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Riftbound Unit: Scorchclaw. [Hunt 2] (When I conquer or hold, gain 2 XP.)
[Level 3][>] I have +1 [S] and enter ready. (While you have 3+ XP, get the effect.)
Illustratie: 黯荧岛Dark Glow

Scorchclaw Legaal

Unit · Uncommon · Unleashed #16 · UNL-016/219

Fury Energy3 Might3 Power1

Kaarttekst

[Hunt 2] (When I conquer or hold, gain 2 XP.) [Level 3][>] I have +1 might and enter ready. (While you have 3+ XP, get the effect.)

Mechanieken

HuntLevel

Triggers en effecten

Triggers: when I conquer or hold
Effecten: gain 2 XP · buff might +1 · enter ready

Tags

DogNoxus

Andere versies (1 — alt-art, showcase of herdruk; zelfde kaart in het spel)

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0% van recente decks speelt deze kaart

0 van 500 recente decks (Piltover Archive)

Regels en errata voor deze kaart

§ 823.1.c

1. Hunt is functionally short for: “When I Conquer or Hold, my controller gains X XP.” See rule 728. XP for more information…

Lees hele sectie → · Core Rules PDF (officieel)

§ 727.1.b

3. If an ability has multiple Dependent Keywords, all of them must have their Condition met in order for the ability to be active. Example: A unit reads “[Level 11][>>][Legion][>] When you conquer, gain 1 point.” In order for the conquer effect of the unit to …

Lees hele sectie → · Core Rules PDF (officieel)

§ 710

Units on the board are evaluated according to their current Might. Example: A unit with a base Might of 3 is targeted by a spell that reads "A unit gets +3 [M] this turn." As that spell resolves, its Might changes from 3 to 6, and it becomes Mighty. When that …

Lees hele sectie → · Core Rules PDF (officieel)

Regelsecties zijn semantisch gematcht op de kaarttekst — de meest relevante paragrafen uit de officiële rules.

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Het percentage is tekst-gelijkenis (embedding); de chips tonen wat de kaarten concreet delen.