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Deflect (Opponents must pay willekeurige rune to choose me with a spell or ability.) While I'm at a battlefield, your other units here have Deflect.
Empower 5. This ability costs 3 less if you control 4 or fewer runes. (Pay the cost: Empower me. Use only if not Empowered.) Empowered[>] I have Deflect and Assault 2. (Opponents must pay willekeurige rune to choose me with a spell or ability. +2 might while I'm an attacker.)
Deflect (Opponents must pay willekeurige rune to choose me with a spell or ability.)
Your Mechs have Deflect and Ganking. (Opponents must pay willekeurige rune to choose us with a spell or ability. We can move from battlefield to battlefield.) I enter ready if you control another Mech.
Deathknell[>] Play a 1 might Bird unit token with Deflect to your base. (When I die, get the effect. Opponents must pay willekeurige rune to choose a Deflect unit with a spell or ability.)
As you play me, you may kill any number of friendly units as an additional cost. Reduce my cost by order rune for each killed this way. Deflect (Opponents must pay willekeurige rune to choose me with a spell or ability.) Ganking (I can move from battlefield to battlefield.)
Deflect (Opponents must pay willekeurige rune to choose me with a spell or ability.) You may play me to an occupied enemy battlefield.
Reaction (Play any time, even before spells and abilities resolve.) Ignore Deflect while paying this spell's cost. Give an enemy Body (body rune) unit -5 might this turn.
You may kill a friendly unit as an additional cost to play me. If you do, I cost 2 less. Deflect (Opponents must pay willekeurige rune to choose me with a spell or ability.)
Reaction Choose one — Counter a spell. Play four 1 might Bird unit tokens with Deflect. (Opponents must pay willekeurige rune to choose them with a spell or ability.)
When you play me, play a 1 might Bird unit token with Deflect here. (Opponents must pay willekeurige rune to choose it with a spell or ability.)
Deflect (Opponents must pay willekeurige rune to choose me with a spell or ability.) Tank (I must be assigned combat damage first.) I don't deal combat damage.
Empower 12. This ability costs 1 less for each rune you control. (Pay the cost: Empower me. Use only if not Empowered.) Empowered[>] I have Deflect and Shield 3. (Opponents must pay willekeurige rune to choose me with a spell or ability.+3 might while I'm a defender.)
At the start of your Beginning Phase, if you have exactly 4 cards in hand and exactly 4 units at battlefields, you win the game. Discard 1, exhaust: Play a 1 might Bird unit token with Deflect. (Opponents must pay willekeurige rune to choose it with a spell or ability.)
Players ignore Deflect while paying for spells and abilities choosing something here.
Deathknell[>] Play a 1 might Bird unit token with Deflect to your base. (When I die, get the effect. Opponents must pay willekeurige rune to choose a Deflect unit with a spell or ability.)
Deflect (Opponents must pay willekeurige rune to choose me with a spell or ability.) When you choose or ready me, give me +1 might this turn.
Deflect (Opponents must pay willekeurige rune to choose me with a spell or ability.) Each Equipment in your hand has Quick-Draw. (It gains Reaction. When you play it, attach it to a unit you control.)
Deflect (Opponents must pay willekeurige rune to choose me with a spell or ability.) Ganking (I can move from battlefield to battlefield.) When I move, Add 1willekeurige rune. (Abilities that add resources can't be reacted to.)
Deflect (Opponents must pay willekeurige rune to choose me with a spell or ability.) When I move to a battlefield, give a friendly unit my keywords and +might equal to my Might this turn.
Empower 3 (3: Empower me.) I can be Empowered up to three times. I have +2 might for each time I'm Empowered. While I'm Empowered three times, I have Deflect 3 and Ganking.
Hunt 2 (When I conquer or hold, gain 2 XP.)Level 3[>] I have +1 might and Deflect. (While you have 3+ XP, get the effect. Opponents must pay willekeurige rune to choose a Deflect unit with a spell or ability.)
Deflect 2 (Opponents must pay willekeurige runewillekeurige rune to choose me with a spell or ability.) Empower 8 (8: Empower me. Use only if not Empowered.) Empowered[>] When I conquer, you score 1 point.
Deflect (Opponents must pay willekeurige rune to choose me with a spell or ability.)
Temporary (Kill this at the start of its controller's Beginning Phase, before scoring.) Friendly units have Deflect. (Opponents must pay willekeurige rune to choose them with a spell or ability.)
I cost 1 less for each gear you control. Deflect (Opponents must pay willekeurige rune to choose me with a spell or ability.)
Deflect (Opponents must pay willekeurige rune to choose me with a spell or ability.) When you play me, if an opponent's score is within 3 points of the Victory Score, ready me and gain 3 XP.
Deflect (Opponents must pay willekeurige rune to choose me with a spell or ability.)
Deflect (Opponents must pay willekeurige rune to choose me with a spell or ability.) When I conquer, draw 1 or channel 1 rune exhausted.
Accelerate (You may pay 1fury rune as an additional cost to have me enter ready.) Assault 2 (+2 might while I'm an attacker.) Deflect (Opponents must pay willekeurige rune to choose me with a spell or ability.) Ganking (I can move from battlefield to battlefield.)
Empower 3 (3: Empower me. Use only if not Empowered.) Empowered[>] I have Deflect and Shield 3. (Opponents must pay willekeurige rune to choose me with a spell or ability.+3 might while I'm a defender.)
Deflect 2 (Opponents must pay willekeurige runewillekeurige rune to choose me with a spell or Ability.) When I conquer after an attack, if you assigned 5 or more excess damage to enemy units, you may deal that much to an enemy unit.
You may return a friendly gear to its owner's hand as an additional cost to play me. If you do, I cost 2 less. Deflect (Opponents must pay willekeurige rune to choose me with a spell or ability.)
Empower 2 (2: Empower me. Use only if not Empowered.) Empowered[>] I have +1 might and Deflect 2. (Opponents must pay willekeurige runewillekeurige rune to choose me with a spell or ability.)
When you play this, buff a friendly unit. (If it doesn't have a buff, it gets a +1 might buff.) Friendly buffed units have Deflect if they didn't already. (Opponents must pay willekeurige rune to choose those units with a spell or ability.)
Deflect (Opponents must pay willekeurige rune to choose me with a spell or ability.) Empower 7 (7: Empower me. Use only if not Empowered.) Empowered[>] I have +7 might.
Deflect (Opponents must pay willekeurige rune to choose me with a spell or ability.) When a stunned enemy unit dies here, draw 1.
Deflect (Opponents must pay willekeurige rune to choose me with a spell or ability.) While I'm at a battlefield, opponents can't score points.
When you conquer here, if you assigned 3 or more excess damage, play a 1 might Bird unit token with Deflect.
exhaust: Play two 1 might Bird unit tokens with Deflect. Use this ability only while I'm at a battlefield. (Opponents must pay willekeurige rune to choose a Deflect unit with a spell or ability.)
Deflect 2 (Opponents must pay willekeurige runewillekeurige rune to choose me with a spell or ability.) When I attack, deal 5 damage split among any number of enemy units here.
Deflect (Opponents must pay willekeurige rune to choose me with a spell or ability.) When you play me, choose an opponent. They play a 1 might Bird unit token with Deflect.
Your gear have Deflect. (Opponents must pay willekeurige rune to choose each with a spell or ability.)