.) [Repeat] 1mind rune (You may pay the additional cost to repeat this spell's effect.) Deal 1 to up to three units at the same location.
[Hidden] (Hide now for willekeurige rune to react with later for 0.) When you play me, give a unit -2 might this turn, to a minimum of 1 might.
[Shield 2] (+2 might while I'm a defender.)Your hold effects for holding here trigger an additional time.When I hold, [Add] willekeurige rune at the start of your next Main Phase. (Abilities that add resources can't be reacted to.)
At the start of your Main Phase, you may kill 3 other friendly units and/or gear to score 1 point.
Your Mechs have [Deflect] and [Ganking]. (Opponents must pay willekeurige rune to choose us with a spell or ability. We can move from battlefield to battlefield.) I enter ready if you control another Mech.
When you play me, ready another friendly Mech.
When you play me, you and each opponent may play a Gold gear token exhausted. For each opponent who did, you play a Gold gear token exhausted.
[Ambush] (You may play me as a [Reaction] to a battlefield where you have units.) When you play me, give your other units here [Shield] this turn. (+1 might while they're defenders.)
When you or an ally hold, you may exhaust me to play a Gold gear token exhausted. While your score is within 3 points of the Victory Score, your Gold [ADD] an additional 1.
When you play a spell on an opponent's turn, you may exhaust me to play a Gold gear token exhausted.
[Reaction] (Play any time, even before spells and abilities resolve.) [Predict 5]. (Look at the top 5 cards of your Main Deck. Recycle any of them and put the rest back in any order.) Draw 2.
[Quick-Draw] (This has [Reaction]. When you play it, attach it to a unit you control.)[Equip] mind rune (mind rune: Attach this to a unit you control.)
When you play me, draw 1.
[Hidden] (Hide now for willekeurige rune to react with later for 0.) [Reaction] (Play any time, even before spells and abilities resolve.) Draw 2.
[Reaction] (Play any time, even before spells and abilities resolve.) Choose a friendly unit. This turn, increase its Might to the Might of another friendly unit.
[Empower] 3 (3: Empower me. Use only if not Empowered.) [Empowered][>] When I move, draw 1.
[Action] (Play on your turn or in showdowns.) Choose a battlefield and an enemy unit there. Deal 4 to that unit and 1 to each other enemy unit there.
When you play a unit, gear, or activated ability with Energy cost 7 or more, you may exhaust me to ready up to 2 runes.
[Repeat] — 1 / willekeurige rune / 1willekeurige rune (You may pay each additional cost to repeat this spell's effect.) Choose one you haven't already chosen — Draw 1. Deal 2 to a unit at a battlefield. Deal 3 to a unit at a base. Give a unit at a battlefield -4 might this turn.
[Reaction] (Play any time, even before spells and abilities resolve.) [Repeat] 1willekeurige rune (You may pay the additional cost to repeat this spell's effect.) Give your Mechs +1 might this turn.
exhaust: [Reaction] — [Add] willekeurige rune. Use only to play spells. (Abilities that add resources can't be reacted to.)
Deal 3 to an enemy unit. When it dies this turn, play a Gold gear token exhausted. (It has "[Reaction][>] Kill this, exhaust: [Add] willekeurige rune.")
When you conquer or hold, you may discard 1 and exhaust me to play a ready Reflection unit token there. It becomes a copy of another unit there. Give it [Temporary].
[Reaction] (Play any time, even before spells and abilities resolve.) Ignore [Deflect] while paying this spell's cost. Give an enemy Body (body rune) unit -5 might this turn.
[Empower] 2willekeurige runewillekeurige rune (2willekeurige runewillekeurige rune: Empower me. Use only if not Empowered.) 1, exhaust: Ready a gear. [Empowered][>] 1, exhaust: Ready 2 gear.
When a showdown begins here, you may pay 1. If you do, [Predict], then reveal the top card of your Main Deck. If it's a spell, draw it. (To Predict, look at the top card of your Main Deck. You may recycle it.)
[Reaction] (Play any time, even before spells and abilities resolve.)[Repeat] 2 (You may pay the additional cost to repeat this spell's effect.)Draw 1.
[Deathknell][>] [Predict 2]. (When I die, look at the top two cards of your Main Deck. Recycle any of them and put the rest back in any order.)
Draw 1. [Flow] 2 (You may play this from your trash for its Flow cost. Then banish it.)
My Might is increased by the number of cards in your trash. At the start of your Beginning Phase, recycle 3 from your trash.
When you play me, if you control two or more gear, ready me.
While I'm at a battlefield, the Energy costs for spells you play is reduced by 1, to a minimum of 1.
[Reaction] (Play any time, even before spells and abilities resolve.) Give a unit -4 might this turn. [Predict]. (Look at the top card of your Main Deck. You may recycle it.)
[Accelerate] (You may pay 1mind rune as an additional cost to have me enter ready.) [Deathknell] — Recycle me to ready your runes. (When I die, get the effect.)
exhaust: [Reaction] — [Add] 1. (Abilities that add resources can't be reacted to.)
[Equip] mind rune (mind rune: Attach this to a unit you control.)
When I attack or defend, deal damage equal to my Might to an enemy unit here. I don't deal combat damage. mind rune: [Action] — Move me to your base.
exhaust: [Reaction] — Draw 1. Use only if you've chosen enemy units and/or gear twice this turn with spells or unit abilities.
[Action] (Play on your turn or in showdowns.) Deal 6 to a unit at a battlefield.
When you play me, look at the top 4 cards of your Main Deck. You may reveal a spell with Energy cost 4 or more from among them and draw it. Recycle the rest.
[Action] (Play on your turn or in showdowns.) Deal 8 to a unit.
exhaust: [Reaction] — [Add] willekeurige rune. Use only to play gear or use gear abilities. (Abilities that add resources can't be reacted to.)
Your Mechs have [Vision]. (When you play us, look at the top card of your Main Deck. You may recycle it.)
[Unique] (Your deck can have only 1 card with this name.) [Equip] willekeurige rune (willekeurige rune: Attach this to a unit you control.)
[Hidden] (Hide now for willekeurige rune to react with later for 0.) [Action] (Play on your turn or in showdowns.) Kill any number of units at a battlefield with total Might 4 or less.
When you draw your second card each turn, give a friendly unit +2 might this turn.
[Reaction] (Play any time, even before spells and abilities resolve.) [Repeat] 2 (You may pay the additional cost to repeat this spell's effect.) Give a unit -2 might this turn.
You may pay mind rune as an additional cost to play me.When you play me, if you paid the additional cost, give a unit -2 might this turn.
Recycle 3 from your trash, 1, exhaust: Draw 1.
[Accelerate] (You may pay 1mind rune as an additional cost to have me enter ready.) Each Equipment attached to me gives double its base Might bonus.