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Riftbound Spell: Against the Odds. [Reaction] (Play any time, even before spells and abilities resolve.)
Give a friendly unit at a battlefield +2 [S] this turn for each enemy unit there.
Against the Odds

Spell · Fury · E2

[Reaction] (Play any time, even before spells and abilities resolve.) Give a friendly unit at a battlefield +2 might this turn for each enemy unit there.

Riftbound Unit: Akshan, Mischievous. [Weaponmaster]
You may pay [C][C] as an additional cost to play me.
When you play me, if you paid the additional cost, move an enemy gear to your base. You control it until I leave the board. If it's an Equipment, attach it to me.
Akshan, Mischievous

Champion Unit · Body · E4 · M4

[Weaponmaster] You may pay body runebody rune as an additional cost to play me. When you play me, if you paid the additional cost, move an enemy gear to your base. You control it until I leave the board. If it's an Equipment, attach it to me.

Riftbound Gear: Altar of Memories. When a friendly unit dies, you may exhaust me to draw 1, then put a card from your hand on the top or bottom of your Main Deck.
Altar of Memories

Gear · Order · E2

When a friendly unit dies, you may exhaust me to draw 1, then put a card from your hand on the top or bottom of your Main Deck.

Riftbound Gear: Ancient Henge. [T]: [Reaction] — Pay any amount of Energy to [Add] that much [A]. (Abilities that add resources can't be reacted to.)
Ancient Henge

Gear · Body · E2

exhaust: [Reaction] — Pay any amount of Energy to [Add] that much willekeurige rune. (Abilities that add resources can't be reacted to.)

Riftbound Unit: Ancient Warmonger. [Accelerate] (You may pay [1][C] as an additional cost to have me enter ready.)
I have [Assault] equal to the number of enemy units here. (+1 [S] while I'm an attacker for each instance of Assault.)
Ancient Warmonger

Unit · Chaos · E5 · M4

[Accelerate] (You may pay 1chaos rune as an additional cost to have me enter ready.) I have [Assault] equal to the number of enemy units here. (+1 might while I'm an attacker for each instance of Assault.)

Riftbound Spell: Angle Shot. [Reaction] (Play any time, even before spells and abilities resolve.)
Choose a unit and an Equipment with the same controller. Attach that Equipment to that unit or detach that Equipment from that unit. Draw 1.
Angle Shot

Spell · Fury · E2

[Reaction] (Play any time, even before spells and abilities resolve.) Choose a unit and an Equipment with the same controller. Attach that Equipment to that unit or detach that Equipment from that unit. Draw 1.

Riftbound Unit: Aphelios, Exalted. When you attach an Equipment to me, choose one that hasn't been chosen this turn —
- Ready 2 runes.
- Channel 1 rune exhausted.
- Buff a friendly unit.
Aphelios, Exalted +2 versies

Champion Unit · Calm · E4 · M4

When you attach an Equipment to me, choose one that hasn't been chosen this turn — Ready 2 runes. Channel 1 rune exhausted. Buff a friendly unit.

Riftbound Unit: Apprentice Smith. When I move, reveal the top card of your Main Deck. If it's a gear, draw it. Otherwise, recycle it.
Apprentice Smith

Unit · Calm · E2 · M2

When I move, reveal the top card of your Main Deck. If it's a gear, draw it. Otherwise, recycle it.

Riftbound Spell: Arcane Shift. [Action] (Play on your turn or in showdowns.)
Banish a friendly unit, then its owner plays it, ignoring its cost. Deal 3 to an enemy unit at a battlefield. Banish this.
Arcane Shift

Signature Spell · Mind/Chaos · E3

[Action] (Play on your turn or in showdowns.) Banish a friendly unit, then its owner plays it, ignoring its cost. Deal 3 to an enemy unit at a battlefield. Banish this.

Riftbound Spell: Arise!. Play a 2 [M] Sand Soldier unit token for each Equipment you control. Then ready two of them.
Arise!

Signature Spell · Calm/Order · E6

Play a 2 might Sand Soldier unit token for each Equipment you control. Then ready two of them.

