Kato the Arm Legaal
Body Energy4 Might3 Power1
Actuele tekst (errata)
Deflect (Opponents must pay A to choose me with a spell or ability.) When I move to a battlefield, give another friendly unit my keywords and +M equal to my Might this turn.
Gedrukte tekst (achterhaald)
Deflect (Opponents must pay willekeurige rune to choose me with a spell or ability.) When I move to a battlefield, give a friendly unit my keywords and +might equal to my Might this turn.
Mechanieken
Triggers en effecten
Tags
Noxus
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Regels en errata voor deze kaart
Deflect (Opponents must pay A to choose me with a spell or ability.) When I move to a battlefield, give another friendly unit my keywords and +M equal to my Might this turn.
2. Identifying a combination of traits and characteristics that can identify that card uniquely. Example: “The blue Kai’Sa,” “the 6 [M] Kai’Sa” or “the [6] Energy Kai’Sa” are sufficient to identify Kai’Sa, Evolutionary when there are no other cards that satisfy…
Units on the board are evaluated according to their current Might. Example: A unit with a base Might of 3 is targeted by a spell that reads "A unit gets +3 [M] this turn." As that spell resolves, its Might changes from 3 to 6, and it becomes Mighty. When that …
If an Activated Ability has a condition on “using” or “playing” it, that condition must be true in order to activate the ability in question. Example: Ultrasoft Poro reads “[E]: Play two 1 [M] Bird unit tokens with [Deflect]. Use this ability only while I'm at …
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Kato the Arm
Kato gives his current keywords and his current Might as a bonus at the moment the ability resolves. Later changes to Kato (gained keywords, Might changes) don't affect what the target unit received; it is locked in at resolution. Citaat uit de bron: “Kato gives his current keywords and additional Might equal to his current Might to the unit you choose. Later changes to Kato don't matter; what the unit gets is locked in as the ability resolves.”
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