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Riftbound Spell: Acceleration Gate. Ready up to 4 units, gear, and/or runes.
Acceleration Gate Nieuw

Signature Spell · Mind/Body · E3

Ready up to 4 units, gear, and/or runes.

Riftbound Unit: Ahri, Inquisitive. When I attack or defend, give an enemy unit here -2 [S] this turn, to a minimum of 1 [S].
Ahri, Inquisitive +4 versies

Champion Unit · Mind · E3 · M3

When I attack or defend, give an enemy unit here -2 might this turn, to a minimum of 1 might.

Riftbound Legend: Nine-Tailed Fox. When an enemy unit attacks a battlefield you control, give it -1 [S] this turn, to a minimum of 1 [S].
Ahri - Nine-Tailed Fox (Metal)

Champion Legend · Calm/Mind

When an enemy unit attacks a battlefield you control, give it -1 might this turn, to a minimum of 1 might.

Riftbound Unit: Applied Researchers. [Empower] [3] ([3]: Empower me. Use only if not Empowered.)
[Empowered][>] Your spells cost [1][A] less, to a minimum of [1].
Applied Researchers Nieuw

Unit · Mind · E4 · M4

[Empower] 3 (3: Empower me. Use only if not Empowered.) [Empowered][>] Your spells cost 1willekeurige rune less, to a minimum of 1.

Riftbound Unit: Apprentice Mage. [Empower] [2] ([2]: Empower me. Use only if not Empowered.)
When I become [Empowered], [Predict 2]. (Look at the top 2 cards of your Main Deck. Recycle any of them and put the rest back in any order.)
[Empowered][>] I have +1 [S].
Apprentice Mage Nieuw

Unit · Mind · E3 · M3

[Empower] 2 (2: Empower me. Use only if not Empowered.) When I become [Empowered], [Predict 2]. (Look at the top 2 cards of your Main Deck. Recycle any of them and put the rest back in any order.) [Empowered][>] I have +1 might.

Riftbound Spell: Arcane Shift. [Action] (Play on your turn or in showdowns.)
Banish a friendly unit, then its owner plays it, ignoring its cost. Deal 3 to an enemy unit at a battlefield. Banish this.
Arcane Shift

Signature Spell · Mind/Chaos · E3

[Action] (Play on your turn or in showdowns.) Banish a friendly unit, then its owner plays it, ignoring its cost. Deal 3 to an enemy unit at a battlefield. Banish this.

Riftbound Unit: Aspiring Engineer. When you play me, return a gear from your trash to your hand.
Aspiring Engineer

Unit · Mind · E3 · M3

When you play me, return a gear from your trash to your hand.

Riftbound Unit: Ava Achiever. When I attack, you may pay [C] to play a card with [Hidden] from your hand here, ignoring its cost.
Ava Achiever

Unit · Mind · E5 · M4

When I attack, you may pay mind rune to play a card with [Hidden] from your hand here, ignoring its cost.

Riftbound Unit: Bard, Mercurial. You may exhaust your legend as an additional cost to play me.
When you play me, if you paid the additional cost, move any number of your units to an open battlefield.
Bard, Mercurial +2 versies

Champion Unit · Mind · E4 · M4

You may exhaust your legend as an additional cost to play me. When you play me, if you paid the additional cost, move any number of your units to an open battlefield.

Riftbound Legend: Bashful Bloom. [4], [T]: Play a ready 3 [S] Sprite unit token with [Temporary]. This ability costs [1] less for each friendly unit with [Temporary].
Bashful Bloom +2 versies

Legend · Calm/Mind

4, exhaust: Play a ready 3 might Sprite unit token with [Temporary]. This ability costs 1 less for each friendly unit with [Temporary].

Riftbound Spell: Bellows Breath. [Action] (Play on your turn or in showdowns.)
[Repeat] [1][C] (You may pay the additional cost to repeat this spell's effect.)
Deal 1 to up to three units at the same location.
Bellows Breath

Spell · Mind · E1

[Action] (Play on your turn or in showdowns.) [Repeat] 1mind rune (You may pay the additional cost to repeat this spell's effect.) Deal 1 to up to three units at the same location.

Riftbound Unit: Blastcone Fae. [Hidden] (Hide now for [A] to react with later for [0].)
When you play me, give a unit -2 [S] this turn, to a minimum of 1 [S].
Blastcone Fae

Unit · Mind · E2 · M2

[Hidden] (Hide now for willekeurige rune to react with later for 0.) When you play me, give a unit -2 might this turn, to a minimum of 1 might.