Riftbound Unit: Armed Assailant. [Accelerate] (You may pay [1][C] as an additional cost to have me enter ready.)
[Weaponmaster] (When you play me, you may [Equip] one of your Equipment to me for [A] less, even if it's already attached.)
Armed Assailant

Unit · Fury · E6 · M6

[Accelerate] (You may pay 1fury rune as an additional cost to have me enter ready.) [Weaponmaster] (When you play me, you may [Equip] one of your Equipment to me for willekeurige rune less, even if it's already attached.)

Riftbound Unit: Aspiring Engineer. When you play me, return a gear from your trash to your hand.
Aspiring Engineer

Unit · Mind · E3 · M3

When you play me, return a gear from your trash to your hand.

Riftbound Gear: Assembly Rig. [1][C], Recycle a unit from your trash, [T]: Play a 3 [S] Mech unit token to your base.
Assembly Rig

Gear · Fury · E4

1fury rune, Recycle a unit from your trash, exhaust: Play a 3 might Mech unit token to your base.

Riftbound Unit: Azir, Ascendant. [C]: [Action] — Choose a unit you control. Move me to its location and it to my original location. If it's equipped, you may attach one of its Equipment to me. Use only once per turn.
Azir, Ascendant +1 versies

Champion Unit · Calm · E6 · M6

calm rune: [Action] — Choose a unit you control. Move me to its location and it to my original location. If it's equipped, you may attach one of its Equipment to me. Use only once per turn.

Riftbound Unit: Azir, Sovereign. [Accelerate] (You may pay [1][C] as an additional cost to have me enter ready.)
When I attack, you may move any number of your token units to this battlefield.
Azir, Sovereign +1 versies

Champion Unit · Order · E4 · M4

[Accelerate] (You may pay 1order rune as an additional cost to have me enter ready.) When I attack, you may move any number of your token units to this battlefield.

Riftbound Unit: Bard, Mercurial. You may exhaust your legend as an additional cost to play me.
When you play me, if you paid the additional cost, move any number of your units to an open battlefield.
Bard, Mercurial +2 versies

Champion Unit · Mind · E4 · M4

You may exhaust your legend as an additional cost to play me. When you play me, if you paid the additional cost, move any number of your units to an open battlefield.

Riftbound Unit: Battering Ram. I cost [1] less for each card you've played this turn, to a minimum of [1].
Battering Ram

Unit · Fury · E5 · M5

I cost 1 less for each card you've played this turn, to a minimum of 1.

Riftbound Legend: Battle Mistress. When you recycle a rune, you may exhaust me to play a Gold gear token exhausted.
When one or more enemy units die, ready me.
Battle Mistress +1 versies

Legend · Body/Chaos

When you recycle a rune, you may exhaust me to play a Gold gear token exhausted. When one or more enemy units die, ready me.

Riftbound Unit: Beast Below. When you play me, return another friendly unit and an enemy unit to their owners' hands.
Beast Below

Unit · Chaos · E7 · M8

When you play me, return another friendly unit and an enemy unit to their owners' hands.

Riftbound Spell: Bellows Breath. [Action] (Play on your turn or in showdowns.)
[Repeat] [1][C] (You may pay the additional cost to repeat this spell's effect.)
Deal 1 to up to three units at the same location.
Bellows Breath

Spell · Mind · E1

[Action] (Play on your turn or in showdowns.) [Repeat] 1mind rune (You may pay the additional cost to repeat this spell's effect.) Deal 1 to up to three units at the same location.

Riftbound Gear: B.F. Sword. [Equip] [C] ([C]: Attach this to a unit you control.)
B.F. Sword

Gear · Order · E4

[Equip] order rune (order rune: Attach this to a unit you control.)

Riftbound Unit: Black Market Broker. When you play a card from face down, play a Gold gear token exhausted.
Black Market Broker

Unit · Chaos · E3 · M3

When you play a card from face down, play a Gold gear token exhausted.

