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[Reaction] (Play any time, even before spells and abilities resolve.) Give a friendly unit at a battlefield +2 might this turn for each enemy unit there.
[Weaponmaster] You may pay body runebody rune as an additional cost to play me. When you play me, if you paid the additional cost, move an enemy gear to your base. You control it until I leave the board. If it's an Equipment, attach it to me.
When a friendly unit dies, you may exhaust me to draw 1, then put a card from your hand on the top or bottom of your Main Deck.
exhaust: [Reaction] — Pay any amount of Energy to [Add] that much willekeurige rune. (Abilities that add resources can't be reacted to.)
[Accelerate] (You may pay 1chaos rune as an additional cost to have me enter ready.) I have [Assault] equal to the number of enemy units here. (+1 might while I'm an attacker for each instance of Assault.)
[Reaction] (Play any time, even before spells and abilities resolve.) Choose a unit and an Equipment with the same controller. Attach that Equipment to that unit or detach that Equipment from that unit. Draw 1.
When you attach an Equipment to me, choose one that hasn't been chosen this turn — Ready 2 runes. Channel 1 rune exhausted. Buff a friendly unit.
When I move, reveal the top card of your Main Deck. If it's a gear, draw it. Otherwise, recycle it.
[Action] (Play on your turn or in showdowns.) Banish a friendly unit, then its owner plays it, ignoring its cost. Deal 3 to an enemy unit at a battlefield. Banish this.
Play a 2 might Sand Soldier unit token for each Equipment you control. Then ready two of them.
[Accelerate] (You may pay 1fury rune as an additional cost to have me enter ready.) [Weaponmaster] (When you play me, you may [Equip] one of your Equipment to me for willekeurige rune less, even if it's already attached.)
When you play me, return a gear from your trash to your hand.
1fury rune, Recycle a unit from your trash, exhaust: Play a 3 might Mech unit token to your base.
calm rune: [Action] — Choose a unit you control. Move me to its location and it to my original location. If it's equipped, you may attach one of its Equipment to me. Use only once per turn.
[Accelerate] (You may pay 1order rune as an additional cost to have me enter ready.) When I attack, you may move any number of your token units to this battlefield.
You may exhaust your legend as an additional cost to play me. When you play me, if you paid the additional cost, move any number of your units to an open battlefield.
I cost 1 less for each card you've played this turn, to a minimum of 1.
When you recycle a rune, you may exhaust me to play a Gold gear token exhausted. When one or more enemy units die, ready me.
When you play me, return another friendly unit and an enemy unit to their owners' hands.
[Action] (Play on your turn or in showdowns.) [Repeat] 1mind rune (You may pay the additional cost to repeat this spell's effect.) Deal 1 to up to three units at the same location.
[Equip] order rune (order rune: Attach this to a unit you control.)
When you play a card from face down, play a Gold gear token exhausted.
When you choose a friendly unit, you may exhaust me and pay willekeurige rune to ready it. When you conquer, you may pay 1 to ready me.
[Equip] — order rune, Kill a friendly unit (Pay the cost: Attach this to a unit you control.)
[Action] (Play on your turn or in showdowns.) Kill a unit at a battlefield with 2 might or less. If it was an enemy unit, play a Gold gear token exhausted. If it was a friendly unit, play two Gold gear tokens exhausted.
[Action] (Play on your turn or in showdowns.) [Repeat] 1 (You may pay the additional cost to repeat this spell's effect.) Give a unit [Assault 2]. (+2 might while it's an attacker.)
[Reaction] (Play any time, even before spells and abilities resolve.) [Repeat] 2 (You may pay the additional cost to repeat this spell's effect.) Give two friendly units each +1 might this turn.
[Equip] 1body rune (1body rune: Attach this to a unit you control.)
[Equip] chaos rune (chaos rune: Attach this to a unit you control.)
Your Mechs have [Deflect] and [Ganking]. (Opponents must pay willekeurige rune to choose us with a spell or ability. We can move from battlefield to battlefield.) I enter ready if you control another Mech.
[Equip] calm rune (calm rune: Attach this to a unit you control.)
When you play me, ready another friendly Mech.
When you play me, you may draw 1 or buff me. (To buff a unit, give it a +1 might buff if it doesn't already have one.)
[Hidden] (Hide now for willekeurige rune to react with later for 0.) Friendly units enter ready this turn. Play a Gold gear token exhausted.
[Action] (Play on your turn or in showdowns.) [Repeat] chaos rune (You may pay the additional cost to repeat this spell's effect.) Look at the top 2 cards of your Main Deck. Draw one and recycle the other.
When you play me, you and each opponent may play a Gold gear token exhausted. For each opponent who did, you play a Gold gear token exhausted.
When you or an ally hold, you may exhaust me to play a Gold gear token exhausted. While your score is within 3 points of the Victory Score, your Gold [ADD] an additional 1.
When you play a spell on an opponent's turn, you may exhaust me to play a Gold gear token exhausted.
[Weaponmaster] (When you play me, you may [Equip] one of your Equipment to me for willekeurige rune less, even if it's already attached.)
[Accelerate] (You may pay 1order rune as an additional cost to have me enter ready.) When I move to a battlefield, play three 1 might Recruit unit tokens here.
When I move to a battlefield, discard 1. When I win a combat, draw 1.
[Reaction] (Play any time, even before spells and abilities resolve.) Choose a unit. The next time that unit would be dealt damage this turn, prevent it. Draw 1.
[Equip] chaos rune (chaos rune: Attach this to a unit you control.)
[Reaction] (Play any time, even before spells and abilities resolve.) [Repeat] 1willekeurige rune (You may pay the additional cost to repeat this spell's effect.) Give your Mechs +1 might this turn.
You may play me to an occupied enemy battlefield.
[Reaction] (Play any time, even before spells and abilities resolve.) Kill a friendly unit to give +might equal to its Might to another friendly unit this turn. Draw 1.
[Reaction] (Play any time, even before spells and abilities resolve.) Give a unit +2 might this turn and another unit -2 might this turn.
[Repeat] 2 (You may pay the additional cost to repeat this spell's effect.) Play a 2 might Sand Soldier unit token.
Kill a gear. Its controller draws 2.
I enter ready if you control another Dragon.
When you play me, you may kill a gear.
Return all units and gear to their owners' hands.
[Action] (Play on your turn or in showdowns.) I cost 2 less to play from anywhere other than your hand. Kill a unit at a battlefield.
[Deflect] (Opponents must pay willekeurige rune to choose me with a spell or ability.) The first time I win a combat each turn, you score 1 point. When I die in combat, choose an opponent. They score 1 point.
When I win a combat, play a Gold gear token exhausted. When I attack or defend, you may pay fury rune. If you do, give me +2 might this turn.
When you play me, if you control two or more gear, ready me.
If you have two or fewer cards in your hand, I enter ready. When I hold, draw 2.
I enter ready.
[Hidden] (Hide now for willekeurige rune to react with later for 0.) When you play this from face down, attach it to a unit you control here. [Equip] chaos rune (chaos rune: Attach this to a unit you control.)
When I hold, play two Gold gear tokens exhausted.