Riftbound Unit: Blue Sentinel. [Shield 2] (+2 [S] while I'm a defender.)
Your hold effects for holding here trigger an additional time.
When I hold, [Add] [A] at the start of your next Main Phase. (Abilities that add resources can't be reacted to.)
Blue Sentinel +2 versies

Unit · Mind · E4 · M4

[Shield 2] (+2 might while I'm a defender.)Your hold effects for holding here trigger an additional time.When I hold, [Add] willekeurige rune at the start of your next Main Phase. (Abilities that add resources can't be reacted to.)

Riftbound Gear: Bottled Constellation. At the start of your Main Phase, you may kill 3 other friendly units and/or gear to score 1 point.
Bottled Constellation Nieuw

Gear · Mind · E10

At the start of your Main Phase, you may kill 3 other friendly units and/or gear to score 1 point.

Riftbound Unit: Breakneck Mech. Your Mechs have [Deflect] and [Ganking]. (Opponents must pay [A] to choose us with a spell or ability. We can move from battlefield to battlefield.)
I enter ready if you control another Mech.
Breakneck Mech

Unit · Mind · E8 · M7

Your Mechs have [Deflect] and [Ganking]. (Opponents must pay willekeurige rune to choose us with a spell or ability. We can move from battlefield to battlefield.) I enter ready if you control another Mech.

Riftbound Unit: Bubble Bot. When you play me, ready another friendly Mech.
Bubble Bot

Unit · Mind · E3 · M3

When you play me, ready another friendly Mech.

Riftbound Unit: Card Sharp. When you play me, you and each opponent may play a Gold gear token exhausted. For each opponent who did, you play a Gold gear token exhausted.
Card Sharp

Unit · Mind · E3 · M3

When you play me, you and each opponent may play a Gold gear token exhausted. For each opponent who did, you play a Gold gear token exhausted.

Riftbound Unit: Chakram Dancer. [Ambush] (You may play me as a [Reaction] to a battlefield where you have units.)
When you play me, give your other units here [Shield] this turn. (+1 [S] while they're defenders.)
Chakram Dancer

Unit · Mind · E3 · M3

[Ambush] (You may play me as a [Reaction] to a battlefield where you have units.) When you play me, give your other units here [Shield] this turn. (+1 might while they're defenders.)

Riftbound Legend: Chem-Baroness. When you or an ally hold, you may exhaust me to play a Gold gear token exhausted.
While your score is within 3 points of the Victory Score, your Gold [ADD] an additional [1].
Chem-Baroness +1 versies

Legend · Mind/Order

When you or an ally hold, you may exhaust me to play a Gold gear token exhausted. While your score is within 3 points of the Victory Score, your Gold [ADD] an additional 1.

Riftbound Gear: Chemtech Cask. When you play a spell on an opponent's turn, you may exhaust me to play a Gold gear token exhausted.
Chemtech Cask

Gear · Mind · E1

When you play a spell on an opponent's turn, you may exhaust me to play a Gold gear token exhausted.

Riftbound Spell: Clairvoyance. [Reaction] (Play any time, even before spells and abilities resolve.)
[Predict 5]. (Look at the top 5 cards of your Main Deck. Recycle any of them and put the rest back in any order.)
Draw 2.
Clairvoyance Nieuw

Spell · Mind · E7

[Reaction] (Play any time, even before spells and abilities resolve.) [Predict 5]. (Look at the top 5 cards of your Main Deck. Recycle any of them and put the rest back in any order.) Draw 2.

Riftbound Gear: Cloth Armor. [Quick-Draw] (This has [Reaction]. When you play it, attach it to a unit you control.)
[Equip] [C] ([C]: Attach this to a unit you control.)
Cloth Armor +1 versies

Gear · Mind · E1

[Quick-Draw] (This has [Reaction]. When you play it, attach it to a unit you control.)[Equip] mind rune (mind rune: Attach this to a unit you control.)

Riftbound Unit: Cloud Drake. When you play me, draw 1.
Cloud Drake Nieuw

Unit · Mind · E6 · M5

When you play me, draw 1.

Riftbound Spell: Consult the Past. [Hidden] (Hide now for [A] to react with later for [0].)
[Reaction] (Play any time, even before spells and abilities resolve.)
Draw 2.
Consult the Past +1 versies

Spell · Mind · E4

[Hidden] (Hide now for willekeurige rune to react with later for 0.) [Reaction] (Play any time, even before spells and abilities resolve.) Draw 2.