Riftbound Legend: Blade Dancer. When you choose a friendly unit, you may exhaust me and pay [A] to ready it.
When you conquer, you may pay [1] to ready me.
Blade Dancer +1 versies

Legend · Calm/Chaos

When you choose a friendly unit, you may exhaust me and pay willekeurige rune to ready it. When you conquer, you may pay 1 to ready me.

Riftbound Gear: Blade of the Ruined King. [Equip] — [C], Kill a friendly unit (Pay the cost: Attach this to a unit you control.)
Blade of the Ruined King

Gear · Order · E3

[Equip] — order rune, Kill a friendly unit (Pay the cost: Attach this to a unit you control.)

Riftbound Spell: Blood Money. [Action] (Play on your turn or in showdowns.)
Kill a unit at a battlefield with 2 [S] or less. If it was an enemy unit, play a Gold gear token exhausted. If it was a friendly unit, play two Gold gear tokens exhausted.
Blood Money

Spell · Order · E2

[Action] (Play on your turn or in showdowns.) Kill a unit at a battlefield with 2 might or less. If it was an enemy unit, play a Gold gear token exhausted. If it was a friendly unit, play two Gold gear tokens exhausted.

Riftbound Spell: Blood Rush. [Action] (Play on your turn or in showdowns.)
[Repeat] [1] (You may pay the additional cost to repeat this spell's effect.)
Give a unit [Assault 2]. (+2 [M] while it's an attacker.)
Blood Rush

Spell · Fury · E1

[Action] (Play on your turn or in showdowns.) [Repeat] 1 (You may pay the additional cost to repeat this spell's effect.) Give a unit [Assault 2]. (+2 might while it's an attacker.)

Riftbound Spell: Bonds of Strength. [Reaction] (Play any time, even before spells and abilities resolve.)
[Repeat] [2] (You may pay the additional cost to repeat this spell's effect.)
Give two friendly units each +1 [S] this turn.
Bonds of Strength

Spell · Order · E2

[Reaction] (Play any time, even before spells and abilities resolve.) [Repeat] 2 (You may pay the additional cost to repeat this spell's effect.) Give two friendly units each +1 might this turn.

Riftbound Gear: Boneshiver. [Equip] [1][C] ([1][C]: Attach this to a unit you control.)
Boneshiver +1 versies

Gear · Body · E3

[Equip] 1body rune (1body rune: Attach this to a unit you control.)

Riftbound Gear: Boots of Swiftness. [Equip] [C] ([C]: Attach this to a unit you control.)
Boots of Swiftness

Gear · Chaos · E3

[Equip] chaos rune (chaos rune: Attach this to a unit you control.)

Riftbound Unit: Breakneck Mech. Your Mechs have [Deflect] and [Ganking]. (Opponents must pay [A] to choose us with a spell or ability. We can move from battlefield to battlefield.)
I enter ready if you control another Mech.
Breakneck Mech

Unit · Mind · E8 · M7

Your Mechs have [Deflect] and [Ganking]. (Opponents must pay willekeurige rune to choose us with a spell or ability. We can move from battlefield to battlefield.) I enter ready if you control another Mech.

Riftbound Gear: Brutalizer. [Equip] [C] ([C]: Attach this to a unit you control.)
Brutalizer

Gear · Calm · E2

[Equip] calm rune (calm rune: Attach this to a unit you control.)

Riftbound Unit: Bubble Bot. When you play me, ready another friendly Mech.
Bubble Bot

Unit · Mind · E3 · M3

When you play me, ready another friendly Mech.

Riftbound Unit: Buhru Captain. When you play me, you may draw 1 or buff me. (To buff a unit, give it a +1 [S] buff if it doesn't already have one.)
Buhru Captain

Unit · Body · E3 · M3

When you play me, you may draw 1 or buff me. (To buff a unit, give it a +1 might buff if it doesn't already have one.)

Riftbound Spell: Bushwhack. [Hidden] (Hide now for [A] to react with later for [0].)
Friendly units enter ready this turn. Play a Gold gear token exhausted.
Bushwhack

Spell · Fury · E2

[Hidden] (Hide now for willekeurige rune to react with later for 0.) Friendly units enter ready this turn. Play a Gold gear token exhausted.