Riftbound Spell: Convergent Mutation. [Reaction] (Play any time, even before spells and abilities resolve.)
Choose a friendly unit. This turn, increase its Might to the Might of another friendly unit.
Convergent Mutation

Spell · Mind · E2

[Reaction] (Play any time, even before spells and abilities resolve.) Choose a friendly unit. This turn, increase its Might to the Might of another friendly unit.

Riftbound Unit: Covert Informant. [Empower] [3] ([3]: Empower me. Use only if not Empowered.)
[Empowered][>] When I move, draw 1.
Covert Informant Nieuw

Unit · Mind · E3 · M4

[Empower] 3 (3: Empower me. Use only if not Empowered.) [Empowered][>] When I move, draw 1.

Riftbound Spell: Crescent Strike. [Action] (Play on your turn or in showdowns.)
Choose a battlefield and an enemy unit there. Deal 4 to that unit and 1 to each other enemy unit there.
Crescent Strike

Spell · Mind · E3

[Action] (Play on your turn or in showdowns.) Choose a battlefield and an enemy unit there. Deal 4 to that unit and 1 to each other enemy unit there.

Riftbound Legend: Curator of the Sands. When you play a unit, gear, or activated ability with Energy cost [7] or more, you may exhaust me to ready up to 2 runes.
Curator of the Sands Nieuw +1 versies

Legend · Calm/Mind

When you play a unit, gear, or activated ability with Energy cost 7 or more, you may exhaust me to ready up to 2 runes.

Riftbound Spell: Curtain Call. [Repeat] — [1] / [A] / [1][A] (You may pay each additional cost to repeat this spell's effect.)
Choose one you haven't already chosen —
- Draw 1.
- Deal 2 to a unit at a battlefield.
- Deal 3 to a unit at a base.
- Give a unit at a battlefield -4 [S] this turn.
Curtain Call

Signature Spell · Fury/Mind · E4

[Repeat] — 1 / willekeurige rune / 1willekeurige rune (You may pay each additional cost to repeat this spell's effect.) Choose one you haven't already chosen — Draw 1. Deal 2 to a unit at a battlefield. Deal 3 to a unit at a base. Give a unit at a battlefield -4 might this turn.

Riftbound Spell: Danger Zone. [Reaction] (Play any time, even before spells and abilities resolve.)
[Repeat] [1][C] (You may pay the additional cost to repeat this spell's effect.)
Give your Mechs +1 [S] this turn.
Danger Zone

Signature Spell · Fury/Mind · E1

[Reaction] (Play any time, even before spells and abilities resolve.) [Repeat] 1willekeurige rune (You may pay the additional cost to repeat this spell's effect.) Give your Mechs +1 might this turn.

Riftbound Legend: Daughter of the Void. [T]: [Reaction] — [Add] [C]. Use only to play spells. (Abilities that add resources can't be reacted to.)
Daughter of the Void +2 versies

Champion Legend · Fury/Mind

exhaust: [Reaction] — [Add] willekeurige rune. Use only to play spells. (Abilities that add resources can't be reacted to.)

Riftbound Spell: Deadly Flourish. Deal 3 to an enemy unit. When it dies this turn, play a Gold gear token exhausted. (It has "[Reaction][>] Kill this, [T]: [Add] [A].")
Deadly Flourish

Spell · Mind · E4

Deal 3 to an enemy unit. When it dies this turn, play a Gold gear token exhausted. (It has "[Reaction][>] Kill this, exhaust: [Add] willekeurige rune.")

Riftbound Legend: Deceiver. When you conquer or hold, you may discard 1 and exhaust me to play a ready Reflection unit token there. It becomes a copy of another unit there. Give it [Temporary].
Deceiver +2 versies

Legend · Mind/Order

When you conquer or hold, you may discard 1 and exhaust me to play a ready Reflection unit token there. It becomes a copy of another unit there. Give it [Temporary].

Riftbound Spell: Decree of Insight. [Reaction] (Play any time, even before spells and abilities resolve.)
Ignore [Deflect] while paying this spell's cost.
Give an enemy Body ([O]) unit -5 [S] this turn.
Decree of Insight Nieuw

Spell · Mind · E1

[Reaction] (Play any time, even before spells and abilities resolve.) Ignore [Deflect] while paying this spell's cost. Give an enemy Body (body rune) unit -5 might this turn.

Riftbound Legend: Defender of Tomorrow. [Empower] [2][A][A] ([2][A][A]: Empower me. Use only if not Empowered.)
[1], [T]: Ready a gear. 
[Empowered][>] [1], [T]: Ready 2 gear.
Defender of Tomorrow Nieuw +1 versies

Legend · Mind/Body

[Empower] 2willekeurige runewillekeurige rune (2willekeurige runewillekeurige rune: Empower me. Use only if not Empowered.) 1, exhaust: Ready a gear. [Empowered][>] 1, exhaust: Ready 2 gear.