Riftbound Spell: Called Shot. [Action] (Play on your turn or in showdowns.)
[Repeat] [C] (You may pay the additional cost to repeat this spell's effect.)
Look at the top 2 cards of your Main Deck. Draw one and recycle the other.
Called Shot

Spell · Chaos · E0

[Action] (Play on your turn or in showdowns.) [Repeat] chaos rune (You may pay the additional cost to repeat this spell's effect.) Look at the top 2 cards of your Main Deck. Draw one and recycle the other.

Riftbound Unit: Card Sharp. When you play me, you and each opponent may play a Gold gear token exhausted. For each opponent who did, you play a Gold gear token exhausted.
Card Sharp

Unit · Mind · E3 · M3

When you play me, you and each opponent may play a Gold gear token exhausted. For each opponent who did, you play a Gold gear token exhausted.

Riftbound Legend: Chem-Baroness. When you or an ally hold, you may exhaust me to play a Gold gear token exhausted.
While your score is within 3 points of the Victory Score, your Gold [ADD] an additional [1].
Chem-Baroness +1 versies

Legend · Mind/Order

When you or an ally hold, you may exhaust me to play a Gold gear token exhausted. While your score is within 3 points of the Victory Score, your Gold [ADD] an additional 1.

Riftbound Gear: Chemtech Cask. When you play a spell on an opponent's turn, you may exhaust me to play a Gold gear token exhausted.
Chemtech Cask

Gear · Mind · E1

When you play a spell on an opponent's turn, you may exhaust me to play a Gold gear token exhausted.

Riftbound Unit: Combat Chef. [Weaponmaster] (When you play me, you may [Equip] one of your Equipment to me for [A] less, even if it's already attached.)
Combat Chef

Unit · Body · E5 · M5

[Weaponmaster] (When you play me, you may [Equip] one of your Equipment to me for willekeurige rune less, even if it's already attached.)

Riftbound Unit: Corina Veraza. [Accelerate] (You may pay [1][C] as an additional cost to have me enter ready.)
When I move to a battlefield, play three 1 [S] Recruit unit tokens here.
Corina Veraza

Unit · Order · E7 · M6

[Accelerate] (You may pay 1order rune as an additional cost to have me enter ready.) When I move to a battlefield, play three 1 might Recruit unit tokens here.

Riftbound Unit: Corrupt Enforcer. When I move to a battlefield, discard 1.
When I win a combat, draw 1.
Corrupt Enforcer

Unit · Chaos · E3 · M4

When I move to a battlefield, discard 1. When I win a combat, draw 1.

Riftbound Spell: Counter Strike. [Reaction] (Play any time, even before spells and abilities resolve.)
Choose a unit. The next time that unit would be dealt damage this turn, prevent it. Draw 1.
Counter Strike

Signature Spell · Calm/Body · E2

[Reaction] (Play any time, even before spells and abilities resolve.) Choose a unit. The next time that unit would be dealt damage this turn, prevent it. Draw 1.

Riftbound Gear: Cull. [Equip] [C] ([C]: Attach this to a unit you control.)
Cull

Gear · Chaos · E1

[Equip] chaos rune (chaos rune: Attach this to a unit you control.)

Riftbound Spell: Danger Zone. [Reaction] (Play any time, even before spells and abilities resolve.)
[Repeat] [1][C] (You may pay the additional cost to repeat this spell's effect.)
Give your Mechs +1 [S] this turn.
Danger Zone

Signature Spell · Fury/Mind · E1

[Reaction] (Play any time, even before spells and abilities resolve.) [Repeat] 1willekeurige rune (You may pay the additional cost to repeat this spell's effect.) Give your Mechs +1 might this turn.

Riftbound Unit: Dauntless Vanguard. You may play me to an occupied enemy battlefield.
Dauntless Vanguard

Unit · Body · E4 · M4

You may play me to an occupied enemy battlefield.

Riftbound Spell: Deathgrip. [Reaction] (Play any time, even before spells and abilities resolve.)
Kill a friendly unit to give +[M] equal to its Might to another friendly unit this turn. Draw 1.
Deathgrip

Spell · Order · E2

[Reaction] (Play any time, even before spells and abilities resolve.) Kill a friendly unit to give +might equal to its Might to another friendly unit this turn. Draw 1.

Riftbound Spell: Defiant Dance. [Reaction] (Play any time, even before spells and abilities resolve.)
Give a unit +2 [S] this turn and another unit -2 [S] this turn.
Defiant Dance

Signature Spell · Calm/Chaos · E1

[Reaction] (Play any time, even before spells and abilities resolve.) Give a unit +2 might this turn and another unit -2 might this turn.

Riftbound Spell: Desert's Call. [Repeat] [2] (You may pay the additional cost to repeat this spell's effect.)
Play a 2 [S] Sand Soldier unit token.
Desert's Call

Spell · Calm · E2

[Repeat] 2 (You may pay the additional cost to repeat this spell's effect.) Play a 2 might Sand Soldier unit token.

Riftbound Spell: Detonate. Kill a gear. Its controller draws 2.
Detonate

Spell · Fury · E1

Kill a gear. Its controller draws 2.

Riftbound Unit: Direwing. I enter ready if you control another Dragon.
Direwing

Unit · Body · E7 · M7

I enter ready if you control another Dragon.

Riftbound Unit: Disarming Rake. When you play me, you may kill a gear.
Disarming Rake

Unit · Calm · E3 · M2

When you play me, you may kill a gear.

Riftbound Spell: Downwell. Return all units and gear to their owners' hands.
Downwell

Spell · Chaos · E8

Return all units and gear to their owners' hands.

Riftbound Spell: Drag Under. [Action] (Play on your turn or in showdowns.)
I cost [2] less to play from anywhere other than your hand.
Kill a unit at a battlefield.
Drag Under

Spell · Order · E5

[Action] (Play on your turn or in showdowns.) I cost 2 less to play from anywhere other than your hand. Kill a unit at a battlefield.

Riftbound Unit: Draven, Audacious. [Deflect] (Opponents must pay [A] to choose me with a spell or ability.)
The first time I win a combat each turn, you score 1 point.
When I die in combat, choose an opponent. They score 1 point.
Draven, Audacious +1 versies

Champion Unit · Chaos · E6 · M6

[Deflect] (Opponents must pay willekeurige rune to choose me with a spell or ability.) The first time I win a combat each turn, you score 1 point. When I die in combat, choose an opponent. They score 1 point.

Riftbound Unit: Draven, Vanquisher. When I win a combat, play a Gold gear token exhausted.
When I attack or defend, you may pay [C]. If you do, give me +2 [S] this turn.
Draven, Vanquisher +1 versies

Champion Unit · Fury · E4 · M4

When I win a combat, play a Gold gear token exhausted. When I attack or defend, you may pay fury rune. If you do, give me +2 might this turn.

Riftbound Unit: Dropboarder. When you play me, if you control two or more gear, ready me.
Dropboarder

Unit · Mind · E4 · M4

When you play me, if you control two or more gear, ready me.

Riftbound Unit: Dunebreaker. If you have two or fewer cards in your hand, I enter ready.
When I hold, draw 2.
Dunebreaker

Unit · Fury · E7 · M7

If you have two or fewer cards in your hand, I enter ready. When I hold, draw 2.

Riftbound Unit: Eager Drakehound. I enter ready.
Eager Drakehound

Unit · Fury · E3 · M3

I enter ready.

Riftbound Gear: Edge of Night. [Hidden] (Hide now for [A] to react with later for [0].)
When you play this from face down, attach it to a unit you control here.
[Equip] [C] ([C]: Attach this to a unit you control.)
Edge of Night

Gear · Chaos · E3

[Hidden] (Hide now for willekeurige rune to react with later for 0.) When you play this from face down, attach it to a unit you control here. [Equip] chaos rune (chaos rune: Attach this to a unit you control.)

Riftbound Unit: Eminent Benefactor. When I hold, play two Gold gear tokens exhausted.
Eminent Benefactor

Unit · Order · E6 · M5

When I hold, play two Gold gear tokens exhausted.