Riftbound Unit: Diana, Lunari. When a showdown begins here, you may pay [1]. If you do, [Predict], then reveal the top card of your Main Deck. If it's a spell, draw it. (To Predict, look at the top card of your Main Deck. You may recycle it.)
Diana, Lunari +1 versies

Champion Unit · Mind · E3 · M3

When a showdown begins here, you may pay 1. If you do, [Predict], then reveal the top card of your Main Deck. If it's a spell, draw it. (To Predict, look at the top card of your Main Deck. You may recycle it.)

Riftbound Spell: Downstage Dramatics. [Reaction] (Play any time, even before spells and abilities resolve.)
[Repeat] [2] (You may pay the additional cost to repeat this spell's effect.)
Draw 1.
Downstage Dramatics +1 versies

Spell · Mind · E2

[Reaction] (Play any time, even before spells and abilities resolve.)[Repeat] 2 (You may pay the additional cost to repeat this spell's effect.)Draw 1.

Riftbound Unit: Dramatic Visionary. [Deathknell][>] [Predict 2]. (When I die, look at the top two cards of your Main Deck. Recycle any of them and put the rest back in any order.)
Dramatic Visionary

Unit · Mind · E4 · M4

[Deathknell][>] [Predict 2]. (When I die, look at the top two cards of your Main Deck. Recycle any of them and put the rest back in any order.)

Riftbound Spell: Dredge Up. Draw 1.
[Flow] [2] (You may play this from your trash for its Flow cost. Then banish it.)
Dredge Up Nieuw

Spell · Mind · E2

Draw 1. [Flow] 2 (You may play this from your trash for its Flow cost. Then banish it.)

Riftbound Unit: Dr. Mundo, Expert. My Might is increased by the number of cards in your trash.
At the start of your Beginning Phase, recycle 3 from your trash.
Dr. Mundo, Expert

Champion Unit · Mind · E8 · M6

My Might is increased by the number of cards in your trash. At the start of your Beginning Phase, recycle 3 from your trash.

Riftbound Unit: Dropboarder. When you play me, if you control two or more gear, ready me.
Dropboarder

Unit · Mind · E4 · M4

When you play me, if you control two or more gear, ready me.

Riftbound Unit: Eager Apprentice. While I'm at a battlefield, the Energy costs for spells you play is reduced by [1], to a minimum of [1].
Eager Apprentice

Unit · Mind · E3 · M3

While I'm at a battlefield, the Energy costs for spells you play is reduced by 1, to a minimum of 1.

Riftbound Spell: Eclipse. [Reaction] (Play any time, even before spells and abilities resolve.)
Give a unit -4 [S] this turn.
[Predict]. (Look at the top card of your Main Deck. You may recycle it.)
Eclipse

Spell · Mind · E3

[Reaction] (Play any time, even before spells and abilities resolve.) Give a unit -4 might this turn. [Predict]. (Look at the top card of your Main Deck. You may recycle it.)

Riftbound Unit: Ekko, Recurrent. [Accelerate] (You may pay [1][C] as an additional cost to have me enter ready.)
[Deathknell] — Recycle me to ready your runes. (When I die, get the effect.)
Ekko, Recurrent

Champion Unit · Mind · E5 · M5

[Accelerate] (You may pay 1mind rune as an additional cost to have me enter ready.) [Deathknell] — Recycle me to ready your runes. (When I die, get the effect.)

Riftbound Gear: Energy Conduit. [T]: [Reaction] — [Add] [1]. (Abilities that add resources can't be reacted to.)
Energy Conduit

Gear · Mind · E3

exhaust: [Reaction] — [Add] 1. (Abilities that add resources can't be reacted to.)

Riftbound Gear: Experimental Hexplate. [Equip] [C] ([C]: Attach this to a unit you control.)
Experimental Hexplate

Gear · Mind · E1

[Equip] mind rune (mind rune: Attach this to a unit you control.)

Riftbound Unit: Ezreal, Dashing. When I attack or defend, deal damage equal to my Might to an enemy unit here.
I don't deal combat damage.
[C]: [Action] — Move me to your base.
Ezreal, Dashing +1 versies

Champion Unit · Mind · E4 · M3

When I attack or defend, deal damage equal to my Might to an enemy unit here. I don't deal combat damage. mind rune: [Action] — Move me to your base.

Riftbound Legend: Prodigal Explorer. [T]: [Reaction] — Draw 1. Use only if you've chosen enemy units and/or gear twice this turn with spells or unit abilities.
Ezreal - Prodigal Explorer (Metal)

Legend · Mind/Chaos

exhaust: [Reaction] — Draw 1. Use only if you've chosen enemy units and/or gear twice this turn with spells or unit abilities.

Riftbound Spell: Falling Comet. [Action] (Play on your turn or in showdowns.)
Deal 6 to a unit at a battlefield.
Falling Comet

Spell · Mind · E5

[Action] (Play on your turn or in showdowns.) Deal 6 to a unit at a battlefield.

Riftbound Unit: Fate Weaver. When you play me, look at the top 4 cards of your Main Deck. You may reveal a spell with Energy cost [4] or more from among them and draw it. Recycle the rest.
Fate Weaver

Unit · Mind · E5 · M4

When you play me, look at the top 4 cards of your Main Deck. You may reveal a spell with Energy cost 4 or more from among them and draw it. Recycle the rest.

Riftbound Spell: Final Spark. [Action] (Play on your turn or in showdowns.)
Deal 8 to a unit.
Final Spark +1 versies

Signature Spell · Mind/Order · E8

[Action] (Play on your turn or in showdowns.) Deal 8 to a unit.

Riftbound Legend: Fire Below the Mountain. [T]: [Reaction] — [Add] [A]. Use only to play gear or use gear abilities. (Abilities that add resources can't be reacted to.)
Fire Below the Mountain +1 versies

Legend · Calm/Mind

exhaust: [Reaction] — [Add] willekeurige rune. Use only to play gear or use gear abilities. (Abilities that add resources can't be reacted to.)

Riftbound Unit: Forecaster. Your Mechs have [Vision]. (When you play us, look at the top card of your Main Deck. You may recycle it.)
Forecaster

Unit · Mind · E2 · M2

Your Mechs have [Vision]. (When you play us, look at the top card of your Main Deck. You may recycle it.)

Riftbound Gear: Forgefire Cape. [Unique] (Your deck can have only 1 card with this name.)
[Equip] [C] ([C]: Attach this to a unit you control.)
Forgefire Cape

Signature Gear · Calm/Mind · E4

[Unique] (Your deck can have only 1 card with this name.) [Equip] willekeurige rune (willekeurige rune: Attach this to a unit you control.)

Riftbound Spell: Fox-Fire. [Hidden] (Hide now for [A] to react with later for [0].)
[Action] (Play on your turn or in showdowns.)
Kill any number of units at a battlefield with total Might 4 or less.
Fox-Fire

Signature Spell · Calm/Mind · E3

[Hidden] (Hide now for willekeurige rune to react with later for 0.) [Action] (Play on your turn or in showdowns.) Kill any number of units at a battlefield with total Might 4 or less.

Riftbound Gear: Frigid Jewel. When you draw your second card each turn, give a friendly unit +2 [S] this turn.
Frigid Jewel

Gear · Mind · E2

When you draw your second card each turn, give a friendly unit +2 might this turn.

Riftbound Spell: Frigid Touch. [Reaction] (Play any time, even before spells and abilities resolve.)
[Repeat] [2] (You may pay the additional cost to repeat this spell's effect.)
Give a unit -2 [S] this turn.
Frigid Touch

Spell · Mind · E2

[Reaction] (Play any time, even before spells and abilities resolve.) [Repeat] 2 (You may pay the additional cost to repeat this spell's effect.) Give a unit -2 might this turn.

Riftbound Unit: Frostcoat Cub. You may pay [C] as an additional cost to play me.
When you play me, if you paid the additional cost, give a unit -2 [S] this turn.
Frostcoat Cub +1 versies

Unit · Mind · E3 · M3

You may pay mind rune as an additional cost to play me.When you play me, if you paid the additional cost, give a unit -2 might this turn.

Riftbound Gear: Garbage Grabber. Recycle 3 from your trash, [1], [T]: Draw 1.
Garbage Grabber

Gear · Mind · E2

Recycle 3 from your trash, 1, exhaust: Draw 1.

Riftbound Unit: Gearhead. [Accelerate] (You may pay [1][C] as an additional cost to have me enter ready.)
Each Equipment attached to me gives double its base Might bonus.
Gearhead

Unit · Mind · E5 · M3

[Accelerate] (You may pay 1mind rune as an additional cost to have me enter ready.) Each Equipment attached to me gives double its base Might bonus.